ARTIFACTS_CHANGE_1;Attention! In update 4.0, the system for upgrades of artifacts and modules has been changed.
ARTIFACTS_CHANGE_2;In this regard, it became impossible to use artifacts of the same type on different units (towers, heroes) at the same time.
ARTIFACTS_CHANGE_3;Only the strongest of the kind artifacts will remain in your inventory, and in return for duplicates, we suggest choosing ANY artifacts of your choice.
ARTIFACTS_CHANGE_4;Artifacts that will be kept:
ARTIFACTS_CHANGE_5;Artifacts that have to be replaced:
ARTIFACTS_CHANGE_6;The duplicated Artifacts are now used only as components, necessary to level up an Artifact.\nAs compensation for the inconvenience, we gave you &count Artifact(s)!\nYou can cancel your selection twice and select different artifacts.
ARTIFACTS_CHANGE_7;If you selected an Artifact that you didn’t have previously, then this Artifact will be available in your Artifact Inventory.
ARTIFACTS_CHANGE_8;If you selected an Artifact that you had previously, or a few Artifacts of the same type, then you will either increase the current level of the Artifact, or you will get one Artifact Level 2-5.
TROPHIES;Medals
DRONES;Building drones
SHIELD;Shield
TITAN;Titanium
TITAN_IU;Titanium
TITAN_II;Titanium
ENERGY;Energy
ENERGY_II;Energy
ENERGY_IU;Energy
CRYSTALS;Crystals
CRYSTALS_II;Crystals
CRYSTALS_IU;Crystals
LOGIN_HEADER;Login
LOGIN_TEXT;Logging in allows you to save your progress even if you delete the game from your device. You can also load your current game progress by logging in.
LOGIN_SUBHEADER;Choose how you want to log in:
LOGIN_WITH_FB;Log in with your Facebook account
LOGIN_WITH_GC;Log in with your Game Center account
LOGIN_WITH_GPG;Log in with your Google account
LOGIN_WITH_EMAIL;Log in with your E-Mail
BACK_BUTTON;Back
LOGIN_WITH_EMAIL_HEADER;Log in with E-Mail
LOGIN_WITH_EMAIL_TEXT;Please enter your E-Mail
ERROR_EMPTY_EMAIL;E-Mail shouldn’t be empty
ERROR_INVALID_EMAIL;Please enter a valid E-Mail
LOGIN_WITH_EMAIL_ENTRY;E-Mail
LOGIN_WITH_EMAIL_PASSWORD;Please enter your password
ERROR_EMPTY_PASSWORD;Password shouldn’t be empty
ERROR_INVALID_PASSWORD_1;Password must contain Latin characters and numbers only
ERROR_INVALID_PASSWORD_2;Password must be 4 to 15 characters long
LOGIN_WITH_EMAIL_PASSWORD_ENTRY;Password
LOGIN_WITH_EMAIL_PASSWORD_CONFIRM;Confirm your password
ERROR_PASSWORD_CONFIRM_EMPTY;Confirm Password shouldn’t be empty
ERROR_PASSWORD_MISMATCH;Passwords mismatch
LOGIN_WITH_EMAIL_PASSWORD_CONFIRM_ENTRY;Confirm Password
LOGIN_FAILED_HEADER;Login failed
LOGIN_FAILED_TEXT;The E-Mail you provided is registered, but the password is wrong. Please go back and try again. If you forgot your password, please use the password recovery feature.
BUTTON_FORGOT_PASSWORD;Forgot password
PASSWORD_RESET_HEADER;Password reset
PASSWORD_RESET_TEXT;A link to reset your password has been sent to the E-Mail address you provided. Please check your e-mail and use the link to change your password.
CONFIRM_EMAIL_HEADER;Confirm E-Mail
CONFIRM_EMAIL_TEXT;A confirmation link has been sent to your address. Please check your e-mail and follow the link to confirm your e-mail.
BUTTON_OK;OK
PROGRESS_EXISTS_HEADER;Progress already exists!
PROGRESS_EXISTS_TEXT;Please choose the progress you’d like to save:
PROGRESS_EXISTS_LEVEL;Level: &value
PROGRESS_EXISTS_TROPHIES;Medals: &value
PROGRESS_EXISTS_HQ_LEVEL;Headquarters level: &value
PROGRESS_EXISTS_CORP;Corporation: &value
PROGRESS_EXISTS_NO_CORP;None
HQ_INFO_HEADER;Level &level Headquarters
INFO_SUBHEADER;About
HQ_INFO_DESCRIPTION;The Headquarters is the heart of any base. Leveling up the Headquarters allows you to build new buildings, and train and produce more troops. Eliminating the enemy Headquarters in battle gives you 1 guaranteed star. Protects itself and the nearest buildings from the teleportation of the enemy troops.
UPGRADE;Upgrade
UPGRADE_POPUP_HEADER;Upgrade to Level &level
UPGRADE_TIME;Upgrade time
UPGRADE_COST;Upgrade cost
HITPOINTS;Hit points
TITAN_CAPACITY;Titanium capacity
ENERGY_CAPACITY;Energy capacity
DRONE_POD_INFO_HEADER;Building Drone
DRONE_POD_INFO_DESCRIPTION;Drone pads house the drones that build your base buildings. Each pod contains one drone and cannot be upgraded. To acquire more drones, build more drone pods.
TITAN_MINE_INFO_HEADER;Level &level Titanium Mine
TITAN_MINE_INFO_DESCRIPTION;The Titanium Mine produces titanium, which is used to build all defenses, Energy Generators, and Storage buildings. The Titanium Mine also stores titanium. Upgrading the Titanium Mine increases its productivity and storage capacity.
TITAN_PRODUCTION;Titanium production rate
ENERGY_GENERATOR_INFO_HEADER;Level &level Energy Generator
ENERGY_GENERATOR_INFO_DESCRIPTION;The Energy Generator produces energy, which you can use to train troops, produce vehicles, and build Titanium Mines and Storage buildings. Upgrading the Energy Generator increases its productivity and storage capacity.
ENERGY_PRODUCTION;Energy production rate
TITAN_STORAGE_INFO_HEADER;Level &level Titanium Storage
TITAN_STORAGE_INFO_DESCRIPTION;Titanium is delivered to the storage when you collect it from the mines, take away from your opponents or win in the tournaments.
ENERGY_STORAGE_INFO_HEADER;Level &level Energy Storage
ENERGY_STORAGE_INFO_DESCRIPTION;Energy is delivered to the storage when you collect it from the generators, take away from your opponents or win in the tournaments.
COMMAND_CENTER_INFO_HEADER;Command Center
COMMAND_CENTER_INFO_DESCRIPTION;Command Center helps you organize army training and decreases training time.
LEVEL;Level
ADVISOR_HIRE_TIME_LEFT;Time left:
HIRE_TROOPS_HEADER;Train troops
NOT_ENOUGH_ENERGY;Not enough Energy
BUILDING_LEVEL_REQUIRED;Level &level &building required!
HIRE_TROOPS_SUBHEADER_1;Troops in queue
TIME_LEFT;Time left:
HIRE_TROOPS_SUBHEADER_2;Room in Starport:
BUTTON_FINISH_NOW;Finish now
VIEW_TROOPS_HEADER;View troops
STARPORT_1;Starport A
STARPORT_2;Starport B
STARPORT_3;Starport C
STARPORT_4;Starport D
STARPORT_5;Starport E
SPACE_MARINE;Marine
GRENADIER;Grenadier
RAIDER;Raider
LIGHT_ROBOT;Light robot
ROBOMINE;Robotic mines
HELICOPTER;Helicopter
BUGGY;OAV
PROTOPLASM_EMITTER;Protoplasm emitter
BATTLECRUISER;Battlecruiser
HEAVY_ROBOT;Juggernaut
STARPORT_INFO_HEADER;Level &level Starport
STARPORT_INFO_DESCRIPTION;The Starport houses Starships that deliver troops to an enemy base. Upgrading the Starport unlocks more Starships and makes more room for troops, allowing you to field a stronger army. Starports are filled one after another
STARPORT_UPGRADE_HEADER;Upgrade to Level &level
MAXIMUM_STARSHIPS;Maximum Starships
STARSHIPS_INFO_HEADER;Starships
STARSHIPS_INFO_DESCRIPTION;You can purchase up to 4 Starships per Starport. Upgrade Starships to increase capacity.
NO_SHIP;No Starship
TROOPS;Troops
UPGRADING;Upgrading...
BUILD;Build
TRAINING_BUILDING_INFO_HEADER;Level &level &trainingbuilding
ACADEMY;Academy
MACHINE_SHOP;Machine factory
HEAVY_VEHICLE_FACTORY;Heavy Vehicle Factory
ACADEMY_INFO_DESCRIPTION;The Academy trains and upgrades light infantry troops: Marines, Grenadiers, and Raiders. Upgrading the Academy unlocks upgrades for the troops, making them stronger and deadlier.
MACHINE_SHOP_INFO_DESCRIPTION;The Machine Factory produces light vehicles, such as Light Robots, Robotic Mines, Helicopters, and OAVs. Upgrading the Machine Factory unlocks upgrades for the troops, making them stronger and deadlier.
HEAVY_VEHICLES_FACTORY_INFO_DESCRIPTION;The Heavy Vehicle Factory produces Protoplasm Emitters, Battlecruisers, and Juggernauts. Upgrading the Heavy Vehicle Factory unlocks upgrades for the vehicles, making them stronger and deadlier.
TRAINING_CAPACITY;Training capacity
UNLOCKS_TROOPS;Unlocks troops:
TRAINING_BUILDING_TROOPS_HEADER;UPGRADE TROOPS
STATIC_PARAMETERS;Static Parameters
MOVEMENT_SPEED;Movement speed:
ATTACK_RANGE;Attack range:
PRIORITY_TARGET;Priority:
DAMAGE_TYPE;Type:
DAMAGE_AREA;Area:
SHOOTS_OVER_WALLS;Shoots over walls:
SPACESHIP_ROOM;Room in Starport:
PRIORITY_TARGET_ANY;Any
PRIORITY_TARGET_RESOURCES;Resources
PRIORITY_TARGET_WALLS;Walls
PRIORITY_TARGET_DEFENSES;Defenses
GROUND;Ground
AIR;Air
YES;YES
NO;NO
UPGRADE_PARAMETERS;Upgrade parameters
DPS;DPS
TRAINING_COST;Training cost
UPGRADE_UNIT_TO_LEVEL;Upgrade &unit to Level &level
TRAINING_BUILDING_LEVEL_REQUIRED;Need Level &level &trainingbuilding to upgrade this unit.
NO_CORPORATION_DESCRIPTION;Join or create a Corporation to earn more Titanium and Energy!
BUTTON_JOIN_CORPORATION;Join Corporation
BUTTON_CREATE_CORPORATION;Create a Corporation
CORPORATION_WRITE_A_MESSAGE;Write a message...
CORPORATION_BUTTON_REQUEST_TROOPS;REQUEST TROOPS
CORPORATION_PLAYER_REQUESTS_TROOPS;&name is requesting troops
TIME_AGO;&time ago
CORPORATION_BUTTON_DONATE;DONATE
CORPORATION_PLAYER_EARNED_POINTS;&name earned &value War Points
CORPORATION_BUTTON_VIEW_REPLAY;VIEW REPLAY
CORPORATION_BUTTON_VISIT;VISIT
CORPORATION_BUTTON_PROMOTE;PROMOTE
CORPORATION_BUTTON_DEMOTE;DEMOTE
CORPORATION_BUTTON_KICK;KICK
CORPORATION_MESSAGE_OF_THE_DAY;Message of the day!
CORPORATION_PLAYER_JOINED;&name joined our Corporation
CORPORATION_PLAYER_QUIT;&name quit our Corporation
CORPORATION_PLAYER_PROMOTED;&name has been promoted to Top Manager
CORPORATION_PLAYER_DEMOTED;&name has been demoted to Manager
CORPORATION_PLAYER_KICKED;&name1 has kicked &name2 from the Corporation
CORPORATION_WAR_QUAL_STARTED;Rush into battle! War qualification has started.
CORPORATION_WAR_STARTED;War is live! Your Corporation needs you - time do destroy some bases!
CORPORATION_WAR_LEAD_LOST;Commander, opponents are getting ahead. Let's prove that we're the best!
CORP_WAR_PRIZE;Prize:
CORPORATION_CONTRIBUTIONS_SETTINGS;Contributors
CORPORATION_CONTRIBUTIONS_LIST;&position. &name (&value)
CORPORATION_BUTTON_SEE_ALL_CONTRIBUTIONS;See all contributors
CORPORATION_BUTTON_PROFILE;Corporation Profile
CORPORATION_BONUS_DESCRIPTION;As your Corporation levels up, you unlock great bonuses for your troops and production.
CORPORATION_BONUS_TROOPS_DAMAGE;Troops damage +&value%
CORPORATION_BONUS_TROOPS_RESISTANCE;Troops resistance +&value%
CORPORATION_BONUS_DEFENSES_DAMAGE;Defenses damage +&value%
CORPORATION_BONUS_DEFENSES_RESISTANCE;Defenses resistance +&value%
CORPORATION_BONUS_TITAN_PRODUCTION;Titanium production +&value%
CORPORATION_BONUS_ENERGY_PRODUCTION;Energy production +&value%
CORPORATION_BONUS_TROOPS_DAMAGE_DESCRIPTION;Your troops deal &value% more damage to enemy troops and buildings
CORPORATION_BONUS_TROOPS_RESISTANCE_DESCRIPTION;Your troops receive &value% less damage from enemy troops and buildings
CORPORATION_BONUS_DEFENSES_DAMAGE_DESCRIPTION;Your defenses deal &value% more damage to enemy troops
CORPORATION_BONUS_DEFENSES_RESISTANCE_DESCRIPTION;Your defenses receive &value% less damage from enemy troops
CORPORATION_BONUS_TITAN_PRODUCTION_DESCRIPTION;Your Titanium Mines produce &value% more Titanium
CORPORATION_BONUS_ENERGY_PRODUCTION_DESCRIPTION;Your Energy Generators produce &value% more Energy
LOCKED;Locked
CORPORATION_MANAGER;Manager
CORPORATION_TOP_MANAGER;Top Manager
CORPORATION_PRESIDENT;President
CORPORATION_SETTINGS_BUTTON_SAVE;Save
CORPORATION_SETTINGS_BUTTON_QUIT;Quit Corporation
CORPORATION_SETTINGS_TAB_GENERAL;Settings
CORPORATION_SETTINGS_TAB_EDIT_LOGO;Edit logo
CORPORATION_SETTINGS_NAME_TITLE;Corporation name
CORPORATION_SETTINGS_NAME_TEXT;Choose a name for your Corporation
CORPORATION_SETTINGS_MOTTO_TITLE;Description or motto
CORPORATION_SETTINGS_MOTTO_TEXT;Enter your Corporate motto or description here. Avoid bad language, as your Corporation can be reported and banned.
CORPORATION_SETTINGS_MESSAGE_OF_THE_DAY_TITLE;Message of the day
CORPORATION_SETTINGS_MESSAGE_OF_THE_DAY_TEXT;All the members of your Corporation will see the message of the day in chat every 4 hours
CORPORATION_SETTINGS_WEBSITE_TITLE;Website
CORPORATION_SETTINGS_WEBSITE_TEXT;If your Corporation has a website, Facebook group, or Twitter account, add it here.
CORPORATION_EDIT_LOGO_SHAPE;Choose shape
CORPORATION_EDIT_LOGO_FOREGROUND;Choose foreground
CORPORATION_EDIT_LOGO_BACKGROUND;Choose background
CORPORATION_EDIT_LOGO_COLOR;Choose color
CORPORATION_EDIT_LOGO_RESULT;Result
CORPORATION_RECRUITMENT_STATUS;Corporation type
CORPORATION_RECRUITMENT_OPEN;Open
CORPORATION_RECRUITMENT_OPEN_DESCRIPTION;Anyone who meets the criteria can join your Corporation
CORPORATION_RECRUITMENT_BY_REQUEST;By request
CORPORATION_RECRUITMENT_BY_REQUEST_DESCRIPTION;New members must be approved by the President
CORPORATION_RECRUITMENT_CLOSED;Closed
CORPORATION_RECRUITMENT_CLOSED_DESCRIPTION;Your Corporation doesn’t accept new members
CORPORATION_RECRUITMENT_TROPHIES;Medals required
CORPORATION_RECRUITMENT_TROPHIES_DESCRIPTION;Players with less medals than the number above will not be able to find your Corporation
CORPORATION_SEARCH_TAB_ALL;Recommended
CORPORATION_SEARCH_TAB_ALL2;All Corporations
CORPORATION_SEARCH_TAB_FRIENDS;Friends’ Corporations
CORPORATION_SEARCH_TAB_BY_NAME;Search by name
CORPORATION;Corporation
MEMBERS;Members
WINS;Wins
STATUS;Status
ACTIONS;Actions
INFO;Info
CORPORATION_SEARCH_FRIENDS_NO_FACEBOOK;You have not logged in with Facebook. Log in now to see and join your friends' Corporations.
CORPORATION_SEARCH_BUTTON_LOGIN_FACEBOOK;Log in with Facebook
CORPORATION_SEARCH_NO_FRIENDS;None of your friends are currently members of a Corporation.
CORPORATION_SEARCH_ENTER_NAME;Enter the name
CORPORATION_SEARCH_BUTTON;Search Corporations
CORPORATION_SEARCH_NOTHING_FOUND;There are no Corporations matching that name
CORPORATION_PROFILE_HEADER;CORPORATION PROFILE
JOIN;Join
SETTINGS;Settings
REPORT;Report
LEAVE;Leave
DONATE_TROOPS_HEADER;Donate troops
WAR_STARTED_HEADER;War started
WAR_STARTED_DESCRIPTION_1;We are now at war with these Corporations:
VS;VS
WAR_STARTED_DESCRIPTION_2;Earn War Points by attacking other players during the war.\nThe Corporation to earn the most War Points wins the War.
WAR_STARTED_PRIZE;Your Corporation can win:
WAR_ENDS_TIMER;War ends in:
WAR_BUTTON_START;Glory to '&corporation'!
CONTRIBUTIONS_HEADER;Contributors
CONTRIBUTIONS_LEADERS;Leaders
CONTRIBUTIONS_OTHERS;Others
WAR_RESULT_HEADER;War results
WAR_RESULT_WINNER;WINNER!
CONFIRM_HEADER;Confirm
CONFIRM_LEAVING_CORPORATION_DESCRIPTION;Do you really want to quit your Corporation?
CONFIRM_KICKING_PLAYER_DESCRIPTION;Are you sure you want to kick &name from your Corporation?
NEW_APPLICTATIONS_HEADER;New applications
NEW_APPLICATIONS_DESCRIPTION;You have received new applications to join your Corporation from the following players.\nPlease accept or reject their applications.
NAME;Name
WAR_POINTS;Assault Points
BUTTON_ACCEPT;Accept
BUTTON_REJECT;Reject
CONFIRM_STARTING_WAR_DESCRIPTION;Are you sure you want to start a War?
DEBRIEFING_BUTTON_TO_BATLLE;Let's roll!
APPLICATION_SENT_HEADER;Application sent
APPLICATION_SENT_DESCRIPTION;Your application to join '&corporation' has been delivered. If this Corporation requires approval, it might take some time until you are approved.
CORPORATION_CREATED_HEADER;Welcome to '&corporation'!
CORPORATION_CREATED_DESCRIPTION;Congratulations! You are now a member of '&corporation'!
CORPORATION_CREATED_IMAGE_1;Declare War and fight
CORPORATION_CREATED_IMAGE_2;Earn War Points
CORPORATION_CREATED_IMAGE_3;Win Modules, Medals and Antimatter!
CORPORATION_BUTTON_GLORY;Glory to '&corporation'
CORPORATION_BUILDING_INFO_HEADER;Level &value Corporation
CORPORATION_BUILDING_INFO_DESCRIPTION;Your Corporation HQ lets you request a limited number of troops from other members of your Corporation. These reinforcements will help you attack enemy bases. The higher the Corporation building level is, the more troops it can store.
CORPORATION_BUILDING_DEFEND_BASE;Defend your base
ON;On
OFF;Off
TROOPS_CAPACITY;Troop capacity
DEFENSE_BUILDING_INFO_HEADER;Level &level &defensebuilding
DEFENSE_BUILDING_GATTLING_DESCRIPTION;Attacks only ground troops. Particularly effective against light armored units.
DEFENSE_BUILDING_ROCKET_DESCRIPTION;Attacks all kinds of troops. Particularly effective against heavy armored units.
DEFENSE_BUILDING_MULTIROCKET_DESCRIPTION;Attacks only ground troops, dealing AOE damage. Has a blind area where it stops attacking the troops.
DEFENSE_BUILDING_AA_DESCRIPTION;Attacks only air units, dealing heavy damage to all the enemies in range.
DEFENSE_BUILDING_TESLA_DESCRIPTION;Attacks all kinds of troops, dealing heavy AOE damage in a small area.
DEFENSE_BUILDING_PLASMA_DESCRIPTION;Deals heavy damage to all kinds of troops. Juggernauts receive double amount of damage. The tower is initially cloaked. Becomes visible when approached by enemy units.
DAMAGE_PER_SECOND;Damage per second
WALL_INFO_HEADER;Level &level Wall
WALL_INFO_DESCRIPTION;Walls are extremely useful for protecting any base. Note that air units ignore them and some ground units can shoot over them, but most units have to destroy walls to breach their way into the base.
ERROR_NEED_TRAINING_BUILDING_LEVEL;Need Level &level &trainingbuilding to upgrade this unit.
SHOP_RESOURCES;Resources
SHOP_PROTECTION;Protection
SHOP_CIVIL_BUILDINGS;Production
SHOP_MILITARY_BUILDINGS;Army
SHOP_DEFENSE_BUILDINGS;Defenses
SHOP_SHIELD_RECHARGING;You already activated this shield and it is currently recharging
TIME;Time
RECHARGE;Recharge time
GALAXY_MAP_HEADER;Galaxy map
GALAXY_MAP_CAMPAIGN_HEADER;Campaign
GALAXY_MAP_STARS_COLLECTED;Stars collected:
GALAXY_MAP_BUTTON_BATTLE;Battle
GALAXY_MAP_AVAILABLE_LOOT;Loot
GALAXY_MAP_MISSIONS_LOCKED;Missions locked
GALAXY_MAP_MISSIONS_LOCKED_DESCRIPTION;You must complete final chapter missions to unlock the next mission pack
GALAXY_MAP_UNLOCK_MISSIONS;Unlock missions:
GALAXY_MAP_BUY_MISSIONS;Buy mission map
GALAXY_MAP_ASK_FRIEND;Ask a friend for a map
FACEBOOK_CONNECT;Connect to Facebook
GALAXY_MAP_MULTIPLAYER_HEADER;Multiplayer
GALAXY_MAP_MULTIPLAYER_SUBHEADER_1;Briefing
GALAXY_MAP_MULTIPLAYER_INFO_1;Earn 1 star for destroying enemy Headquarters
GALAXY_MAP_MULTIPLAYER_INFO_2;Earn 1 star for destroying 50% of enemy buildings
GALAXY_MAP_MULTIPLAYER_INFO_3;Earn 1 star for destroying 100% of enemy buildings
GALAXY_MAP_MULTIPLAYER_SUBHEADER_2;Search cost:
GALAXY_MAP_BUTTON_FIND_OPPONENT;Find opponent
GALAXY_MAP_SELECT_STARPORT;Select the Starport for the Raid
OPPONENT_BASE_KEEP_FOR_LATER;Attack later
OPPONENT_BASE_AVAILABLE_LOOT;Available loot
OPPONENT_BASE_VICTORY;Victory
OPPONENT_BASE_DEFEAT;Defeat
OPPONENT_BASE_BUTTON_FALL_BACK;Fall back
OPPONENT_BASE_BUTTON_END_BATTLE;End battle
OPPONENT_BASE_BATTLE_BEGINS;Battle begins in:
OPPONENT_BASE_REPLAY_DAMAGE;Damage
OPPONENT_BASE_REPLAY_SPEED;Speed
OPPONENT_BASE_REPLAY_VS;VS
OPPONENT_BASE_REPLAY_REPLAY;Replay
OPPONENT_BASE_REPLAY_TIME_LEFT;Time left
BUTTON_RETURN_TO_BASE;Return to base
DEBRIEFING_VICTORY;Victory!
DEBRIEFING_DEFEAT;Defeat!
DEBRIEFING_TOTAL_DAMAGE;Total damage:
DEBRIEFING_LOOT;Loot
DEBRIEFING_BONUS;Bonus
DEBRIEFING_PENALTY;Penalty
RATING_HEADER;Rating
RATING_TAB_PLAYERS;Players
RATING_TAB_CORPORATIONS;Corporations
RATING_TAB_ACHIEVEMENTS;Achievements
RATING_LEAGUE;League &league
RATING_WHERE_AM_I;Locate me
RATING_POSITION;#
RATING_NAME;Name
RATING_CORPORATION;Corporation
RATING_TROPHIES;Medals
ACHIEVEMENTS_BUTTON_CLAIM_REWARD;Claim Reward!
ACHIEVEMENTS_COMPLETED;Achievements completed:
ACHIEVEMENTS_CONNECT_FB_DESCRIPTION;See your friends’ achievements and challenge them!
ACHIEVEMENTS_BUTTON_CONNECT_FB;Login with Facebook
ACHIEVEMENTS_BUTTON_FRIENDS_ACHIEVEMENTS;Friends’ achievements
SETTINGS_HEADER;Settings
SETTINGS_SOUNDS;Sounds
SETTINGS_MUSIC;Music
SETTINGS_LANGUAGE;Language
SETTINGS_HELP;Help topics
SETTINGS_SUPPORT;Support
HELP_HEADER;Help topics
NEWS_HEADER;News
NEWS_ATTACKED;Your base was plundered!
NEWS_DESCRIPTION;Commander, our base has been attacked by enemies while you were away. Please see the events list for more information.
NEWS_BUTTON_EVENTS;Events
NEWS_SHIELD_TIP;Tip: The Shield can protect you from attacks for some period of time.
NEWS_BUTTON_BUY_SHIELD;Buy Shield
EVENTS_HEADER;Events
EVENTS_TAB_DEFENSE_LOG;DEFENSE LOG
EVENTS_TAB_ATTACK_LOG;ATTACK LOG
EVENTS_ATTACKER;Attacker
EVENTS_RESULTS;Results
EVENTS_WON;You Won!
EVENTS_LOST;You lost
EVENTS_REVENGE;Revenge
EVENTS_BUTTON_REPLAY;REPLAY
EVENTS_BUTTON_REVENGE;REVENGE
EVENTS_INVITED;Invite
SOCIAL_HEADER;Friends
SOCIAL_DESCRIPTION;Log in with Facebook now to keep your progress safe! Also, you'll be able to see your friends, visit their bases, see their Achievements and progress, and let them see yours!
SOCIAL_BUTTON_FACEBOOK_LOGIN;Log in with Facebook!
SOCIAL_BUTTON_VISIT;Visit
SOCIAL_BUTTON_CORPORATION;Corporation
SOCIAL_BUTTON_JOIN;Join
SOCIAL_BUTTON_INVITE;Invite
NOT_ENOUGH_RESOURCE_HEADER;Not enough &resource
NOT_ENOUGH_RESOURCE_BUTTON_BUY;Buy &resource
NOT_ENOUGH_RESOURCE_ACTION_1;upgrade this building
NOT_ENOUGH_RESOURCE_ACTION_2;train troops
NOT_ENOUGH_RESOURCE_ACTION_4;find an opponent
NOT_ENOUGH_CRYSTALS_HEADER;Not enough Crystals
NOT_ENOUGH_CRYSTALS_DESCRIPTION;You don’t have enough Crystals. Would you like to buy some?
NOT_ENOUGH_CRYSTALS_BUTTON_BUY;Buy Crystals
NOT_ENOUGH_ROOM_HEADER;Not enough room
NOT_ENOUGH_ROOM_DESCRIPTION;You don’t have enough room in your base to place this building. Clean up the space debris from your base
CURRENCY_EXCHANGE_HEADER;Exchange resources
CURRENCY_EXCHANGE_DESCRIPTION;Right now you can convert your resources at the rate of &value to 1.
CURRENCY_EXCHANGE_RESOURCES;Resources available:
CURRENCY_EXCHANGE_CONVERT_SUBHEADER_1;Convert titanium to energy
CURRENCY_EXCHANGE_CONVERT_DESCRIPTION_1;Get &value1 Energy for &value2 Titanium
CURRENCY_EXCHANGE_CONVERT_SUBHEADER_2;Convert Energy to Titanium
CURRENCY_EXCHANGE_CONVERT_DESCRIPTION_2;Get &value1 Titanium for &value2 Energy
CURRENCY_EXCHANGE_BUTTON_CONVERT;Convert!
NOTIFICATION_CANT_DEPLOY;Can’t deploy troops in this area
NOTIFICATION_SELECT_UNIT;Select a different troop
NOTIFICATION_TROOPS_DEPLOYED;All troops have been deployed
NOTIFICATION_CANT_BUILD;Can’t place building here
NOTIFICATION_BUILDING_LEVEL_REQUIRED;Level &value &building required
NOTIFICATION_COLLECT_TROPHIES;You need to earn 400 Medals to join the 1st rating League
NOTIFICATION_STARPORT_LEVEL_REQUIRED;Level &level Starport is required to upgrade this Starship
EVENT_NOTIFICATION_FRIEND_INVITE;&friend has invited you to join his Corporation &corporation
EVENT_NOTIFICATION_TITAN_MINE_FULL;Your Titanium Mine is full! Move your Titanium to Storage
EVENT_NOTIFICATION_ENERGY_GENERATOR_FULL;Your Energy Generator is full! Move your Energy to Storage
EVENT_NOTIFICATION_BUILDING_UPGRADED;Your &building has finished upgrading to level &level
EVENT_NOTIFICATION_SHIP_UPGRADED;Your Starship has finished upgrading to level &level
EVENT_NOTIFICATION_SHIP_BUILT;Your new Starship is built.
EVENT_NOTIFICATION_TROOPS_READY;Your troops are ready for a fight!
EVENT_NOTIFICATION_SHIELD_EXPIRED;Your Shield is no longer active!
EVENT_NOTIFICATION_DRONE_AVAILABLE;Building drone is available.
BUTTON_APPLY;Apply
TIMEUNIT_DAY;d
TIMEUNIT_HOUR;h
TIMEUNIT_MINUTE;m
TIMEUNIT_SECOND;s
NOW;Now
NEW;New
MAXIMUM_CAPACITY;Max: &value
PARAMETERS_CAPTION;Parameters
HEADQUARTERS;Headquarters
COMMAND_CENTER;Command Center
DRONE_POD;Drone Pad
TITAN_MINE;Titanium Mine
ENERGY_GENERATOR;Energy Generator
ANTIMATTER_GENERATOR;Antimatter Generator
TITAN_STORAGE;Titanium Storage
ENERGY_STORAGE;Energy Storage
ANTIMATTER_STORAGE;Antimatter Storage
GATTLING_TOWER;Bunker
ROCKET_LAUNCHER;Rocket Launcher
MULTIROCKET;Plasma Gun
ANTI_AIRCRAFT_TOWER;Anti-air Tower
TESLA_TOWER;Tesla Tower
PLASMA_TOWER;Plasma Trap
STAR_PORT;Starport
CORPORATION_HQ;Corporate HQ
GARBAGE;Garbage
FALLING_GARBAGE;Fallen Garbage
DAMAGE_TYPE_SINGLE;Single Target
DAMAGE_TYPE_MASSIVE;Splash Damage
OPPONENT_BASE_BATTLE_ENDS;Battle ends in:
OPPONENT_BASE_BUTTON_EXIT;Exit
YOUR_REWARD;Your reward:
DOWNLOAD;Download
RESEARCH;Research
BOOST;Boost
BUTTON_LOAD_TROOPS;Load troops
BUTTON_SELECT_WALL_ROW;Select row
BUTTON_REMOVE;Remove
BUTTON_CANCEL;Cancel
BUTTON_EXTEND;Extend
BUTTON_SELL;Sell
BUTTON_COLLECT;Collect
SERVER_MAINTENANCE_HEADER;Maintenance Break!
SERVER_MAINTENANCE_DESC;Hooray, we are updating the game!\nPlease try again a bit later.
UNDER_ATTACK_HEADER;Sorry!
UNDER_ATTACK_DESC;You are under attack, please come back in a minute.
BUTTON_TRY_AGAIN;Try again
UNLOCKS_BUILDINGS;Unlocks Buildings
SEND_APPLICATION;Apply
CORPORATION_SETTINGS_HEADER;CORPORATION SETTINGS
CORPORATION_SETTINGS_BUTTON_NEXT;Next
CORPORATION_SETTINGS_BUTTON_RANDOM;Random
CORPORATION_SETTINGS_BUTTON_CREATE;Create
DEBRIEFING_TROOPS_EXTENDED;Troops Expended:
DEBRIEFING_TROOPS_AVAILABLE;Troops Available:
DEBRIEFING_MODULES;Modules:
DEBRIEFING_BUTTON_CONTINUE;Continue
DEBRIEFING_TROOPS_WATCH_REPLAY;Watch replay
BUTTON_SET;Set
NOT_ENOUGH_ROOM_IN_STARPORT;Not enough room in Starport
NOT_ENOUGH_ROOM_IN_QUEUE;Not enough room in queue
UPGRADE_ANY_STARSHIP;Build/upgrade any Starship
NOT_BUILD_RESEARCHER;Build &buildname to unlock
NOT_RESEARCH;&buildname &level required
UPGRADE_ANY_UNIT;Research in progress
SOCIAL_BUTTON_SKIP_LOGIN;Skip login
SOCIAL_BUTTON_LOGIN_DESC;Keep your progress safe
SOCIAL_BUTTON_SKIP_LOGIN_DESC;We don't guarantee the safety of your progress
ANTIMATTER;Antimatter
CORPORATION_SEARCH_HEADER;Search Corporation
SHOP_HEADER;Shop
AMOUNT;Amount
SHIELD_ONE_DAY;10-hour Shield
SHIELD_TWO_DAYS;2-day Shield
SHIELD_WEEK;1-week Shield
STARSHIPS;Starships
STARSHIP;Starship
BUTTON_STARSHIPS;Starships
ACHIEVEMENTS_BUTTON_REWARD_CLAIMED;Reward claimed
BATTLE_BUTTON_NEXT;Next
BATTLE_PLAYER_NAME_CAPTION;Opponent name
BATTLE_MISSION_NAME_CAPTION;Mission name
HEALTH;Health
CORP_NAME_REQUEST;Enter Corporation name:
CORP_DESC_REQUEST;Enter Corporation description or slogan:
CORP_MESSAGE_OF_DAY_REQUEST;Enter message of the day:
CORP_WEBSITE_REQUEST;Enter corporation website:
PREPARE_TO_ATTACK;Preparing to attack...
BATTLE_BUTTON_ATTACK;Attack
ALL_STORAGES_ARE_FULL;All Storages are full
EMPTY_STARPORT_HEADER;Caution
EMPTY_STARPORT_DESCRIPTION;You don't have any troops. Train some troops before an attack!
MEDALS;Medals
GUEST_BUTTON_RETURN_HOME;Return\nhome
GUEST_PLAYER_NAME_CAPTION;Player name
DEBRIEFING_TROOPS_REVIVE;Troops retained by advisor:
BUILDING_BANNER_TEXT;&building (level &level)
BUTTON_BUILD_MORE;Build more
NOT_ENOUGH_RESOURCE_ACTION_5;build this building
NOT_ENOUGH_RESOURCE_ACTION_6;buy Shield
NOT_ENOUGH_RESOURCE_ACTION_7;buy Boost
NOT_ENOUGH_RESOURCE_ACTION_8;remove garbage
NOT_ENOUGH_RESOURCE_ACTION_9;buy resources
NOT_ENOUGH_RESOURCE_ACTION_10;build Starship
NOT_ENOUGH_RESOURCE_ACTION_11;upgrade Starship
TUTORIAL_INTRO_MAIN_TEXT;At last, a suitable planet to establish our base! But wait, what's this?
TUTORIAL_INTRO_ACTION_TEXT;[Press anywhere to continue...]
TUTORIAL_DEBRIEFING_MAIN_TEXT_OLD;The resources we looted will help us establish our base here.
TUTORIAL_DEBRIEFING_ACTION_TEXT_OLD;[Press the 'Continue' button]
TUTORIAL_BASE_MAIN_TEXT;Greetings, commander! Your job now is to turn this base into an intergalactic fortress. What should we do next, Build or Attack?
TUTORIAL_BASE_ACTION_TEXT;[Start conquering the Galaxy!]
TUTORIAL_OPEN_SHOP_1_MAIN_TEXT;I sense enemy troops apporaching. Quick, let's fortify our base!
TUTORIAL_OPEN_SHOP_1_ACTION_TEXT;[Press the 'Shop' button]
TUTORIAL_CHOOSE_DEF_BUILDINGS_MAIN_TEXT;Choose Defenses. This is where you find all your towers and walls.
TUTORIAL_CHOOSE_DEF_BUILDINGS_ACTION_TEXT;[Press the 'Defenses' button]
TUTORIAL_PICK_GATLING_MAIN_TEXT;Now choose the Gatling Tower. It's great against infantry.
TUTORIAL_PICK_GATLING_ACTION_TEXT;[Press on the 'Gatling Tower']
TUTORIAL_START_BUILD_GATLING_MAIN_TEXT;Ellipse shows how far your tower will shoot. Confirm tower construction.
TUTORIAL_START_BUILD_GATLING_ACTION_TEXT;[Press the green Confirm button]
TUTORIAL_FINISH_BUILD_GATLING_MAIN_TEXT;Let's not waste precious time and finish the construction instantly.
TUTORIAL_FINISH_BUILD_GATLING_ACTION_TEXT;[Press the 'Finish now' button]
TUTORIAL_START_DEFENSE_BASE_MAIN_TEXT;There are few of them so our Gatling Tower will easily take them out.
TUTORIAL_START_DEFENSE_BASE_ACTION_TEXT;[Press anywhere to continue...]
TUTORIAL_OPEN_SHOP_2_MAIN_TEXT;Great victory! No time to relax though, I sence another Syndicate outpost nearby. We need an army to be able to fight them.
TUTORIAL_OPEN_SHOP_2_ACTION_TEXT;[Press the 'Shop' button]
TUTORIAL_CHOOSE_MIL_BUILDINGS_MAIN_TEXT;Choose Army. All the army buildings can be found there.
TUTORIAL_CHOOSE_MIL_BUILDINGS_ACTION_TEXT;[Press on the 'Military Buildings']
TUTORIAL_PICK_ACADEMY_MAIN_TEXT;Academy is required for hiring infantry troops.
TUTORIAL_PICK_ACADEMY_ACTION_TEXT;[Press on the 'Academy']
TUTORIAL_START_BUILD_ACADEMY_MAIN_TEXT;Confirm the construction of an Academy.
TUTORIAL_START_BUILD_ACADEMY_ACTION_TEXT;[Press on the green button]
TUTORIAL_FINISH_BUILD_ACADEMY_MAIN_TEXT;Let's use Crystals to instantly finish building the Academy.
TUTORIAL_FINISH_BUILD_ACADEMY_ACTION_TEXT;[Press the 'Finish now' button]
TUTORIAL_SELECT_CC_MAIN_TEXT;-
TUTORIAL_SELECT_CC_ACTION_TEXT;-
TUTORIAL_OPEN_HIRE_TROOPS_MAIN_TEXT;-
TUTORIAL_OPEN_HIRE_TROOPS_ACTION_TEXT;-
TUTORIAL_HIRE_MARINES_MAIN_TEXT;-
TUTORIAL_HIRE_MARINES_ACTION_TEXT;-
TUTORIAL_FINISH_HIRE_MAIN_TEXT;-
TUTORIAL_FINISH_HIRE_ACTION_TEXT;-
TUTORIAL_CLOSE_HIRE_TROOPS_MAIN_TEXT;-
TUTORIAL_CLOSE_HIRE_TROOPS_ACTION_TEXT;-
TUTORIAL_OPEN_ATTACK_MAIN_TEXT;We are now ready for a raid against Syndicate. Let's roll!
TUTORIAL_OPEN_ATTACK_ACTION_TEXT;[Tap the 'Attack' button]
TUTORIAL_START_BATTLE_MAIN_TEXT;This is your first campaign mission. Complete it for 3 stars to earn Crystals.
TUTORIAL_START_BATTLE_ACTION_TEXT;[Tap the 'Battle' button]
TUTORIAL01_NAME;Crush, kill, and destroy
SINGLEPLAYER01_NAME;Local inhabitants
SINGLEPLAYER02_NAME;Warm welcome
SINGLEPLAYER03_NAME;Backdoor protection
SINGLEPLAYER04_NAME;Fast and furious
SINGLEPLAYER05_NAME;Choices we make
SINGLEPLAYER06_NAME;Big bang
SINGLEPLAYER07_NAME;Fortified
SINGLEPLAYER08_NAME;Bullet storm
SINGLEPLAYER09_NAME;Balanced tactics
SINGLEPLAYER10_NAME;Range of opportunities
SINGLEPLAYER11_NAME;Art of war
SINGLEPLAYER12_NAME;Hammer and anvil
SINGLEPLAYER13_NAME;Made of steel
SINGLEPLAYER14_NAME;Thunderstorm
SINGLEPLAYER15_NAME;Blitzkrieg
SINGLEPLAYER16_NAME;Total annihilation
SINGLEPLAYER17_NAME;Hostile territory
SINGLEPLAYER18_NAME;Armed fortress
SINGLEPLAYER19_NAME;Delusive weakness
SINGLEPLAYER20_NAME;Special operations
SINGLEPLAYER22_NAME;Subtle superiority
SINGLEPLAYER23_NAME;Try harder
SINGLEPLAYER24_NAME;Obstruction
SINGLEPLAYER25_NAME;Jungle ambush
SINGLEPLAYER26_NAME;Titanium
SINGLEPLAYER27_NAME;Weakest link
SINGLEPLAYER28_NAME;Desert surprise
SINGLEPLAYER29_NAME;Hit and run
SINGLEPLAYER30_NAME;Home front
SINGLEPLAYER31_NAME;High voltage
SINGLEPLAYER32_NAME;Through the wormhole
SINGLEPLAYER33_NAME;Piece of cake
SINGLEPLAYER34_NAME;Distant camp
SINGLEPLAYER35_NAME;Obstacle course
SINGLEPLAYER36_NAME;Restrictive power
SINGLEPLAYER37_NAME;Unbreakable
SINGLEPLAYER38_NAME;Warfare production
SINGLEPLAYER39_NAME;Camouflage
SINGLEPLAYER40_NAME;Dessert surprise
SINGLEPLAYER41_NAME;Heavy machinery
SINGLEPLAYER42_NAME;Total annihilation
SINGLEPLAYER43_NAME;Hostile territory
SINGLEPLAYER44_NAME;Final stand
SINGLEPLAYER45_NAME;Tiny maze
SINGLEPLAYER46_NAME;Breaking the wall
SINGLEPLAYER47_NAME;Perimeter defense
SINGLEPLAYER48_NAME;Air strike
SINGLEPLAYER49_NAME;Lightning shock
SINGLEPLAYER50_NAME;Rocket shower
ANTIMATTER1_NAME Antimatter 1;Antimatter 1
ANTIMATTER10_NAME;Antimatter 2
ANTIMATTER100_NAME;Antimatter 3
ANTIMATTER1000_NAME;Antimatter 4
ANTIMATTER10000_NAME;Antimatter 5
ANTIMATTER100000_NAME;Antimatter 6
CRYSTALS500_NAME;500 Crystals
CRYSTALS1200_NAME;1200 Crystals
CRYSTALS2500_NAME;2500 Crystals
CRYSTALS6500_NAME;6500 Crystals
CRYSTALS14000_NAME;14000 Crystals
IDS_SUPPORT_BODY;Please, save your entire message history when contacting support.
IDS_SUPPORT_NO_MAIL;Your email app is not configured. In order to contact support, please send your request to &email.
NOTIFICATION_ALL_STORAGES_ARE_FULL;All Storage is full
NOTIFICATION_ALL_DRONES_ARE_BUSY;All Drones are busy
NOTIFICATION_NEED_RES_FOR_SEACH_ANOTHER_BASE;No resources to search for another base
LOADING_STAR_BASE;Loading your base
DOWNLOADING_CONTENT;Downloading new content…
SHOP_SHIELD_ACTIVATE;This Shield is active
SHOP_ANOTHER_SHIELD_ACTIVATE;Another Shield is active
FACEBOOK_ALREADY_LOGIN_HEADER;Tournaments
FACEBOOK_ALREADY_LOGIN_DESCRIPTION;Additional information will be posted here once particular Tournament is announced.
CORPORATION_PRESIDENT_CHANGED;President changed: &old -> &new
CORPORATION_YOU_PRESIDENT;You are the new President
STARPORT_LEVEL_REQUIRED;Level &level Starport required to build the Starship
STARPORT_LEVEL_REQUIRED_UPGRADE;Level &level Starport required to upgrade the Starship
STARSHIP_1;Starship 1
STARSHIP_2;Starship 2
STARSHIP_3;Starship 3
STARSHIP_4;Starship 4
BUILD_BUILDING_PROCESS;Building construction...
BUILD_UPGRADING_PROCESS;Building upgrading...
STARSHIP_BUILDING_PROCESS;Starship construction...
STARSHIP_UPGRADING_PROCESS;Starship upgrading...
UNIT_UPGRADING_PROCESS;Unit upgrading...
UNITS_PRODUCTION_PROCESS;Unit production...
BUILDING_QUEUE_HEADER;Building queue
BUILDING_QUEUE_DESCRIPTION;Add this building to the queue?
DEFENDER;Defender
ATTACKER;Attacker
BUTTON_PLAY_AGAIN;PLAY AGAIN
REPLAY_DEBRIEFING_ATTACKER_TROOPS;Attacking troops expended:
AVAILABLE_RESOURCES;Available resources
LOOTED_RESOURCES;Looted resources
ENERGY10_NAME;Fill Energy 10%
ENERGY50_NAME;Fill Energy 50%
ENERGY100_NAME;Fill Energy 100%
TITAN10_NAME;Fill Titanium 10%
TITAN50_NAME;Fill Titanium 50%
TITAN100_NAME;Fill Titanium 100%
LOADING_TIP_001;Grenadiers have low armor protection but attack from long range and ignore walls.
LOADING_TIP_002;Raiders have low armor protection but they're very fast! They aim at Storages, Mines and Generators in the first place.
LOADING_TIP_003;Light Robot is a slow, heavily armored unit, which prime combat objectives are defense towers.
LOADING_TIP_004;Robotic mines target only walls, explode and deal 40x damage.
LOADING_TIP_005;Use the Academy, Machine Factory or Heavy Vehicle Factory to upgrade your troops.
LOADING_TIP_006;Build a few Starports to be able to attack several times in a row.
LOADING_TIP_007;Complete Achievements to earn Crystals.
LOADING_TIP_008;Join a Corporation to gain attack and building bonuses.
LOADING_TIP_009;Collect your Titanium and Energy more often, so that your enemies don't steal anything!
LOADING_TIP_010;Join a Corporation to receive reinforcements and donate troops.
LOADING_TIP_011;Being attacked is tiresome? Buy a Shield in your HQ.
LOADING_TIP_012;Shield activates when your base has been attacked. Its' duration depends on the damage taken.
LOADING_TIP_013;Protoplasm Emitter deals no damage to the enemy but heals your troops instead.
LOADING_TIP_014;Helicopter is a flying unit which attacks the nearest buildings from the air.
LOADING_TIP_015;Want to get more resources? Select a production building and use a Speedup.
LOADING_TIP_016;OAVs have short-ranged attack but their rockets deal massive damage.
LOADING_TIP_017;Plasma trap is initially cloaked. It reveals after unit approach.
LOADING_TIP_018;Don't forget to remove fallen garbage. You might find there some useful resources!
LOADING_TIP_019;Upgrading troops and defenses will help you progress in the League.
LOADING_TIP_020;Upgrade your Starships in the Starport. Higher amount of troops gives you better chances of winning.
LOADING_TIP_021;Plan your defenses in order to protect your HQ and storages.
LOADING_TIP_022;Raiders deal double damage to storages, mines and generators.
LOADING_TIP_023;Place your buildings afar off the walls, in that case enemy Grenadiers will struggle destroying them.
LOADING_TIP_024;Choose a Robotic Mine and hold your finger in the landing zone to see its' direction.
LOADING_TIP_025;Upgrade walls and buildings. A good defense is vital for safety of your resources.
LOADING_TIP_026;Join League Rounds, Tournaments and Corporate Wars to earn Antimatter and modules.
LOADING_TIP_027;Destruction of enemy HQ grants you a 1-star victory.
LOADING_TIP_028;Modules improve durability, damage and attack range for towers and grant shields for your troops.
LOADING_TIP_029;Common module improves one attribute, rare one - two, legendary - three.
LOADING_TIP_030;Fusion of two similar level modules grants you a module of a higher level.
LOADING_TIP_031;Modules with Shield attribute grant your troops temporary damage immunity after landing.
ACHIEVEMENT_COMPANY_PROGRESS_HEADER;Peacemaker
ACHIEVEMENT_COMPANY_PROGRESS_DESC;Get &value stars in campaign.
ACHIEVEMENT_DESTROY_DRON_PODS_HEADER;Preventive Demolition
ACHIEVEMENT_DESTROY_DRON_PODS_DESC;Destroy &value drone pads in multiplayer battles.
ACHIEVEMENT_DESTROY_HQ_HEADER;Raze To The Ground
ACHIEVEMENT_DESTROY_HQ_DESC;Destroy &value HQ in multiplayer battles.
ACHIEVEMENT_DESTROY_MULTIROCKETS_HEADER;Counter Artillery
ACHIEVEMENT_DESTROY_MULTIROCKETS_DESC;Destroy &value Plasma Guns in multiplayer battles.
ACHIEVEMENT_DESTROY_WALLS_HEADER;Wall Breaker
ACHIEVEMENT_DESTROY_WALLS_DESC;Destroy &value walls in multiplayer battles.
ACHIEVEMENT_EARN_TROPHIES_HEADER;Spoils of War
ACHIEVEMENT_EARN_TROPHIES_DESC;Earn &value medals in multiplayer battles.
ACHIEVEMENT_GARBAGE_REMOVE_HEADER;Janitor
ACHIEVEMENT_GARBAGE_REMOVE_DESC;Remove &value pieces of debris.
ACHIEVEMENT_GRAB_ANTIMATTER_HEADER;Antimater Looter
ACHIEVEMENT_GRAB_ANTIMATTER_DESC;Loot &value points of antimatter.
ACHIEVEMENT_GRAB_ENERGY_HEADER;Energy Looter
ACHIEVEMENT_GRAB_ENERGY_DESC;Loot &value Energy.
ACHIEVEMENT_GRAB_TITAN_HEADER;Titanium Looter
ACHIEVEMENT_GRAB_TITAN_DESC;Loot &value Titanium.
ACHIEVEMENT_LEAGUE_LEVEL_HEADER;Divide and rule
ACHIEVEMENT_LEAGUE_LEVEL_DESC;Reach Medal League level &value.
ACHIEVEMENT_UNIT_OPEN_HEADER;Heavy Weaponry
ACHIEVEMENT_UNIT_OPEN_DESC_1;Unlock 'Light robot' in Machine Shop.
ACHIEVEMENT_UNIT_OPEN_DESC_2;Unlock 'Robo mine' in Machine Shop.
ACHIEVEMENT_UNIT_OPEN_DESC_3;Unlock 'Battle cruiser' in Heavy Vehicle Factory.
ACHIEVEMENT_UPGRADE_CORP_HQ_HEADER;Corporate Power
ACHIEVEMENT_UPGRADE_CORP_HQ_DESC_1;Build Corporation HQ.
ACHIEVEMENT_UPGRADE_CORP_HQ_DESC_2;Upgrade Corporation HQ to level &value.
ACHIEVEMENT_UPGRADE_CORP_HQ_DESC_3;Upgrade Corporation HQ to level &value.
ACHIEVEMENT_UPGRADE_HQ_HEADER;Building Up
ACHIEVEMENT_UPGRADE_HQ_DESC;Upgrade HQ to level &value.
ACHIEVEMENT_UPGRADE_TITAN_STORAGE_HEADER;Made of Titanium
ACHIEVEMENT_UPGRADE_TITAN_STORAGE_DESC;Upgrade Titanium Storage to level &value.
ACHIEVEMENT_WIN_BATTLES_HEADER;Victorious
ACHIEVEMENT_WIN_BATTLES_DESC;Win &value multiplayer battles.
ACHIEVEMENT_WIN_DEFENSE_HEADER;Die Hard
ACHIEVEMENT_WIN_DEFENSE_DESC;Defend base from &value enemy attacks.
IDS_REPORT_SUBJECT;Report corporation
IDS_REPORT_BODY;Let us know the reason for report and we will react as soon as possible.
IDS_REPORT_UID;Corporation UID: &uid
IDS_REPORT_NAME;Corporation name: &name
IDS_REPORT_DESC;Corporation description: &desc
STREAK;Streak
PRODUCTION_SPEED;Troops training speed
NOTIFICATION_CORPORATION_NAME_ALREADY_EXISTS;Name already exists.
NOTIFICATION_YOU_ARE_NEW_CORP_PRESIDENT;Congratulations! You are the new Corporation President!
NOTIFICATION_YOU_WAS_KICK_FROM_CORP;You have been kicked from the Corporation.
NOTIFICATION_YOUR_INVITE_REJECTED;Your request to '&corpname' Corporation was rejected.
DOWNLOADING_TIP;Downloading additional content.
PRODUCTION_HOLD;ON HOLD
PRODUCTION_UNIT_HOLD;On hold
PRODUCTION_WAITING_STARPORT;Waiting for &starportname to finish training troops.
EVENTS_DEFENSER;Defender
CORPORATION_NONE;None
COMING_SOON;Coming soon
NEED_HQ_FOR_CORP;You need to build Corporate HQ in order to join or create a Corporation.
BUILD_UPGRADING_QUEUE;Upgrading queued…
IDS_UPDATE_AVAILABLE_TITLE;New version is available
IDS_UPDATE_AVAILABLE_TEXT;Please update the game to continue playing!
IDS_NETWORK_ERROR_TITLE;Network error
IDS_TRY_AGAIN_LATER;Please try again later
IDS_SESSION_EXPIRED_TITLE;Session expired
IDS_SESSION_EXPIRED_TEXT;Your base will be reloaded
IDS_ACCOUNT_CHANGED_TITLE;Account changed!
IDS_ACCOUNT_CHANGED_TEXT;Account was changed and your base will be reloaded!
NOTIFICATION_REVEGE_DENIED;Sorry! You can't revenge now. Player is online or under the shield!
INFO_REQUESTING;Requesting info
ENTER_YOUR_NAME_HEADER;Your name
ENTER_YOUR_NAME_DESCRIPTION;Enter your name so your enemies would know whom they should fear!
ENTER_YOUR_NAME_TEXTEDIT;Enter your name
NAME_FOR_NEW_PLAYER;Rookie
PLAYER_NAME_ALREADY_EXIST;Player name already exists
PLAYER_NAME_INVALID;Player name is not valid
PLAYER_NAME_FAIL;Server error. Please try a bit later
WALLS;Wall
LOCAL_NOTIFICATION_CONSTRACTION_BUILDING;Building of your &buildingname completed.
LOCAL_NOTIFICATION_UPGRADING_BUILDING;Your &buildingname has been successfully upgraded to level &level.
LOCAL_NOTIFICATION_UPGRADING_UNIT;Your &unitname has been successfully upgraded to level &level.
LOCAL_NOTIFICATION_TROOPS_HIRED;Your troops are ready for the battle.
LOCAL_NOTIFICATION_SHIELD_EXPIRED;Our Shield is no longer active. You're vulnerable to an attack!
LOCAL_NOTIFICATION_BUTTON_ACTIVE_SHIELD;Activate Shield
CANCEL_DIALOGUE_HEADER;Cancel?
CANCEL_DIALOGUE_DESCRIPTION;Do you really want to cancel this action? You will lose 50% of resources you spent on it!
IDS_NO_INTERNET_TITLE;No Internet
IDS_NO_INTERNET_TEXT;Please check your Internet connection
SHIELD_LOST_HEADER;Shield deactivation
SHIELD_LOST_DESCRIPTION;Attacking a player will deactivate your Shield
BUY_RESOURCES_HEADER;Purchase confirmation
BUY_RESOURCES_DESCRIPTION;Are you sure you want to purchase these resources?
APPLICATION_FROM_PLAYER_TITLE;&name wants to join your Corporation!
WAR_SEARCHING_FOR_OPPONENTS;Searching for rival Corporations
WAR_DECLARE_PERMISSION;Only President and Top Managers can declare war.
DONATE_TROOPS_LEFT;x&value
LEAGUE_BONUS;Loot Bonus
DESCRIPTION_IF_NO_LEAGUE;Win some medals to be put into a league
DESCRIPTION_IN_LEAGUE_INFO;Climb up the Leagues for a bigger Loot Bonus!
NEW_LEAGUE_HEADER;New League Achieved!
NEW_DIVISION_HEADER;New Division Achieved!
TASK_REWARD;Reward:
NOTIFICATION_SERVER_ERROR;Server is unreachable.\nTry again in a second.
NOTIFICATION_FAILED_TROOPS_REQUEST_FULL;Your Corporate HQ is full
NOTIFICATION_FAILED_TROOPS_REQUEST_COOLDOWN;You can only make a request once every &minutes minutes
LEAGUE;LEAGUE
LEAGUES;LEAGUES
REINFORCEMENTS_BUTTON;Corp. troops
REINFORCEMENTS_HEADER;Corporation troops
REINFORCEMENTS_EMPTY_LIST;You don't have any reinforcements! \nAsk your corporate members to donate you some troops by tapping on the "Request troops" button.
DEFENSE_LOGS_EMPTY_LIST;You don't have any defense history yet.
ATTACK_LOGS_EMPTY_LIST;You don't have any attack history yet.
START_DOWNLOAD_HEADER;Start download
START_DOWNLOAD_DESCRIPTION;You have to download additional game content to continue playing. You can download small parts or the full game to avoid seeing this screen again.
START_DOWNLOAD_PART_BUTTON;Download
START_DOWNLOAD_ALL_BUTTON;Download all
FALLBACK_CONFIRM_HEADER;Retreat
FALLBACK_CONFIRM_DESCRIPTION;Are you sure you want to retreat?
SHIELD_NONE;None
DOWNLOAD_FULL_CONTENT_BUTTON;Download all
DOWNLOAD_FULL_CONTENT_DESCRIPTION;Download complete game - &valueMb
TUTORIAL_TASK_MAIN_TEXT;That was a glorious battle, commander! Now, as you know the basics, to guide you further I have put together some tasks for you. Hit this button to see your current task.
TUTORIAL_TASK_ACTION_TEXT;Tap on the "Task" button on the right
TASK_1_TITLE;Titanium keeper
TASK_1_DESCRIPTION;The titanium mine can store only a small amount of titanium, which can be stolen by your enemies. Build a titanium storage and upgrade it to level 2 to store more titanium.
TASK_2_TITLE;Electrification
TASK_2_DESCRIPTION;We need energy to train and upgrade troops. The energy is produced by energy generators. Build 3 generators!
TASK_3_TITLE;Energy keeper
TASK_3_DESCRIPTION;Just like titanium,  energy can be stolen from generators. To keep our energy safe build energy storage and upgrade it to level 4.
TASK_4_TITLE;Attack squad
TASK_4_DESCRIPTION;Light robots are very useful as they will take down enemy defenses as a priority. Build 10 light robots!
TASK_5_TITLE;Corporate rat
TASK_5_DESCRIPTION;Corporation helps you protecting your base and loot crystals in corporate wars! Build a corporation headquarters, so you can join or create a corporation.
TASK_6_TITLE;Executive officer
TASK_6_DESCRIPTION;What is the use for the corporation headquarters if you're not a member of any corporation? Create a corporation or join an existing one.
TASK_7_TITLE;Thirst for glory
TASK_7_DESCRIPTION;Now that you are a proud member of a corporation, it's time to show yourself in a battle. Take part in a corporate war and show what you're capable of.
TASK_8_TITLE;Business expansion
TASK_8_DESCRIPTION;Upgrading your Headquarters is an important milestone. Let's upgrade the Headquarters to Level 4.
TASK_9_TITLE;Protecting valuables
TASK_9_DESCRIPTION;Walls are great for protecting your base. You can surround your HQ or your resource buildings with walls. Build 100 walls.
TASK_10_TITLE;More titanium
TASK_10_DESCRIPTION;We need more titanium to be able to build more defenses and walls. Build 6 titanium mines and upgrade them to level 6.
TASK_11_TITLE;Strong army
TASK_11_DESCRIPTION;Buggies deal out big damage. And level 2 buggies deal even more! Let's build 15 level 2 buggies.
TASK_12_TITLE;More energy
TASK_12_DESCRIPTION;We need energy to produce more troops and to upgrade our titanium mines and storages. Build 6 energy generators and upgrade them to level 7.
NOTIFICATION_CORP_TOP_MANAGER_LIMIT;Sorry, Corporations can only have 5 Top Managers
NOTIFICATION_APPLICATION_ALREADY_SEND;You have already sent an application to this Corporation
ABSORBS_DAMAGE;Damage absorbed in sec.
NOTIFICATION_WAIT_FOR_SEND_NEW_APPLICATION;Wait &value sec to send new application
RESOURCE_LIMIT_HEADER;Storage limit reached
RESOURCE_LIMIT_DESCRIPTION;Your resource Storage limit reached. Build more Storages.
NOT_ENOUGH_RESOURCE_ACTION_12;upgrade this unit
UNIT_INFO_HEADER;Level &unitlevel &unit
UNIT_INFO_UPGRADE;Upgrade &unit to Level &unitlevel
UNIT_INFO_MARINE_DESCRIPTION;Light armored unit which targets the nearest buildings.
UNIT_INFO_GRENADIER_DESCRIPTION;Light armored unit with long-ranged attack. Shoots over walls and targets the nearest buildings.
UNIT_INFO_RAIDER_DESCRIPTION;Light armored and very fast unit. Attacks storages, mines and generators in the first place, dealing double damage.
UNIT_INFO_LIGHT_ROBOT_DESCRIPTION;Slow and heavily armored unit which prime combat objective are defense towers.
UNIT_INFO_ROBOTIC_MINE_DESCRIPTION;Attacks only walls, explodes and deals 40x damage.
UNIT_INFO_HELICOPTER_DESCRIPTION;Air unit which launches air strikes on the nearest buildings.
UNIT_INFO_PROTOPLASM_EMITTER_DESCRIPTION;Air unit which cannot attack enemy bases and heals allied troops.
UNIT_INFO_BATTLECRUISER_DESCRIPTION;Heavily armored air unit which launches air strikes on the nearest buildings.
UNIT_INFO_HEAVY_ROBOT_DESCRIPTION;Heavily armored unit which prime combat objective are defense towers.
UNIT_INFO_BAGGY_DESCRIPTION;Light armored unit which shoots over walls and deals heavy damage to the nearest buildings.
BUY_SHIELD_DESCRIPTION;Protects your base from all kinds of attacks. \nShield will diactivate if you attack another player
CURRENCY_EXCHANGE_NO_RES_WARNING;You don't have resources to exchange
IDS_ERROR_OPPONENT_NOT_FOUND_TITLE;No opponents found
IDS_ERROR_OPPONENT_NOT_FOUND_TEXT;Sorry, we couldn't find any opponents within your skill range. Please try again later.
IDS_UNSUPPORTED_DEVICE_TITLE;Device is not supported.
IDS_UNSUPPORTED_DEVICE_TEXT;Sorry, we don't support your device at this time! Please try again after we update the game.
IDS_LOW_PERFORMANCE_DEVICE_TITLE;Low performance device detected!
IDS_LOW_PERFORMANCE_DEVICE_TEXT;Low performance device detected! Game may lag significantly and crash periodically. Proceed on your own risk.
ISSUE_NOTIFICATION_HEADER;Important notice
ISSUE_NOTIFICATION_DESCRIPTION;IMPORTANT\n\nWe regret to inform you that due to the technical issue some players lost their game progress for the past 3 days. Unfortunately there is no technical possibility to restore that progress and we have made the following decision:\n\n1. All players will get free 300 Crystals bonus.\n2. All purchases made in last 3 days will be manually restored. This will take up to 24 hours. Please be patient.\n3. For the whole week drones will be building and upgrading your structures twice as fast.\n\nShould you have any questions, please contact game support at bftg@amt-games.com
RATE_POPUP_TITLE;Please rate the game
RATE_POPUP_DESCRIPTION;Your feedback is invaluable to us and help make the game better!
RATE_POPUP_BUTTON_RATE;Rate!
RATE_POPUP_BUTTON_LATER;Later
RATE_POPUP_BUTTON_NEVER;Never
WAR_START_HEADER;Confirmation
WAR_START_DESCRIPTION;Are you sure you want to declare a War? You can't cancel a War once it is started!
NOTIFICATION_MEMBER_COUNT_LIMIT;Your Corporation must have at least 15 members to declare War.
GALAXY_MAP_MULTIPLAYER_LOCK;Complete &valueall campaign missions to unlock multiplayer. Missions left: &valueleft
HIRE_TROOPS_EMPTY_QUEUE;Production queue
HIRE_TROOPS_CLOSE_BUTTON;Close
HIRE_TROOPS_MULTIPLAYER_LOCK;Complete &valueall campaign missions to hire troops for multiplayer. Missions left: &valueleft
HIRE_TROOPS_MISSIONS_BUTTON;Play campaign
RESTART_BUTTON;Restart
NEXT_MISSION_BUTTON;Next mission
SPEND_CRYSTALS_CONFIRMATION_TITLE;Confirm action
SPEND_CRYSTALS_CONFIRMATION_BUTTON;Confirm
FINISH_MISSION_BUTTON;Speed up
BRIEFING_BUTTON;Info
BRIEFING_HEADER;Info
BRIEFING_UNITS_BUTTON;Units
BRIEFING_TOWERS_BUTTON;Towers
WARNING_NO_STORAGE_CAMPAIGN_TITLE;Storages are almost full
WARNING_NO_STORAGE_CAMPAIGN_TEXT;Your resource Storages are almost full! You will lose resources you win in this mission. Go to base and build more Titanium and Energy Storages.\n\nContinue anyway?
SPECIAL_OFFER_TEXT_GET;Get
SPECIAL_OFFER_TEXT_FOR;for
HIRE_TROOPS_SPEED_UP;Speed up
BUTTON_BUY_NOW;BUY NOW!
NOTIFICATION_NO_AD_VIDEO;No video ads available. Please try again tomorrow.
NEWS_POPUP_TITLE;News
SPECIAL_OFFER_TEXT_ENDS;Offer ends in:
BUTTON_FINISH;Finish
RATING_PROFILE_TAB;Profile
RATING_PROFILE_HEADER;Profile
RATING_GLOBAL_TAB;TOP 200
RATING_GLOBAL_HEADER;Global Rating
RATING_COUNTRY_TAB;YOUR COUNTRY
RATING_COUNTRY_HEADER;Rating in Country
RATING_TOP_COUNTRIES_TAB;TOP COUNTRIES
RATING_TOP_COUNTRIES_HEADER;Top Countries
RATING_CORPORATIONS_TAB;CORPORATIONS
RATING_CORPORATIONS_HEADER;Top Corporations
RATING_PROFILE_NO_LEAGUE;Not in the league yet
RATING_PROFILE_NO_CORPORATION;No Corporation
RATING_PROFILE_BANNER_RATING;RATING
RATING_PROFILE_GLOBAL_RANK;Global Rank:
RATING_PROFILE_IN_COUNTRY_RANK;Position in the Country:
RATING_PROFILE_COUNTRY_RANK;Country Rank:
RATING_PROFILE_BANNER_PERFOMANCE;PERFORMANCE
RATING_PROFILE_MEDALS;Medals:
RATING_PROFILE_VICTORIES;Victories:
RATING_PROFILE_WAR_VICTORIES;War Victories:
RATING_PROFILE_TITAN_LOOTED;Titan looted:
RATING_PROFILE_ENERGY_LOOTED;Energy looted:
RATING_TOP_COUNTRIES_INFO;Country's position in the top is determined by the average number of Medals per player with at least 300 medals in this Country.
RATING_BUTTON_JOIN;JOIN
RATING_BUTTON_CREATE;CREATE
RATING_BUTTON_PROFILE;PROFILE
RATING_BUTTON_TODAY;TODAY
RATING_BUTTON_WEEK;THIS WEEK
RATING_BUTTON_MONTH;THIS MONTH
RATING_BUTTON_OVERALL;OVERALL
RATING_BUTTON_VISIT;VISIT
RATING_BUTTON_CORPORATION;CORPORATION
RATING_BUTTON_TOP_200;TOP 200
RATING_BUTTON_MEMBERS;MEMBERS
CORPORATION_RECRUITMENT_WARNING;Your Corporation won't appear in the recommended list if you select this option!
CORPORATION_SETTINGS_TAB_WAR;War settings
CORPORATION_WAR_TOP_SUBTITLE;Please define days when your corporation will be at War with other Corporations. You can change these settings at any time.
CORPORATION_WAR_BOTTOM_SUBTITLE;All wars begin at 12:00 AM GMT and end at 23:30 AM GMT the same day.
SUNDAY;Sunday
MONDAY;Monday
TUESDAY;Tuesday
WEDNESDAY;Wednesday
THURSDAY;Thursday
FRIDAY;Friday
SATURDAY;Saturday
CORP_PANEL_TAB_GLOBAL_CHAT;Global chat
CORP_PANEL_TAB_CORP_CHAT;Corp. chat
CORP_PANEL_TAB_CORP_WAR;Reinforcements
CORP_PANEL_BONUS_DESC_1;Joining a corporation grants you awesome bonuses!
CORP_PANEL_BONUS_DESC_2;Additional Starports capacity, Modules drop, increased Energy and Titanium production, defense towers damage and durability.
CORP_PANEL_JOIN_REWARD;And you get &value Crystals for FREE
CORP_PROFILE_RATING_RANK;Rating Rank:
CORP_PANEL_WAR_VICTORIES;War Victories:
CORP_PANEL_WIN_STREAK;Win Streak:
CORP_PANEL_BONUSES;BONUSES
CORP_PANEL_BONUS_DESC_3;Each level grants Corporation bigger bonuses
CORP_PANEL_NEXT_WAR;The next War begins in:
CORP_PANEL_PRIZE_FOR_WINNING;Prize for Winning:
CORP_PROFILE_STATISTICS;STATISTICS
CORP_PROFILE_BONUSES;BONUSES
CORP_PROFILE_MEDALSRQ;Medals required:
CORP_PROFILE_TROOPSDAMAGE;Troops damage:
CORP_PROFILE_TROOPSRESISTANCE;Troops resistance:
CORP_PROFILE_ENERGYPROD;Energy production:
CORP_PROFILE_TITANIUMPROD;Titanium production
CORP_PROFILE_DEFDAMAGE;Towers damage:
CORP_PROFILE_DEFRESISTANCE;Towers resistance:
CORPORATION_RECOMMENDED_HEADER;Recommended Corporations
CORPORATION_RECOMMEND_TITLE;Joining a Corporation grants you one-time 5 free Crystals bonus and boosts your troops, defenses and production!
CORPORATION_MEMBERS_HEADER;Corporation members
CORPORATION_MEMBERS_HINT1;Values in brackets show activity in current clan.
WAR_MEMBERS_HEADER;War participants
MULTIPLAYER_UNLOCKED_TITLE;Multiplayer unlocked!
MULTIPLAYER_UNLOCKED_TEXT;Congratulations! You can now defeat real players in PvP matches!
TUTORIAL_PVP_OPEN_HIRE_TROOPS_MAIN_TEXT;Now, as you have unlocked multi-player battles, let me show you how to prepare for one.
TUTORIAL_PVP_OPEN_HIRE_TROOPS_ACTION_TEXT;[Press the Hire Troops button]
TUTORIAL_PVP_CLOSE_HIRE_POPUP_MAIN_TEXT;Great! Now close this menu.
TUTORIAL_PVP_CLOSE_HIRE_POPUP_ACTION_TEXT;[Press "Close" button]
TUTORIAL_PVP_CLICK_ATTACK_MAIN_TEXT;Now as we have a squad of Space Marines it's time to attack someone. 
TUTORIAL_PVP_CLICK_ATTACK_ACTION_TEXT;[Press an Attack button]
TUTORIAL_PVP_CLICK_FIND_APPONENTS_MAIN_TEXT;Press here to find another player for attack. 
TUTORIAL_PVP_CLICK_FIND_APPONENTS_ACTION_TEXT;[Press the Find an Opponent button]
SELECT_COUNTRY_HEADER;Choose your Name and Country.
UNKNOWN_COUNTRY;Country
GALAXY_MAP_AT_WAR;We are at War!
GALAXY_MAP_FOR_TEAMMATE;Help your teammates.\nEarn War Points!
CORP_PANEL_YOUR_PRIZE;Leader Prize
CONTRIBUTIONS_EACH_PLAYER_GETS;Each player gets:
NOTIFICATION_NO_CORP_HQ_FOR_DONATE;You must build Corp. HQ to donate and receive reinforcements.
CORP_PANEL_CHAT;CHAT
POPUP_CORP_ACTIVITY;This indicator shows how active is your Corporation. Corporation gets 5 bars of activity if its members make 10 or more attacks a day on average. Activity decreases as this value drops.
APPLICATIONS_HEADER;Fresh cannon fodder!
APPLICATIONS_SUBHEADER_1;There are several folks in the line willing to join your glorious Corporation!
APPLICATIONS_SUBHEADER_2;Please accept or reject their applications.
DONATE_TROOPS_ACTION;Select troops to donate
REQUEST_TROOPS_HEADER;Request troops
REQUEST_TROOPS_DESCRIPTION;Troops for request are marked in green.
CORP_PANEL_WAR_NOT_SELECT;War days are not set
CORP_PANEL_NEED_SELECT_WAR;Select war days
TOURNAMENTS_GOAL;Goal:
TOURNAMENTS_GOAL_MEDALS;Medals
TOURNAMENTS_GOAL_WARPOINTS;Assault Points
TOURNAMENTS_GOAL_ENERGY;Energy
TOURNAMENTS_GOAL_TITANS;Titanium
TOURNAMENTS_REWARD_GROUP_1;Golden Cup reward:
TOURNAMENTS_REWARD_GROUP_2;Silver Cup reward:
TOURNAMENTS_REWARD_GROUP_3;Bronze Cup reward:
TOURNAMENTS_REWARD_GROUP_4;Honor Medal reward:
TOURNAMENTS_INFO_HEADER;Tournament info
TOURNAMENTS_STATS_HEADER;Tournaments
TOURNAMENTS_NEXT_BEGIN;Next tournament begins in:
TOURNAMENTS_EMPTY_LIST;You have not participated in any Tournaments yet.
TOURNAMENTS_GOAL_MEDALS_TITLE;Medals
TOURNAMENTS_GOAL_WARPOINTS_TITLE;War Points
TOURNAMENTS_GOAL_ENERGY_TITLE;Energy
TOURNAMENTS_GOAL_TITANS_TITLE;Titanium
TOURNAMENTS_PLACE;place
TOURNAMENTS_THIS_WEEK;This week
TOURNAMENTS_WEEK_AGO;Over a week ago
TOURNAMENTS_MONTH_AGO;Over a month ago
TOURNAMENT_START_IMAGE_1;Earn War Points
TOURNAMENT_START_IMAGE_2;Surpass other players
TOURNAMENT_START_IMAGE_3;Win Crystals!
TOURNAMENT_START_STANDINGS_BTN;STANDINGS
TOURNAMENT_START_DESCRIPTION;Earn more than others to win the main prize
TOURNAMENT_START_TASK_MEDALS;Win Medals
TOURNAMENT_START_TASK_TITANS;Steal Titanium
TOURNAMENT_START_TASK_ENERGY;Steal Energy
TOURNAMENT_START_TASK_WARPOINTS;Earn Assault Points
TOURNAMENT_START_REWARD_CRYSTAL;Get Crystals
TOURNAMENT_START_REWARD_ANTIMATTER;Get Antimatter
TOURNAMENT_ENDED_TITLE;Tournament is over!
TOURNAMENT_ENDED_PLACE;You took: &position place!
TOURNAMENT_ENDED_PROGRESS;Progress:
ANTIMATTER_INFO_UP_TEXT;Used for:\n- Advanced Tech purchase\n- Elite mercenaries recruitment\n- Technologies production and upgrades\n\nWays to earn Antimatter:\n- League Rounds\n- Corporate Wars\n- Duels
ANTIMATTER_INFO_BUTTON;League round
ANTIMATTER_INFO_DOWN_TEXT;You can win Antimatter in League rounds, Tournaments, daily rewards and Duels.
SHOP_ADVANCED_TECH;Advanced Tech
CHAT_NEW_APPLICATION_MSG;You have new applications
CHAT_DONATE_TROOPS_MSG;is requesting troops!
SHELL_SQUADRON;Shell Squadron
ATOMIC_CAVALRY;Atomic Cavalry
TECH_FORCE_ZETA;Tech Force Zeta
SHELL_SQUADRON_INFO_DESCRIPTION;Aeon Artillery Inc, a corporation that produces top-class artillery weapons and trains highly qualified officers provides specialists from their famous Shell Squadron to different corporations all over the galaxy. These 10 grenadier mercenaries are always ready to protect your back. If you got some spare Antimatter, of course.
ATOMIC_CAVALRY_INFO_DESCRIPTION;Cosmocom Limited, a cross-galactic institution that performs research and development of robotic and AI technologies provides their top-notch Light Robots to companies and governments all over the galaxy. If you have enough Antimatter, the company will gladly provide you with 5 of their top Atomic Cavalry Light Robots for a limited-time.
TECH_FORCE_ZETA_INFO_DESCRIPTION;Solar Megatechnics is the biggest robotic company in the galaxy. These guys produce elite robotic weaponry and they don't mess around. Unlike the other companies, their units are not rented, instead you can buy one of their Elite Juggernaut Robots from the squad Tech Force Zeta and have it forever. However, only the best of the best can afford such a powerful addition to their armies.
AVALIABLE_FOR;Expires in
LOCAL_NOTIFICATION_DRON_LONG_FREE;Your building drone is loitering! Give him a job.
LOCAL_NOTIFICATION_ALL_MINES_FILLED;All your Titanium mines and Energy Generators are full! Collect resources now.
LOCAL_NOTIFICATION_PLEASE_COMEBACK;A day has passed in our base. Check out how we've grown!
LOCAL_NOTIFICATION_NEW_WAR_STARTED;Corporate War has begun! Come and help your mates.
LOCAL_NOTIFICATION_WAR_WILL_END_SOON;Corporate War will end soon. Your Corporation needs you now!
LOCAL_NOTIFICATION_TOURNAMENT_WILL_BEGIN_AT_6_HOURS;Woah! The Tournament will begin in 6 hours.
LOCAL_NOTIFICATION_TOURNAMENT_BEGINED;The Tournament has begun. Glittering prizes are waiting for you. Join the battle now!
LOCAL_NOTIFICATION_TOURNAMENT_HALF_PASSED;The Tournament is half-way passed already. Push harder to win bigger prizes!
LOCAL_NOTIFICATION_TOURNAMENT_WILL_END_SOON;The Tournament ends in 2 hours. Go and make the final push!
NOTIFICATION_RECEIVE_DONATE_TROOPS;&playername donated: &unitname x&unitcount
ANTIMATTER_NO_HEADER;Insufficient Antimatter
ANTIMATTER_NO_DESC;Not enough Antimatter. Join Corporate Wars to get more Antimatter
CORPORATION_RECOMMEND_EMPTY_DESC;Something went wrong. Please hit "Refresh" button on the top-left of this window.
TOURNAMENTS_NO_NEXT;Next Tournament will be announced soon.
NOT_ENOUGH_MEDALS;You don't have enough Medals to join this Corporation. &medals Medals required.
3_DAYS;3 days
30_DAYS;30 days
BUILDING_TEMPORARY;Temporary
BUILDING_PERMANENT;Permanent
EXCHANGE_BUTTON;Exchange resources
TUTORIAL_DEBRIEFING_MAIN_TEXT;Glorious victory, commander! We need to destroy 2 more enemy bases to loot materials and establish our base.
TUTORIAL_DEBRIEFING_ACTION_TEXT;[Press the "Next Mission" button]
TUTORIAL_DEBRIEFIN_END_MAIN_TEXT;Commander, our base is ready and you can visit it now!
TUTORIAL_DEBRIEFING_END_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_CHOOSE_PRODUCTIONS_BUILDINGS_MAIN_TEXT;Shop is the place where you can get new buildings. First off let's build resource-producing buildings.
TUTORIAL_CHOOSE_PRODUCTIONS_BUILDINGS_ACTION_TEXT;[Press the 'Production' button]
TUTORIAL_PICK_ENERGY_GENERATOR_MAIN_TEXT;The Energy produced by Generators is used to train and improve troops.
TUTORIAL_PICK_ENERGY_GENERATOR_ACTION_TEXT;[Press on the Energy Generator]
TUTORIAL_START_BUILD_ENERGY_GENERATOR_MAIN_TEXT;Move the Generator around to find a good spot for it. Keep your production buildings near defenses. 
TUTORIAL_START_BUILD_ENERGY_GENERATOR_ACTION_TEXT;[Press the green "Confirmation" button]
TUTORIAL_FINISH_BUILD_ENERGY_GENERATOR_MAIN_TEXT;You can instantly finish the construction. It costs Crystals but you will earn them in wars and events.
TUTORIAL_FINISH_BUILD_ENERGY_GENERATOR_ACTION_TEXT;[Press the "Finish Now" button]
TUTORIAL_TAKE_RESOURCES_MAIN_TEXT;Tap on the Energy Generator once again to collect Energy. Collect it regularly or other players will steal it! 
TUTORIAL_TAKE_RESOURCES_ACTION_TEXT;[Collect Energy]
TUTORIAL_GALAXY_MAP_COMPAIGN_AND_PVP_MAIN_TEXT;This is the map of our Galaxy. You can play campaign missions or attack other players here.
TUTORIAL_GALAXY_MAP_COMPAIGN_AND_PVP_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_GALAXY_MAP_MISSION_BTN;Play campaign missions
TUTORIAL_GALAXY_MAP_ATTACK_BTN;Attack other players
TUTORIAL_PVP_DEBRIEFING_MAIN_TEXT;Congratulations! You've earned Medals that increase your Rankings. Check your Profile to see where you stand in Global Rating.
TUTORIAL_PVP_DEBRIEFING_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_PVP_DEBRIEFING_TROPHIES_TIPS;Earn Medals for Rating
TUTORIAL_PVP_DEBRIEFING_WARPOINTS_TIPS;Earn War Points to win in Corporate Wars
TUTORIAL_SHOP_INFO_PRODUCTION_MAIN_TEXT;These buildings are the core of every base. Build them first to have no problems with resources.
TUTORIAL_SHOP_INFO_PRODUCTION_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_SHOP_INFO_RESOURCES_MAIN_TEXT;Best Crystals in the Galaxy are sold here! Anyone can afford some...
TUTORIAL_SHOP_INFO_RESOURCES_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_SHOP_INFO_ARMY_MAIN_TEXT;Army buildings unlock new troops . You can also build additional Starports to attack more often.
TUTORIAL_SHOP_INFO_ARMY_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_SHOP_INFO_DEFENSES_MAIN_TEXT;Here you can get all your shiny defense towers, as well as heavy walls to protect your base.
TUTORIAL_SHOP_INFO_DEFENSES_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_SHOP_INFO_PROTECTION_MAIN_TEXT;Protection is meant to prevent your enemies from attacking your base during a certain period of time.
TUTORIAL_SHOP_INFO_PROTECTION_ACTION_TEXT;[Press anywhere to continue]
TUTORIAL_SHOP_INFO_ADVANCED_TECH_MAIN_TEXT;Here you can hire mercenaries to help you fight against your enemies.
TUTORIAL_SHOP_INFO_ADVANCED_TECH_ACTION_TEXT;[Press anywhere to continue]
SELECT_COUNTRY_SUBTITLE;Your rivals must know whom they should fear!
SELECT_COUNTRY_HINT;Keep this name or pick any name you want.
MAINTENANCE_SCREEN_TITLE;Maintenance break
MAINTENANCE_SCREEN_TEXT;Incredible! We are migrating to new servers. Game will work faster and be more stable. And now we will get down to balance tweaks and new features!\n\nWhile we are migrating, you will be earning
MAINTENANCE_SCREEN_BLUE_TEXT;10 Crystals per hour!
MAINTENANCE_SCREEN_TIME;Next Crystals in:
MAINTENANCE_SCREEN_CRYSTALS;Already earned:
MAINTENANCE_SCREEN_SUPPORT_TEXT;If you have questions or need support, please feel free to contact us.
DEBRIEFING_CONSTRUCTION_PROGRESS;Base construction progress
QUEST1_TITLE;Energy keeper
QUEST1_OBJECTIVE;GOAL: Build Energy Storage
QUEST1_TEXT;The Energy Storage stores energy. It begins to store energy once the Headquarters and the Energy Generators are full.
QUEST1_TIP1;Tap to collect Energy
QUEST1_TIP2;The Storage protects and stores Energy
QUEST2_TITLE;Titanium keeper
QUEST2_OBJECTIVE;GOAL: Build Titanium Storage
QUEST2_TEXT;The Titanium Storage stores titanium. It begins to store titanium once the Headquarters and the Titanium Mines are full.
QUEST2_TIP1;Tap to collect Titanium
QUEST2_TIP2;The storage protects and stores titanium
QUEST3_TITLE;Base protector
QUEST3_OBJECTIVE;GOAL: Build 2 Bunkers
QUEST3_TEXT;Bunkers are effective against infantry and weakly armored troops. Make sure you've built maximum of them.
QUEST3_TIP1;One bunker is good
QUEST3_TIP2;Two are a lot better
QUEST4_TITLE;The next milestone
QUEST4_OBJECTIVE;GOAL: Upgrade Headquarters to level 2
QUEST4_TEXT;The Headquarters is the heart of any base. It can store up to 10000 titanium and energy. Leveling up the Headquarters allows you to build new buildings, and train and produce more troops.
QUEST4_TIP_SUBTITLE;Unlocks:
QUEST4_TIP1;Walls
QUEST4_TIP2;Machine Factory
QUEST4_TIP3;Rocket Launcher
QUEST5_TITLE;More titanium
QUEST5_OBJECTIVE;GOAL: Upgrade Titanium Mine to level 2
QUEST5_TEXT;The Titanium Mine produces titanium, which is used to build all defensive buildings, Energy Generators, and Storage buildings. The Titanium Mine also stores titanium. Upgrading the Titanium Mine increases its productivity and storage capacity.
QUEST5_TIP1_TEXT;Titanium Mine
QUEST5_TIP1_LEVEL;LEVEL 1
QUEST5_TIP2_TEXT;Titanium Mine
QUEST5_TIP2_LEVEL;LEVEL 2
QUEST5_TIP2_PRODUCTION;Production:
QUEST5_TIP2_PRODUCTION_VALUE;&value/hour
QUEST5_TIP2_STORAGE;Storage:
QUEST5_TIP2_STORAGE_VALUE;&value
QUEST6_TITLE;Rocket Science
QUEST6_OBJECTIVE;GOAL: Build a Rocket Launcher
QUEST6_TEXT;Rocket Launchers are effective against moderately armored ground troops and air enemies.
QUEST6_DESCRIPTION1;- Effective against ranged troops
QUEST6_DESCRIPTION2;- Long range
QUEST6_DESCRIPTION3;- Attacks air enemies
QUEST6_DESCRIPTION4;- Initial stats:
QUEST6_STATS;&valueDPS / &valueHP
QUEST7_TITLE;Behind the Wall
QUEST7_OBJECTIVE;GOAL: Build 10 walls
QUEST7_TEXT;Walls are extremely useful for protecting your base. Note that air units ignore them and some ground units can shoot over them, but most units have to destroy walls to breach their way into the base.
QUEST7_TIP1;Base without walls is vulnerable
QUEST7_TIP2;Walls hold attackers back
QUEST8_TITLE;Robotic Technology
QUEST8_OBJECTIVE;GOAL: Build Machine Factory
QUEST8_TEXT;The Machine Factory produces light vehicles, such as Light Robots, Robotic Mines, Helicopters, and Buggies. Upgrading the Machine Factory unlocks upgrades for the troops, making them stronger and deadlier.
QUEST8_TIP1;Robotic Mines
QUEST8_TIP2;Light Robots
QUEST8_TIP3;Helicopters
QUEST8_TIP4;Offensive Armored Vehicles
QUEST9_TITLE;Heavy Walls
QUEST9_OBJECTIVE;GOAL: Upgrade 30 walls to level 2
QUEST9_TEXT;Walls are extremely useful for protecting your base. Note that air units ignore them and some ground units can shoot over them, but most units have to destroy walls to breach their way into the base.
QUEST9_TIP1_TEXT;Walls
QUEST9_TIP1_LEVEL;LEVEL 1
QUEST9_TIP2_TEXT;Walls
QUEST9_TIP2_LEVEL;LEVEL 2
QUEST9_DUR_TEXT;Durability:
QUEST9_DUR_VALUE;&value
QUEST10_TITLE;Cannon Fodder
QUEST10_OBJECTIVE;GOAL: Upgrade Academy to level 2
QUEST10_TEXT;Resource-oriented units, capable of quickly looting all resources from an enemy.
QUEST10_TIP1;Raiders - quickly loot resources
QUEST11_TITLE;Heavy Artillery
QUEST11_OBJECTIVE;GOAL: Build a Plasma Gun
QUEST11_TEXT;Plasma Guns deal splash damage to all kinds of ground units, but they have a blind spot.
QUEST11_DESCRIPTION1;- Deals splash damage
QUEST11_DESCRIPTION2;- Effective against masses of light troops
QUEST11_DESCRIPTION3;- Has the longest range but also a blind zone
QUEST11_DESCRIPTION4;- Initial stats:
QUEST11_STATS;&valueDPS / &valueHP
QUEST12_TITLE;Prompt Training
QUEST12_OBJECTIVE;GOAL: Upgrade Command Center to level 2
QUEST12_TEXT;In Command Center you can train troops for Energy. To train more troops, upgrade your Academy, Machine Factory, and Heavy Vehicle Factory.
QUEST12_TIP1;Doubles your troops training speed
QUEST13_TITLE;Countermeasure
QUEST13_OBJECTIVE;GOAL: Build an Anti-aircraft Tower
QUEST13_TEXT;Anti-aircraft Towers are deadly for all kinds of air units, but can’t attack ground units.
QUEST13_DESCRIPTION1;- Attacks air units only
QUEST13_DESCRIPTION2;- Deals significant damage
QUEST13_DESCRIPTION3;- Initial stats:
QUEST13_STATS;&valueDPS / &valueHP
QUEST14_TITLE;Lightning Shock
QUEST14_OBJECTIVE;GOAL: Build a Tesla Tower
QUEST14_TEXT;Tesla Towers deal heavy damage to all kinds of units, but they have a short range.
QUEST14_DESCRIPTION1;- Can attack both air and ground units
QUEST14_DESCRIPTION2;- Deals increased splash damage including air
QUEST14_DESCRIPTION3;- Initial stats:
QUEST14_STATS;&valueDPS / &valueHP
QUEST15_TITLE;Heavy Machinery
QUEST15_OBJECTIVE;GOAL: Build Heavy Vehicle Factory
QUEST15_TEXT;The Heavy Vehicle Factory produces Protoplasm Emitters, Battlecruisers, and Juggernauts. Upgrading the Heavy Vehicle Factory unlocks upgrades for the vehicles, making them stronger and deadlier.
QUEST15_TIP1;Plasm Emitters
QUEST15_TIP2;Battlecruisers
QUEST15_TIP3;Juggernauts
QUEST16_TITLE;Robot Melter
QUEST16_OBJECTIVE;GOAL: Build a Plasma Trap
QUEST16_TEXT;Plasma Traps hide until enemy troops approach. Highly effective against single heavy units. Does double damage to Juggernauts.
QUEST16_DESCRIPTION1;- Hides underground until approached by an enemy
QUEST16_DESCRIPTION2;- Attacks air and ground units
QUEST16_DESCRIPTION3;- Does double damage to Juggernauts
QUEST16_DESCRIPTION4;- Initial stats:
QUEST16_STATS;&valueDPS / &valueHP
QUEST_COMPLITE_TITLE_PART1;Quest "
QUEST_COMPLITE_TITLE_PART2;" complete
QUEST_COMPLITE_STAMP_DONE;DONE
QUEST_INFO_HP;HP
QUEST_INFO_DPS;DPS
CRYSTAL_SHOP_FOR_FREE;FOR FREE
CRYSTAL_SHOP_BESTSELLER;BESTSELLER
CRYSTAL_SHOP_BEST_VALUE;BEST VALUE
RESOURCE_SHOP_TITLE;FILL 100%
QUEST_HUD_TITLE;Task
PLAYER_DEF_NAME;Nomad
BUTTON_BUILD_BASE;Build Base
BUTTON_FINISH_FREE_X;Free (x&value)
SETTINGS_SECRET_KEY;SECRET KEY
SETTINGS_LINK_ACCOUNT;LINK ACCOUNT
SECRET_KEY_TITLE_1;Secret key is generated.
SECRET_KEY_TITLE_2_1;Key is valid for
SECRET_KEY_TITLE_2_2;&time min
LINK_ACCOUNT_TITLE;Enter secret key generated on the device where you transferring the base from. To obtain this key, go to Settings/Secret key section.
LINK_ACCOUNT_WARNING_TEXT;Key is not valid.
LINK_ACCOUNT_TEXTEDIT_HOLDER;Field for secret key...
LINK_ACCOUNT_BUTTON_TEXT;LINK
LINK_ACCOUNT_CONFIRM_DESC;You are about to replace your current base level &currentBaseLevel with a new one. Your current base level &currentBaseLevel will be deleted. Are you sure?
LINK_ACCOUNT_HEADER;ENTER THE SECRET KEY
SPEND_CRYSTALS_CONFIRMATION_TEXT;Please confirm spending.
UPGRADE_HQ_BUTTON;Upgrade HQ
SHOP_MAXIMUM_REACHED;You've built the maximum amount of these buildings!
SHOP_HQ_LEVEL_REQUIRED;Level &level HQ required!
NOT_ENOUGH_RESOURCE_DESCRIPTION_1;You don’t have enough &resource to &action
NOT_ENOUGH_RESOURCE_DESCRIPTION_2;Would you like to replace the missing &resource with Crystals?
HIRE_TROOPS_EMPTY_QUEUE_FROM_GM;You need to train troops in order to attack someone.\nTap and hold the icon of any available troops.
UPGRADE_STARTPORT;Upgrade Starport
INSTANLY;INSTANTLY
RESOURCES_LIMIT_CAPACITY_HEADER;Not enough Storage
RESOURCES_LIMIT_CAPACITY_DESCRIPTION;You need more resources to &action
RESOURCES_LIMIT_CAPACITY_ACT_UPGRADE;Upgrade &resource Storage
RESOURCES_LIMIT_CAPACITY_ACT_BUILD;Build a new &resource Storage
RESOURCES_LIMIT_CAPACITY_ACT_FINISH;Upgrade is under construction. Finish now.
MERCENARIES_BUTTON;Mercenaries
REQUEST_TROOPS_CRYSTALS_TITLE;Request Troops
REQUEST_TROOPS_CRYSTALS_BUTTON;Request
REQUEST_TROOPS_CRYSTALS_DESC_1;You can't request troops more often than once in 20 minutes
REQUEST_TROOPS_CRYSTALS_DESC_2;Remaining time:
REQUEST_TROOPS_CRYSTALS_DESC_3;Please wait the remaining time or request troops now for Crystals
IDS_ERROR_ANOTHER_DEVICE_ONLINE_TITLE;Another device is online
IDS_ERROR_ANOTHER_DEVICE_ONLINE_TEXT;Your starbase is active on another device, please logout there.
ALL_DRONES_BUSY_HEADER;All drones are busy
ALL_DRONES_BUSY_DESCRIPTION;All your Drones are either building or upgrading your buildings. You can build more Drones or instantly finish one or more of their jobs for Crystals.
ALL_DRONES_WITH_ADVISER_BUSY_DESCRIPTION;All your Drones are either building or upgrading your buildings. You can hire Adviser to unlock a bonus Drone or finish one or more of their jobs for Crystals.
ALL_DRONES_BUSY_BUILD_DRONE;Build Drone Pad
ALL_DRONES_BUSY_HIRE_ADVISOR;Hire Advisor
UPGRADE_CC_DESC;Lets you train troops faster
CRYSTALS_ONE_TIME_OFFER_TITLE;ONE-TIME OFFER!
SPECIAL_OFFER_HEADER_TEXT;YOUR STARTER PACK!
OFFER_STARTED_PACK_ADVISER_TEXT;This is a one time offer my friend. Don't miss a chance!
OFFER_DISCOUNT;DISCOUNT
OFFER_STARTED_PACK_CRYSTALS; + &value Crystals
OFFER_STARTED_PACK_REINFORCEMENT;Instant training x&value
OFFER_STARTED_PACK_REFILS_TITAN;Refills &value% Titanium Storages
OFFER_STARTED_PACK_REFILS_ENERGY;Refills &value% Energy Storages
GET_IT_NOW_BUTTON;GET IT NOW!
ADVISOR_HUD_TITLE;Advisor
ADVISOR_INACTIVE_TITLE;Sign a 30-day contract!
ADVISOR_ACTIVE_TITLE;Collect bonuses daily
ADVISOR_WARNING;Contract is extended automatically every 30 days
ADVISOR_LEVEL_1;ADVISOR
ADVISOR_LEVEL_2;HEAD\nADVISOR
ADVISOR_LEVEL_3;SUPREME\nADVISOR
ADVISOR_BONUSES;BONUSES
ADVISOR_BONUS_DRONE; +1 Building drone
ADVISOR_BONUS_EXCHANGE;Resources exchange
ADVISOR_BONUS_TROOPS;&value% training speed
ADVISOR_BONUS_RESOURCES;&value% production
ADVISOR_BONUS_UPGRADING;&value% construction speed
ADVISOR_BONUS_STEAL;&value% loot from attacks
ADVISOR_REWARD_ANTIMMATER;Antimatter (for 30 days)
ADVISOR_REWARD_CRYSTAL;Crystals (for 30 days)
ADVISOR_ACTIVE;Active
ADVISOR_REWARD;Advisor Reward
TOTAL;Total:
IDS_ERROR_TITLE;Error
IDS_ERROR_WEB_BROWSER_DONT_SUPPORT;Sorry, but this browser is not supported!
SHOP_MAXIMUM_REACHED_NEED_HQ;Upgrade HQ to build more of these buildings.
REINFORCEMENTS_NEED_CORP;Join Corporation to be able to request reinforcements.
ORDINAL_NUMBER_1;st
ORDINAL_NUMBER_2;nd
ORDINAL_NUMBER_3;rd
ORDINAL_NUMBER_OTHER;th
TOURNAMENT_NO_REWARD;No reward
CURRENCY_EXCHANGE_ENERGY_FULL_WARNING;Your Titanium Storages are full, you can't exchange any Energy!
CURRENCY_EXCHANGE_TITANIUM_FULL_WARNING;Your Energy Storages are full, you can't exchange any Titanium!
AUTOCHANGE_PRESIDENT_NEW;You are now the new President of this Corporation!
AUTOCHANGE_PRESIDENT_OLD;You were absent for too long. &name is now the new President of this Corporation!
AUTOCHANGE_PRESIDENT_OTHER;Revolution! &name is now the new President of this Corporation!
PLAYER_NAME_SWEARING;Inappropriate language use is forbidden.
SHOP_DECORATIONS;DECOR
SHOP_MODULES;MODULE PACKS
SHOP_POWER_UPS;POWER UPS
SHOP_FREE;FREE
DEC_FLAG_RUS;Russian Flag
DEC_FLAG_USA;USA Flag
DEC_FLAG_AUS;Australian Flag
DEC_FLAG_GBR;UK Flag
DEC_FLAG_DNK;Danish Flag
DEC_FLAG_DEU;German Flag
DEC_FLAG_JPN;Japanese Flag
DEC_FLAG_FRA;French Flag
DEC_FLAG_MYS;Malaysian Flag
DEC_FLAG_IND;Indian Flag
DEC_FLAG_KOR;Korean Flag
DEC_FLAG_BRA;Brazilian Flag
DEC_FLAG_IDN;Indonesian Flag
DEC_FLAG_UKR;Ukrainian Flag
DEC_FLAG_BLR;Belarussian Flag
DEC_FLAG_VNM;Vietnamese Flag
DEC_FLAG_CAN;Canadian Flag
DEC_FLAG_KAZ;Kazakhstan Flag
DEC_FLAG_SWE;Swedish Flag
DEC_FLAG_SGP;Singaporean Flag
DEC_ATOMIUM;Atomium
DEC_BONES;Fossil
DEC_IDOL_1;Ancient Idol
DEC_IDOL_2;Ancient Idol
DEC_IDOL_3;Ancient Idol
DEC_IDOL_4;Ancient Idol
DEC_IDOL_5;Ancient Idol
DEC_OLD_SPACESHIP;Spaceship Wrecks
BUTTON_SURFACE_THEMES;Homeland
SURFACE_POPUP_HEADER;Homeland selection
SURFACE_THEME;Homeland
SURFACE_ALREADY_PURCHASE;Purchased
SURFACE_ACTIVE;Selected
SURFACE_ACTIVATE;Select
SURFACE_DEFAULT;Original
SURFACE_WINTERS;Ice World
SURFACE_MOON;Moon
SURFACE_MARS;Red Planet
FB_LOGOUT_HEADER;Logging out
FB_LOGOUT_DESC;Do you really want to log out?
OPEN;OPEN
KEEP_BTN;KEEP
DESTROY_BTN;DESTROY
PURCHASE_BTN;PURCHASE
EXPAND_BTN;EXPAND
NAME_MODULES_PACK_RARE;Rare Modules Pack
NAME_MODULES_PACK_LEGENDARY;Legendary Modules Pack
NAME_MODULE_GATLING;Titanium Guns
NAME_MODULE_ROCKET;Quattro Rocket System
NAME_MODULE_MULTIROCKET;Extreme Pressure Supercharger
NAME_MODULE_AA;AA Nuclear Heads
NAME_MODULE_TESLA;30GW Voltage Capacitor
NAME_MODULE_PLASMA;Advanced Plasm Generator
NAME_MODULE_MARINE;10mm Vulcan 2
NAME_MODULE_GRENADIER;RPG Multilauncher
NAME_MODULE_RAIDER;Matter Annihilator 2000
NAME_MODULE_LIGHT_ROBOT;20mm Autocannon
NAME_MODULE_ROBOTIC_MINES;Extra Explosive Shell
NAME_MODULE_HELICOPTER;ZZ Rapid Missiles
NAME_MODULE_BUGGY;B2 Antimatter Missiles
NAME_MODULE_PROTOPLASM_EMITTER;Shield Generator v2
NAME_MODULE_BATTLECRUISER;Vulture Laser Cannons
NAME_MODULE_HEAVY_ROBOT;40mm Autocannon
MODULES_MAIN_TITLE;MODULES
NAME_TIER_RARE;Rare
NAME_TIER_LEGENDARY;Legendary
NAME_TIER_RARE_UP;RARE
NAME_TIER_LEGENDARY_UP;LEGENDARY
MODULES_MAIN_INSTALL_UNIT;TROOPS
MODULES_MAIN_INSTALL_TOWER;DEFENSES
MODULES_MAIN_INVENTORY;INVENTORY
MODULES_MAIN_BUY_BTN;Buy Module
INVENTORY_TITLE;Your Modules
INVENTORY_ADD_CELL_BTN;Expand Inventory
INVENTORY_DESTROY_ITEM_REQUEST;You’re about to completely destroy this item.\n\nARE YOU SURE?
INVENTORY_UNIT_TITLE;Unit:
INVENTORY_TOWER_TITLE;Tower:
INVENTORY_CURRENT_MODULE_TITLE;Current module:
INVENTORY_EMPTY_CAPTION;EMPTY
INVENTORY_EMPTY_DESC;Tap on a Module in your Inventory to select it.
INVENTORY_TIER_PARAM;Rarity: &value
INVENTORY_UPGRADE_TITLE;Upgrade Modules
INVENTORY_WARNING_2_TMP_MODULES;You can't upgrade Modules, if they both are in temporary inventory slots. Please select another Module or expand your Inventory.
INVENTORY_ITEM_A_TITLE;Material A:
INVENTORY_ITEM_B_TITLE;Material B:
INVENTORY_BOX_MIN_GUARANTEE;Minimum Module rarity is guaranteed:
INVENTORY_BOX_NOT_UPGRADED;Box with Modules cannot be upgraded.
MODULE_SELECT_UNIT_TITLE;Select Unit
MODULE_SELECT_TOWER_TITLE;Select Tower
OPEN_BOX_DESC;You will get the following Modules or better:
MODULE_NO_SPACE_TITLE;Not enough slots!
MODULE_NO_DESTROY_CAPTURE;Destroy Module
MODULE_NO_ADD_SLOT_DESC;1 Slot
MODULE_NO_ADD_SLOT_TITLE;Expand your Inventory
NOT_ENOUGH_RESOURCE_ACTION_13;buy Inventory slot.
NOT_ENOUGH_RESOURCE_ACTION_14;open locked box.
NOT_ENOUGH_RESOURCE_ACTION_15;buy supply pack.
LOW_LEVEL_FOR_ADVANCED_TECH;Advance to Steel League to unlock
INVENTORY_ADD_CELL_FOR_TMP_ITEM;This Module is in temporary Inventory slot. You need to expand your Inventory to be able to install this Module!
NAME_TIER_SIMPLE;Common
INVENTORY_VALID_PARAM;Installed on:
SELECT_COUNTRY_FROM_CHAT;In order to chat please enter your Name and select Country:
STARPORT_1_SHORT;A
STARPORT_2_SHORT;B
STARPORT_3_SHORT;C
STARPORT_4_SHORT;D
STARPORT_5_SHORT;E
SELECT_STARPORT;Select starport:
TRAIN;Train
TRAIN_EXPENDED_TROOPS;Train expended troops:
NAME_LIAGUE_0;Iron
NAME_LIAGUE_1;Steel
NAME_LIAGUE_2;Bronze
NAME_LIAGUE_3;Silver
NAME_LIAGUE_4;Gold
NAME_LIAGUE_5;Platinum
NAME_LIAGUE_6;Crystal
NAME_LIAGUE_7;Antimatter
NAME_LIAGUE_8;Master
NAME_LIAGUE_9;Power
NAME_LIAGUE_10;Elite
AC_HEADER;Attack other players
AC_TOURNAMENT_NAME;League round
AC_ATTACK_TITLE;Select enemies
AC_YOUR_LEAGUE;Your League
AC_NO_TOURNAMENT;Attack someone to join today's League Round.
AC_HQ_LEVEL;HQ level &value
CE_HEADER;Tournaments
CE_TAB_NAME_CORPORATE;Corporate War
CE_TAB_NAME_TOURNAMENT;Tournament
CE_TAB_NAME_LEAGUE;League Round
CE_NO_CORP_WAR;There is no Corporate War today
CE_CORP_WAR_LIVE;Corporate War is live!
CE_BONUSES_DESC;Join a Corporation to earn FREE CRYSTALS and get awesome bonuses for your troops, defenses and production:
CE_TROOPSDAMAGE;Troops damage
CE_TROOPSRESISTANCE;Troops health
CE_TITANIUMPROD;Titanium production
CE_ENERGYPROD;Energy production
CE_DEFDAMAGE;Defenses damage
CE_DEFRESISTANCE;Defenses health
CE_SET_DAYS;Set war days
CE_TIME_NEXT_WAR;Next in:
CE_NO_CORP_WAR_YET;You didn't participate in a Corporate War yet
CE_WINNING_CORP;Winning Corporation
CE_TORNAMENT_LIVE;Tournament is live!
CE_ROUND_LIVE;League Round is live!
CE_NO_TORNAMENT;There is no Tournament now!
CE_YOUR_STANDING;Your standings
CE_BEST_PLAYERS;Best Players today
FORUM_THREAD;Read more
LEVEL_SHORT;Lv &value
NEXT_LEAGUE;Next League:
CE_NO_ROUND;There is no League Round now!
CE_NO_ROUND_NOW;League Round will begin soon
CORP_PANEL_FINISH_WAR;War is live:
CE_PARTICIPATION_RULES;Participation rules:
CE_PARTICIPATION_RULES_DESC;Your Corp. must earn &value War Points to join the War!
WAR_PENDING_HEADER;War Qualification
WAR_PENDING_DESC_IMAGE_DESC;Win Wars to earn Crystals
INVENTORY_MODULE_TITLE;Modules
UPGRADE_TOWER_TITLE;Upgrade Tower
UPGRADE_UNIT_TITLE;Upgrade Unit
MAXIMUM_LEVEL_REACHED;Maximum level reached!
COST;Cost
RECREATE_UNIT_NO_RESOURCES;You don't have enough resources to train troops.
EXIT_DESC;Are you sure you want to exit?
NO_SPACE;Not enough space for this building.
GOOD_JOB;Good Job!
JOIN_AUTO_CORP_DESC;We’re impressed with your success in battles! Join us and show what you’re capable of!
AC_LEAGUE_PROGRESS_HINT;League Medal
AC_REQUIREMENTS;Requirements:
LEAGUE_TOURNAMENT_ENDED_TITLE;League is over
BEST_TOURNAMENT_ENDED_TITLE;You are one of the best players of this Tournament!
RECREATE_UNIT_NO_CRYSTALS;You don't have enough Crystals!
CHEATER_POPUP_TITLE;Account suspended
CHEATER_POPUP_TEXT;Your account was suspended due to malicious actions. If you think this is a mistake, please contact our support.
MERGE;Fuse
OR;OR
MODULES_MAIN_ABOUT_BTN;ABOUT MODULES
MODULES_MAIN_ABOUT;MODULE
MODULES_MAIN_UPGRADE;FUSE MODULES
MODULES_MAIN_TIER;MODULE RARITY
MODULES_MAIN_GET;GET MODULES
GET_MODULES_DESC_1;You can get Modules for free in a lot of ways. All of them are described here.
GET_MODULES_DESC_2;3 Stars - 15% Common Module.
GET_MODULES_DESC_3;Gold - 100% Rare module.
GET_MODULES_DESC_4;Gold - 50% Rare module or 50% Common. \nSilver - 15% Rare module or 85% Common. \nBronze - 5% Rare module or 95% Common.
GET_MODULES_DESC_5;Gold - 20% Rare module or 80% Common. \nSilver - 10% Rare module or 90% Common. \nBronze - 5% Rare module or 60% Common.
ABOUT_TIER_TYPE;MODULE RARITY TYPES
GET_MODULES_TITLE_2;For Base Assualt:
GET_MODULES_TITLE_3;For League Rounds:
GET_MODULES_TITLE_4;For Tournament victories:
GET_MODULES_TITLE_5;For Corporate War victories:
ABOUT_NOTE_1_TITLE;Module level
ABOUT_NOTE_1_DESC_1;The higher is the level of a Module, the better are the stats
ABOUT_NOTE_1_DESC_2;Maximum Module level - 5
ABOUT_NOTE_2_TITLE;Rarity\ncolor indicator:
ABOUT_NOTE_2_DESC_1;Improves Stat 1
ABOUT_NOTE_2_DESC_2;Improves Stat 2
ABOUT_NOTE_2_DESC_3;Improves Stat 3
ABOUT_NOTE_3_TITLE;Stats
ABOUT_NOTE_3_DESC_1;Damage per second
ABOUT_NOTE_3_DESC_2;Hit Points
ABOUT_NOTE_3_DESC_3;Range (Defenses only)
ABOUT_NOTE_3_DESC_4;Shield (Troops only)
ABOUT_NOTE_4_TITLE;Improves
ABOUT_NOTE_4_DESC;Indicated tower or unit.
NAME_TOURNAMENT_1;Steel Tournament
NAME_TOURNAMENT_2;Bronze Tournament
NAME_TOURNAMENT_3;Silver Tournament
NAME_TOURNAMENT_4;Gold Tournament
NAME_TOURNAMENT_5;Platinum Tournament
NAME_TOURNAMENT_6;Crystal Tournament
NAME_TOURNAMENT_7;Antimatter Tournament
NAME_TOURNAMENT_8;Master Tournament
NAME_TOURNAMENT_9;Power Tournament
NAME_TOURNAMENT_10;Elite Tournament
ABOUT_DIFFERENT_MODULES;DIFFERENT MODULES
ABOUT_DIFFERENT_MODULES_DESC;Binding of a Module acquired from fusing two different Modules will be defined randomly.
ABOUT_SAME_MODULES;SAME MODULES
ABOUT_SAME_MODULES_DESC;Fusion of two similar Modules grants you a Module of higher level.
ABOUT_TIER_MODULES;INCREASE MODULE RARITY
ABOUT_TIER_MODULES_DESC;Fusion of level 5 Modules grants you a rarer level 1 Module.
ABOUT_FUSE_MODULES_DESC_1;Fuse Anti Air and Plasma Trap Level 1 Modules
ABOUT_FUSE_MODULES_DESC_2;50% chance to get Anti Air Module Level 2\n50% chance to get Plasma Trap Module Level 2
ABOUT_FUSE_MODULES_DESC_3;Fuse 2 Anti Air Modules Level 1
ABOUT_FUSE_MODULES_DESC_4;100% to get Anti Air Module Level 2
ABOUT_FUSE_MODULES_DESC_5;Fuse any 2 Common Level 5 Modules
ABOUT_FUSE_MODULES_DESC_6;Get 1 Rare level 1 Module.
TOURNAMENT_QUALIFICATION_IS_LIVE;TOURNAMENT QUALIFICATION IS LIVE
TOURNAMENT_QUALIFICATION_REWARD_TITLE;Tournament Prizes
TOURNAMENT_QUALIFICATION_TASK;To qualify for the Tournament you must earn &value War Points.
LEAGUE_QUALIFICATION_IS_LIVE;LEAGUE QUALIFICATION IS LIVE
LEAGUE_QUALIFICATION_TASK;To qualify for the League Round you should earn &value War Points.\nOnce acquired, War Points are valid for 24 hours.
DRONES_SHOP_TITLE;BUILDERS AND BONUSES
DRONE_HIRED;DRONE HIRED
DRONE_LOCKED;LOCKED
DRONE_BONUS_CONSTRUCTION_PRICE;Construction price:
DRONE_BONUS_CONSTRUCTION_TIME;Construction time:
DRONE_BONUS_UNIT_UPGRADE_PRICE;Research price:
DRONE_BONUS_UNIT_UPGRADE_TIME;Research time:
DRONE_1;BUILDER
DRONE_2;SEASONED BUILDER
DRONE_3;MASTER BUILDER
DRONE_4;СHIEF BUILDER
DRONE_5;SUPREME ARCHITECT
CE_CLAIM_REWARD;CLAIM REWARD
CE_DETAILS;DETAILS
CE_RESULTS_DATE;Date
CE_RESULTS_TOURNAMENT;Tournament
CE_RESULTS_PLACE;Place
CE_RESULTS_PRIZE;Prize
CE_TAB_NAME_RESULTS;Results
TOURNAMENT_TYPE_TOURNAMENT;Tournament
TOURNAMENT_TYPE_BEST_TOURNAMENT;Best in Tournament
TOURNAMENT_TYPE_LEAGUE;League Round
TOURNAMENT_TYPE_BEST_LEAGUE;Best in League
TOURNAMENT_TYPE_WAR;Corporate War
QUEST_REWARD;Quest reward:
QUEST_DURATION;Duration:
QUEST_TITAN_MINE_TITLE;TITANIUM MINER
QUEST_TITAN_MINE_OBJECTIVE;Goal: Build Titanium Mine
QUEST_TITAN_MINE_TEXT;The Titanium Mine produces Titanium, which is used to build all defensive buildings, Energy Generators, and Storage buildings.
QUEST_TITAN_MINE_TIP;Tap to collect Titanium
QUEST_ENERGY_GEN_TITLE;ENERGIZER
QUEST_ENERGY_GEN_OBJECTIVE;Goal: Build Energy Generator
QUEST_ENERGY_GEN_TEXT;The Energy Generator produces Energy, which is used to train troops, produce vehicles, and build Titanium Mines and Storages.
QUEST_ENERGY_GEN_TIP;Tap to collect Energy
QUEST_JOIN_WL_TITLE;JOIN THE IRON LEAGUE
QUEST_JOIN_WL_OBJECTIVE;Goal: Earn &value War Points
QUEST_JOIN_WL_TEXT;Everything here is resolved according to the rule of force, while the force is defined by the League which the commander belongs to. To enter the Iron League you must earn 9 War Points.
QUEST_JOIN_WL_TIP1;Destroy enemy bases
QUEST_JOIN_WL_TIP2;Earn War Points
QUEST_WIN_WL_TITLE;WIN THE IRON LEAGUE
QUEST_WIN_WL_OBJECTIVE;Goal: Take the top place
QUEST_WIN_WL_TEXT;Top place in the Iron League grants access to the Steel League and valuable reward.
QUEST_WIN_WL_TIP1;Reach the First place
QUEST_WIN_WL_TIP2;Promotion to the Steel League and great rewards
QUEST_WIN_WL_CUR_POS;Current position:
QUEST_STARSHIP_TITLE;BIGGER ARMY
QUEST_STARSHIP_OBJECTIVE;Build 2nd Starship
QUEST_STARSHIP_TEXT;Additional Starships and their further upgrades can bring more of your troops to the battlefield.
QUEST_STARSHIP_TIP1;One Starship - 25 capacity.
QUEST_STARSHIP_TIP2;Second Starship doubles your capacity to 50.
QUEST_JOIN_CORP_TITLE;JOIN CORPORATION
QUEST_JOIN_CORP_OBJECTIVE;Earn &value War Points in 24 hours
QUEST_JOIN_CORP_TEXT;The most effective commanders unite into Corporations to participate in massive bloody battles for awesome rewards.
QUEST_JOIN_CORP_TIP;Winning Corporate Wars brings you Medals, Modules and Antimatter.
QUEST_NEW_TROOPS_TITLE;NEW TROOPS
QUEST_NEW_TROOPS_OBJECTIVE;Upgrade Academy and get access to Grenadiers
QUEST_NEW_TROOPS_TEXT;Academy grants access to new units and their upgrades
QUEST_NEW_TROOPS_TIP1;Academy Level 2
QUEST_NEW_TROOPS_TIP2;Unlocks Grenadiers
QUEST_PATH_WARRIOR;Warrior's path
QUEST_PATH_BUILDER;Builder's path
TUTORIAL_BUILD_HQ_TITLE;Headquarters is built! 
TUTORIAL_BUILD_HQ_DESC;This is the heart of your base. Its improvement grants you access to new buildings.
TUTORIAL_BUILD_SP_TITLE;Let's build a Starport! 
TUTORIAL_BUILD_SP_DESC;It is necessary for troops transport.
TUTORIAL_ATTACK_HIRE_TITLE;Good job, commander!
TUTORIAL_ATTACK_HIRE_DESC;Now we can bring some democracy to our neighbors. Let's load marines into the Starship and check if neighbors got some spare Titanium and Energy.
TUTORIAL_PVP_SHOW_STARPORT_CAPACITY_TITLE;CAPACITY INDICATOR
TUTORIAL_PVP_SHOW_STARPORT_CAPACITY_MAIN_TEXT;Indicator shows available space in the Starport.
TUTORIAL_PVP_FINISH_HIRE_TROOPS_NOW_TITLE;INSTANT TRAINING
TUTORIAL_PVP_FINISH_HIRE_TROOPS_NOW_MAIN_TEXT;You can instantly train your army whenever you need them. Just press this FINISH NOW button.
TUTORIAL_VIEW_BATTLE_MAIN_TITLE;CONTROLLING YOUR ARMY
TUTORIAL_VIEW_BATTLE_MAIN_TEXT;Your troops will select their targets automatically. Your goal is to smartly deploy them.
MODULES_NEW_MODULE_TITLE;NEW MODULE
MODULES_NEW_MODULE_DESC;Modules are advanced equipment that can be used to improve troops and towers.
IDS_YOU;You
LEAGUE_0_NAME;Iron League
LEAGUE_1_NAME;Steel League
LEAGUE_2_NAME;Bronze League
LEAGUE_3_NAME;Silver League
LEAGUE_4_NAME;Gold League
LEAGUE_5_NAME;Platinum League
LEAGUE_6_NAME;Crystal League
LEAGUE_7_NAME;Antimatter League
LEAGUE_8_NAME;Master League
LEAGUE_9_NAME;Power League
LEAGUE_10_NAME;Elite League
NEW_LEAGUE_CONGRATS;CONGRATULATIONS!
NEW_LEAGUE_DESCRIPTION;YOU HAVE ADVANCED TO A NEW LEAGUE!
TWO_NEW_BUILDINGS_HEAD;TWO UTILITY BUILDINGS HAVE BEEN CONSTRUCTED!
TWO_NEW_BUILDINGS_DESC_ACADEMY;Unlocks troops' upgrades.
TWO_NEW_BUILDINGS_DESC_CC;Boosts troops' training time.
DUEL_TITLE;DUEL
DUEL_LIST_TITLE;DUELS HISTORY
DUEL_RANK;Tier:
DUEL_RANK_NAME_1;Bronze
DUEL_RANK_NAME_2;Silver
DUEL_RANK_NAME_3;Gold
DUEL_RANK_NAME_4;Platinum
LOSES;Losses
DUEL_REWARD_TITLE;Rewards:
DUEL_NEXT;Next
DUEL_PREV;Prev
DUEL_LIST_VICTORY;Victory
DUEL_LIST_DEFEAT;Defeat
DUEL_LIST_EMPTY;You didn't participate in a Duel yet. Try it?
DUEL_HEAD_TO_HEAD;Head to Head:
DUEL_SEARCHING;Searching...
DUEL_WATCH;WATCH
DUEL_STATE_HAT_NO;OPPONENT NOT FOUND
DUEL_STATE_HAT_REQUESTED;SEARCHING FOR AN OPPONENT
DUEL_STATE_HAT_CREATED;SEARCHING FOR AN OPPONENT
DUEL_STATE_HAT_STARTED;DUEL IN PROGRESS
DUEL_STATE_HAT_FINISHED;DUEL FINISHED
DUEL_CANCEL;CANCEL
DUEL_PLAY;PLAY
DUEL_REQUIRED_UNITS;Required units:
DUEL_IN_PROGRESS_LABEL;IN PROGRESS
DUEL_IN_SEARCH_LABEL;Searching...
DUEL_FOUND_LABEL;Duel found!
DUEL_FALLBACK_CONFIRM_DESCRIPTION;Your entry payment will be lost. Are you sure, you want to abandon the Duel? 
RAID_FALLBACK_CONFIRM_DESCRIPTION;Your entry payment will be lost. Are you sure, you want to abandon the Raid? 
JANUARY;January
FEBRUARY;February
MARCH;March
APRIL;April
MAY;May
JUNE;June
JULY;July
AUGUST;August
SEPTEMBER;September
OCTOBER;October
NOVEMBER;November
DECEMBER;December
JANUARY_2;January
FEBRUARY_2;February
MARCH_2;March
APRIL_2;April
MAY_2;May
JUNE_2;June
JULY_2;July
AUGUST_2;August
SEPTEMBER_2;September
OCTOBER_2;October
NOVEMBER_2;November
DECEMBER_2;December
QUEST_COMPLITE_STAMP_FAILED;FAILED
RETRY_TEXT;RETRY
QUEST_REMAINED_TIME;Remaining time:
AC_TUTORIAL_DIFFICULTY_TITLE;Enemy difficulty selection
AC_TUTORIAL_DIFFICULTY;Earn Assault Points
AC_TUTORIAL_LEAGUE_TITLE;Your League
AC_TUTORIAL_LEAGUE;The higher the League the better prizes you can get by winning it!
AC_TUTORIAL_TOURNAMENT_TITLE;Today's League Round
AC_TUTORIAL_TOURNAMENT;Take the 1st place to advance to the next League!
HT_TUTORIAL_TRAIN_COST_TITLE;Your Energy supply
HT_TUTORIAL_TRAIN_COST;Training troops requires Energy.
HT_TUTORIAL_TRAIN_TROOPS_TITLE;SELECT SQUAD
HT_TUTORIAL_TRAIN_TROOPS;Click on the Space Marines.
HT_TUTORIAL_DRAG_SLIDER_TITLE;SQUAD SIZE
HT_TUTORIAL_DRAG_SLIDER;Move the slider to the right to set the amount.
HT_TUTORIAL_CAPACITY_TITLE;Current size of your Army.
HT_TUTORIAL_CAPACITY;You can increase size of your Army by upgrading your Starport.
HT_TUTORIAL_FINISH_NOW;Use the instant training to finish the enemy!
TUTORIAL_JOIN_WOOD_LEAGUE_ANIM;Press for details.
TUTORIAL_CORP_WAR_BANNER_TITLE;Your Corporation position in the War
TUTORIAL_CORP_WAR_BANNER;Press to view standings.
TUTORIAL_TAP_AND_HOLD;TAP AND HOLD
DUEL_HELP_PART_0;Duel is the game mode where two players compete with each other to determine who of them is the best strategist and commander.
DUEL_HELP_PART_1_TITLE;DUEL FAIRNESS
DUEL_HELP_PART_1;Duel are completely balanced and fair type of the competition. Players compete in absolutely equal conditions and the victory only depends on player's skill. Modules, base upgrades and Crystals do not affect the outcome of a Duel.
DUEL_HELP_PART_2_TITLE;REQUIREMENTS
DUEL_HELP_PART_2;To participate in a Duel you must have access to troops specified in "Troops Required" section. You don't have to hire these troops for the Duel, as they will be given to you for free.
DUEL_HELP_PART_3;Participating in the Duel cost Crystals. However if you win the Duel you will be rewarded with Crystals and Antimatter!
DUEL_HELP_PART_WARNING;IMPORTANT: You can't leave the Duel if your opponent is found. If you close the Game and will not return to finish the Duel your opponent will get a win and rewards for this Duel.       
DUEL_HELP_PART_4;If you finish the battle before your opponent you will have to wait for him to finish to get Duel results. At this point you can close the Duel menu and return back later to view results and get the prize.\nGood luck!
CE_NO_TOURNAMENT_YET;You didn't participate in any Tournament yet.
SETTING_VIDEO;Watch video
DUEL_WAIT_OPPONENT_WARNING;Verifying opponent status...
CHANGE_BASE_BY_ANOTHER_ACCOUNT;You are signing into another account. It has a connected base. Do you want to change your current base to other base with rank &rank and name '&name'?
NEW_BASE_BY_NEW_ACCOUNT;You are signing into another account. It has no connected base and you will start the game from the beginning. Do you want to continue?
JOIN_IN_NEW_CORP;Join new Corporation?
JOIN_IN_NEW_CORP_TEXT1;Are you sure you want to leave your current Corporation and join the new one?
JOIN_IN_NEW_CORP_TEXT2;You position in your current Corporation will be lost!
INVENTORY_SELL_ITEM_REQUEST;Do you really want to sell this Module?
LEAGUE_ROUND_FINISHED;Finished
TOURNAMENT_FINISHED;Finished
CORP_WAR_FINISHED;Finished
FORCE_SEARCH_TITLE;Quick search
FORCE_SEARCH_DESC;Finding an enemy &rank_1 takes more time than expected. You can start the Duel with the lower rank enemy right now.\n\nDifference of the entering price in Crystals will be returned to your account.
FORCE_SEARCH_BUTTON;Start Duel
IGNORE_BUTTON;Ignore
BLAME_BUTTON;Report
BANNER_DISC;You've been reported several times and was banned from the chat for 24 hours.\n\nNext bans will be more strict. \n\nYou will be able to chat in:
CHAT_IGNORE_HEADER;Ignore
CHAT_IGNORE_DESCRIPTION;Are you sure you want to ignore '&name'?
CHAT_BLAME_HEADER;Report
CHAT_BLAME_DESCRIPTION;Are you sure you want to report '&name'?
CHAT_BLAME_EMPTY;You have no reports left for today.
CHAT_BLAME_SEND;Your report was accepted, thanks for making the game better!
FOREST_TITLE;Forest
FOREST_LAVA_TITLE;Lava
FOREST_CRYSTALS_TITLE;Crystallite
FOREST_WINTER_TITLE;Forest
SUPPORT_TITLE;Select support category
SUPPORT_WARNING;Thank you! We will reply back in 72 hours.
AGE_VERF_TITLE;AGE VERIFICATION:
AGE_VERF_CHECKER_1;13 years or older
AGE_VERF_CHECKER_2;Consent to any information provided via chat to be stored on servers located in the US and other countries
QUEST_WIN_SL_TIP2;Iron League Reward
QUEST_WIN_SL_TITLE;WIN THE STEEL LEAGUE
QUEST_WIN_SL_OBJECTIVE;Goal: Take the top place
QUEST_WIN_SL_TEXT;Top place in the Steel League grants access to the Bronze League and valuable Reward.
NOT_QUALIFICATION;Qualify now
QUEST_HOLD_POSITION;Secure position
QUEST_FOES_TO_PASS;&value foes to pass
QUEST_BUBBLE_BRIEFING;Go and show your skill in the Steel League!
QUEST_BUBBLE_HALF_QUALIFICATION;We are almost qualified, push now!
QUEST_BUBBLE_QUALIFICATION;Boss is in the game. Top places are our goal!
QUEST_BUBBLE_LOST_GROUP;We are losing positions. Get more War Points!
QUEST_BUBBLE_SILVER_GROUP;Good job, commander! Let's go for the Gold now!
QUEST_BUBBLE_GOLD_GROUP;Here we go! Now let's secure the position.
CORPORATION_ALREADY_DELETED;Corporation already deleted.
CE_LEAGUE_ROUND_CONTENDERS;CONTENDERS
CE_LEAGUE_ROUND_REWARD_DESC;Winners are promoted to the next League and receive:
CE_NEXT_LEAGUE;Next League
TUTORIAL_JOIN_WOOD_LEAGUE_ANIM_TITLE;Your League position
TOTAL_DRONES;Total Drones:
MODULE;Module
CRYSTALS_UP_CASE;CRYSTALS
ANTIMATTER_II;Antimatter
LEAGUE_QUALIFICATION_REWARD_TITLE;&value League Prizes:
CE_LAST_LEAGUE_ROUND_REWARD_DESC;Winners will receive:
QUEST_BUBBLE_ONE_MORE_ATTACK;One more attack and we will win the League!
DUEL_LIST_DRAW;Draw
DOUBLE_CRYSTALS;Double Crystals
UNITS_FREE_SPEEDUP;Instant training x&value
LUCKY_WHEEL_CLAIM_REWARD;CLAIM
IDS_SUPPORT_DESCRIPTION;Please describe your problem in all details. Empty support requests are not reviewed.
SUPPORT_LOST_PURCHASE;Didn't receive purchased item
SUPPORT_LOST_ACCOUNT;Lost my account
SUPPORT_GAMEPLAY_BUG;Game bug
SUPPORT_OTHER_ISSUE;Other
MINI_TUTOR_DEBRIFING_ATTACK;War Points rank you in Leagues
MINI_TUTOR_SKIP_BASE;Press to find another enemy
MINI_TUTOR_LEAGUE_ROUND_PLACE;Your position
MINI_TUTOR_LEAGUE_ROUND_WP;War Points define your position
MINI_TUTOR_ANTIMATTER;Resource for advanced tech
MINI_TUTOR_MODULE;Equipement for towers and army
CE_LEAGUE_ROUND_WINNERS;TOP PLACES
CE_LEAGUE_ROUND_PRIZES;Prizes:
TUTORIAL_PROLOGUE_DESC;Oh, darn it! The landing zone is occupied with hostiles! Please, authorize the use of Annihilator 9000.
TUTORIAL_BUILD_TITAN_DESC;Nicely done, boss! Now we have enough resources to build our first facilities! Let's start with the Titanium mine.
TUTORIAL_COLLECT_TITAN_DESC;[img:hud_icon_titan;sz:(28,28);off:3] Titanium is required for the construction of our defenses.\nDon’t forget to gather it in time.
TUTORIAL_BUILD_GENERATOR_DESC;Great! But to train our troops we need Energy. Let's build a Generator.
TUTORIAL_COLLECT_ENERGY_DESC;Generator produces [img:hud_icon_energy;sz:(28,28);off:3] Energy automatically.\nDon’t forget to collect it in time.
TUTORIAL_HIRETROOPS1_DESC;Oh no, we're short in Titanium supply again. Let's launch another attack on a nearby hostile base.
TUTORIAL_STARPORT_DESC;Commander, our scouts found the main base of the marauders.\nWe need more soldiers for assault.Let's build another ship.
TUTORIAL_LEAGUE_DESC;Nicely done, our base is advancing and we have been promoted to the Iron League. League is a daily competition between the players of the similar level for valuable prizes and promotion to a higher level of the League.
TUTORIAL_HIRETROOPS3_DESC;Our first serious combat mission will be the victory in the Iron League. We've got 3 War Points for the previous attack and another successfull battle will lead us to the first place.
TUTORIAL_BUILD_DEFENCE_DESC;We’ve noticed marauders at the outskirts of our base!\nWe need to build a bunker quickly!
TUTORIAL_BUILD_DEFENCE_FINISHED_DESC;As I see, you've got accustomed to the new world, commander! In the future General and I will advise you in base development by giving you quests.
TUTORIAL_ATTACK_SPAWN;LANDING ZONE
TUTORIAL_EXPLORE;EXPLORE
TUTORIAL_ATTACK;ATTACK
TUTORIAL_PROLOGUE_EXPLORE_DESC;A planet suitable for colonization has been discovered!
EMPTY_DAILY_MISSIONS_LIST_TITLE;You've completed all the missions for today
EMPTY_DAILY_MISSIONS_LIST_DESC_1;You are awesome!
EMPTY_DAILY_MISSIONS_LIST_DESC_2;New missions will be available in:
DAILY_REWARDS_DAY;Day
DAILY_REWARD_INFO_TITLE;Current reward:
DAILY_REWARDS_BOTTOM_DESC_1;Earn cool rewards every day.\nYou can get Legendary Module or Amplifying Tower!
DAILY_REWARDS_BOTTOM_DESC_2;Next reward will be available in:
DAILY_REWARDS_BOTTOM_DESC_3;Important: If you miss a day, you will have to start over!
MINI_TUTOR_DUEL_ICON;New mode unlocked: Duel
MINI_TUTOR_DUEL_HELP;In Duel players compete in equal conditions. The goal is to destroy the given base better than opponent
MINI_TUTOR_DUEL_BUTTON;Participation requires crystals but this time it will be free
MINI_TUTOR_DUEL_OPPONENT;This is the result of your opponent. Sure you can do better, commander.
MINI_TUTOR_DUEL_UNITS;To play Sergeant Duels you must have access to these units and upgrades
DUEL_HELP_PLAYER_1;PLAYER 1
DUEL_HELP_PLAYER_2;PLAYER 2
DUEL_HELP_STRING_1;Same base for both Duelers. Same army for both Duelers.
DUEL_HELP_STRING_2;The one who destroys base the most, wins the Duel.
DUEL_STATE_WAIT_OPPONENT;WAIT FOR OPPONENT
RATE_MAIL_POPUP_TITLE;We are sorry!
RATE_MAIL_POPUP_DESCRIPTION_1;Sorry that we didn’t meet your expectations!
RATE_MAIL_POPUP_DESCRIPTION_2;Please let us know how to fix that.
RATE_MAIL_POPUP_SEND;SEND
RATE_MAIL_POPUP_MESSAGE;How can we improve the game?
RATE_MAIL_POPUP_EMAIL;Enter your email (if you want to receive reply)
AMPLIFYING_TOWER;Amplifying Tower
AMPLIFYING_TOWER_INFO_DESCRIPTION;Amplifying Tower is an essential supportive building designed to enhance all defence Towers nearby. Each defense unit within the range of the Amplifying Tower gets an ability to neutralize Shields on enemy troops and deals increased damage. The enhancing effect doesn’t stack.
TOTEM_DPS_INFO;Damage Bonus
TOTEM_RANGE_INFO;Range
REINFORCEMENTS_AND_DAILY_BUTTON;Corp. and add. troops
DAILY_UNITS_BUTTON;Add. troops
SFX_NO_SUPPORT_BROWSER;(Is not supported in this browser)
VIEW_IN_ACTION;VIEW IN ACTION
BOOST_CAPACITY;Troops capacity +&value for &timeh
BOOST_HELICOPTERS;Helicopter +&value for &timeh
BOOST_STEAL_TITAN;Titan steal +&value% for &timeh
BOOST_STEAL_ENERGY;Energy steal +&value% for &timeh
BOOST_PRODUCE_TITAN;Titan production +&value% for &timeh
BOOST_PRODUCE_ENERGY;Energy production +&value% for &timeh
BOOST_DMG_UTMARINE;Mariners damage +&value% for &timeh
BOOST_DMG_UTGRENADIER;Grenadiers damage +&value% for &timeh
BOOST_DMG_UTRIDER;Raiders damage +&value% for &timeh
BOOST_DMG_UTLIGHTROBOT;Light robots damage +&value% for &timeh
BOOST_DMG_UTROBOMINE;Robomines damage +&value% for &timeh
BOOST_DMG_UTHELICOPTER;Helicopter damage +&value% for &timeh
BOOST_DMG_UTBUGGY;OAV damage +&value% for &timeh
BOOST_DMG_UTPROTOPLASMEMITTER;Protoplasm emitters repair +&value% for &timeh
BOOST_DMG_UTBATTLECRUISER;Battlecruiser damage +&value% for &timeh
BOOST_DMG_UTHEAVYROBOT;Juggernaut damage +&value% for &timeh
BOOST_DMG_BTGATTLINGTOWER;Gatling bunkers damage +&value% for &timeh
BOOST_DMG_BTROCKETLAUNCHER;Rocket launchers damage +&value% for &timeh
BOOST_DMG_BTMULTIROCKET;Plasma guns damage +&value% for &timeh
BOOST_DMG_BTANTIAIRCRAFTTOWER;Anti-aircraft towers damage +&value% for &timeh
BOOST_DMG_BTTESLATOWER;Tesla towers damage +&value% for &timeh
BOOST_DMG_BTPLASMATOWER;Plasma traps damage +&value% for &timeh
BOOST_RECREATION;Troops training +&value% for &timeh
MINI_BOOSTS;Powerups
HELICOPTER_PLATFORM;Helicopter landing pad
SHOP_BOOSTS;POWERUPS
TYPE_CHIP_SIMPLE;Common chip
TYPE_CHIP_RARE;Rare chip
TYPE_CHIP_LEGENDARY;Legendary chip
CRAFT_MODULE_CHIP_DESC;You can create a random level 1 module from &value chips.
MODULE_CHIPS_TITLE;Chips
CRAFT_MODULE_ENERGY_DESC;Chips require Energy to work
NOT_ENOUGH_CHIPS_TITLE;NOT ENOUGH CHIPS
NOT_ENOUGH_CHIPS_DESC_0;You don't have enough chips to craft a module. Would you like to buy them for crystals?
NOT_ENOUGH_CHIPS_DESC_1;You don't have enough chips to craft a module. Would you like to buy them for crystals?
NOT_ENOUGH_CHIPS_DESC_2;You don't have enough chips to craft a module. Would you like to buy them for crystals?
NOT_ENOUGH_RESOURCE_ACTION_16;to craft a Module
DEBRIEFING_CHIPS;Chips
INVENTORY_HASNT_FREE_CELLS;There are no free cells in your Inventory!
BAD_INTERNET_CONNECTION_NOTIF;Bad Internet connection!
WARGAMES_RESULT;Results
WARGAMES_WATCH;REPLAY
WARGAMES_TIME_TO_FINISH;Till the end of Raid
WARGAMES_TO_BATTLE_DESC;Prove that you're the best
WARGAMES_TO_BATTLE;TO BATTLE!
WARGAMES_NEXT_ATTEMPT;Next try available in
WARGAMES_TO_BATTLE_FOR_CRYSTALS;Proceed to battle immediately
WARGAMES_WAIT_FOR_PLAYERS;Participants are going through last battle
WARGAMES_WAIT;Wait for results
WARGAMES_CLAIM_REWARD;CLAIM REWARD
WARGAMES_LOSE_HEADER;Bad luck
WARGAMES_WIN_HEADER;Excellent work!
WARGAMES_DESC;&players_num commanders are assaulting a base being in equal conditions. Player with the highest damage will receive a valuable reward.
WARGAMES_BATTLE_RESULT_LOSE;BATTLE RESULTS
WARGAMES_BATTLE_RESULT_WIN;BATTLE RESULTS
WARGAMES_BEST_RESULT_LOSE;YOUR BEST RESULT
WARGAMES_BEST_RESULT_WIN;YOUR BEST RESULT
WARGAMES_TAB;RAID
WARGAMES_IN_BATTLE;In battle
NOTIFICATION_BUSINESS_ADVISOR_REQUIRED;You need an active Advisor to use this function
LOW_HQ_LEVEL;Upgrade your HQ to level &level to unlock Powerups
ADVISOR_OFFER_UNITS;Not earning enough resources from your attacks? The Advisor will solve this problem by giving you more!
ADVISOR_OFFER_DRON;Lacking a building drone? The Advisor is granting you one!
ADVISOR_OFFER_MINE;Think that your mines could do better? The Advisor will increase the production speed by 50%!
ADVISOR_OFFER_RESOURCES;Not enough &resource_ii? The Advisor will help you convert &other_resource_iu to &resource_iu!
NOTIFICATION_AD_VIDEO_LOCKED;You have reset the advertising ID too often, advertisements are unavailable for &hours hours.
BATTLE_EVENTS_TITLE;MODES
WARPOINTS_BATTLES_TITLE;LEAGUE ROUND
WARPOINTS_BATTLES_DESC;Assault Points are vital for winning in the Leagues.
VIDEO_AD_HEADER;DID YOU KNOW?
VIDEO_AD_BODY;The amount of available videos might decrease significantly if you do not try suggested applications!
VIDEO_AD_BUTTON;WATCH VIDEOS
SHARE_REPLAY;SHARE REPLAY
SHARE;SHARE
HPS;Regeneration per second
MATERIALS;Materials
MISSION_2_TITLE;Completely destroy enemy bases
MISSION_1_TITLE;Perform successful attacks on enemy bases
MISSION_3_TITLE;Steal Titanium from other players
MISSION_4_TITLE;Steal Energy from other players
MISSION_5_TITLE;Collect Titanium
MISSION_6_TITLE;Collect Energy
MISSION_7_TITLE;Finish Raid at rank &value or higher
MISSION_8_TITLE;Win a Duel
MISSION_9_TITLE;Participate in a Duel
MISSION_10_TITLE;Build or upgrade a building (walls don't count)
NEXT_MISSION_TIMER_TEXT;Next mission available in
MISSION_RAID_WIN;Win a Raid
DAILY_REWARDS_TITLE;Daily Reward
DAILY_REWARDS_DESC_IN_MISSIONS;Login daily to receive valuable prizes!
DAILY_REWARDS_DESC_IN_REWARDS;Login tomorrow to receive the next reward!
MISSIONS_CLAIM_REWARD;CLAIM REWARD
MISSIONS_ABORT;CANCEL
MISSIONS_TITLE;MISSIONS
ABORT_MISSION_CONFIRMATION_DESC;Are you sure you wish to cancel mission\n"&mission_title"?
DAILY_REWARDS_REINFORCEMENT;Instant training
DAILY_REWARDS_POWER_UP;Random Power Up
DAILY_REWARDS_TODAY;Today
DAILY_REWARDS_TOMORROW;Tomorrow
COMPENSATION_TITLE;Compensation received!
COMPENSATION_DESC_DEF;Due to minor technical difficulties and all the inconvenience caused, we're awarding you with these prizes!
EDITOR_EXIT_DESCRIPTION;Close Editor and return to base?
EDITOR_EXIT_DESCRIPTION_ADD;Building positions will be saved automatically.
EDITOR_RESET_DESCRIPTION;Restore base appearance before adjustments?
EDITOR_REMOVE_ALL_DESCRIPTION;Move all buildings from base to the Inventory?
EDITOR_BTN_REMOVE_ALL;MOVE ALL
EDITOR_BTN_RESET;RESET CHANGES
EDITOR_BTN_EXIT;SAVE & EXIT
EDITOR_LVL;Lvl.
EDITOR_GROUP_TOWERS;TOWERS
EDITOR_GROUP_WALLS;WALLS
EDITOR_GROUP_RESOURCES;RESOURCES
EDITOR_GROUP_BUILDINGS;BUILDINGS
EDITOR_GROUP_DECORATIONS;DECOR
SETTINGS_COUPON;Gift code
COUPON_TEXTEDIT_HOLDER;Enter the gift code
COUPON_REWARD_TITLE;Your reward
COUPON_POPUP_TITLE;To receive your reward enter the gift code and press "Redeem" button
COUPON_POPUP_HEADER;Activate gift code
COUPON_KEY_NOT_FOUND;Code not found
COUPON_KEY_ALREADY_USED;Invalid code
COUPON_GET_BUTTON_TEXT;Redeem
EXIT;EXIT
BACK;BACK
PREVIEW_AMPL_TOWER_DESC;Amplification Tower increases the damage of towers in range by 15%.
DONATE_UNITS_SENDER;You donated troops to &playername:
TO_NEXT_DONATE;TO NEXT REQUEST
CHAT_DONATE_TROOPS_MSG_SENDER;You have requested troops!
DONATE_UNITS_TARGET;You received:
DONATE_UNITS_ALL;Player &playername has received:
DONATE_TROOPS_DESCRIPTION;Press on Troops to donate them.
NOTIFICATION_DONATE_IS_CLOSED;This player can no longer be donated any troops.
SHIELD_AUTOMATIC_DESC;Activates when your base was attacked.\nDoesn't protect you from Revenge.
SHIELD_TOTAL_TIME;Total protection time:
SHIELD_AFTER_BATTLE;Automatic shield
BUY_SOMETHING_FOR;Buy &value for
SELECT_NAME_HEADER;Choose your Name.
IDS_SHARE_VIDEO_FOR_AM_1;Share video to get
IDS_SHARE_VIDEO_FOR_AM_2;Antimatter!
IDS_SHARE;Post to Facebook
IDS_SHARE_VIDEO_TMP;Share BftG gameplay video with your friends!
NOT_ENOUGH_RESOURCE_ACTION_17;change name.
IDS_SHARE_VIDEO_MESSAGE_HINT;Enter your message here.
RAISING_THE_RANK;Rank promotion
RANK_NAME_1;Trooper
RANK_NAME_2;Private
RANK_NAME_3;Corporal
RANK_NAME_4;Sergeant
RANK_NAME_5;Master Sergeant
RANK_NAME_6;First Sergeant
RANK_NAME_7;Officer
RANK_NAME_8;Warrant Officer
RANK_NAME_9;Second Lieutenant
RANK_NAME_10;First Lieutenant
RANK_NAME_11;Captain
RANK_NAME_12;Major
RANK_NAME_13;Lieutenant Colonel
RANK_NAME_14;Colonel
RANK_NAME_15;Brigadier General
RANK_NAME_16;Major General
RANK_NAME_17;Lieutenant General
RANK_NAME_18;General
RANK_NAME_19;Army General
RANK_NAME_20;Galaxy General
RANK_REWARD;SEASON'S REWARDS
RANK_SEASON_COMPLETED;Season &name is over!
RANK_MEDALS_EARNED;Medals earned:
RANK_GOT;Rank acquired:
RANK_GOLD_NAME;Golden nickname
RANK_NEW_SEASON;Season &value has started!
RANK_OLD_RANK;Your previous Season Rank:
RANK_MEDALS_SAVED;Remaining Medals:
RANK_YOUR_RANK;This Season's initial Rank:
RATINGS_TUTOR_TITLE;Rating System!
RATINGS_TUTOR_DESC;The more &pic<clr:#FFE27C>Medals</clr> you earn, the higher <clr:#FFE27C>Rank</clr> and the better reward you will get at the end of the Season!
RANK_REWARDS_DESC;Seasonal reward depends on your Rank
CALCULATION_OF_RESULTS;Calculating results...
REVENGE_TAB;REVENGE
REVENGE_EVENT_TITLE;has plundered your base!
REVENGE_EVENT_DEMAND;Avenge yourself, take his resources and earn Medals!
REVENGE_EXPLORING;RECON
REVENGE_TRAIN;TRAIN
REPLAY_SENDED;REPLAY SENT
REVENGE_END_TITLE;Last successful Revenge:
REVENGE_TROOPS_TRAIN_MSG;Train your troops to attack a base!
REVENGE_ATTACK_WARNING_MSG;Entering BASE ASSAULT overrides REVENGE and discharges your Shield!
REVENGE_DEBRIFING_END;Revenge complete
REVENGE_BTN_NAME;REVENGE!
ATTACKED_RESOURCES_LOST;Resources lost:
REVENGE_YOU_GOT_FROM;You have been avenged by
REVENGE_TUTORIAL_STR1;Commander, your base was plundered due to your absence! Luckily, you can seek for Revenge!
REVENGE_TUTORIAL_STR2;Successful Revenge brings you &medal <clr:#ffff00>Medals</clr> and &energy &titan <clr:#ffff00>resources!</clr> &troops I will provide you the troops for it! <clr:#ff0000>Attack</clr> right away!
REVENGE_TUTORIAL_STR3;Those looters must not go unpunished! \nRemember that &revenge <clr:#ff0000>Revenge</clr> mode is only <clr:#ff0000>available for &minuts minutes</clr> after notification.
REVENGE_NEWS_ATTACKED;Your base was plundered!
REVENGE_TIMEOUT_INFO;Unable to Revenge: the mode is avalable for &time minutes after the attack.
LEAGUE_LOW;League
DUELS;Duels
MEDALS_FOR_NEXT_RANK;Medals for next Rank
NEW_RANK_TITLE;RANK PROMOTION!
RANK;Rank
IDS_PURCHASE_SUCCESSFULL;Thank you for your purchase!
SELECT_BASE_BUTTON;BASE
WT_REWARD_MODULES;Modules
WT_HEADER_NAME;WAR
WT_HEADER_DESC;Destroy enemy bases to receive prize chests!
WT_REWARDS;Prizes:
WT_LAST_WARS;Previous Wars results:
WT_FEW_MEMBERS;There should be at least &count members in your Corporation!
WT_NO_RIGHTS_TEXT;War can be started by the President or Top Managers exclusively.
WT_WAR_BUTTON;START A WAR!
WT_HELP_ABOUT_DESC;<clr:(255,214,156)>WAR</clr> is a 24-hour competition between 4 Corporations for valuable rewards.\n<clr:(255,214,156)>Player's goal:</clr> deal highest possible damage to 10 bases.\n1. Was may be started by the President or Top Managers.\n2. Corporation should acheive 1000% of base destruction within 8 hours \n(Qualification) to be able to join a War.\n3. Base destruction scored during Qualification will transfer to the War results.\n4. Results of the Corporation's top-20 will count in the War.\n5. Players must use their own troops to attack, however, the following is also \nallowed:\n  - Modules for troops;\n  - Reinforcements from your allies;\n  - Special Antimatter troops;\n  - Powerups for troops.\n
WT_HELP_REWARD_DESC;<clr:(255,214,156)>NECESSARY CONDITIONS:</clr>\n1. You must <clr:(255,214,156)>win the War</clr> to be able to unlock all reward Containers!\n2. Rewards will be distributed 15 minutes after the end of War.\n3. Reward Container contains one reward.\n4. Players <clr:(255,214,156)>won't get any rewards</clr> if they didn't destroy at least one base.
WT_HELP_BASES_DESC;1. Bases are generated in terms of conversion of <clr:(255,214,156)>player's Starports capacity</clr> \ninto <clr:(255,214,156)>power of towers</clr> on target bases.\n - This should keep up fairplay for players with different levels and progression, \nand also allow new players to be competitive.\n2. Each player will be given a unique selection of bases.\n - This excludes a possibility of one strategy being used by a whole Corporation \nand also allows each player to come in full force.\n3. You can share a replay of your attack in Corp. chat to get some advice from \nyour allies.
WT_HELP_REWARD;REWARD
WT_HELP_BASES;BASES FOR ATTACK
WT_BASE_DESTR;Base destruction
WT_CONTAINER;Container
WT_WAR_FINISHED;CORPORATIONS WAR COMPLETED!
WT_CORP_PLACE;Corporation place:
WT_YOUR_PLACE;Your place:
WT_RARE_MODULE;<clr:(218, 163, 255)>Rare</clr>\nModule
WT_TAKE_ALL;TAKE ALL!
WT_DESTROY_70;Destroy at least &value% of the enemy base to get a Golden Container
WT_DESTROY_50;Destroy at least &value% of the enemy base to get a Silver Container
WT_DESTROY_30;Destroy at least &value% of the enemy base to get a Bronze Container
WT_QUALIFICATION;QUALIFICATION
WT_QUALIF_NOT_PASSED;QUALIFICATION NOT PASSED
WT_TO_WIN_QUALIF;In order to qualify, your Corporation should score <clr:#ff0000>&destroy%</clr> of destruction within &duration h.
WT_QUALIF_NEXT_TIME;Try reaching <clr:#ff0000>&destroy%</clr> of destruction within &duration h during next Qualification.
WT_RESULTS_OF_WAR;War results will be available in:
WT_SEARCHING;Search in progress...
WT_ENEMY_SEARCH;Opponents will be matched in:
WT_NEED_DESTROY;Destroy the bases to receive Containers!
WT_NEED_WIN;Win in War to open Containers with prizes!
WT_FIRST_20_PLACES;Results of the Corporation's top-&count will count in the War!
WT_PLAYER_TITLE;Player
WT_TOTAL_DAMAGE_TITLE;Total damage
WT_TUT_UNLOCK;Commander, new game Mode has been unlocked!
WT_TUT_PRSIDENT;President, our Corporation is ready for War. Let's show our enemies what we're made of!
WT_TUT_QUALIF;<clr:(255, 255, 85)>War</clr> is a competition between four Corporations for <clr:(255, 255, 85)>Modules, Medals and Antimatter</clr>.\nYou should <clr:(255, 255, 85)>qualify</clr> to be able to join a War.
WT_TUT_WAR;<clr:(255, 255, 85)>War</clr> is a competition between four Corporations for <clr:(255, 255, 85)>Modules, Medals and Antimatter.</clr>\nWinner is defined by the <clr:(255, 255, 85)>maximum amount of damage dealt by its' members to 10 bases within 24 hours.</clr>
WT_TUT_ATTACK;In the menu above, you can select a base to attack.\nHow about we destroy <clr:(255, 255, 85)>Base 01!</clr>
WT_TUT_ROBOTS;I've found some free space in your Starport and filled it with Light Robots.
WT_TUT_REWARD;Score &toBronze% of destruction to get a Bronze \nContainer, &toSilver% for a Silver one \nand &toGold% for Golden!
WT_TUT_ENDED;Congratulations, Commander!\nBase 01 has been successfully destroyed, <clr:(255, 255, 85)>9 more</clr> ahead!\nMore destroyed bases give you higher chances of winning!
WAR_TUTORIAL_HEADER;"War" tutorial is now complete!
CANT_JOIN_WAR;You can participate in next War in: &time
CAN_CONTAIN_TEXT;Can contain:
REMOVE_CHIPS_HEADER;YOUR COMPENSATION
REMOVE_CHIPS_DESC;Chips have been removed from the game. You're getting Modules instead!\n10 Chips = 1 Module.
REMOVE_CHIPS_1;Chips removed:
REMOVE_CHIPS_2;Modules received:
CORP_PROFILE_CAPADD;Add. Starport capacity:
CORP_PROFILE_MODULE_CHANCE;Module drop chances:
CORPORATION_ABOUT_1;<clr:#FFE27C>Corporation</clr> is a group of players (up to 50 members)\n \nCorporation members can:\n - participate in <clr:#FFE27C>"War"</clr> mode;\n - use <clr:#FFE27C>Corporate chat</clr>;\n - send and request <clr:#FFE27C>reinforcements</clr> in special chat.\n \nCorporate ranks:\n<clr:#FFE27C>Manager</clr> - member, rank is obtained upon joining a Corporation.\n<clr:#FFE27C>Top Manager</clr> - corporate administration. Can hire new members,\n promote Managers to Top Managers,\n start Corporate Wars.\n<clr:#FFE27C>President</clr> - leader of a Corporation. Can hire new members,\n promote Managers to Top Managers,\n start a Corporate War, change motto,\n message of the day and language.
CORPORATION_ABOUT_2;<clr:#FFE27C>Corporation Bonuses</clr> are improved stats granted to all the members of a Corporation.\nEffectiveness of Bonuses depends on the level of a Corporation. Level is raised by earning experience points.\nCorporation gets experience from:\nWar victory -  <clr:#FFE27C>+1 000 points</clr>;\nDestruction in terms of War - <clr:#FFE27C>+1 point per 100% of destruction</clr>;\nSending Reinforcements  - <clr:#FFE27C>+1 point per 1 place in Starport</clr>.
CORPORATION_ABOUT_3;Next level Bonus:
CORPORATION_ABOUT_4;Maximum Bonuses:
CORPORATION_HELP_FRAME_2;CORPORATION BONUSES
CORPORATION_HELP_FRAME_1;CORPORATION
BUTTON_CORP_INVITE;Join
BUTTON_CORP_BOARD;Board
CORP_CHAT_HELP_1;Joining or creating a Corporation \nwill give you access to:
CORP_CHAT_HELP_2;Corporate War mode
CORP_CHAT_HELP_3;Ability to send and \nreceive Reinforcements
CORP_CHAT_HELP_4;Attack and construction bonuses \n(depends on Corporation level)
POPUP_CORP_RANK;Your Rank
POPUP_CORP_ALLRANKS;All Ranks
POPUP_CORP_REINFORCEMENT;Reinforcements
POPUP_CORP_LANGUAGES;Preferred languages
POPUP_CORP_LANGUAGES_ABOUT;Selecting English increases your chances of being hired!
RECRUITING_BOARD_ALL_COUNTRIES;ALL COUNTRIES
RCRUITING_BOARD_ANOTHER_COUNTRIES;MORE...
POPUP_CORP_HINT_1;If you leave your Corporation, you won't be able to rejoin it for 7 days.
POPUP_CORP_HINT_2;Request sent.\nYou may get an invitation to a Corporation within 24 hours!\nHigh rank increases your chances of being hired.
POPUP_CORP_BTN_FIND;FIND CORP.
POPUP_CORP_BTN_SEND;SEND REQUEST
POPUP_RECRUITING_ABOUT_DESC;<clr:#FFE27C>Recruiting</clr> is an ability to hire new members to a Corporation for Crystals.\n \nThe price depends on:\n  - Player's <clr:#FFE27C>Rank</clr>;\n  - <clr:#FFE27C>Average destruction</clr> % in War mode;\n  - <clr:#FFE27C>Amount of Reinforcements</clr> sent over the past 5 Wars;\n \nPressing a corresponding button will sort all requests by:\n  - <clr:#FFE27C>Rank</clr> (showing players with a certain Rank);\n  - <clr:#FFE27C>Country</clr> (showing players from a certain country);\n \nRecruiting features:\n  - You will get your Crystals spent on hiring refunded if a <clr:#FFE27C>player willingly leaves</clr> your Corporation within 3 days;\n  - If a hired <clr:#FFE27C>recruit gets kicked</clr> from your Corporation, Crystals spent on hiring will not be refunded.
POPUP_RECRUITING_ABOUT_TITLE;RECRUITING
POPUP_СORP_SETTINGS_COLOR_TITLE;Color
POPUP_СORP_LOGO_PREVIEW_TITLE;Preview
POPUP_CORP_SETTINGS_CHS_COUNTRY;Choose country
POPUP_CORP_SETTUNGS_EMPTY_COUNTRY;Empty
POPUP_CORP_NOT_FOUND_TITLE;Corporation not found
POPUP_CORP_NOT_FOUND_DESC;Try raising your Rank and resubmitting request.
CORP_HIRE;HIRE
CORPORATION_EXP_DESC;Corporation Experience
CORPORATION_SETTINGS_TAB_COUNTRY;Country
POPUP_CORP_BOARD_CRYSTALS_CONFIRM;If a new recruit leaves your Corporation within three days, your Crystals will be refunded.
POPUP_CORP_LEAVE_WAR_DESC;If you leave Corporation before the War end, you will receive no reward
CONFIRM_KICKING_PLAYER_ADD_DESCRIPTION;Crystals spent on his hiring will not be refunded
JACKPOT_WINNERS;Last JACKPOT winners:
SPIN_LUCKY_WHEEL;SPIN
LUCKY_WHEEL_SHOW_VIDEO;GET SPIN
RECRUITING_TUTOR_DESC_1;Commander, our military feats have given us access to new technologies!
RECRUITING_TUTOR_DESC_2;This building gives you a chance to ally with other players. Join a Corporation to do so!
RECRUITING_TUTOR_DESC_3;This building allows Commanders to form alliances and unite in Corporations. Let's send a request to a Corporation!
RECRUITING_TUTOR_DESC_4;You've become a Manager in\n<clr:#FFE27C>&corp_name</clr> Corporation!
RECRUITING_TUTOR_NEW_FEATURES;New features:
RECRUITING_TUTOR_FEATURE_WAR;Participation in\n"War" mode
RECRUITING_TUTOR_FEATURE_REINFORCEMENT;Reinforcements
RECRUITING_TUTOR_FEATURE_BONUSES;Attack and production\nbonuses
RATING_BUTTON_PROFILE_CORP;CORP PROFILE
AR_MODE_NOTIFICATION_TEXT;MODULE SIGNAL DETECTED!\nUse scanner to locate it.
AR_MODE_SCAN;SCAN
AR_MODE_CAMERA_PERMISSION;Scanner requires camera access.\nTo proceed to Settings click here.
AR_MODE_STATUS_INIT;INITIALIZING...
AR_MODE_STATUS_SCAN;SCANNING...
AR_MODE_STATUS_DETECTED;MODULE DETECTED
AR_MODE_STATUS_CAPTURING;CAPTURING...&value%
AR_MODE_STATUS_CAPTURED;MODULE CAPTURED
CORP_MEMBERS_DONATIONS;Donations
CORP_MEMBERS_WAR_ASSAULTS;Assaults
CORP_MEMBERS_WAR_DESTRUCTION;War Destruction
CORP_MEMBERS_DESC;<clr:#5acefd>[*]</clr> - current Corporation activity
MEDALS_II;Medals
MEDAL;Medal
HT_TUTORIAL_TRAIN_TROOPS_GR;Click on the Grenadiers.
TUTORIAL_PROLOGUE_EXPLORE_TITLE;Good news, Commander! 
TUTORIAL_PROLOGUE_ATTACK_DESC;Marauders have seized the landing territory!\nConfirm the rocket strike!
TUTORIAL_BUILD_DRONE_TITLE;Building drone is ready for work! 
TUTORIAL_BUILD_DRONE_DESC;Building drone is ready for work!\nIt can construct only one building at the same time.
TUTORIAL_FIRST_ATTACK_TITLE;We are surrounded by enemies!
TUTORIAL_FIRST_ATTACK_DESC;I suggest using reserve assault unit to break through the cordon.
TUTORIAL_FIRST_ATTACK_TACTIC_TITLE;Goal: destroy enemy’s HQ!
TUTORIAL_FIRST_ATTACK_TACTIC_DESC;Goal: destroy enemy’s HQ!\nI recommend you landing troops near the bunker
TUTORIAL_FIRST_HIRE_TROOPS_TITLE;The cordon is broken!
TUTORIAL_FIRST_HIRE_TROOPS_DESC;We've found a valuable resource - \n[img:hud_icon_energy;sz:(28,28);off:3] Energy at the enemy base.\nUsing Energy, we will build an army to consolidate success.
TUTORIAL_HIRE_TROOPS_FINISH_DESC;Use the instant training to finish the enemy!
TUTORIAL_SECOND_ATTACK_DESC;Recon discovered enemy supply base.\nAttack it immediately!
TUTORIAL_SECOND_ATTACK_TACTIC_DESC;The supply base is well fortified.\nI marked the best places for landing.
TUTORIAL_BUILD_EG_TITLE;The enemy is retreating!
TUTORIAL_BUILD_EG_DESC;We have captured a new resource - \n[img:hud_icon_titan;sz:(28,28);off:3] Titanium during the attack.\nUse it to build a Generator.
TUTORIAL_SECOND_HIRE_TROOPS_TITLE;The turning point of war has come!
TUTORIAL_SECOND_HIRE_TROOPS_DESC;The turning point of war has come!\nMarauders set up a defense at the well-fortified base. We need to take it at all costs!
TUTORIAL_THIRD_ATTACK_TITLE;Good news!
TUTORIAL_THIRD_ATTACK_DESC;A squad of grenadiers has joined our operation!
TUTORIAL_THIRD_ATTACK_TACTIC_DESC;Grenadiers can launch their attacks above the wall, but they require cover.\nLand the Space Marines first, then Grenadiers!
TUTORIAL_BUILD_TM_DESC;Research department found [img:hud_icon_titan;sz:(28,28);off:3] Titanium in subsoil of the planet.\nLet's build a mine to extract it!
TUTORIAL_BUILD_DEFENCE_TITLE;Alarm!
TUTORIAL_BUILD_ACADEMY_TITLE;Good job!
TUTORIAL_BUILD_ACADEMY_DESC;But the best defense is a good offense.\nLet's build an Academy to train Grenadiers and Raiders.
TUTORIAL_THIRD_HIRE_TROOPS_DESC;One of marauders told us the coordinates of enemy’s secret storehouse under the terrible torture.\nWe cannot lose a minute!
TUTORIAL_FOURTH_ATTACK_DESC;Enemy’s squad of raiders begs to take them under command to save their lives.
TUTORIAL_FOURTH_ATTACK_TACTIC_DESC;Raiders are very fast, they inflict double damage to resource buildings and HQs.
TUTORIAL_FOURTH_HIRE_TROOPS_DESC;Now our Ships can carry [img:hud_icon_capacity;sz:(28,28);off:3] 50 troops if they fly standing up.
TUTORIAL_FIFTH_ATTACK_DESC;Commander, our scientists are asking to test weapons - Robotic Mines.\nThey should be very effective against the walls.
TUTORIAL_FIFTH_ATTACK_TACTIC_DESC;Drop a Robotic Mine, and it will head to the nearest Wall.
TUTORIAL_COLLECT_CRYSTALS_TITLE;Marauders destroyed!
TUTORIAL_COLLECT_CRYSTALS_DESC;The most valuable resource was discovered at the ruins of main base – [img:hud_icon_crystals;sz:(28,28);off:3] Crystals.They are used for base development.
TUTORIAL_CRYSTALS_INFO_DESC;-
TUTORIAL_FALLED_SHIP_DESC;Our shuttle knocked down marauders transport!\nWe need to explore the crash zone!
TUTORIAL_FINISH_DESC;Now is the time to develop and defend the base!
SUPPORT_LOST_BASE;Account recovery
SUPPORT_LOST_BASE_NAME;*Nickname:
SUPPORT_LOST_BASE_COUNTRY;*Country:
SUPPORT_LOST_BASE_LEVEL;Level:
SUPPORT_LOST_BASE_CORP;Corporation:
SUPPORT_LOST_BASE_WARNING;*Required information
SUPPORT_LOST_BASE_BUTTON_WARNING;Indicate nickname and country
TUTORIAL_PROLOGUE_ATTACK_TITLE;Marauders have seized the landing territory! 
TUTORIAL_FOURTH_ATTACK_TITLE;Enemies panic!
TUTORIAL_STARPORT_DESC_2;Ships increase the size [img:hud_icon_capacity;sz:(28,28);off:3] of Army!
TUTORIAL_FALLED_SHIP_TITLE;Our shuttle knocked down marauders transport!
TUTORIAL_FINISH_TITLE;Commander, we won!
TUTOR_LEAGUE_BEGIN;The intergalactic community found our base!\nEvaluating our influence in the region, base received status of Iron League.
TUTOR_LEAGUE_ATTACK;Bases from the Iron League fight with each other for the right to enter the Steel League.\nTo win, you must achieve more [img:hud_icon_warpoints;sz:(28,28);off:3] Assault Points than opponents.
TUTOR_LEAGUE_DEBRIEFING;Amount of [img:hud_icon_warpoints;sz:(28,28);off:3] Assault Points depends on inflicted damage and strength of enemy base.
TUTOR_LEAGUE_END;Keep one of the [img:hud_icon_tournament_small;sz:(28,28);off:3] Prize places until the end of the competition to receive a reward.\nA couple of successful attacks will make you the leader of your group! Crush your enemies!
TUTOR_MODULES_START;Exploration complete.\nWe found a container with [img:module_icon_hud;sz:(28,28);off:3] Modules on board!
TUTOR_MODULES_INSTALL;Modules are used as an equipment for towers and units.\n Let's install the module in Space Marines!
TUTOR_MODULES_INST_OTHER;Excellent!\nI installed the remaining modules to save us time.
TUTOR_MODULES_WAIT;Now our scientists are researching the technology of modules fusion.\nDetails will be reported soon!
TUTOR_MODULES_MERGE;Finally, we have the technology of modules fusion!\nLet me show you how it works.
TUTOR_MODULES_SELECT;To fuse modules, select two modules of the same level and rarity.
TUTOR_MODULES_END;The new module will be one level higher than used modules.\nThe higher is module level, the better it’s characteristics.
RL_QUALIFY;League Round qualification:
RL_QUALIF_DESC;Assault Points are valid for 24 hours once acquired.
RL_TIME_TO_END;League Round ends in:
RL_REWARDS;Rewards:
RL_MEMBERS;League Round participants:
RL_MEMBERS_TEXT;Get one of the medal places and receive valuable rewards!
RL_ATTACK_POINTS;Assault Points
RL_TUTORIAL_COMPLETE_HEADER;"League Round" tutorial complete!
SETTINGS_TUTORIAL_LANGUAGE_NOTE;Language will be changed with the next game launch.
TUTORIAL_REWARD_HEADER;Planet liberated!
RESEARCHING;Research:
RL_MODULE_SIMPLE;Common Module
RL_MODULE_RARE;<clr:(218, 163, 255)>Rare</clr> Module
RL_MODULE_LEGENDARY;<clr:(255, 201, 96)>Legendary</clr> Module
TECH_FACILITY;Tech Lab
TECH_FACILITY_CAPACITY;Technologies
TECH_FACILITY_PROD_SPEED;Production speed
PRODUCTION_COST;Production cost
TECH_TARGET_ANY;Buildings and Units
TECH_TARGET_BASE;Base
TECH_TARGET_UNITS;Units
TECH_TRAINING_BUILDING_LEVEL_REQUIRED;Need Level &level &trainingbuilding to upgrade this tech.
TECH_INFO_ROCKET_STRIKE_DESCRIPTION;Launch of air-to-ground missiles dealing damage to all buildings in effective range.
TECH_INFO_KINETIC_ARMOR_DESCRIPTION;Activate kinetic barrier for your troops that absorbs damage inflicted by enemy defenses.
TECH_INFO_EARTHQUAKE_DESCRIPTION;Create massive seismic vibrations dealing damage to enemy buildings. Inflicts increased damage on walls.
TECH_INFO_FURY_DESCRIPTION;Increase damage dealt by your troops for a short period.
TECH_INFO_EMP_STRIKE_DESCRIPTION;Inflict a powerful electromagnetic pulse on enemy base and disable its defenses for a certain period.
NAME_MODULE_ROCKET_STRIKE;Density impulse amplifyer T9000
NAME_MODULE_KINETIC_ARMOR;Energy Fuse-M1247
NAME_MODULE_EARTHQUAKE;Seismic resonator v2.0
NAME_MODULE_FURY;High energy resonator
NAME_MODULE_EMP_STRIKE;EMP Interlock 01-10
MODULE_SELECT_TECH_TITLE;Select Technology
TECH_PARAM_RANGE;Range
TECH_PARAM_DURATION;Duration
TECH_PARAM_BARRIER;Barrier capacity
TECH_PARAM_DAMAGE_BOOST;Damage boost
MODULES_MAIN_INSTALL_TECH;TECHNOLOGIES
MODULES_MAIN_INSTALL_HEROES;HEROES
INVENTORY_TECH_TITLE;Technology
UPGRADE_TECH_TITLE;Upgrade technology
TECHS;Technologies
TECH_FACILITY_INFO_DESCRIPTION;Tech lab grants you access to development of powerful technologies which will boost your troops in combat. Upgrade it to enhance your technologies!
ROCKET_STRIKE;Missile strike
KINETIC_ARMOR;Kinetic barrier
EARTHQUAKE;Earthquake
FURY;Fury
EMP_STRIKE;EMP lockdown
TRAINING_BUILDING_TECHS_HEADER;UPGRADE TECHNOLOGY
UPGRADE_RESEARCHER;Please wait until &buildname\nupgrade is finished
NOT_ENOUGH_ROOM_IN_TECH_FACILITY;Technology production limit reached
CORP_CRYSTALS;Shards
CORP_CRYSTALS_II;Shards
CORP_CRYSTALS_IU;Shards
CORP_CRYSTALS_SHOP_TITLE;Corporation Help
CORP_CRYSTALS_SHOP_DESC;Shards are available to all Corporation members and can be used to rebuild the troops used in Corporate War.
CORP_CRYSTALS_SHOP_WARNING;Each 100 Shards grant an immunity from being kicked from Corporation for 1 day.
CORPORATION_PLAYER_BUY_CORP_CRYSTALS;&name has purchased &amount Shards
CORP_CRYSTALS_IMMUNITY_TITLE;Attention!
CORP_CRYSTALS_IMMUNITY_DESC;Player has purchased Shards.\nYou can kick him from Corporation in:
CORP_CRYSTALS_NOT_ENOUGH;You don't have enough Shards!
TECH_WRONG_USE_ROCKET_STRIKE;Use on towers and buildings
TECH_WRONG_USE_KINETIC_ARMOR;Use on your troops
TECH_WRONG_USE_EARTHQUAKE;Use on walls
TECH_WRONG_USE_FURY;Use on your troops
TECH_WRONG_USE_EMP_STRIKE;Use on towers
NEED_TECH_FACILITY_WARNING;Build Tech Lab to access Technologies
NOTIFICATION_ALL_TECHS_USED;All Technologies have been used
TECHFACILITY_ROOM;Capacity:
OFFER_WALL_TITLE;FREE CRYSTALS
OFFER_WALL_DESCRIPTION;TRY OUT THIS GAME TO RECEIVE:
OFFER_WALL_BUTTON;DOWNLOAD
RECRUITING_WARNING_JOIN_REQUEST;You have already been in this Corporation, you will be able to rejoin it in: &time
KAZOOLINK_TITLE;Free Antimatter!
KAZOOLINK_TEXT;Check out new apps, share them with your friends and earn Antimatter with every install by your reference.
KAZOOLINK_BUTTON;BEGIN
SUPPLY_PACK;PACK
SUPPLY_PACK_FOR_UNITS;PACK FOR TROOPS
SUPPLY_PACK_FOR_TOWERS;PACK FOR TOWERS
SUPPLY_PACK_FOR_TECHS;PACK FOR TECHNOLOGIES
OPEN_BOX_MODULE;module
OPEN_BOX_MODULE_FOR_UNITS;module for troops
OPEN_BOX_MODULE_FOR_TOWERS;module for towers
OPEN_BOX_MODULE_FOR_TECHS;module for technologies
SPEND_ANTIMATTER_CONFIRMATION_TEXT;Please confirm antimatter spending
FIRST_DAY_ARMY_HEADER;REINFORCEMENTS!
FIRST_DAY_ARMY_TEXT;Attack now!
DRONS_FOR_X_HOURS;building drones for &hoursh
VALUABLE_CARGO;VALUABLE CARGO!
BUTTON_OPEN;UNLOCK!
ADDITIONAL_DRONE;Temporary builder
ARE_YOU_SURE;Confirm action
ADDITIONAL_DRON_DESC;No free drone will appear after completion of this process because a temporary builder was used.
ADVISORS_DRONE;Advisor`s builder
ALL_DRONES_BUSY_IN_RESEARCHER_HEADER;Upgrade in progress
ALL_DRONES_BUSY_BUILDING_TO_UNIT;Complete the building upgrade before upgrading your troops
ALL_DRONES_BUSY_BUILDING_TO_TECH;Complete the building upgrade before upgrading your technology
ALL_DRONES_BUSY_UNIT_TO_BUILDING;Complete the troops upgrade before upgrading your building
ALL_DRONES_BUSY_TECH_TO_BUILDING;Complete the technology upgrade before upgrading your building
SURFACE_ACTIVATE_UP;SELECT
SURFACE_ACTIVE_UP;SELECTED
SURFACE_ALREADY_PURCHASE_UP;PURCHASED
SHOP_SPECIAL_OFFER_CAPTION;LIMITED TIME OFFER
SHOP_SPECIAL_OFFER_CRYSTALS_UP; +5,000 Crystals
SHOP_SPECIAL_OFFER_CRYSTALS_DOWN;(3000 now and 100 every day)
SHOP_SPECIAL_OFFER_DRONES_UP;x5 Drones
SHOP_SPECIAL_OFFER_DRONES_DOWN;(for 7 days)
SHOP_SPECIAL_OFFER_MODULES_UP;x20 Legendary
SHOP_SPECIAL_OFFER_MODULES_DOWN;Modules
EVENTS_TAB_EVENTS;COMPETITIONS
EVENTS_SEASON_END;SEASON
EVENTS_ACTIVITY;Activity
NANO_HEAL;Nano-healing
TECH_INFO_NANO_HEAL_DESCRIPTION;Creates an area where allied troops regenerate health.
TELEPORT;Teleport
TECH_INFO_TELEPORT_DESCRIPTION;Allows to land your troops at any spot of the enemy base.
ENERGY_SHIELD;Energy shield
TECH_INFO_ENERGY_SHIELD_DESCRIPTION;Establishes an energy connection which protects your ground troops from damage.
DURTY_BOMB;Nuclear bomb
TECH_INFO_DURTY_BOMB_DESCRIPTION;Once exploded, the bomb leaves a radiation trail that will gradually erode buildings.
HACKING;Hacking
TECH_INFO_HACKING_DESCRIPTION;Allows to take control of an enemy defense building and make it fight for you.
NAME_MODULE_NANO_HEAL;Duplex Isonator
NAME_MODULE_TELEPORT;NIUS matter projector
NAME_MODULE_ENERGY_SHIELD;Energy connections hub
NAME_MODULE_DURTY_BOMB;Radiation exposure catalyst
NAME_MODULE_HACKING;Hacking console -SHA
TELEPORT_PARAM_NAME;Troops capacity
ENERGY_SHIELD_PARAM_NAME;Amount of troops
DURTY_BOMB_PARAM_NAME;Radiation damage
HACKING_PARAM_NAME;Hacking perfomance
NOT_ENOUGH_RESOURCE_ACTION_18;upgrade this technology
NOT_ENOUGH_RESOURCE_ACTION_19;train technologyes
NOT_ENOUGH_RESOURCE_ACTION_20;buy Homeland
TECH_WRONG_USE_NANO_HEAL;Use on your troops
TECH_WRONG_USE_TELEPORT;Used on the territory of enemy base
TECH_WRONG_USE_ENERGY_HIELD;Use on your troops
TECH_WRONG_USE_DURTY_BOMB;Use on towers and buildings
TECH_WRONG_USE_HACKING;Use on towers
TECH_TELEPORT_CAPACITY_ERROR;Lack of teleport capacity
TECH_HACKING_DISABLED_TOWER;Tower disabled, choose another target
LOADING_EVENT_TIP_001;Operation has unique terms at the start: resources, prebuilt constructions, building speed.
LOADING_EVENT_TIP_002;Modules obtained during an Operation exist while that Operation lasts.
LOADING_EVENT_TIP_003;If you accomplish all missions, you will get an Artifact.
LOADING_EVENT_TIP_004;Artifact grants unique abilities to your troops. It can only be obtained during an Operation.
LOADING_EVENT_TIP_005;Operation has a unique top prize, missions and rewards.
LOADING_EVENT_TIP_006;The more missions you complete, the more rewards you get!
EVENT_FINISHED_HEADER;Operation complete, Commander!
EVENT_FINISHED_BODY;Excellent work! The points that were not used for prizes will be transferred to the next operation.\nPoints to transfer: &points
EVENT_MISSION_BUILD;Build &name
EVENT_MISSION_UPGRADE;Upgrade &name to level &level
EVENT_REWARD_BUTTON_START;BEGIN!
EVENT_REWARDS_TITLE;YOU'VE EARNED A REWARD!
EVENT_ADD_POINTS;ADD +
EVENT_MODULES_WILL_REMOVED;All modules obtained in this mode will disappear when the event ends!
EVENT_STARTS_IN;Event starts in:
COMPLETE_TASK;Mission complete!
NEW_TASK;New mission
EVENT_FOR_MAIN_BASE;Prize for your main base:
ADD_STORED_POINTS_CONFIRM_DESC;In the previous operation you've earned: &points &icon\n\nExchange points for reward?
TEMPORARY_MODULES;TEMPORARY
EVENT_TITLE;Operation Total Annihilation
EVENT_DESC;A Supernova is expected to explode soon. Hurry up to visit the Terra-0518 planet and get an epic artifact!
EVENT_MODULE_WARNING;Modules obtained during an Operation exist while that Operation lasts.
EVENT_AUTO_ATTACK_TITLE_LOSE;Your base has been attacked!
EVENT_AUTO_ATTACK_TITLE_WIN;Successful defense!
EVENT_AUTO_ATTACK_DESC_WIN;You've defended your base from <clr:#ff0000>&attacker_name</clr>!
EVENT_AUTO_ATTACK_DESC_LOSE;Upgrade your defenses to stand up against pillage!
EVENT_AUTO_ATTACK_RESOURCES_WIN;Bonus resources:
ARTIFACT_INSTALLING_DONE_TITLE;ARTIFACT INSTALLED
ARTIFACT_INSTALLING_DONE_DESC;You've installed &artifact_name on\n<sz:30><clr:#F4DA79>&unit_name</clr></sz>
ARTIFACT_SELECT_UNIT_TITLE;Choose the troops to install the Artifact
ARTIFACT_WARNING;Installed Artifact cannot be removed!
ARTIFACTS_INSTALLED_TITLE;INSTALLED ARTIFACTS
ARTIFACT;Artifact
ARTIFACT_INSTALL_CONFIRM;Do you want to install &artifact_name on <clr:#ffe27c>&unit_name</clr>? Installed Artifact cannot be removed.
ARTIFACT_RESURRECTION_NAME;Resurrection Artifact
ARTIFACT_RESURRECTION_DESC;&chance_value chance to revive a unit upon death
ARTIFACT_CLONNING_NAME;Replication Artifact
ARTIFACT_CLONNING_DESC;A &chance_value chance to create a copy of a unit during its deployment
ARTIFACT_DESTRUCTION_NAME;Destruction Artifact
ARTIFACT_DESTRUCTION_DESC;&chance_value chance of double damage
TECH_UPGRADING_PROCESS;Technology upgrading...
EVENT_AUTO_ATTACK_NEXT_IN;Next attack in:
LOCK_IN_EVENT_MODE;Unavailable in the Operation mode
EVENT_ALL_MISSIONS_COMPLETE;All missions accomplished!
PRIVACY_POLICY;Privacy policy
TERMS_OF_SERVICE;Terms of service
SUPPLY_PACK_FOR_HEROES_MODULES;PACK FOR HEROES
OPEN_BOX_MODULE_FOR_HEROES;module for HEROES
NOTIFICATION_SPAWN_HERO_IN_TELEPORT;Hero cannot be teleported
ADD;ADD
MAXIMUM_ARTIFACTS;The max. number of Artifacts has been reached
TIME_TO_START;Operation starts in:
EVENT_WAIT;Available for start:
ARTIFACT_BERSERK_NAME;Rampage Artifact
ARTIFACT_BERSERK_DESC;&chance_value chance to deploy units with double health and damage.
POPUP_HEROES_ABOUT_TITLE;ABOUT HEROES
POPUP_HEROES_ABOUT_DESC;<clr:#ffd69c><sz:28>HEROES</sz></clr> are special troops used for attack and defense.\n\n<clr:#ffd69c><sz:28>HERO UPGRADE:</sz></clr>\n<clr:#ffd69c>Level</clr> - increases damage and hit points; requires Energy.\n<clr:#ffd69c>Equipment</clr> - increases damage and hit points; requires Hero module in the equipment slot.\n<clr:#ffd69c>Rank</clr> - increases max level, damage and hit points; requires Hero Cards. Cards can be obtained in Operation mode.\n\n<clr:#ffd69c><sz:28>SET TO ATTACK:</sz></clr>\nIn the “Training” window go to the tab “Heroes”. Choose a slot, then tap a Hero and it will appear in the slot.\n\n<clr:#ffd69c><sz:28>SET TO DEFENSE:</sz></clr>\nChoose a pad on the base and press “Place”. Then tap a Hero and it will appear on the pad.\n\n<clr:#ffd69c><sz:28>REPAIR:</sz></clr>\nA Hero damaged during an attack will be repaired afterwards by default. Repair does not require resources, but can be completed using Crystals.
HERO_PAD;Hero pad
HERO_PAD_DETECTION_RADIUS;Detection radius
HERO_PAD_INFO_DESCRIPTION;You can place your Heroes on the Pad. Heroes will defend your base during enemy attacks. Upgrade the Pad to increase enemy detection radius.
PLACE_HERO;Set to Defense
CHANGE_HERO;Change Hero
HEROES;Heroes
HERO_NAME_TANK;Hannibal
HERO_NAME_KILLER;Fate
HERO_NAME_HEALER;Aceso
HERO_REPAIR;Repair
UPGRADE_HQ_TO_LEVEL;Upgrade the Headquarters to level &level
ABILITY_SHEELD_CAPACITY;Armor size:
ABILITY_SHEELD_TIME;Duration:
ABILITY_RELOADTIME;Reloading:
ABILITY_CRIT_DAMAGE;Damage amplifier:
ABILITY_CRIT_SHOTS_COUNT;Number of shots:
ABILITY_HEALING_RECOVER_HP;Healing:
ABILITY_HEALING_RADIUS;Range:
ABILITY_HEALER_INFO;Restores troop health within a given range.
ABILITY_KILLER_INFO;Generates an ultra-powerful shot that enhances damage from Fate’s attack.
ABILITY_TANK_INFO;Uses kinetic armor that takes damage.
HERO_HEALER_INFO;Supports the troops by restoring their health.
HERO_KILLER_INFO;Fate is particularly suitable for aggressive attacks.
HERO_TANK_INFO;Hannibal is specifically designed to divert enemy fire and protect your troops.
HERO_EQUIPMENT;EQUIP
HERO_USE;USE
HERO_SET_TO_SLOT;Already in use
HERO_UNLOCK;UNLOCK
HERO_GET;Get
HERO_GET_CARDS;Get Cards
HERO_ADD;Set to Attack
NAME_MODULE_TANK_ATTACK;Block Blaster TT9000
NAME_MODULE_KILLER_ATTACK;Accelerator 00-77
NAME_MODULE_HEALER_ATTACK;Stabilizer-8000
NAME_MODULE_TANK_HEALTH;Armor X102
NAME_MODULE_KILLER_HEALTH;Amplifier A1
NAME_MODULE_HEALER_HEALTH;Nanofiber 1.02
NAME_MODULE_TANK_SHIELD;Force Barrier-A
NAME_MODULE_KILLER_SHIELD;Barrier D-9
NAME_MODULE_HEALER_SHIELD;Block 010100
HERO_UPGRADE;Upgrade Rank
HERO_LEVELUP;Upgrade
HERO_MAX_LEVEL;Max level
HERO_LEVELUP_PROCESS;Level Up
HERO_GRADEUP_PROCESS;Rank Up
HERO_OPENS_ON;Opens on
HERO_MODULE_SLOTS;Module slots
HERO_ADD_MODULE;Add module
HERO_HP;Hit points
HERO_LEVELUP_READY;Ready for Level Up
HERO_UPGRADE_READY;Ready for Rank Up
HERO_NEW_LEVEL;NEW LEVEL!
HERO_LEVELUP_MAX_LEVEL;Reached Max Level
HERO_GRADEUP_MAX_GRADE;Max Rank Reached
HERO_LEVELUP_NEED_GRADE;Upgrade requires
TOWER_MODULE_POWER_DESC;<clr:#ffe27c><sz:25>Tower Module Power</sz></clr>\nThe modules increase base defense. The higher the defense, the harder it makes to steal resources.
HERO_MODULE_POWER_DESC;<clr:#ffe27c><sz:25>Hero Module Defense Power</sz></clr>\nThe modules increase base defense. The higher the defense, the harder it makes to steal resources.
HERO_CARDS;Hero Cards
NOT_ENOUGH_RESOURCE_ACTION_21;upgrade hero
TUTORIAL_HEROES_DESC;Commander, this <clr:#ffe27c>Hero</clr> will be defending your base now.\nYou can also use it in attack. It will strengthen your army!
DEFENSE_BUILDING_GATTLING_DESCRIPTION_event;Attacks only ground troops. Particularly effective against light armored units.
DEFENSE_BUILDING_ROCKET_DESCRIPTION_event;Attacks all kinds of troops. Particularly effective against heavy armored units.
DEFENSE_BUILDING_MULTIROCKET_DESCRIPTION_event;Attacks only ground troops, dealing AOE damage. Has a blind area where it stops attacking the troops.
DEFENSE_BUILDING_AA_DESCRIPTION_event;Attacks only air units, dealing heavy damage to them.
DEFENSE_BUILDING_TESLA_DESCRIPTION_event;Attacks all kinds of troops, dealing heavy targeted damage in small area.
DEFENSE_BUILDING_PLASMA_DESCRIPTION_event;Attacks all kinds of troops, dealing area damage. The tower is initially cloaked and becomes visible when approached by enemy units.
UNIT_INFO_MARINE_DESCRIPTION_event;Light armored unit which targets the nearest buildings.
UNIT_INFO_GRENADIER_DESCRIPTION_event;Light armored unit with long-ranged attack. Shoots over walls and targets the nearest buildings.
UNIT_INFO_RAIDER_DESCRIPTION_event;Light armored and very fast unit. Attacks storages, mines and generators in the first place, dealing double damage.
UNIT_INFO_LIGHT_ROBOT_DESCRIPTION_event;Slow and heavily armored unit whose prime combat objective is defense towers.
UNIT_INFO_ROBOTIC_MINE_DESCRIPTION_event;Attacks only walls, explodes and deals 14x damage, also damaging buildings nearby.
UNIT_INFO_HELICOPTER_DESCRIPTION_event;Air unit which launches airstrikes on the nearest buildings.
UNIT_INFO_PROTOPLASM_EMITTER_DESCRIPTION_event;Air unit which deals no damage to buildings and heals allied troops.
UNIT_INFO_BATTLECRUISER_DESCRIPTION_event;Heavily armored air unit which can take heavy damage and launches airstrikes on the nearest buildings.
UNIT_INFO_HEAVY_ROBOT_DESCRIPTION_event;Heavily armored unit whose prime combat objective is defense towers.
UNIT_INFO_BAGGY_DESCRIPTION_event;Light armored unit which shoots over walls and deals heavy area damage from long distance.
HERO_UPGRADING_PROCESS;Hero upgrading...
HERO_REPAIRING_PROCESS;Hero repairing...
ARTIFACT_QUANTUM_NAME;Quantum Artifact
ARTIFACT_QUANTUM_DESC;&chance_value chance to not take damage from tower shooting
SUPPLY_PACK_FOR_HEROES_CARDS;Card Pack
ARTIFACT_DURABILITY_NAME;Endurance Artifact
ARTIFACT_DURABILITY_DESC;Unit lives &time_value seconds after its death.
MODULE_SELECT_HERO_TITLE;Select Hero
SPECIAL_OFFER;Special offer
ARTIFACT_ABSORPTION_NAME;Absorption Artifact
ARTIFACT_ABSORPTION_DESC;&chance_value chance to restore &restore_value% of resistance in attack
ARTIFACT_REACTIVITY_NAME;Reactivity Artifact
ARTIFACT_REACTIVITY_DESC;Unit speed increased by &speedup_value%
ARTIFACT_HEROES_DESTRUCTION_NAME;Heroic Destruction Artifact
ARTIFACT_HEROES_DESTRUCTION_DESC;&chance_value chance to deal double damage
ARTIFACT_SELECT_HERO_TITLE;Choose the Hero to install the Artifact
ARTIFACT_INSTALL_CONFIRM_FOR_HERO;Do you want to install &artifact_name on <clr:#ffe27c>&hero_name</clr>?
ARTIFACT_INSTALLING_DONE_DESC_FOR_HERO;You've installed &artifact_name on\n<sz:30><clr:#F4DA79>&hero_name</clr></sz>
BUTTON_INSTALL;Install
ARTIFACTS;Artifacts
ARTIFACT_REVERSIBILITY_NAME;Reversibility Artifact
ARTIFACT_REVERSIBILITY_DESC;&chance_value chance to return your unit back to the disembarkation panel after its death
ARTIFACT_HEROES_QUANTUM_NAME;Heroic Quantum Artifact
ARTIFACT_HEROES_QUANTUM_DESC;&chance_value chance to not take damage from fire
ARTIFACT_HEROES_REACTIVITY_NAME;Heroic Reactivity Artifact
ARTIFACT_HEROES_REACTIVITY_DESC;Hero speed increased by &speedup_value%
ARTIFACT_REFLECTION_NAME;Reflection Artifact
ARTIFACT_REFLECTION_DESC;&chance_value chance to return &damage_coef% of received damage
ARTIFACT_HEROES_DURABILITY_NAME;Heroic Endurance Artifact
ARTIFACT_HEROES_DURABILITY_DESC;Hero will live &time_value seconds after its death.
ARTIFACT_HEROES_RESURRECTION_NAME;Heroic Resurrection Artifact
ARTIFACT_HEROES_RESURRECTION_DESC;&chance_value chance to revive a Hero upon its death.
MODULES;MODULES
INVENTORY_EMPTY_DESC_ARTIFACTS;Tap on an Artifact in your Inventory to select it.
ARTIFACTS_MERGE_DESC;Select an <clr:#fde180>Artifact</clr>:
ARTIFACTS_MERGE_CONFIRM;Would you like to continue with <clr:#fde180>&name</clr> lvl &level ?
INVENTORY_TITLE_ARTIFACTS;Your Artifacts
ARTIFACTS_MERGE;ARTIFACT FUSE
ADD_ARTIFACTS;Add artifact
QUEST_HEROES_TIP;Unlocks Heroes
QUEST_HEROES_TITLE;Guardian of the Galaxy
QUEST_HEROES_OBJECTIVE;Goal: Build Hero Pad
QUEST_HEROES_TEXT;You can place your Heroes on the Pad. <clr:#ffd69c>HEROES</clr> are special troops used for attack and defense.
MISSION_COMPLETE;TASK COMPLETED!
ARTIFACT_HEROES_BERSERK_NAME;Heroic Rampage Artifact
ARTIFACT_HEROES_BERSERK_DESC;&chance_value chance to deploy a Hero with double health and damage.
IDS_BLACK_MARKET;Black Market
IDS_OFFERS_SHOP_HEROES_ARTIFACT;<sz:22><clr:#ffe27c>x&value</clr></sz> Random Hero Artifact
IDS_OFFERS_SHOP_UNITS_ARTIFACT;<sz:22><clr:#ffe27c>x&value</clr></sz> Random Units Artifact
IDS_OFFERS_SHOP_HEROES_MODULES;<sz:22><clr:#ffe27c>x&value</clr></sz> <clr:#ffc960>Legendary</clr> Hero Modules
IDS_OFFERS_SHOP_UNITS_MODULES;<sz:22><clr:#ffe27c>x&value</clr></sz> <clr:#ffc960>Legendary</clr> Units Modules
IDS_OFFERS_SHOP_HEROES_CARDS;<sz:22><clr:#ffe27c>x&value</clr></sz> Hero Cards
IDS_OFFERS_SHOP_YOU_GET;You get:
IDS_TERMS_OF_USE;Terms of Use
IDS_SOT_AGREE;I agree to &term1, &term2 and &term3
IDS_TOS_EXIT_GAME;Exit game
IDS_TOS_NOT_NOW;Not now
IDS_TOS_ACCEPT_ALL;Accept all
IDS_TOS_WARNING;You have 7 days to review and accept the updates.
IDS_TOS_ACCEPT_DATE;Consent given on &date
OPTING_OUT;Opt Out
EMAIL_TEXTEDIT_HOLDER;Please enter your E-Mail
EMAIL_INVALID_FORMAT;Please enter a valid E-Mail
IDS_TRANSFER_OF_PRESIDENCY;TRANSFER OF PRESIDENCY
IDS_TOP_DESC;Do you want to make &name President?
IDS_TOP_ACTION;Tap and hold to confirm
CORPORATION_BUTTON_TRANSFER;TRANSFER
IDS_TOP_MESSAGE;&name became President. Reason: &reason
IDS_TOP_MESSAGE_REASON_LEFT;&name left the Corporation.
IDS_TOP_MESSAGE_REASON_TRANSFERRED;&name transferred the leadership.
IDS_TOP_MESSAGE_REASON_AWAY;&name was away too long.
AUTHORIZATION_OFFER_DESC_FACEBOOK;Login with your Facebook account and never lose your base! Get Hero Cards as a reward and use them to unlock a new Hero!
AUTHORIZATION_OFFER_DESC_GOOGLE_PLAY;Login with your Google account and never lose your base! Get Hero Cards as a reward and use them to unlock a new Hero!
AUTHORIZATION_OFFER_DESC_GAME_CENTER;Login with your GameCenter account and never lose your base! Get Hero Cards as a reward and use them to unlock a new Hero!
IDS_NEW_YEAR_CONGRATULATIONS_TITLE;Greetings, Commanders!\n\nWishing you all the best in the upcoming New Year! May the ranks be higher, the resources bigger and the modules better! A lot of surprises and exciting adventures await you in 2021!\n\nYour very merry,\nAMT Games team
HERO_CLONE_DESC;Extra Hero for your Main Base
HERO_CLONE_AVALIABLE;Available: &has_value/&max_value
HERO_CLONE_DESC_BIG;An extra Hero &name for your Main Base. You can use both of these Heroes together.
REQUEST_EMAIL_DESC;Don't wanna lose your progress? Set up a recovery email!
STEAM_DLC_POPUP_DESCRIPTION;"Ice Bastion" pack has been activated. You received:
SHIELD_LOST_HEADER_NEW;Shield time reduction
SHIELD_LOST_DESCRIPTION_NEW;Attacking a player will reduce your Shield time for 1 hour
ARTIFACT_LEVEL_TEXT;Level &level_num Artifact
MODULE_REWARD_DESC_UNIT;&module_type module of level &level_num for &name
MODULE_REWARD_DESC_HERO;&module_type module of level &level_num for &name
MODULE_REWARD_DESC_TOWER;&module_type module of level &level_num for &name
ARTIFACT_TOWERS_RAMPAGE_DESC;On battle start there is &chance_value chance of the tower would have &power_coef health and &power_coef damage.
ARTIFACT_RAMPAGE_NAME;Rampage Artifact
TMP_DRONE_DESC;Temporary Drone will become unavailable after the time is up.
TMP_DRONE_BUILD;Build Permanent Drone
ARTIFACT_TOWERS_DURABILITY_DESC;Tower lives &time_value seconds more after it's destroyed
ARTIFACT_TOWERS_DESTRUCTION_DESC;For each tower attack, there is &chance_value chance of dealing &crit_value damage.
ARTIFACT_TOWERS_QUANTUM_DESC;&chance_value chance to not take damage from fire
ARTIFACT_TOWERS_REFLECTION_DESC;&chance_value chance to return &damage_coef% of received damage
ARTIFACT_TOWERS_ABSORPTION_DESC;&chance_value chance to restore &restore_value% of resistance in attack
ARTIFACT_TOWERS_RAMPAGE_NAME;Tower Rampage Artifact
ARTIFACT_TOWERS_DURABILITY_NAME;Tower Endurance Artifact
ARTIFACT_TOWERS_DESTRUCTION_NAME;Tower Destruction Artifact
ARTIFACT_TOWERS_ABSORPTION_NAME;Tower Absorption Artifact
ARTIFACT_TOWERS_QUANTUM_NAME;Tower Quantum Artifact
ARTIFACT_TOWERS_REFLECTION_NAME;Tower Reflection Artifact
WT_TUT_HERO;Commander, we were temporarily given access to the Hero Hannibal! Let's try it in battle.
MODULE_SHOP_HQ_LEVEL;Reach &value Level HQ to unlock Heroes.
MODULE_SHOP_BUILD_TOWER;Build tower to be able to buy modules.
MODULE_SHOP_BUY;BUY
MODULE_SHOP_BUYX;BUY X&value
MODULE_SHOP_TEXT;Modules improve stats. The better the module is, the bigger the bonus will be. You can get a COMMON or <clr:#d395ff>RARE</clr> or <clr:#ffe27c>LEGENDARY</clr> module with a certain chance.
MODULE_SHOP_TEXT_HERO;You can also get CARDS instead of a MODULE. CARDS can be used to Rank Up your Hero for greater stats boost.
MODULE_SHOP_HEROES;HEROES
MODULE_SHOP_TROOPS;TROOPS
MODULE_SHOP_TOWERS;TOWERS
MODULE_SHOP_TECHS;TECHS
MODULE_SHOP_SHOP;SHOP
MODULE_SHOP_UPGRADES;UPGRADES
MODULE_SHOP_CARDS;CARDS
SHOP_ONLY_TODAY;Only Today
MODULE_EQUIPPED;Equipped
NOT_ENOUGH_ARTIFACTS;You don't have this\nartifact
BTN_BUY;BUY
MODULES_SELL;Sell &count &tier extra modules.
ARTIFACTS_SELL;Sell &count extra artifact.
MODULES_BUY_BTN;Buy modules
NOT_ENOUGH_MODULES;You don't have this\nmodule
MODULE_MAX_LEVEL;Reached\nmax level
IDS_MAX_GRADE;Max rank
IDS_NLRESEARCH_BUILDINGS_HEADER;RESEARCH BUILDINGS
IDS_NLRESEARCH_BUILDINGS_DESC;After research you can Upgrade Buildings to new level on the main base.
IDS_NLRESEARCH_UNITS_HEADER;RESEARCH UNITS
IDS_NLRESEARCH_UNITS_DESC;After research you can Upgrade Units to new level on the main base.
IDS_NLRESEARCH_TECHS_HEADER;RESEARCH TECHNOLOGIES
IDS_NLRESEARCH_TECHS_DESC;After research you can Upgrade Technologies to new level on the main base.
IDS_NLRESEARCH_HEROES_HEADER;RESEARCH HEROES
IDS_NLRESEARCH_HEROES_DESC;After research you can Rank Up your Hero by spending Cards on it.
IDS_NLRESEARCH_INFO_TITLE;Research new levels
IDS_SELECT_BUILDING_TITLE;Select building
IDS_SELECT_HERO_TITLE;Select Hero
IDS_MAX_LEVEL;Max level
IDS_NLRESEARCH_UPGRADE_DESC;Research level &level:
IDS_NLRESEARCH_BUILDING_LEVEL_REQUIRED;Level &level &trainingbuilding is required to research this Building.
IDS_NLRESEARCH_UNIT_LEVEL_REQUIRED;Level &level &trainingbuilding is required to research this Troop.
IDS_NLRESEARCH_TECH_LEVEL_REQUIRED;Level &level &trainingbuilding is required to research this Technology.
IDS_NLRESEARCH_HERO_LEVEL_REQUIRED;Level &level &trainingbuilding is required to research this Hero.
IDS_NLRESEARCH_PROCESS;Research new levels
SPACE_SHUTTLE;Shuttle
SPACE_SHUTTLE_INFO_DESCRIPTION;The Shuttle allows to attack enemy space stations. You can make an attack using Units, Techs and Heroes. Upgrading the Shuttle increases troop capacity.
SPACE_SHUTTLE_HEROES_CAPACITY;Number of Heroes
SPACE_SHUTTLE_TECHS_CAPACITY;Number of Techs
SPACE_SHUTTLE_UNITS_CAPACITY;Number of Units
ATTACK;Attack
ANTIMATTER_IU;Antimatter
SPACE_GALAXY_MAP;Galaxy Map
SPACE_GALAXY_MAP_EXPLORED;Explored bases
RESEARCH_NEW_LEVEL_REQUIRED;Research new level in &building
RESEARCH_NEW_HERO_RANK_REQUIRED;Research new Hero Rank in &building
ANTIMATTER_STORAGE_INFO_DESCRIPTION;The building stores most of your Antimatter. Keep it away from your opponents to save the resources.
SPACE_HEADQUARTERS;Space Headquarters
SPACE_HEADQUARTERS_INFO_DESCRIPTION;Space Headquarters is the heart of any base. Leveling up the Headquarters allows to construct new buildings and upgrade existing ones.
SPACE_COMMAND_CENTER;Space Command Center
SPACE_COMMAND_CENTER_INFO_DESCRIPTION;Space Command Center allows to research new Hero Ranks.
SPACE_TECH_FACILITY;Space Tech Lab
SPACE_TECH_FACILITY_INFO_DESCRIPTION;Space Tech Lab allows to research new levels of Techs that will boost your troops during attack.
SPACE_DRONE_POD;Space Drone Pad
SPACE_ACADEMY;Space Academy
SPACE_ACADEMY_INFO_DESCRIPTION;Space Academy allows to research new levels of the light infantry troops: Marines, Grenadiers and Raiders.
SPACE_MACHINE_SHOP;Space Machine Factory
SPACE_MACHINE_SHOP_INFO_DESCRIPTION;Space Machine Factory allows to research new levels of the light vehicles: Light Robots, Robotic Mines, Helicopters and OAVs.
SPACE_HEAVY_VEHICLE_FACTORY;Space Heavy Vehicles Factory
SPACE_HEAVY_VEHICLE_FACTORY_INFO_DESCRIPTION;Space Heavy Vehicles Factory allows to research new levels of Protoplasm Emitters, Battlecruisers and Juggernauts.
SPACE_PLATFORM;Pad
SPACE_PLATFORM_INFO_DESCRIPTION;Pads are used as a base for constructing other buildings and defence towers and form the size and the shape of your Base.\n\nA pad can be built only against another pad.
ANTIMATTER_GENERATOR_TT;TTA Antimatter Generator
ANTIMATTER_GENERATOR_TT_INFO_DESCRIPTION;TTA Generator produces Antimatter. Fill the Generator with Titan to start the TTA process. Upgrading the Generator increases its productivity.
ANTIMATTER_GENERATOR_TE;ETA Antimatter Generator
ANTIMATTER_GENERATOR_TE_INFO_DESCRIPTION;ETA Generator produces Antimatter. Fill the Generator with Energy to start the ETA process. Upgrading the Generator increases its productivity.
GALAXY_MAP_REQUARED_DESC;Reach HQ Level &level to unlock the Space Base.
SPACE_MAP;MAP
SPACE_DETECTED_NEW_SPACE_BASE;Space Base coordinates have been scouted
SPACE_ALREADY_BUILT_TOWERS;Defenses built
ANTIMATTER_CAPACITY;Antimatter capacity
BUTTON_DELETE;Destroy
NOTIFICATION_SPACE_BASE_NEEDS_HQ_UPGRADE;Space base needs HQ at level &value or higher
NOTIFICATION_CAN_NOT_MOVE_SPACE_PLATFORM_BY_BUILDS;The pad cannot be moved because there are adjacent buildings on it.
NOTIFICATION_CAN_NOT_MOVE_SPACE_PLATFORM_NO_CONTACT;The pad cannot be set up at this point because it loses contact with other pads. (All pads must be connected)
ARTIFACTS_SELECTED;ARTIFACTS SELECTED: <clr:#00ff72>&value/&all</clr>
ARTIFACTS_RESET;Reset (x&value)
ARTIFACTS_APPLY;CONFIRM SELECTION
IDS_ST_DUEL_ATTACKER_DESC;Deal more damage to your opponent than they deal to you to take their position among Top Players.\n\nThe opponent will have &time hours for counter attack.\nTo start the Duel you have to destroy the opponent’s base to at least &percent%.
IDS_ST_DUEL_ATTACKER_LOSE;You lost the Duel.\nYou can try to remove this player from his position in &time hours.
IDS_ST_DUEL_NEXT_ATTACK;Next attempt in:\n<clr:#ffdd95>&time</clr>
IDS_ST_DUEL_DEFENDER_DESC;You’ve been challenged!\n\nTo keep your position among Top Players deal more damage to your opponent than they deal to you.
IDS_ST_DUEL_ATTACKER_WIN;Congratulations, you have won the Top Players Battle\nand taken your opponent’s position among Top Players!
IDS_ST_DUEL_DEFENDER_LOSE;You lost the Top Players Battle.\nYour opponent has taken your position among Top Players!
IDS_ST_DUEL_DEFENDER_WIN;Congratulations, you have won the Top Players Battle\n and kept your position among Top Players!
IDS_STRONGEST_TOP_TITLE;Top Players
IDS_ST_DUEL_NOT_ACCESS;The player is participating in another Duel.\n\nPlease try again later. 
IDS_STRONGEST_TOP_LOCKED_DESC;Only players with the rank of Brigadier General or higher can attack other players and compete for positions among Top Players.
IDS_NEW_GALAXY_IMPEROR_NOTIF;Welcome the new Emperor of the Galaxy! <clr:#ffdd95>&name</clr> the Great, the best of the best!
IDS_STARBASE_INFO_TITLE;SPACE BASE
IDS_STARBASE_INFO_DESC;\n\nWelcome to the Space Base, Commander! This Base provides Research that unlocks new levels of Troops, Towers and other buildings.\n\nConstruction and Research require a very rare resource - Antimatter, which can be produced using Antimatter Generators or collected from other players.\n\nTo get the coordinates of the Space Base of another player destroy &value% of enemy base, but beware - enemies can discover your Spae Base too, so never forget about its protection!\n\nAll buildings in outer space are constructed on special pads that form the size and the shape of your Base. The most careful consideration needs to be given when planning the Base because its shape has a direct impact on its security.\n\nOn the Space Base you are limited not by the type of towers, but by their overall number, so try to find the most effective combination.\n\nGood luck!\n\n
IDS_NOT_ENOUGH_RESOURCE_ANTIMATTER_MINING;Antimatter production
IDS_ANTIMATTER_MINING_TITLE;Antimatter Production
IDS_PRODUCTION_PER_HOUR;Production rate per hour
IDS_PRICE;Cost
IDS_ANTIMATTER_MINING_TITAN_DESC;Antimatter production process requires a significant amount of Titan and time.
IDS_ANTIMATTER_MINING_ENERGY_DESC;Antimatter production process requires a significant amount of Energy and time.
IDS_ANTIMATTER_MINING;Generate AM
SPACE_DRONES_SHOP_TITLE;BUILDERS
CONFIRM_DELETE_TOWER_DESCRIPTION;Resources spent on building will not be restored. Are you sure you want to destroy &tower_name Level &level?
GALAXY_SPACE_MAP_DESC_1;<clr:#ffdd95>Space Base Scouting:</clr>\nDestroy &value% of enemy base to find out the coordinates of the Space. You won't get the coordinates if the enemy doesn't have a space base or your radar is overloaded.
GALAXY_SPACE_MAP_DESC_2;<clr:#ffdd95>Space Base Attack:</clr>\nThe Shuttle will help deliver your army to the enemy Space Base.You can bring your Units, Techs and Heroes. Training of the troops takes time - keep it in mind and train your army in advance.
GALAXY_SPACE_MAP_DESC_3;<clr:#ffdd95>Battle for resources:</clr>\nSpace Base looting is a great source of Antimatter. You have only one attempt to attack the base. If you managed to find a base with a large supply of resources, target all your capacity into the attack to ensure the result.
GALAXY_SPACE_MAP_ABOUT_TITLE;ABOUT GALAXY MAP
SPACE_SPAWN_UNITS_NOTIFICATION_DESC;First set up a pad for unit landing
IDS_NOT_ENOUGH_ROOM_IN_SPACE_SHUTTLE;Not enough room in Shuttle
IDS_UPGRADE_TROOPS_BTN;Upgrade Troops
IDS_UPGRADE_TECHS_BTN;Upgrade Techs
SPACE_NO_SPACE_BASE_DESC;Destroy &value% of enemy base to find out the coordinates of the Space.
IDS_ARTIFACT_RESET_DESC;Artifact reset will cancel your previous selection and will allow you to select different artifacts.
ADDITIONAL_CONCENTRATING_DESC;Would you prefer to finish Antimatter production process for crystals?
TECHS_PRODUCTION_PROCESS;Techs production...
IDS_NOT_ENOUGH_RESOURCE_BUY_MODULE;buy this module
IDS_NOT_ENOUGH_RESOURCE_UPGRADE_MODULE;upgrade this module
IDS_NOT_ENOUGH_RESOURCE_UPGRADE_ARTIFACT;upgrade this artifact
IDS_BUILDINGS_MODULE_HEALTH_DESC;<clr:#ffe27c><sz:25>Extra durability of the buildings</sz></clr>\nThe modules for towers provide buildings and walls with extra durability.
TECH_TELEPORT_CANNOT_PLACE_NEAR_HQ;Use teleport outside of the restricted area
RL_REWARDS_FOR_HQ;Rewards for HQ lvl. &value:
BASE_POWER_DESC;<clr:#ffe27c><sz:25>Base Strength Rating</sz></clr>\nA combination of the overall base durability and its attacking capacity. The parameter includes modules, artifacts and Amplification Tower bonus.
IDS_DUEL_HQ_PREREQS;Build HQ level &value or higher to unlock Duels.
IDS_DUEL_AVAILABLE_IN;Duel starts in:
IDS_DUEL_START;Start Duel
IDS_NOT_ENOUGH_RESOURCE_START_DUEL;start the Duel
NAME_LIAGUE_11;Epic
NAME_LIAGUE_12;Legendary
IDS_LEVEL;Level &value
IDS_ARTIFACTS_FOR_CHOOSING;Artifact to your choice
IDS_ARTIFACTS_FOR_CHOOSING_DESC;Select one of three Artifacts
IDS_CHOOSE_ARTIFACT;Select an Artifact
IDS_MAX_LEVEL_SHORT;MAX LEVEL
IDS_BUY_ARTIFACT;Buy Artifacts
BUTTON_CHOOSE;Select
IDS_TAKE_ARTIFACT_CONFIRM;You have selected '&name' &for. You will not be able to modify your selection after confirmation.
IDS_BUY_ARTIFACT_CONFIRM;Are you sure you want to buy '&name' &for\nfor [img:hud_icon_crystals;sz:(28,28);off:6] &price?
IDS_ARTIFACT_FOR_UNIT;for Units
IDS_ARTIFACT_FOR_HEROES;for Heroes
IDS_ARTIFACT_FOR_TOWERS;for Towers
BUTTON_RECIEVED;Received
LEAGUE_11_NAME;Epic League
LEAGUE_12_NAME;Legendary League
IDS_REQUEST_TROOPS_CAPACITY;Corporation HQ free capacity: &cur/&max
STRONGEST_TOP_TITLE;BATTLE FOR THE TOP
IDS_SHOP_CARDS;Cards
IDS_DETAILS_TITLE;Safes
IDS_SAFE;Safe
IDS_NEW_CARDS_TITLE;New Cards
IDS_DETAILS;Details
IDS_CARDS_INVENTORY;Cards Inventory
IDS_CARDS_BUILDINGS;Buildings
IDS_CARDS_HEROES;Heroes
IDS_CARDS_UNITS;Units
IDS_CARDS_TECHS;Technologies
IDS_BLUE_CHEST;Defence Enhancement Cards
IDS_RED_CHEST;Attack Enhancement Cards
IDS_VIOLET_CHEST;Random Cards
IDS_BUY_AMOUNT;Buy <clr:#ffe27c>x&amount</clr>
IDS_SHOP_CREDITS_HQ;HQ lv. &level Shop
IDS_RED_CREDITS;War Credits
IDS_BLUE_CREDITS;Building Credits
IDS_CARDS_CHEST_WARNING;Build HQ lv. &level
WARPOINTS_BATTLES_DESC_NEW;To advance to the next league build HQ lv. &level and win the league round.
IDS_LEAGUE_REWARDS;League Rewards:
IDS_ADVISOR_REWARD_RED_CREDITS;War Credits (per 30 days)
IDS_ADVISOR_REWARD_BLUE_CREDITS;Building Credits (per 30 days)
IDS_ADVISOR_REWARD_VIP_POINTS;VIP points (per 30 days)
IDS_SPECIAL_ADVISOR;Spec.\nadvisor
IDS_SPECIAL_ADVISER;Special advisor
IDS_SPECIAL_ADVISER_BONUS_1;&value% resource extraction
IDS_SPECIAL_ADVISER_BONUS_2;&value% training speed
IDS_SPECIAL_ADVISER_BONUS_3;&value% resource looting
IDS_SPECIAL_ADVISER_BONUS_4;&value crystals per month
IDS_SPECIAL_ADVISER_BONUS_5;&value Building Credits per month
IDS_SPECIAL_ADVISER_BONUS_6;&value War Credits per month
IDS_SPECIAL_ADVISER_BONUS_7;&value VIP points per month
IDS_SPECIAL_ADVISER_BONUSES_DESC;All bonuses sum up with bonuses from other advisors.
IDS_SPECIAL_ADVISER_OFFER_DESC;Special offer - only valid for 7 days!
IDS_SPECIAL_ADVISER_BONUSES_WARNING;Automatic 30 days subscription.
IDS_WEEKLY_REWARD;Weekly Reward
IDS_STRONGEST_TOP_REWARD_TITLE;Top Players Reward
IDS_ST_REWARD_YOUR_PLACE;Your position on
IDS_BATTLE_MASSACRE_DISABLED_UNIT_NOTIF;This unit can't be used in the current event.
IDS_BATTLE_MASSACRE_DISABLED_TECH_NOTIF;This technology can't be used in the current event.
IDS_BATTLE_MASSACRE_DISABLED_HERO_NOTIF;This hero can't be used in the current event.
IDS_BATTLE_MASSACRE_ATTACK_DESC;You will receive reward only if you improve your previous record.
IDS_BATTLE_MASSACRE_PREV_RESULT;Previous record:
IDS_BATTLE_MASSACRE_AVAILABLE_REWARD;Available reward:
IDS_MASSACRE_RESULT_TITLE;Foes in Arms event completed!
IDS_CORP_MASSACRE_RESULT_TITLE;Game of Corporations event completed!
IDS_MASSACRE_RESULT_PLACE;You took &place place
IDS_CORP_MASSACRE_RESULT_PLACE;Your corporation took &place place
IDS_MASSACRE_RESULT_INCREASE;Credit bonus: &value%
IDS_MASSACRE_RESULT_DAMAGE;You dealt damage:
IDS_MASSACRE_RESULT_REWARD;Your reward:
IDS_CORP_MEMBERS_MESSACRE;Destruction in Game of Corps.:
IDS_CORP_PROFILE_MASSACRE;Game of Corps. wins:
IDS_RATING_PROFILE_CORP_MASSACRE;Game of Corps. wins:
IDS_RATING_PROFILE_MASSACRE;Foes in Arms wins:
IDS_MASSACRE;Foes in Arms
IDS_CORP_MASSACRE;Game of Corporations
IDS_MASSACRE_DESC;Destroy bases and win Building Credits!
IDS_MASSACRE_PRIZE;Rewards:
IDS_MASSACRE_PREV_RESULTS;Previous results:
IDS_START_MASSACRE;Start
IDS_MASSACRE_REMAINED_TIME;Ends in:
IDS_MASSACRE_AVAILABLE_UNITS;Available units and tech:
IDS_DEFENSE_MODE;Base Defense
IDS_DEFENSE_MODE_DESC;Your base will be attacked by a stronger enemy. The more enemy waves you survive the more rewards you get.
IDS_START_DEFENSE_MODE;Start
IDS_DEFENSE_MODE_FINISH_TIME;Event ends in:
IDS_CONTINUE_DEFENSE_MODE;Continue
IDS_DEFENSE_MODE_DAMAGE;Dealt damage:
IDS_DEFENSE_MODE_WAVES;Survived till the wave:
IDS_DEFENSE_MODE_START_TIME;Next event in:
IDS_DEFENSE_MODE_RESULT_TITLE;Base Defense completed!
IDS_DEFENSE_MODE_ABOUT_TITLE;About Base Defense
IDS_DEFENSE_MODE_ABOUT_TEXT;1. You base will be attacked by an enemy in waves. Each next wave will be stronger than the previous. Your goal is to survive as many waves as possible.\n2. Hero clones cannot be used in this event. You can use heroes that are set to defend your base.\n3. You can use all your Modules and Artifacts in this event.\n4. You can participate in the Base Defense once a day.\n5. You will get your reward for defending your base at the end of the event, or when the enemy destroys your base.\n6. You can leave during the battle and continue later. You will resume from the last completed wave and your Heroes and buildings HP will be saved. The progress is reset once the event rewards are received.
IDS_BATTLE_DEFENSE_MODE_WAVE_NUM;Wave &wave
IDS_BATTLE_DEFENSE_MODE_INCOMING;Enemy attacking!
IDS_BATTLE_DEFENSE_MODE_BEGIN;Start
IDS_DUEL_TOKENS;Tokens
IDS_MASSACRE_WAITING_RESULT;Calculating result...
IDS_MASSACRE_NO_RIGHTS_TEXT;Only President and Top Managers can start the Game of Corps.
IDS_BATTLE_MASSACRE_ATTACK_BASES_DESC;Destroy 100% of the first 10 bases to unlock next bases.
IDS_VIP_EXP;VIP points
IDS_DUEL_TICKET;Duel Tokens
IDS_VIP_LEVEL;VIP lv. &level
IDS_VIP_REWARD_CAPTION;One-time reward:
IDS_VIP_REWARD_CLAIMED;Received.
IDS_VIP_GAINS_CAPTION;Permanent bonuses:
IDS_VIP_LEVEL_UP;New VIP Level!
IDS_VIP_GAINS_AT_LEVEL_CAPTION;VIP bonuses lv. &level:
IDS_VIP_ABILITY_BUILDING_BUILDS;Utility building speed increased
IDS_VIP_ABILITY_BUILDING_TOWERS;Defense building speed increased
IDS_VIP_ABILITY_HEROES_UPGRADE;Hero upgrading speed increased
IDS_VIP_ABILITY_UNITS_UPGRADE;Troops upgrading speed increased
IDS_VIP_ABILITY_TECHNOLOGIES_UPGRADE;Tech. upgrading speed increased
IDS_VIP_ABILITY_RESEARCHING;Research speed increased
IDS_VIP_ABILITY_GENERATE_AM_FROM_ENERGY;Energy-Antimatter production increased
IDS_VIP_ABILITY_GENERATE_AM_FROM_TITAN;Titan-Antimatter production increased
IDS_VIP_ABILITY_RECEIVING_RED_CREDITS;War Credits rewards increased
IDS_VIP_ABILITY_RECEIVING_BLUE_CREDITS;Building Credits rewards increased
IDS_VIP_POINTS_IN_SHOP;+&value VIP Points
IDS_VIP_POINTS;VIP Points
LEAGUE_13_NAME;Legendary League 2
LEAGUE_14_NAME;Legendary League 3
LEAGUE_15_NAME;Legendary League 4
LEAGUE_16_NAME;Legendary League 5
LEAGUE_17_NAME;Legendary League 6
LEAGUE_18_NAME;Legendary League 7
LEAGUE_19_NAME;Legendary League 8
LEAGUE_20_NAME;Legendary League 9
LEAGUE_21_NAME;Legendary League 10
LEAGUE_22_NAME;Champions League
LEAGUE_23_NAME;Champions League 2
LEAGUE_24_NAME;Champions League 3
ABILITY_SHEELD_PARAM;&value% of max HP
ABILITY_HEALING_PARAM;&value%
IDS_ADD_STORED_POINTS_CONFIRM_DESC;You've earned: &points &icon in the previous operation.\n\nExchange points for reward?\n\n
IDS_FEATURE_LOCKED_BY_HQ_LEVEL;HQ &level required.
NOTIFICATION_NEED_CORPORATION;You must join Corporation to participate in this event.
CANT_JOIN_MASSACRE;Foes in Arms will start in: &time
SHOP_SALE;SALE
ADVISOR_SUBSCRIPTION_CONTROL;Subscription management
CE_TAB_NAME_CORP_MASSACRE;Game of Corporations
CE_TAB_NAME_PLAYER_MASSACRE;Foes in Arms
RL_MODULES;<clr:(218, 163, 255)>Rare</clr> and <clr:(255, 201, 96)>Legendary</clr> Modules
HQ_LEVEL_REWARD_TITLE;HQ Upgrade Reward!
IDS_TRAINING_BUILDING_DEFENCES_HEADER;Anti-Artifact Defences
IDS_EXCHANGE;Exchange
IDS_MODULE_SELECT_DEFENCE_TITLE;Select defences
IDS_UPGRADE_DEFENCE_LEVEL_PARAM;Level
IDS_UPGRADE_DEFENCE_HQ_WARNING;Need Level &level HQ to upgrade this defence
IDS_DEFENCE_CURRENT_LEVEL;<clr:#adb2b0>Current level:</clr> &desc
IDS_DEFENCE_NEXT_LEVEL;<clr:#adb2b0>Next level:</clr> &desc
IDS_NOT_ENOUGHT_AMPLIFYING_CREDITS;Not enought amplifying credits
IDS_EXCHANGE_AMPLIFYING_POINTS_HEADER;Amplification points exchange
IDS_EXCHANGE_MODULE_SIMPLE;<clr:#c5c5c5>Common modules</clr>
IDS_EXCHANGE_MODULE_RARE;<clr:#eac1ff>Rare modules</clr>
IDS_EXCHANGE_MODULE_LEGENDARY;<clr:#ffe27c>Legendary modules</clr>
IDS_EXCHANGE_ARTIFACT;<clr:#c5c5c5>Artifact</clr>
IDS_OWNED;Owned
IDS_EXCHANGE_CONFIRM;Echange  &from  for  &for  ?
IDS_EXCHANGE_MODULES_HEADER;Choose &tier modules
IDS_EXCHANGE_ARTIFACTS_HEADER;Choose artifacts
IDS_EXCHANGE_NOT_ENOUGH_RESOURCES;Недостаточно ингридиентов для обмена
IDS_TOWERS;Towers
IDS_UNITS;Units
IDS_TECHS;Technologies
IDS_HEROES;Heroes
IDS_DEFENCES;Defences
IDS_UPGRADE_DEFENСE_BTN;Upgrade Defence
IDS_ANTI_RESURRECTION;Resurrection defence
IDS_ANTI_RESURRECTION_DESC;Снижает шанс оживить юнита на месте его гибели на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_CLONNING;Clonning defence
IDS_ANTI_CLONNING_DESC;Снижает шанс создать копию юнита при его высадке на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_DESTRUCTION;Destruction defence
IDS_ANTI_DESTRUCTION_DESC;Снижает шанс нанести двойной урон на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_BERSERK;Berserk defence
IDS_ANTI_BERSERK_DESC;Снижает шанс высадить юнита со здоровьем и уроном, увеличенными в 2 раза, на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_QUANTUM;Quantum defence
IDS_ANTI_QUANTUM_DESC;Снижает шанс избежать урона от выстрела вышки на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_DURABILITY;Durability defence
IDS_ANTI_DURABILITY_DESC;Снижает время жизни Войск после смерти на <clr:#ffe27c>&value секунд</clr>
IDS_ANTI_ABSORPTION;Absorption defence
IDS_ANTI_ABSORPTION_DESC;Снижает шанс восстановить прочности при атаке юнита на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_REACTIVITY;Reactivity defence
IDS_ANTI_REACTIVITY_DESC;Снижает эффективность артефакта реактивности на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_REVERSIBILITY;Reversibility defence
IDS_ANTI_REVERSIBILITY_DESC;Снижает шанс возвращения юнита в панель высадки на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_REFLECTION;Reflection defence
IDS_ANTI_REFLECTION_DESC;Уменьшает бонус возвращаемого урона на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_HEROES_DESTRUCTION;Heroes Destruction defence
IDS_ANTI_HEROES_DESTRUCTION_DESC;Снижает шанс нанесения критического урона, вражеским героем, на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_HEROES_REACTIVITY;Heroes Reactivity defence
IDS_ANTI_HEROES_REACTIVITY_DESC;Снижает эффективность геройского артефакта реактивности на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_HEROES_DURABILITY;Heroes Durability defence
IDS_ANTI_HEROES_DURABILITY_DESC;Снижает время жизни героев после смерти на <clr:#ffe27c>&value секунд</clr>
IDS_ANTI_HEROES_QUANTUM;Heroes Quantum defence
IDS_ANTI_HEROES_QUANTUM_DESC;Снижает шанс избежать урона от выстрела вышки на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_HEROES_RESURRECTION;Heroes Resurrection defence
IDS_ANTI_HEROES_RESURRECTION_DESC;Снижает шанс оживить героя на месте его гибели на <clr:#ffe27c>&value%%</clr>
IDS_ANTI_HEROES_BERSERK;Heroes Berserk defence
IDS_ANTI_HEROES_BERSERK_DESC;Снижает шанс высадить героя со здоровьем и уроном, увеличенными в 2 раза, на <clr:#ffe27c>&value%%</clr>
NAME_LIAGUE_13;Legendary 2
NAME_LIAGUE_14;Legendary 3
NAME_LIAGUE_15;Legendary 4
NAME_LIAGUE_16;Legendary 5
NAME_LIAGUE_17;Legendary 6
NAME_LIAGUE_18;Legendary 7
NAME_LIAGUE_19;Legendary 8
NAME_LIAGUE_20;Legendary 9
NAME_LIAGUE_21;Legendary 10
NAME_LIAGUE_22;Champions
NAME_LIAGUE_23;Champions 2
NAME_LIAGUE_24;Champions 3
EVENT_FINISHED_BODY_WITHOUT_POINTS;Excellent work!
EVENT_START_TEXT;Do you really want to start the Operation?
IDS_PACK_CONTENT_TITLE_BUILDING;Defence card case
IDS_PACK_CONTENT_TITLE_ATTACK;Attack card case
IDS_AMOUNT_CARDS_IN_PACK;Random Cards in the case: <clr:#ffe27c>&amount</clr>
IDS_INCLUDE_CARDS;Contains cards
IDS_CARDS_II;Cards
IDS_SPEND_CREDITS_CONFIRMATION_TEXT;Please confirm credit spending
IDS_GO_TO_CARDS_SHOP;Go to card shop
IDS_NOT_ENOUGHT_CARDS_DESCRIPTION;You can purchase missing cards in the card shop.
IDS_CORP_MASSACRE_MODE_ABOUT_TITLE;Game of Corporations
IDS_CORP_MASSACRE_MODE_ABOUT_TEXT;1. This is a competition between corporations for <clr:(255,214,156)>reward bonus</clr>. Corporations that take first four places get a bonus that increases the reward based on the competition results for all its members. The higher the place, the bigger the bonus. Two last-place corporations get neither bonuses, nor penalties.\n2. The competition lasts <clr:(255,214,156)>24 hours</clr> during which players destroy provided bases. The destruction percentage of all Corporation members adds up to a total result of the Corporation.\n3. Players are invited to attack a succession of bases. The difficulty of each succeeding base is higher than the previous.\n4. If a player defeats 10 bases, they are invited to attack the next one. It may not happen if the player destroys the max base in the base succession of the mode.\n5. The number of the max base that was 100% destroyed becomes a <clr:(255,214,156)>record</clr> number for the player. In the next competition the starting base number will be smaller than the record by 10.\n6. Each competition has its own determined set of Troops, Heroes and Techs to use for base attacks. Each competitor receives their own randomly generated set.\n7. Rewards for destroyed bases add up to a personal result of every player. A reward is announced for every base. Player receives reward in proportion to the base destruction percentage.\n8. On expiration of competition time the winner Corporations are defined and rewards are credited.
IDS_PLAYER_MASSACRE_MODE_ABOUT_TITLE;Foes in Arms
IDS_PLAYER_MASSACRE_MODE_ABOUT_TEXT;1. This is a competition between players for <clr:(255,214,156)>reward bonus</clr>. Players who take first four places get a bonus that increases the reward based on the competition results. The higher the place, the bigger the bonus. Two last-place players get neither bonuses, nor penalties.\n2. The competition lasts <clr:(255,214,156)>24 hours</clr> during which players destroy provided bases. The destruction percentage adds up to a total result of the player.\n3. Players are invited to attack a succession of bases. The difficulty of each succeeding base is higher than the previous.\n4. If a player defeats 10 bases, they are invited to attack the next one. It may not happen if the player destroys the max base in the base succession of the mode.\n5. The number of the max base that was 100% destroyed becomes a <clr:(255,214,156)>record</clr> number for the player. In the next competition the starting base number will be smaller than the record by 10.\n6. Rewards for destroyed bases add up to a personal result of every player. A reward is announced for every base. Player receives reward in proportion to the base destruction percentage.\n7. On expiration of competition time the winner Players are defined and rewards are credited.
IDS_MASSACRE_YOUR_RESULT;Your result:
IDS_MASSACRE_CURRENT_REWARD;Current reward:
IDS_NOT_ENOUGH_RESOURCE_UPGRADE_HERO;upgrade this Hero
IDS_RESET_PROGRESS;Reset progress

IDS_RESET_PROGRESS_ERROR;Progress reset is unavailable during the event
IDS_RESER_PROGERSS_DEFENCE_TITLE;Reset progress in "Base Defense"?
IDS_RESER_PROGERSS_DEFENCE_DESC;You can reset progress only once. After you reset you will start from Wave 1. All rewards, that you already received for completing waves will be earned one more time.\n\nYou can reset progress until timer expires.
IDS_RESER_PROGERSS_MASSACRE_TITLE;Reset progress in "Foes in Arms"?
IDS_RESER_PROGERSS_MASSACRE_DESC;You can reset progress only once. After you reset you will start from Base 1. All rewards, that you already received for completing waves will be earned one more time.\n\nYou can reset progress until timer expires.
IDS_RESER_PROGERSS_CORP_MASS_TITLE;Reset progress in "Game of Corporations"?
IDS_RESER_PROGERSS_CORP_MASS_DESC;You can reset progress only once. After you reset you will start from Base 1. All rewards, that you already received for completing waves will be earned one more time.\n\nYou can reset progress until timer expires.
IDS_CORPORATION_LEAGUE_POINTS;Points
IDS_CORPORATION_LEAGUE_REWARD;Weekly Reward
IDS_CORPORATION_LEAGUE_HEADER;Top Corporations
IDS_CORPORATION_LEAGUE_TAB;League of Corporations
IDS_CORPORATION_LEAGUE_ABOUT_DESC;\n1. Each week, players from the strongest corporations receive great rewards.\n\n2. The place in the top is determined by the total number of blue credits received by corporation members in the Game of Corporations mode.\n\n3. The rating is based on the points received in the last 7 days.\n\n4. At the beginning of a new week, corporation players who take prizes will receive the awards indicated for their place.\n\n5. Rewards that have not been collected are not saved, so it is important to collect rewards before adding new rewards.
IDS_CORPORATION_LEAGUE_REWARD_DESC;Place rewards
