IDS_COMMON_ALL;All
IDS_COMMON_NOT_ENOUGHT;Insufficient: &res
IDS_COMMON_MAX;MAXIMUM
IDS_COMMON_MAX_SHORT;MAX
IDS_COMMON_RECRUIT;Recruit
IDS_COMMON_TAP_ANYWHERE;Tap to continue
IDS_COMMON_EQUIP;Equipment
IDS_COMMON_SUMMON;Recruitment
IDS_COMMON_MISC;Resources
IDS_COMMON_NEW_SHORT;New
IDS_COMMON_OVERALL_POWER;Total Power
IDS_COMMON_BEST_POWER;General's Power
IDS_COMMON_BASE_POWER;Base Power
IDS_COMMON_UNIT_POWER;Hero Power
IDS_COMMON_COMMANDER_POWER;Commander Power
IDS_COMMON_EQUIP_POWER;Equipment Power
IDS_COMMON_ATTENTION;Attention
IDS_COMMON_ABILITY;Ability
IDS_COMMON_ACTIVE;Active
IDS_COMMON_REWARD;Reward
IDS_COMMON_LEVEL;Lvl. &level
IDS_COMMON_MISSION;Mission
IDS_COMMON_COST;Cost:
IDS_COMMON_DAYS_SHORT;d
IDS_COMMON_OR;or
IDS_COMMON_OF;of
IDS_COMMON_ONLINE;Online
IDS_COMMON_BUTTON_OK;OK 
IDS_COMMON_BUTTON_SELECT;Select
IDS_COMMON_BUTTON_SUMMON;Recruit 
IDS_COMMON_BUTTON_YES;Yes 
IDS_COMMON_BUTTON_NO;No
IDS_COMMON_BUTTON_CANCEL;Cancel
IDS_COMMON_BUTTON_BUY;Buy
IDS_COMMON_BUTTON_CONFIRM;Confirm
IDS_COMMON_BUTTON_RESET;Reset
IDS_COMMON_BUTTON_FREE;Free
IDS_COMMON_BUTTON_FREE_SHORT;Free
IDS_COMMON_BUTTON_FREE_GOLD;Free gold
IDS_COMMON_BUTTON_GO_TO_SHOP;Go to Shop
IDS_COMMON_BUTTON_CHANGE;Change
IDS_COMMON_BUTTON_USE;Use
IDS_COMMON_BUTTON_REQUEST;Request
IDS_COMMON_BUTTON_ATTACK;Attack
IDS_COMMON_BUTTON_TO_BATTLE;Start battle!
IDS_COMMON_BUTTON_UPGRADE;Upgrade
IDS_COMMON_BUTTON_INSTANTLY;Instantly 
IDS_COMMON_BUTTON_FINISH_NOW;Finish
IDS_COMMON_BUTTON_COLLECT;Collect
IDS_COMMON_BUTTON_COLLECT_XN;Collect X&value
IDS_COMMON_BUTTON_GOTO;Go to 
IDS_COMMON_BUTTON_GET;Get
IDS_COMMON_BUTTON_DELETE;Delete
IDS_COMMON_BUTTON_CLOSE;Close
IDS_COMMON_BUTTON_UPDATE;Update
IDS_COMMON_BUTTON_COMPLETE;Proceed
IDS_COMMON_BUTTON_AUTO;Auto
IDS_COMMON_BUTTON_NOT_AVAILABLE;Unavailable
IDS_COMMON_BUTTON_OPEN;Open
IDS_COMMON_BUTTON_LOOK;Look inside
IDS_COMMON_BUTTON_LEAVE_BATTLE;Leave battle
IDS_COMMON_BUTTON_VIEW;View
IDS_COMMON_BUTTON_WATCH;Watch
IDS_COMMON_BUTTON_EXIT;Exit
IDS_COMMON_BUTTON_CONTINUE;Continue
IDS_COMMON_BUTTON_AUTHORIZE;Authorize
IDS_COMMON_BUTTON_REFRESH;Refresh
IDS_COMMON_BUTTON_RETRY;Retry
IDS_COMMON_SWITCH_ON;On
IDS_COMMON_SWITCH_OFF;Off
IDS_COMMON_TIME_AGO;&time. ago
IDS_COMMON_TIME_JUST;Just now
IDS_COMMON_TIME_DAY_SHORT;d
IDS_COMMON_TIME_HOUR_SHORT;h
IDS_COMMON_TIME_MINUTE_SHORT;m
IDS_COMMON_TIME_SECOND_SHORT;s
IDS_COMMON_TIME_AVAILABLE_IN;Available in: &value
IDS_COMMON_TIME_SEC;&num sec.
IDS_COMMON_DATE_JANUARY;January
IDS_COMMON_DATE_FEBRUARY;February
IDS_COMMON_DATE_MARCH;March
IDS_COMMON_DATE_APRIL;April
IDS_COMMON_DATE_MAY;May
IDS_COMMON_DATE_JUNE;June
IDS_COMMON_DATE_JULY;July
IDS_COMMON_DATE_AUGUST;August
IDS_COMMON_DATE_SEPTEMBER;September
IDS_COMMON_DATE_OCTOBER;October
IDS_COMMON_DATE_NOVEMBER;November
IDS_COMMON_DATE_DECEMBER;December
IDS_COMMON_VIDEO_ADS_UNAVAILABLE;No video ads available. Please try again later.
IDS_COMMON_RESOURCE_GOLD;Gold
IDS_COMMON_RESOURCE_MONEY;Cash
IDS_COMMON_RESOURCE_STEEL;Steel
IDS_COMMON_RESOURCE_OIL;Oil
IDS_COMMON_RESOURCE_UNIT_EXP;Combat Experience
IDS_COMMON_RESOURCE_RARE_DOG_TAGS;Rare Tags
IDS_COMMON_RESOURCE_EPIC_DOG_TAGS;Epic Tags
IDS_COMMON_RESOURCE_FOLDERS;Secret File
IDS_COMMON_RESOURCE_FACTION_FOLDERS;Top Secret File
IDS_COMMON_RESOURCE_COMMON_UPGRADE_TOKEN;Parts
IDS_COMMON_RESOURCE_RARE_UPGRADE_TOKEN;Rare Parts
IDS_COMMON_RESOURCE_RADIO;Reinforcement call-in
IDS_COMMON_RESOURCE_VIP_POINTS;VIP Points
IDS_COMMON_RESOURCE_PLAYER_EXP;Player Experience
IDS_COMMON_RESOURCE_UNIT_TOKEN;Gears
IDS_COMMON_RESOURCE_EVENT_POINTS;Navy Medals
IDS_COMMON_RESOURCE_BATTLE_PASS_POINT;Battle Pass points
IDS_COMMON_RESOURCE_DOG_TAGS_BATTLE_PASS_POINT;Battle Pass points
IDS_COMMON_RESOURCE_OIL_BATTLE_PASS_POINT;Oil Tycoon Points
IDS_COMMON_RESOURCE_EPIC_SUMMON_VOLUME;Top Secret Case
IDS_COMMON_RESOURCE_UNIT_SUMMON_VOLUME;Top Secret Case (&tier)
IDS_COMMON_RESOURCE_COMMANDER_SUMMON_VOLUME;Commander Secret Case (&tier)
IDS_COMMON_RESOURCE_SINGLE_ARENA_CURRENCY;Ammo
IDS_COMMON_RESOURCE_COMMON_SINGLE_ARENA_TICKET;Battlegrounds Token
IDS_COMMON_RESOURCE_GOLD_SINGLE_ARENA_TICKET;Golden Battlegrounds Token
IDS_COMMON_RESOURCE_SINGLE_ARENA_LEAGUE_POINT;League Points
IDS_COMMON_RESOURCE_SINGLE_ARENA_POINT;Battle Points
IDS_COMMON_RESOURCE_RANDOM_EQUIPMENT_SET;Equipment container
IDS_COMMON_RESOURCE_FACTION_EQUIPMENT_SET;Equipment of your choice
IDS_COMMON_RESOURCE_EQUIPMENT_SET;Equipment of your choice
IDS_COMMON_RESOURCE_ACTIVITY_EVENT_POINTS;Event Points
IDS_COMMON_RESOURCE_FUEL_CAN;Fuel Can
IDS_COMMON_RESOURCE_CHEVRON;Chevron
IDS_COMMON_RESOURCE_RANDOM_MEDAL_SET;Medal Set (&tier)
IDS_COMMON_RESOURCE_MEDAL_SET;Medals to choose from
IDS_COMMON_RESOURCE_TOURNAMENT_POINT;Champions' Tournament Points
IDS_COMMON_RESOURCE_RATING_ARENA_CURRENCY;Shotgun Shells
IDS_COMMON_RESOURCE_RATING_ARENA_LEAGUE_POINT;League Points
IDS_COMMON_RESOURCE_RATING_ARENA_ATTACK_TOKEN;Attack Token
IDS_COMMON_RESOURCE_RATING_ARENA_FIRST_PLACE_BADGE;Ladder Arena Winner Medal
IDS_COMMON_RESOURCE_BLUEPRINT;Blueprint
IDS_COMMON_RESOURCE_FACTION_EMBLEM;Insignia &faction
IDS_COMMON_RESOURCE_FACTION_EMBLEM_RANDOM;Trophy Insignia
IDS_COMMON_RESOURCE_FACTION_EMBLEM_SET;Insignia Collection (&tier)
IDS_COMMON_RESOURCE_RANDOM_FACTION_EMBLEM_SET;Insignia Container (&tier)
IDS_COMMON_RESOURCE_EQUIPMENT_FACTION_FOLDERS;Equipment File
IDS_COMMON_RESOURCE_MEDAL_FACTION_FOLDERS;Medal File
IDS_COMMON_RESOURCE_AMPLIFIER_FACTION_FOLDERS;Boost File
IDS_COMMON_RESOURCE_COMMANDER_EXP;Commander Experience
IDS_COMMON_RESOURCE_COMMANDER_RARE_DOG_TAGS;Commander Rare Tags
IDS_COMMON_RESOURCE_COMMANDER_EPIC_DOG_TAGS;Commander Tags
IDS_COMMON_RESOURCE_COMMANDER_FACTION_FOLDERS;Commander Top Secret File
IDS_COMMON_RESOURCE_MEDAL_TOKEN;Blank Medal (&tier)
IDS_COMMON_RESOURCE_EVENT_MULTIPLIER_COMMON;Bronze Navy Reward Multiplier
IDS_COMMON_RESOURCE_EVENT_MULTIPLIER_RARE;Silver Navy Reward Multiplier
IDS_COMMON_RESOURCE_EVENT_MULTIPLIER_EPIC;Golden Navy Reward Multiplier
IDS_COMMON_RESOURCE_BADGE_ASCENDED_PLUS_5_UNITS;Best army
IDS_COMMON_RESOURCE_BADGE_ASCENDED_PLUS_5_COMMANDERS;Best commanders
IDS_COMMON_RESOURCE_BADGE_LOGIN_DAYS_IN_ROW;Days streak
IDS_COMMON_RESOURCE_BADGE_CAMPAIGN_DIFF_1;The world is not enough
IDS_COMMON_RESOURCE_BADGE_CAMPAIGN_DIFF_2;Stronghold of freedom
IDS_COMMON_RESOURCE_BADGE_CAMPAIGN_DIFF_3;Liberation of the world
IDS_COMMON_RESOURCE_BADGE_CAMPAIGN_DIFF_4;Freedom time
IDS_COMMON_RESOURCE_BADGE_CAMPAIGN_DIFF_5;Victory over evil
IDS_COMMON_RESOURCE_AVATAR_FRAME_CAMPAIGN_DIFF_1;Avatar frame
IDS_COMMON_ATTRIBUTE_DPS;Primary DPS
IDS_COMMON_ATTRIBUTE_DPS_SECONDARY;Secondary DPS
IDS_COMMON_ATTRIBUTE_HP;Health
IDS_COMMON_ATTRIBUTE_ARMOR;Armor
IDS_COMMON_ATTRIBUTE_FIRE_RATE;Fire rate per second 
IDS_COMMON_ATTRIBUTE_DAMAGE_TYPE;Damage type
IDS_COMMON_ATTRIBUTE_CRIT_CHANCE;Crit Chance
IDS_COMMON_ATTRIBUTE_CRIT_COEF;Crit Multiplier
IDS_COMMON_ATTRIBUTE_ACCURACY;Accuracy
IDS_COMMON_ATTRIBUTE_AVOIDANCE;Dodge
IDS_COMMON_ATTRIBUTE_HP_RESTORE;Recovery
IDS_COMMON_ATTRIBUTE_RESIST_ARMOR_DAMAGE;Armor-piercing resist
IDS_COMMON_ATTRIBUTE_DODGE;Dodge
IDS_COMMON_ATTRIBUTE_RANDOM;Unknown attribute
IDS_COMMON_UNIT_TYPE_INFANTRY;Infantry
IDS_COMMON_UNIT_TYPE_TANK;Tank
IDS_COMMON_UNIT_TYPE_ARTILLERY;Artillery 
IDS_COMMON_UNIT_TYPE_COMMANDER_INFANTRY;Speciality: Infantry
IDS_COMMON_UNIT_TYPE_COMMANDER_TANK;Speciality: Tank
IDS_COMMON_UNIT_TYPE_COMMANDER_ARTILLERY;Speciality: Artillery
IDS_COMMON_FACTION_USSR;USSR
IDS_COMMON_FACTION_AMERICA;USA
IDS_COMMON_FACTION_UNITED_KINGDOM;Great Britain
IDS_COMMON_FACTION_GERMANY;Germany
IDS_COMMON_FACTION_COMMANDER_USSR;USSR Commander
IDS_COMMON_FACTION_COMMANDER_AMERICA;USA Commander
IDS_COMMON_FACTION_COMMANDER_UNITED_KINGDOM;Great Britain Commander
IDS_COMMON_FACTION_COMMANDER_GERMANY;Germany Commander
IDS_COMMON_FACTION_RANDOM;Seldom
IDS_COMMON_FACTION_FOR_EQUIPMENT;Modification "&name"
IDS_COMMON_TIER_CRUDE;Refurbished
IDS_COMMON_TIER_COMMON;Common
IDS_COMMON_TIER_RARE;Rare
IDS_COMMON_TIER_EPIC;Epic
IDS_COMMON_TIER_LEGENDARY;Legendary
IDS_COMMON_TIER_HEROIC;Heroic
IDS_COMMON_TIER_ASCENDED;Supreme
IDS_COMMON_TIER_CRUDE_IE;Refurbished
IDS_COMMON_TIER_COMMON_IE;Common
IDS_COMMON_TIER_RARE_IE;Rare
IDS_COMMON_TIER_EPIC_IE;Epic
IDS_COMMON_TIER_LEGENDARY_IE;Legendary
IDS_COMMON_TIER_HEROIC_IE;Heroic
IDS_COMMON_TIER_ASCENDED_IE;Supreme
IDS_COMMON_ABILITY_COMBAT_EXPERIENCE;Combat Experience
IDS_COMMON_ABILITY_BATTLE_RAGE;Combat Rage
IDS_COMMON_ABILITY_PRECISE_SHOT;Precise Shot
IDS_COMMON_ABILITY_MEDICAL_HELP;Medical Care
IDS_COMMON_ABILITY_AIR_STRIKE;Air Support
IDS_COMMON_ABILITY_MORALE;Morale
IDS_COMMON_ABILITY_DEMORALIZATION;Demoralization
IDS_COMMON_ABILITY_LAST_ORDER;Last Order
IDS_COMMON_ABILITY_PROPAGANDA;Propaganda
IDS_COMMON_ABILITY_DOUBLE_ATTACK;Double Shot
IDS_COMMON_ABILITY_PIERCE_ARMOR;Armor Penetration
IDS_COMMON_ABILITY_DAMAGE_WEAPON;Weapon Damage
IDS_COMMON_ABILITY_POISON_CLOUD;Toxic Gas
IDS_COMMON_ABILITY_RICOCHET;Ricochet
IDS_COMMON_ABILITY_PURE_DAMAGE;Pure Damage
IDS_COMMON_ABILITY_CONTUSION;Enemy Concussion
IDS_COMMON_ABILITY_TANK_LANDING;Infantry Landing
IDS_COMMON_ABILITY_REPAIR;Repair
IDS_COMMON_ABILITY_INJURY_COMMANDER;Commander Injury
IDS_COMMON_ABILITY_STUN;Stun
IDS_COMMON_ABILITY_INCENDIARY_SHELL;Incendiary Shell
IDS_COMMON_ABILITY_DAMAGE_SIGHT;Sight Damage
IDS_COMMON_ABILITY_FINISHING;Finishing Off
IDS_COMMON_ABILITY_BARRICADE;Barricade
IDS_COMMON_ABILITY_ASSIST;Assistance
IDS_COMMON_ABILITY_DISORIENTATION;Disorientation
IDS_COMMON_ABILITY_PHOSPHOROUS_BOMB_TANKS;Phosphorus Bomb
IDS_COMMON_ABILITY_PHOSPHOROUS_BOMB_INFANTRY;Phosphorus Bomb
IDS_COMMON_ABILITY_PHOSPHOROUS_BOMB_ARTILLERY;Phosphorus Bomb
IDS_COMMON_ABILITY_BOMBER;Bomber
IDS_COMMON_ABILITY_INSPIRATION_ARTILLERY;Encouragement
IDS_COMMON_ABILITY_INSPIRATION_INFANTRY;Encouragement
IDS_COMMON_ABILITY_INSPIRATION_TANKS;Encouragement
IDS_COMMON_ABILITY_RESTORATION;Restoration
IDS_COMMON_ABILITY_FRENZY_ARTILLERY;Frenzy
IDS_COMMON_ABILITY_FRENZY_INFANTRY;Frenzy
IDS_COMMON_ABILITY_FRENZY_TANKS;Frenzy
IDS_COMMON_ABILITY_BATTLE_EXCELLENCE_GB;Battle Supremacy
IDS_COMMON_ABILITY_BATTLE_EXCELLENCE_GERMANY;Battle Supremacy
IDS_COMMON_ABILITY_BATTLE_EXCELLENCE_USA;Battle Supremacy
IDS_COMMON_ABILITY_BATTLE_EXCELLENCE_USSR;Battle Supremacy
IDS_COMMON_ABILITY_STUNNING_BLOW_ARTILLERY;Stunning Strike
IDS_COMMON_ABILITY_STUNNING_BLOW_INFANTRY;Stunning Strike
IDS_COMMON_ABILITY_STUNNING_BLOW_TANKS;Stunning Strike
IDS_COMMON_ABILITY_AIMED_FIRE_ARTILLERY;Accurate Fire
IDS_COMMON_ABILITY_AIMED_FIRE_INFANTRY;Accurate Fire
IDS_COMMON_ABILITY_AIMED_FIRE_TANKS;Accurate Fire
IDS_COMMON_ABILITY_MORTAR_ROUND;Mortar Round
IDS_COMMON_ABILITY_DEADLY_STRIKE;Finishing Off
IDS_COMMON_ABILITY_SHARPSHOOTING;Sharpshooting
IDS_COMMON_ABILITY_FORTIFY;Fortification
IDS_COMMON_ABILITY_SUPRESSIVE_FIRE;Suppressive Fire
IDS_COMMON_ABILITY_RADIO_INTERFERENCE;Radio Interference
IDS_COMMON_ABILITY_MINES_DEPLOYMENT;Mining
IDS_COMMON_REWARD_YOUR;Your reward:
IDS_COMMON_REWARD_VIP;VIP reward:
IDS_COMMON_REWARD_VIP_IN_SAFE;VIP rewards can be collected from the safe.
IDS_APP_MAINTENANCE_TITLE;Maintenance
IDS_APP_MAINTENANCE_TEXT;The game is closed for maintenance that can take up to 60 minutes.
IDS_APP_SERVER_ERROR_TITLE;Server error occurred.
IDS_APP_SERVER_ERROR_TEXT;The game will be restarted. If this error occurs frequently, please contact support.
IDS_APP_UPDATE_AVAILABLE_TITLE;Update available
IDS_APP_UPDATE_AVAILABLE_TEXT;Please update to the newest version of the game to continue playing.
IDS_APP_BAD_CONNECTION_TEXT;Unable to connect. Please check your internet connection and try again.
IDS_APP_EXIT_TITLE;Exit the game
IDS_APP_EXIT_TEXT;Are you sure you want to quit the game?
IDS_WAR_BASE_PPH;Production per hour
IDS_WAR_BASE_CAPACITY;Capacity
IDS_GAIN_SELECT_TITLE;SELECT BOOST
IDS_GAIN_SELECT_ATTENTION;Boosts are valid only in the current <fnt:Tahoma-Bold>Navy Operation</fnt>
IDS_GAIN_SELECT_WARNING_WHEN_NO_ONE_SELECTED;Select boost
IDS_GAIN_LIST_TITLE;LIST OF BOOSTS
IDS_WAR_BASE_FAST_REWARD_TITLE;Fast Supply
IDS_WAR_BASE_FAST_REWARD_AVAILABLE_NUM;Available uses: <fnt:Tahoma-Bold><sz:20>&num</sz></fnt>
IDS_WAR_BASE_FAST_REWARD_VIP_DESC;The number increases at [templ:vip_link_fast_reward;off:5] levels &list
IDS_WAR_BASE_FAST_REWARD_MAIN_DESC;Instant collection of resources generated by all buldings on the base in <fnt:Tahoma-Bold>&hours hours</fnt>
IDS_WAR_BASE_FAST_REWARD_NEW_IN_TIME;New uses in: <fnt:Tahoma-Bold><sz:20>&time</sz></fnt>
IDS_WAR_BASE_BUTTON_CONSTRUCT;Construct
IDS_WAR_BASE_BUTTON_UPGRADE;Upgrade
IDS_WAR_BASE_BUTTON_INFO;Info
IDS_WAR_BASE_BUTTON_SPEED_UP;Speed up
IDS_WAR_BASE_BUTTON_SKIP_WAIT;Finish
IDS_WAR_BASE_BUTTON_COLLECT;Collect
IDS_WAR_BASE_BUTTON_SHOP;Shop
IDS_WAR_BASE_BUTTON_ARSENAL_CREATE;Create
IDS_WAR_BASE_BUTTON_ARSENAL_MODIFY;Modify
IDS_WAR_BASE_BUTTON_RATINGS;Ratings
IDS_WAR_BASE_CONSTRUCTING;Constructing
IDS_WAR_BASE_UPGRADING;Upgrading
IDS_WAR_BASE_NOTIFICATION_CANT_MOVE;Cannot be moved
IDS_WAR_BASE_NOTIFICATION_STEEL_CAPACITY_FULL;Steel Warehouse is full
IDS_WAR_BASE_COLLECT_RESOURCES_TITLE;Resource collection
IDS_WAR_BASE_COLLECT_RESOURCES_BUILDS;Buildings on the base:
IDS_WAR_BASE_COLLECT_RESOURCES_PER_HOUR;/hour
IDS_WAR_BASE_COLLECT_RESOURCES_VIP_LEVEL;VIP lev. &level
IDS_WAR_BASE_SERVICE_NOT_CONNECTED;Progress not saved. Please sign in to [templ:service_link;off:3]
IDS_WAR_BASE_SERVICE_NOT_CONNECTED_SHORT;Please log in [templ:service_link;off:3]
IDS_WAR_BASE_CLUSTER_OPEN;Unlock
IDS_WAR_BASE_CLUSTER_NEED_HQ;Requires HQ level &level
IDS_WAR_BASE_CLUSTER_NEW_ZONE;New Zone
IDS_WAR_BASE_CLUSTER_UNLOCKED;Unlocked
IDS_WAR_BASE_PLACE_CAN_BUILD;Build
IDS_WAR_BASE_CHOOSE_EVENT_TITLE;Choose an event
IDS_WAR_BASE_ADD_BUILDER_TITLE;Additional builder
IDS_WAR_BASE_ADD_BUILDER_DESC;Buy <clr:#ffe950>any monthly</clr> offer,\nget an <clr:#ffe950>extra builder</clr> for free!
IDS_WAR_BASE_DISABLE_ADS_TITLE;Turn all ads off
IDS_WAR_BASE_DISABLE_ADS_DESC;Greetings General!\n\n20 nice fellas have been working hard on this game, so that you can enjoy it for long!\n\nPlease, support us and buy this special offer, so we could frequently deliver awesome new updates to you and your comrades! 
IDS_WAR_BASE_DISABLE_ADS_DESC_EMBLEM;Purchase <clr:#ffe950>permanently</clr> turns all forced ads off
IDS_WAR_BASE_DISABLE_ADS_DESC_GOLD;Additionally, you will get <clr:#ffe950>&value gold</clr>
IDS_WAR_BASE_DISABLE_ADS_BUTTON_CAPTION;Turn off forced ads
IDS_WAR_BASE_SHOWCASE_SKIP_ANIMATION;Skip Animation
IDS_MODE_MAP_BUILDING_RADAR;Guerrilla Raids
IDS_MODE_MAP_BUILDING_PORT;Navy operations
IDS_MODE_MAP_BUILDING_RAILWAY;Behind Enemy Lines
IDS_MODE_MAP_BUILDING_ARENA;Battlegrounds
IDS_MODE_MAP_BUILDING_FACTION_CAMPAIGN;Airborne Missions
IDS_MODE_MAP_LOCK_WARNING_FULL;Build HQ lev. &level to unlock the building
IDS_MODE_MAP_LOCK_WARNING;Build HQ lev. &level
IDS_MODE_MAP_LOCK_WARNING_CAMPAIGN_FULL;Complete mission &stage-&mission in Campaign to unlock the building
IDS_MODE_MAP_LOCK_WARNING_CAMPAIGN;Complete mission &stage-&mission
IDS_MODE_MAP_UNLOCKED;New mode is unlocked
IDS_MODE_MAP_CAN_WIN;Victory is possible
IDS_MODE_MAP_AVAILABLE_MISSION;Mission is available
IDS_MODE_MAP_AVAILABLE_BATTLE;Battles are available
IDS_MODE_MAP_AVAILABLE_OPERATION;Operation is available
IDS_MODE_MAP_YOU_CAN_GET_INFO;<clr:#ff0000>The amount of Steel, Oil, Combat Experience and Money depends on the level of resource generating buildings on your base!</clr>
IDS_MODE_MAP_YOU_CAN_GET_SHORT;In this mode you can farm the following resources:
IDS_MODE_MAP_COLLECT_REWARD;Collect reward
IDS_MODE_MAP_DESC_RECRUITING;Recruit new heroes and commanders, purchase equipment, and don't forget about the boosts, which are underestimated by many.
IDS_MODE_MAP_DESC_PROMOTION;Promote your heroes and commanders to higher tiers, increase their power and max level!
IDS_MODE_MAP_DESC_EVENTS;Various in-game events that will leave no one bored!
IDS_MODE_MAP_DESC_INTELLIGENCE;Here you can find the lists of the best and strongest players on the server.\n\nThere's a good chance for you to join them!
IDS_SETTINGS_SETTINGS;Settings
IDS_SETTINGS_SUPPORT;Support
IDS_SETTINGS_SFX;Sound
IDS_SETTINGS_MUSIC;Music
IDS_SETTINGS_CONNECTED;On
IDS_SETTINGS_NOT_CONNECTED;Off
IDS_SETTINGS_LANGUAGE;Language
IDS_SETTINGS_PUSH_CONTROL;PUSH NOTIFICATIONS
IDS_SETTINGS_NOTIFICATIONS;Notifications
IDS_SETTINGS_COLLECT_RESOURCES;Resources
IDS_SETTINGS_BUILDINGS;Building
IDS_SETTINGS_GAME_EVENTS;Important events
IDS_SETTINGS_CLAN_MESSAGES;Alliance Messages
IDS_SETTINGS_PRIVATE_MESSAGES;Private Messages
IDS_SETTINGS_PRIVATE_POLICY;Privacy Policy
IDS_SETTINGS_WITHDRAW_CONSENT;Withdraw Consent
IDS_SETTINGS_AD_SETTINGS;Ads
IDS_SETTINGS_TERMS_OF_SIRVICES;Terms of Service
IDS_SETTINGS_CHOOSE_LANG_TITLE;Select language
IDS_SETTINGS_SET_NAME_TITLE;Change name
IDS_SETTINGS_SET_NAME_CAPTION;New name:
IDS_SETTINGS_SET_NAME_PLACEHOLDER;Enter your name
IDS_SETTINGS_SET_NAME_DESC;The name can contain letters A-Z, numbers 0-9, space characters and be no longer than &lenght symbols.
IDS_SETTINGS_GC_LOGIN_TITLE;Select Account
IDS_SETTINGS_GC_LOGIN_DESC;Sign in to Game Center using your device settings.
IDS_SETTINGS_IOS_GC_INFO_TITLE;Apple Game Center
IDS_SETTINGS_IOS_GC_INFO_DESC;You are using a Game Center account with the nickname <fnt:Tahoma-Bold>&name</fnt>. You can change it in your device settings. 
IDS_SETTINGS_WEB_FB_INFO_TITLE;Facebook
IDS_SETTINGS_WEB_FB_INFO_DESC;Вы используете Facebook аккаунт с именем <fnt:Tahoma-Bold>&name</fnt>. Чтобы войти в другой аккаунт, вам нужно выйти из текущего.
IDS_SETTINGS_WEB_VK_INFO_TITLE;VKontakte
IDS_SETTINGS_WEB_VK_INFO_DESC;Вы используете аккаунт ВКонтакте с именем <fnt:Tahoma-Bold>&name</fnt>. Чтобы войти в другой аккаунт, вам нужно выйти из текущего.
IDS_SETTINGS_WEB_YANDEX_INFO_TITLE;Authorization
IDS_SETTINGS_WEB_YANDEX_INFO_DESC;You are already logged in
IDS_SETTINGS_RESTORE_PURCHASES;Restore\npurchases
IDS_SETTINGS_SUBSCRIPTIONS_RESTORED;Your subscriptions have been restored
IDS_SETTINGS_NOTIFICATION_PUSHES_DISABLED;Activate notifications\nLeft red switch
IDS_SETTINGS_NOTIFICATION_PUSHES_DECLINED;Notifications are off
IDS_SETTINGS_IOS_NOTIFICATION_PUSHES_DECLINED_DESC;You can turn on notifications in the Settings menu on your devide: Settings->Notifications->Heroes of War. Go to Settings now?
IDS_LANGUAGE_CURRENT;English
IDS_LANGUAGE_ENGLISH;English
IDS_LANGUAGE_RUSSIAN;Русский
IDS_LANGUAGE_GERMAN;Deutsch
IDS_LANGUAGE_FRENCH;Français
IDS_LANGUAGE_ITALIAN;Italiano
IDS_LANGUAGE_SPANISH;Español
IDS_LANGUAGE_PORTUGUESE;Portuguese
IDS_LANGUAGE_CZECH;Čeština
IDS_LANGUAGE_IRAN;فارسی
IDS_LANGUAGE_POLISH;Polskie
IDS_LANGUAGE_THAILAND;ไทย
IDS_LANGUAGE_DUTCH;Dutch
IDS_LANGUAGE_TURKISH;Türkçe
IDS_SUPPORT_MAIL_SUBJECT;Support request
IDS_VIP_VIP;VIP
IDS_VIP_INFO_CONTRACT_ACTIVE;Contract is active:
IDS_VIP_POINTS_GET_DESC;Acquire VIP points by making purchases
IDS_VIP_INFO_LEVEL_0_WARNING;You don't have a VIP level yet.\nFor making any purchase in the <fnt:Tahoma-Bold><clr:#48c1ff>Shop</clr></fnt> you will instantly get VIP &level.
IDS_VIP_INFO_LEVEL_WARNING;For making any purchase in the <fnt:Tahoma-Bold><clr:#48c1ff>Shop</clr></fnt> you will instantly get VIP &level.
IDS_VIP_INFO_TITLE;VIP &level Bonuses
IDS_VIP_INFO_REWARD_FOR_REACH ;When you reach this VIP level:
IDS_VIP_INFO_REWARD_CONTRACT;Daily with Common Contract:
IDS_VIP_INFO_REWARD_SUPER_CONTRACT;Daily with Super Contract:
IDS_VIP_INFO_BONUSES;Timeless bonuses:
IDS_VIP_LEVEL_UP_TITLE;New VIP level
IDS_VIP_LEVEL_UP_REWARD_FOR_REACH;Collect your reward in the VIP window:
IDS_VIP_LEVEL_UP_BONUSES;Timeless bonuses for <clr:#48c1ff><fnt:Tahoma-Bold>VIP &level</fnt></clr>:
IDS_VIP_BONUS_NEW;NEW
IDS_VIP_BONUS_CAMPAIGN_STAGE_REWARD;Campaign mission reward <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_SECOND_CAMPAIGN_REWARD;Behind Enemy Lines reward <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_EVENT_REWARD;Navy Operation battles reward <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_EVENT_POINT_REWARD;Navy Operation medals<clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_GENERATOR_OIL_SPEED_UP;Oil production speed <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_GENERATOR_MONEY_SPEED_UP;Cash production speed <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_GENERATOR_UNIT_EXP_SPEED_UP;Combat Experience production speed <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_GENERATOR_COMMANDER_EXP_SPEED_UP;Commander Experience production speed <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_GENERATOR_STEEL_SPEED_UP;Steel production speed <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_BUILDING_UPGRADE_SPEED_UP;Building construction time <clr:&hex_color><fnt:Tahoma-Bold>-&value%</fnt></clr>
IDS_VIP_BONUS_BUILDING_UPGRADE_PRICE;Building construction cost <clr:&hex_color><fnt:Tahoma-Bold>-&value%</fnt></clr>
IDS_VIP_BONUS_DAILY_QUEST_VIP_REWARD;Daily quests VIP reward and safe unlocked 
IDS_VIP_BONUS_WEEKLY_QUEST_VIP_REWARD;Weekly quests VIP reward and safe unlocked 
IDS_VIP_BONUS_CAMPAIGN_QUEST_VIP_REWARD;Campaign quests VIP reward and safe unlocked 
IDS_VIP_BONUS_BOOTCAMP_VIP_REWARD;Bootcamp VIP rewards unlocked
IDS_VIP_BONUS_DAILY_LOGIN_VIP_REWARD;Recon Ops VIP reward unlocked 
IDS_VIP_BONUS_IDLE_QUEST_VIP_REWARD;Guerrilla Raids VIP reward and safe unlocked 
IDS_VIP_BONUS_BATTLE_PASS_REWARD;Battle Pass reward <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_OIL_BATTLE_PASS_REWARD;Oil Tycoon event reward <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_EVENT_RESTART_BATTLE;Option to <clr:&hex_color><fnt:Tahoma-Bold>restart a Navy Operation battle</fnt></clr>
IDS_VIP_BONUS_DOG_TAGS_BATTLE_PASS_POINT;Amount of Battle Pass points when completing daily and weekly quests <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_SUBSCRIPTION_GOLD;Additional gold with subscription <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_FREE_SUMMON;One <clr:&hex_color><fnt:Tahoma-Bold>additional free recruitment</fnt></clr> every day
IDS_VIP_BONUS_FAST_REWARD;Available Fast Supplies per day <clr:&hex_color><fnt:Tahoma-Bold>+&value</fnt></clr>
IDS_VIP_BONUS_GENERATOR_CAPACITY;Capacity of resource generating buildings <clr:&hex_color><fnt:Tahoma-Bold>+&value%</fnt></clr>
IDS_VIP_BONUS_IDLE_QUESTS_AUTOFILL;Unlocks Guerrilla Raids autofill
IDS_VIP_BONUS_BATTLE_SPEED_UP;Ulocks battle speed-up (x2 and 4x)
IDS_VIP_BONUS_BATTLE_AUTOCAST;Unlocks auto order apply
IDS_EVENTS_TITLE;Select an event
IDS_EVENTS_BOOTCAMP;Bootcamp
IDS_EVENTS_DAILY_LOGIN;Recon Ops
IDS_EVENTS_BATTLE_PASS;Battle Pass
IDS_EVENTS_OIL_BATTLE_PASS;Oil Tycoon
IDS_EVENTS_VIP_BATTLE_PASS;ROAD TO VICTORY
IDS_EVENTS_GOLD_BATTLE_PASS;Gold Battle Pass
IDS_EVENTS_TIME_TO_COMPLETE;Ends in:
IDS_EVENTS_TIME_TO_COLLECT;Collect rewards in:
IDS_PROFILE_INFO_TITLE;Profile
IDS_PROFILE_INFO_ALLIANCE;Alliance:
IDS_PROFILE_INFO_RANK;Rank:
IDS_PROFILE_INFO_LANG;Language:
IDS_PROFILE_INFO_ID;ID:
IDS_PROFILE_INFO_SERVER;Server:
IDS_PROFILE_INFO_STAGE;Stage:
IDS_PROFILE_INFO_MAIN_SQUAD;Main squad
IDS_PROFILE_INFO_TAB_PROFILE;Profile
IDS_PROFILE_CHOOSE_AVATAR_TITLE;Choose avatar
IDS_PROFILE_BUTTON_OPTIONS;More options
IDS_PROFILE_BUTTON_ADD_FRIEND;Add friend
IDS_PROFILE_BUTTON_REMOVE_FRIEND;Remove friend
IDS_PROFILE_BUTTON_MESSAGE;Message
IDS_PROFILE_BUTTON_BLOCK;Block
IDS_PROFILE_BUTTON_REPORT;Report
IDS_PROFILE_BLOCK_TITLE;Notice
IDS_PROFILE_BLOCK_DESC;Block the player? This player will be removed from your friend list and you will no longer receive messages or requests from this player.
IDS_PROFILE_BLOCK_CONFIRMED_TITLE;Notice
IDS_PROFILE_BLOCK_CONFIRMED_DESC;You have blocked this user.
IDS_PROFILE_YOU_BLOCKED_TITLE;Notice
IDS_PROFILE_YOU_BLOCKED_DESC;This player has blocked you.
IDS_PROFILE_HINT_EXP;Player experience: &cur/&max
IDS_PROFILE_HINT_EXP_NEW;Current level: &level\nCurrent experience: &cur/&max
IDS_PROFILE_LEVEL_UP_NEW_LEVEL;New level
IDS_PROFILE_LEVEL_UP_REWARD;New level reward:
IDS_PROFILE_INFO_BADGES;Badges
IDS_NOT_ENOUGHT_RESOURCE_TITLE_GOLD;Insufficient Gold
IDS_NOT_ENOUGHT_RESOURCE_TEXT_GOLD;You don't have enough gold. Would you like to check out <fnt:Tahoma-Bold><clr:#006789>special offers</clr></fnt> in the Shop?
IDS_NOT_ENOUGHT_RESOURCE_TEXT_RARE_DOG_TAGS;Insufficient resources. Cannot recruit.
IDS_NOT_ENOUGHT_RESOURCE_TEXT_EPIC_DOG_TAGS;Insufficient resources. Cannot recruit.
IDS_NOT_ENOUGHT_RESOURCE_TITLE_FOLDERS;Insufficient Secret Files
IDS_NOT_ENOUGHT_RESOURCE_TEXT_FOLDERS;You don't have enough secret files. You can get more secret files in the Shop.
IDS_NOT_ENOUGHT_RESOURCE_TITLE_FACTION_FOLDERS;Insufficient Top Secret Files 
IDS_NOT_ENOUGHT_RESOURCE_TEXT_FACTION_FOLDERS;You don't have enough Top Secret Files. Top Secret Files can be acquired by completing weekly quests or purchased in the Shop.
IDS_NOT_ENOUGHT_RESOURCE_TITLE_SINGLE_ARENA_TICKET;Not enough tokens
IDS_NOT_ENOUGHT_RESOURCE_TEXT_SINGLE_ARENA_TICKET;You don't have enough tokens to enter the Tournament. You can acquire tokens by completing daily quests or purchase them in the Shop. 
IDS_NOT_ENOUGHT_RESOURCE_TITLE_RATING_ARENA_ATTACK_TOKEN;Not enough tokens
IDS_NOT_ENOUGHT_RESOURCE_TEXT_RATING_ARENA_ATTACK_TOKEN;You don't have enough Tokens to attack. You can acquire Tokens by completing daily quests, in Navy Operations or purchase them in the Shop.
IDS_NOT_ENOUGHT_RESOURCE_TITLE_FUEL_CAN;Insufficient Fuel Cans
IDS_NOT_ENOUGHT_RESOURCE_TEXT_FUEL_CAN;You don't have enough Fuel Cans.\n\nNew Cans are added once every day.
IDS_BATTLE_PASS_MAIN_TITLE;Battle Pass
IDS_BATTLE_PASS_MAIN_VIP;<fnt:Tahoma-Bold><clr:#006789>VIP</clr></fnt> level &level increases <fnt:Tahoma-Bold>BP</fnt> rewards
IDS_BATTLE_PASS_MAIN_BUY_PREMIUM;Unlock Premium Pass
IDS_BATTLE_PASS_MAIN_BUY_POINTS;Purchase BP points
IDS_BATTLE_PASS_MAIN_AMOUNT_POINTS;&index points
IDS_BATTLE_PASS_PREMIUM_PASS_TITLE;Premium Pass
IDS_BATTLE_PASS_PREMIUM_PASS_DESC;Unlocks bonus rewards in the <fnt:Tahoma-Bold>Battle Pass</fnt> mode
IDS_BATTLE_PASS_PREMIUM_PASS_TOTAL_REWARD;Total Premium rewards:
IDS_BATTLE_PASS_PREMIUM_PASS_AVAILABLE_REWARD;Premium rewards available for collection:
IDS_BATTLE_PASS_BUY_POINTS_TITLE;You'll receive these rewards
IDS_BATTLE_PASS_BUY_POINTS_NUM;Purchase <fnt:Tahoma-Bold>&amount</fnt> <fnt:Tahoma-Bold>BP</fnt> points
IDS_BATTLE_PASS_HELP;1. Battle Pass is a 30-day event.\n\n2. Battle Pass rewards are awarded for Battle Pass points, which can be earned by completing daily and weekly tasks.\n\n3. Players who purchase the Premium Battle Pass will be able to purchase Battle Pass points 4 days before event is over.\n\n4. Buying a Battle Pass also gives you 2500 VIP points.
IDS_OIL_BATTLE_PASS_MAIN_TITLE;Oil Tycoon
IDS_OIL_BATTLE_PASS_PREMIUM_PASS_TITLE;Premium Rewards
IDS_OIL_BATTLE_PASS_PREMIUM_PASS_DESC;Unlocks bonus rewards in the <fnt:Tahoma-Bold>Oil Tycoon</fnt> event.
IDS_OIL_BATTLE_PASS_HELP;1. Oil Tycoon is a 30-day event.\n\n2. Oil Tycoon rewards are awarded for Oil Tycoon points, which can be earned by winning battles in Navy Operations.\n\n3. Players who purchase the Premium Oil Tycoon will be able to purchase Oil Tycoon points 4 days before event is over.\n\n4. Buying Premium Oil Tycoon also gives you 2500 VIP points.
IDS_OIL_BATTLE_PASS_MAIN_VIP;<fnt:Tahoma-Bold><clr:#006789>VIP</clr></fnt> level &level increases <fnt:Tahoma-Bold>Oil Tycoon</fnt> event rewards
IDS_OIL_BATTLE_PASS_MAIN_BUY_POINTS;Purchase points
IDS_OIL_BATTLE_PASS_BUY_POINTS_NUM;Purchase <fnt:Tahoma-Bold>&amount</fnt> <fnt:Tahoma-Bold>Oil Tycoon</fnt> points
IDS_VIP_BATTLE_PASS_MAIN_TITLE;ROAD TO VICTORY
IDS_VIP_BATTLE_PASS_MAIN_DESC;Collect VIP points and get unimaginable rewards!\nVIP points are awarded for purchases in the game. The higher the item price, the more points you get.
IDS_VIP_BATTLE_PASS_MAIN_MAIN_PRIZE;TOP REWARD
IDS_GOLD_BATTLE_PASS_MAIN_TITLE;Gold Rush
IDS_GOLD_BATTLE_PASS_PREMIUM_PASS_DESC;Unlocks additional rewards in the <fnt:Tahoma-Bold>Gold Rush</fnt> event.
IDS_GOLD_BATTLE_PASS_HELP;1. Gold Rush is a &days-day event.\n\n2. Rewards are given out based on Battle Pass points, which can be obtained by completing daily and weekly quests.\n\n3. Purchasing the Battle Pass, in addition to the premium rewards, grants 2,500 VIP points.
IDS_GDPR_INFO_ACCEPT_DATE;Consent given on &date
IDS_GDPR_INFO_WARNING;You have 7 days to review and accept the updates. Time left:[img:icon_time;sz:(42,42);off:15]<fnt:Tahoma-Bold>&time</fnt>
IDS_GDPR_INFO_NOT_NOW;Not now
IDS_GDPR_INFO_ACCEPT_ALL;Accept all
IDS_GDPR_INFO_EXIT_GAME;Exit game
IDS_GDPR_INFO_CHECK_BOX_1;I agree to <fnt:Tahoma-Bold><clr:#006789>&term1</clr></fnt>
IDS_GDPR_INFO_CHECK_BOX_2;I agree to <fnt:Tahoma-Bold><clr:#006789>&term1</clr></fnt> and <fnt:Tahoma-Bold><clr:#006789>&term3</clr></fnt>
IDS_GDPR_INFO_CHECK_BOX_3;I agree to <fnt:Tahoma-Bold><clr:#006789>&term1</clr></fnt>, <fnt:Tahoma-Bold><clr:#006789>&term2</clr></fnt> and <fnt:Tahoma-Bold><clr:#006789>&term3</clr></fnt>
IDS_ACCOUNT_SERVICE_IOS_GAME_CENTER;Game Center
IDS_ACCOUNT_SERVICE_GOOGLE_PLAY_GAMES;Play Games
IDS_ACCOUNT_SERVICE_FACEBOOK;Facebook
IDS_ACCOUNT_SERVICE_VK;VKontakte
IDS_ACCOUNT_SERVICE_YANDEX;Authorization
IDS_ACCOUNT_SERVICE_KONGREGATE;Kongregate
IDS_ACCOUNT_SERVICE_AMAZON_APPSTORE;Amazon Appstore
IDS_ACCOUNT_SERVICE_ARMOR_GAMES;Armor Games
IDS_ACCOUNT_SERVICE_CAFEBAZAAR_STORE;Bazaar Store
IDS_ACCOUNT_SWITCH_AND_LOST_TITLE;Existing profile found
IDS_ACCOUNT_SWITCH_AND_LOST_DESC;Change your current profile &cur_name level &cur_level to profile &other_name level &other_level?\n\n<clr:#ff0000>The current profile will be permanently deleted.</clr>
IDS_ACCOUNT_SWITCH_TO_NEW_TITLE;Profile missing
IDS_ACCOUNT_SWITCH_TO_NEW_DESC;No profile linked to your &service account found. Create new profile?
IDS_ACCOUNT_APPLE_CANCELLED_TITLE;Cannot login
IDS_ACCOUNT_APPLE_CANCELLED_DESC;Earlier you have declined to log in to your Apple Game Center account. You can now log in only in your device settings. 
IDS_ACCOUNT_BUTTON_LOGOUT;Log out
IDS_ACCOUNT_BUTTON_SWITCH;Switch
IDS_ACCOUNT_BUTTON_REPLACE;Change  
IDS_ACCOUNT_GOOGLE_NEED_LOGIN_FOR_PURCHASE;You need to sign in to your Google Play Games account to make purchases. This can be done in the Settings. Go there now?
IDS_ACCOUNT_AMAZON_NEED_LOGIN_FOR_PURCHASE;You need to sign in to your Amazon AppStore account to make purchases.
IDS_ACCOUNT_KONGREGATE_NEED_LOGIN_FOR_PURCHASE;You need to sign in to your Kongregate account to make purchases.
IDS_ACCOUNT_APPLE_NEED_LOGIN_FOR_PURCHASE;You need to sign in to your Apple Game Center account to make purchases.
IDS_ACCOUNT_YANDEX_NEED_LOGIN_FOR_PURCHASE;You need to sign in to your game account to make purchases.
IDS_ACCOUNT_YANDEX_PRE_LOGIN_DESC;Authorization provides the following benefits:\n\n\n- Saving progress in the cloud. Access to the account from any browser.\n\n- In-game purchases - purchased items and upgrades will be available in any browser, not just the current one.
IDS_HUD_BUTTON_FAST_REWARD;Supply
IDS_HUD_BUTTON_SHOP;Premium
IDS_HUD_BUTTON_OFFER;Offers
IDS_HUD_BUTTON_EVENTS;Events
IDS_HUD_BUTTON_CHAT;Chat
IDS_HUD_BUTTON_QUESTS;Quests
IDS_HUD_BUTTON_MAIL;Mail
IDS_HUD_BUTTON_INVENTORY;Storage
IDS_HUD_BUTTON_FRIENDS;Friends
IDS_HUD_BUTTON_SUMMON;Recruit 
IDS_HUD_BUTTON_UNITS;Army
IDS_HUD_BUTTON_PROMOTE;Rank Up
IDS_HUD_BUTTON_BASE;Base
IDS_HUD_BUTTON_CAMPAIGN;Campaign
IDS_HUD_BUTTON_MODES;Missions
IDS_HUD_BUTTON_CLANS;Alliance
IDS_HUD_BUTTON_CAMPAIGN_MAP;Map
IDS_HUD_BUTTON_STORY_QUESTS;Chapter &chapter (&mission/&num_missions)
IDS_HUD_BUTTON_BATTLE;Battle
IDS_HUD_BUTTON_ALLIANCE;Alliance
IDS_HUD_BUTTON_DISCORD;Discord
IDS_HUD_ALLIANCE_NOTIF;Join the alliance and get a reward!
IDS_GAME_MODES_POPUP_TITLE;Select game mode
IDS_GAME_MODES_POPUP_LOCK;Complete mission &stage-&mission to unlock
IDS_SAFE_IS_EMPTY;Your VIP rewards will be stored here
IDS_SAFE_BUTTON_OPEN_UP;Unlock
IDS_RATE_US_POPUP_TITLE;Please rate the game!
IDS_RATE_US_POPUP_DESC;Your feedback is extremely important to us.\nIt will help us improve the game.
IDS_RATE_US_POPUP_CLICK;Click on star
IDS_CAMPAIGN_SECOND_INFO_TITLE;How to complete missions
IDS_CAMPAIGN_SECOND_INFO_DESC;1. You will be receiving rewards for defeating every enemy and will be able to complete the next mission.\n\n2. If you encounter any difficulties when completing a mission, try to change your battle formation or upgrade your troops.
IDS_CAMPAIGN_SECOND_REWARD_TITLE;Reward in mission &value
IDS_CAMPAIGN_SECOND_REWARD_DESC;For completing the mission you will get:
IDS_CAMPAIGN_SECOND_COMING_SOON;New missions are coming soon.\nStay tuned!
IDS_DOWNLOAD_POPUP_TITLE;DOWNLOADING CONTENT
IDS_DOWNLOAD_POPUP_DESC;Heroes of War must download additional assets.\nWe recommend connecting to <fnt:Tahoma-Bold>WiFi</fnt> to avoid paying for traffic.\nIf you close the game the download will stop.
IDS_DOWNLOAD_POPUP_SPEED;Download speed:
IDS_DOWNLOAD_POPUP_NET_INFO;Connection type:
IDS_DOWNLOAD_NET_TYPE_WIFI;WiFi
IDS_DOWNLOAD_NET_TYPE_CELLULAR;Cell network
IDS_DOWNLOAD_NET_TYPE_LAN;Cable network
IDS_DOWNLOAD_NET_TYPE_UNKNOWN;No data
IDS_DOWNLOAD_NET_TYPE_NO_NET;No connection
IDS_DOWNLOAD_SIZE_KB;KB
IDS_DOWNLOAD_SIZE_MB;MB
IDS_DOWNLOAD_SPEED_PER_SECOND;/Sec
IDS_DOWNLOAD_BUTTON_DOWNLOAD;Download
IDS_DOWNLOAD_BUTTON_DOWNLOAD_ALL;Download all
IDS_DOWNLOAD_NOT_ENOUGH_SPACE_TITLE;Not enough storage space!
IDS_DOWNLOAD_NOT_ENOUGH_SPACE_DESC;Your device does not have enough storage space to download new assets. Download size: &need_size, available space: &has_size! Please free up some storage space and try again!
IDS_DOWNLOAD_ERROR_TITLE;INTERNET CONNECTION PROBLEMS
IDS_DOWNLOAD_ERROR_DESC;Failed to download some files.\n\nCheck your internet connection and tap on the "Continue" button to try again.
IDS_DAILY_SUPPLY_MAIN_TITLE;Activity Rewards
IDS_DAILY_SUPPLY_MAIN_BUY_BONUS;Unlock\nbonus rewards
IDS_DAILY_SUPPLY_MAIN_NEXT_DAY;Rewards will reset in:[img:icon_time;sz:(32,33);off:11]<fnt:Tahoma-Bold>&time</fnt>
IDS_DAILY_SUPPLY_BONUS_TITLE;Unlock bonus rewards
IDS_DAILY_SUPPLY_BONUS_DESC;Bonus rewards are unlocked forever. After unlocking rewards you will receive them every day.
IDS_DAILY_SUPPLY_BONUS_REWARD;During the year you can receive (part of the rewards is shown): 
IDS_DAILY_SUPPLY_BONUS_ACTIVATE;Unlock rewards
IDS_DAILY_SUPPLY_HELP_TITLE;Help
IDS_DAILY_SUPPLY_HELP_TEXT;1. Rewards are updated once a day at 00:00 UTC.\n2. Bonus rewards are purchased once and for all.\n3. Cooldown timer starts after collecting the reward.
IDS_PUSH_NOTIFICATION_EVENT_BUILDING_COMPLETE;&name lv. &level built.
IDS_PUSH_NOTIFICATION_EVENT_GENERATORS_FULL;Production buildings are full. Collect resources to resume work!
IDS_PUSH_NOTIFICATION_EVENT_BUILDER_FREE;The builder is loitering. Waiting for your orders, General!
IDS_PUSH_NOTIFICATION_ACTIVATE_TITLE;Turn notifications on
IDS_PUSH_NOTIFICATION_ACTIVATE_TEXT;We will be able to notify you about important game events.\n\nYou can easily turn them off or configure in the Player's Profile.
IDS_PUSH_NOTIFICATION_ACTIVATE_BUTTON;Activate
IDS_PUSH_NOTIFICATION_REMINDER_TITLE;Your builder was loitering!
IDS_PUSH_NOTIFICATION_REMINDER_TEXT;Notifications will help you stay aware of important in-game events!\nYou can easily turn them off or configure in the Player's Profile.
IDS_PUSH_NOTIFICATION_REMINDER_REJECT;Do not notify
IDS_PUSH_NOTIFICATION_REMINDER_ACCEPT;Turn on!
IDS_ORDER_NAME;Commander's orders:
IDS_FIRST_LOADING_TEXT;Unpacking resources (1st run only)...
IDS_COMMON_BUTTON_RECRUITING;RECRUITING
IDS_COMMON_BUTTON_PROMOTION;PROMOTION
IDS_COMMON_BUTTON_INTELLIGENCE;INTELLIGENCE
IDS_MODE_MAP_BEGINNERS_TOURNAMENTS_YOUR_POSITION;Your position: &place
IDS_MODE_MAP_BEGINNERS_TOURNAMENTS_FIRST_REWARD;1st prize: &value gold
IDS_MODE_MAP_BUILD_BASE_TITLE;Base construction
IDS_MODE_MAP_BUILD_BASE_BODY;The commander, equipment and specialists are ready to begin construction of the base, we are awaiting your order.
IDS_MODE_MAP_BUILD_BASE_BUTTON;Start construction
IDS_MODE_MAP_BUILD_BASE_GIRL;Commander, should I report to you once the construction is complete?
IDS_MODE_MAP_BUILD_BASE_GIRL_YES;Yes, report
IDS_MODE_MAP_BUILD_BASE_GIRL_NO;No, you shouldn't
IDS_MODE_MAP_BUILD_BASE_NOTIF;Base is ready commander. Resources available for collection
IDS_MODE_MAP_BUILD_BASE_GIRL_AFTER_YES;Ok, I will send you a notification.
IDS_MODE_MAP_BUILD_BASE_GIRL_AFTER_NO;Ok, come back in 24 hours to collect valuable resources.
IDS_COMMON_BUTTON_EVENTS;EVENTS
IDS_COMMON_BUTTON_BASE;BASE
IDS_MODE_MAP_RESOURCES_NOTIF;Resources are available for collection. Collect ASAP to restart the cycle.
IDS_MODE_MAP_RATING_ARENA_NOTIF;Commander, we are now able to attack in Rating Arena mode.
IDS_MODE_MAP_CAMPAIGN_FACTION_NOTIF;Commander, the Airborne Operations mode is now available to us.
IDS_MODE_MAP_PERIODIC_EVENT_NOTIF;Commander, the Naval Operations mode is once again available to initiate an operation.
IDS_COMMON_UPDATE_IN;Will be updated in:
IDS_UNIT_NAME_T_34;T-34
IDS_UNIT_NAME_ARMORED_TROOPS;MP38 Troops
IDS_UNIT_NAME_PANTHER;Panther
IDS_UNIT_NAME_BISON_II;Bison II
IDS_UNIT_NAME_STG_44_SOLDIERS;StG 44 Soldiers
IDS_UNIT_NAME_PANZER_IV;Panzer IV
IDS_UNIT_NAME_LEFH_18;LEFH 18
IDS_UNIT_NAME_MACHINE_GUNNERS;Browning M1918 Troops
IDS_UNIT_NAME_CROMWELL_III;Cromwell
IDS_UNIT_NAME_SEXTON_25PDR_SP;Sexton
IDS_UNIT_NAME_ASSAULT_SOLDIERS;PIAT Assault Squad
IDS_UNIT_NAME_CENTURION;Centurion
IDS_UNIT_NAME_MK_1_BISHOP;Mk 1 "Bishop"
IDS_UNIT_NAME_SHOTGUN_SQUAD;Winchester M12 Squad
IDS_UNIT_NAME_M4_SHERMAN;M4 Sherman
IDS_UNIT_NAME_M7_PRIEST;M7 Priest
IDS_UNIT_NAME_PARATROOPERS;Reising M50 Paratroopers
IDS_UNIT_NAME_M3_LEE;M3 Lee
IDS_UNIT_NAME_M_30;M101 Howitzer
IDS_UNIT_NAME_USSR_INFANTRY;Mosin M1891 Infantry
IDS_UNIT_NAME_KV_1;KV-1
IDS_UNIT_NAME_SU_76;SU-76
IDS_UNIT_NAME_SNIPERS;Tokarev SVT-40 Snipers
IDS_UNIT_NAME_JS_2;JS-2
IDS_UNIT_NAME_ZIS_3;ZiS-3
IDS_UNIT_NAME_ANTI_TANK_RIFLEMAN;Lahti L-39 Soldiers
IDS_UNIT_NAME_BMW_R75;BMW R75
IDS_UNIT_NAME_PANZERFAUST;Panzerfaust Squad
IDS_UNIT_NAME_PUMA;Puma
IDS_UNIT_NAME_FIAT_M13;Carro Armato M13/40
IDS_UNIT_NAME_TIGER;Tiger
IDS_UNIT_NAME_STURMTIGER_1000;Sturmtiger
IDS_UNIT_NAME_PAK_40;PaK 40
IDS_UNIT_NAME_MARDER_I;Marder I
IDS_UNIT_NAME_ELITE_SNIPERS;Enfield Mk.1 Snipers
IDS_UNIT_NAME_COMMANDOS;Sterling L2 Commandos
IDS_UNIT_NAME_RENAULT_CHENILLETTE;Vickers Carden-Loyd
IDS_UNIT_NAME_COMET_I;Comet
IDS_UNIT_NAME_MK_III_VALENTINE;Valentine
IDS_UNIT_NAME_MK_IV_CHURCHILL;Churchill
IDS_UNIT_NAME_M_12_GUN_MOTOR_CARRIAGE;M12 Door Knocker
IDS_UNIT_NAME_QF_25;Ordnance QF 25 pounder
IDS_UNIT_NAME_BL_8_HOWITZER;BL-8 Howitzer
IDS_UNIT_NAME_MARINE_TROOPS;Johnson M1941 Marines
IDS_UNIT_NAME_ROCKET_LAUNCHERS;Bazooka M1 Squad
IDS_UNIT_NAME_SPRINGFIELD_M1903A4;Springfield M1903 Snipers
IDS_UNIT_NAME_M10;M-10 Wolverine
IDS_UNIT_NAME_M26;M26 Pershing
IDS_UNIT_NAME_M24;M24 Chaffee
IDS_UNIT_NAME_M40;M40
IDS_UNIT_NAME_T8_GUN;T8 Gun
IDS_UNIT_NAME_M4_CALLIOPE;M4 Calliope
IDS_UNIT_NAME_SOLDIERS_PPSH;PPSh-41 Soldiers
IDS_UNIT_NAME_SOLDIERS_MAXIM_M1910;Maxim M1910 Squad
IDS_UNIT_NAME_SOLDIERS_DP28;DP-28 Squad
IDS_UNIT_NAME_T_26;T-26
IDS_UNIT_NAME_BT_5;BT-5
IDS_UNIT_NAME_SU_85;SU-85
IDS_UNIT_NAME_KATYUSHA;Katyusha
IDS_UNIT_NAME_SU_152;ISU-152
IDS_UNIT_NAME_FLAMETHROWER_SQUAD;Flamethrower Squad
IDS_UNIT_NAME_T95;T95
IDS_UNIT_NAME_MAUS;Maus
IDS_UNIT_NAME_E_100;E-100
IDS_UNIT_NAME_FV_215;FV 215
IDS_UNIT_NAME_FV_217;FV217 Badger
IDS_UNIT_NAME_T_100;Т-100
IDS_UNIT_NAME_B_4;Stalin's Sledgehammer
IDS_UNIT_NAME_LEWIS_SOLDIERS;Lewis automatic machine gun
IDS_UNIT_NAME_PTRD_SOLDIERS;PTRD-41 Soldiers
IDS_UNIT_NAME_WYLLIS;Willys MB
IDS_UNIT_NAME_M103;120 mm Gun Tank M103
IDS_UNIT_NAME_FERDINAND;Ferdinand
IDS_UNITS_INVENTORY_MAGAZIN;Journal
IDS_UNITS_INVENTORY_LOOK_IN_JOURNAL;Look in the Journal
IDS_UNITS_INVENTORY_RECOMMENDATIONS;Recommended
IDS_UNITS_INVENTORY_RECOMMENDATIONS_HELP_TITLE;RECOMMENDATIONS FOR UPGRADING THE ARMY
IDS_UNITS_INVENTORY_RECOMMENDATIONS_HELP_TEXT;1. By implementing the recommendations for upgrading the army, you will be able to effortlessly identify which units are to be upgraded first\n\n2. The "Recommended" section always picks the most promising and powerful battle units for you\n\n3. You can always disable the "Recommended" section using a special toggle on the Army screen
IDS_UNITS_INFO_USE_EQUIP;Use equipment 
IDS_UNITS_INFO_DROP_EQUIP;Remove equipment
IDS_UNITS_INFO_NEW_LEVEL;Level up
IDS_UNITS_INFO_NEW_TIER;Promote
IDS_UNITS_INFO_MIN_TIER_DESC;Min tier
IDS_UNITS_INFO_MAX_TIER_DESC;Max tier
IDS_UNITS_INFO_CURRENT_LEVEL;Current level
IDS_UNITS_INFO_MAX_LEVEL;Max level
IDS_UNITS_INFO_NOTIFY_AFTER_UNLOCK;Hero is unlocked and can be used for promotion in Academy
IDS_UNITS_INFO_NOTIFY_AFTER_LOCK;Hero is locked and won't be used for promotion in Academy
IDS_UNITS_INFO_NOTIFY_CANT_RESET_FIRST_LEVEL;First level heroes cannot be reset
IDS_UNITS_INFO_NOTIFY_FIRE_LOCKED_UNIT;You cannot dismiss a locked hero
IDS_UNITS_INFO_BASE_POWER_NOT_ENOUGHT;More powerful base required to upgrade a hero:
IDS_UNITS_INFO_GRADE_NOTIFICATON;UPGRADE
IDS_UNITS_HISTORY_BUTTON_STUDY;Studied
IDS_UNITS_HISTORY_BUTTON_STUDIED;Studied
IDS_UNITS_ALL_ATTRIBUTES_TITLE;Hero Attributes
IDS_UNITS_ATTRIBUTE_CURRENT_LEVEL;Current Level
IDS_UNITS_ATTRIBUTE_MAX_LEVEL;Max Level
IDS_UNITS_SUMMON_BY_PIECES_SELECT;Select amount of heroes to recruit:
IDS_UNITS_SUMMON_BY_PIECES_AMOUNT;<fnt:Tahoma-Bold>&cur</fnt> out of <fnt:Tahoma-Bold>&overall</fnt> are used
IDS_UNITS_PROMOTE_CONFIRM_TITLE;Promotion Details
IDS_UNITS_PROMOTE_TITLE;Academy
IDS_UNITS_PROMOTE_PROMOTE;Promote
IDS_UNITS_PROMOTE_FILTER;Select required troops on the right
IDS_UNITS_PROMOTE_HINT_MASTER_CARD;This hero will be promoted to a higher tier
IDS_UNITS_PROMOTE_HINT_INFO;Heroes required as components for promotion
IDS_UNITS_PROMOTE_HINT_SCROLLER;The highlighted heroes on the list can be used as components for promotion
IDS_UNITS_PROMOTE_HELP_TITLE;Academy
IDS_UNITS_PROMOTE_HELP_TEXT;1. Promotion <fnt:Tahoma-Bold>increases hero attributes and max level</fnt>\n2. To promote a hero or a commander you have to <fnt:Tahoma-Bold>use other heroes or commanders</fnt>\n3. The component heroes and component commanders will be <fnt:Tahoma-Bold>lost</fnt>\n4. First of all <fnt:Tahoma-Bold>promote</fnt> heroes and commanders that have the best <fnt:Tahoma-Bold>max tier</fnt>. You can check the max tier of heroes and commanders in the Journal.
IDS_UNITS_PROMOTE_SELECT_MASTER_CARD;Select a hero
IDS_UNITS_PROMOTE_LOCKED_UNIT;The hero is locked. The hero can be unlocked in the Army window
IDS_UNITS_PROMOTE_WRONG_UNIT;This hero cannot be used as a component for promotion. Please select another hero
IDS_UNITS_PROMOTE_NEED_MORE_DONORS;You need to fill in all hero slots to complete promotion
IDS_UNITS_PROMOTE_AUTO_PROMOTE_WARNING;You don't have enough required heroes for auto promotion
IDS_UNITS_PROMOTE_RESULT_TITLE;Promotion complete!
IDS_UNITS_PROMOTE_ALERT_TITLE;Notice
IDS_UNITS_PROMOTE_ALERT_DESC;Ascended tier heroes will be used:
IDS_UNITS_PROMOTE_AUTO_TITLE;Auto Promotion
IDS_UNITS_PROMOTE_AUTO_RESULT_TITLE;Auto Promotion Result
IDS_UNITS_RESET_TITLE;Reset level and get back all resources?
IDS_UNITS_RESET_DESC;You will get back equipment and all resources you spent to level up the hero:
IDS_UNITS_FIRE_TITLE;Dismiss heroes?
IDS_UNITS_FIRE_DESC;By dismissing a hero you will get back all resources you spent on leveling up and equipment as well as resources for the Factory store where you can purchase a new hero.
IDS_UNITS_FIRE_BUTTON_FIRE;Dismiss
IDS_UNITS_RESET_FIRE_RESULT_TITLE;Resources
IDS_UNITS_RESET_FIRE_RESULT_DESC;The following resources have been returned to you:
IDS_UNITS_INVENTORY_SLOT_HINT;Hero slots
IDS_UNITS_INVENTORY_SLOT_TITLE;Purchase slots for heroes?
IDS_UNITS_INVENTORY_SLOT_WARNING;Not enough slots for new heroes in your army.\n
IDS_UNITS_INVENTORY_SLOT_TEXT_1;Purchase <fnt:Tahoma-Bold><sz:30>&amount</sz></fnt> pcs?
IDS_UNITS_INVENTORY_SLOT_TEXT_2;Cost:\n[img:icon_gold;sz:(42,43);off:11] <fnt:Tahoma-Bold><sz:22>&gold</sz></fnt>
IDS_UNITS_INVENTORY_SLOT_MAX_SLOTS_NUM;Max amount of slots
IDS_UNITS_MAX_LEVEL_WARNING_TITLE;Max level
IDS_UNITS_MAX_LEVEL_WARNING_TEXT;Your hero has reached max level. To increase the max level you need to promote your hero.\n\nThis can be fulfilled in the <fnt:Tahoma-Bold><clr:#006789>Academy</clr></fnt>.
IDS_UNITS_LEVEL_UP_NEXT_LEVEL;New level
IDS_UNITS_LEVEL_UP_MAX_LEVEL;Instantly raise to level <clr:#ffc70b>&level</clr>?
IDS_UNITS_LEVEL_UP_ABILITIES_TITLE;Abilities to level up:
IDS_UNITS_SUMMON_COMMON_SUMMON;Common recruitment 
IDS_UNITS_SUMMON_FACTION_SUMMON;Faction recruitment
IDS_UNITS_SUMMON_OFFER_SUMMON;Special recruitment
IDS_UNITS_SUMMON_SUMMON_UP;Recruit 
IDS_UNITS_SUMMON_NUM_1;Recruit <fnt:Tahoma-Bold>1</fnt>
IDS_UNITS_SUMMON_NUM_X;Recruit <fnt:Tahoma-Bold>&value</fnt>
IDS_UNITS_SUMMON_FREE_LEFT_TIME;Free in &time
IDS_UNITS_SUMMON_HINT_SUMMON_UNITS;Recruit heroes
IDS_UNITS_SUMMON_HINT_COMMON_TIER;Common tier heroes <clr:#0bff0b>&percent%</clr>
IDS_UNITS_SUMMON_HINT_RARE_TIER;Rare tier heroes <clr:#0bff0b>&percent%</clr>
IDS_UNITS_SUMMON_HINT_EPIC_TIER;Epic tier heroes <clr:#0bff0b>&percent%</clr>
IDS_UNITS_SUMMON_HINT_CURRENT_FACTION;Current faction: <clr:#ffc70b>&country</clr>
IDS_UNITS_SUMMON_HINT_NEXT_FACTION;Next: <clr:#ffc70b>&country</clr>
IDS_UNITS_SUMMON_HINT_SUMMON_POINT_TITLE;Epic hero
IDS_UNITS_SUMMON_HINT_SUMMON_POINT_TEXT;When you get the required amount of Reinforcement points, you will be able to recruit a random Epic hero.
IDS_UNITS_SUMMON_AUTO_FIRE_RESULT_TITLE;Dismissal
IDS_UNITS_SUMMON_AUTO_FIRE_RESULT_TEXT;You've dismissed unused heroes and get valuable resources:
IDS_UNITS_SUMMON_AUTO_FIRE_CHECK_BOX;Automatically dismiss Common tier heroes 
IDS_UNITS_SUMMON_OPEN_ALL_CARDS;Show all cards
IDS_UNITS_SUMMON_UNIT;Hero
IDS_UNITS_SUMMON_COMMANDER;Commander
IDS_UNITS_SUMMON_TAB_UNITS;Heroes
IDS_UNITS_SUMMON_TAB_COMMANDERS;Commanders
IDS_UNITS_SUMMON_TAB_EQUIPS;Equipment
IDS_UNITS_SUMMON_TAB_MEDALS;Medals
IDS_UNITS_SUMMON_TAB_MISC;Boost
IDS_UNITS_SUMMON_CHANGE_FACTION_TITLE;Change faction
IDS_UNITS_SUMMON_CHANGE_FACTION_CURRENT_FACTION;Current faction
IDS_UNITS_SUMMON_CHANGE_FACTION_CONFIRM_TITLE;Change faction
IDS_UNITS_SUMMON_CHANGE_FACTION_CONFIRM_TEXT_1;Do you really want to change the faction for <fnt:Tahoma-Bold><clr:#006789>&country</clr></fnt>?
IDS_UNITS_SUMMON_CHANGE_FACTION_CONFIRM_TEXT_2;Cost:\n[img:icon_gold;sz:(42,43);off:11] <fnt:Tahoma-Bold><sz:30>&gold</sz></fnt>
IDS_UNITS_JOURNAL_USSR;USSR Forces
IDS_UNITS_JOURNAL_AMERICA;USA Forces
IDS_UNITS_JOURNAL_UNITED_KINGDOM;Great Britain Forces
IDS_UNITS_JOURNAL_GERMANY;Germany Forces
IDS_UNITS_JOURNAL_COMMANDERS_USSR;USSR Commanders
IDS_UNITS_JOURNAL_COMMANDERS_AMERICA;USA Commanders
IDS_UNITS_JOURNAL_COMMANDERS_UNITED_KINGDOM;Great Britain Commanders
IDS_UNITS_JOURNAL_COMMANDERS_GERMANY;Germany Commanders
IDS_UNITS_JOURNAL_INFANTRY;Infantry
IDS_UNITS_JOURNAL_TANK;Tanks
IDS_UNITS_JOURNAL_ARTILLERY;Artillery
IDS_UNITS_JOURNAL_TAB_UNITS;Heroes
IDS_UNITS_JOURNAL_TAB_MEDALS;Medals
IDS_UNITS_JOURNAL_TAB_COMMANDERS;Commanders
IDS_UNITS_JOURNAL_TAB_SCIENTISTS;Science
IDS_UNITS_NEW_UNIT_TITLE;New Hero
IDS_UNITS_NEW_UNIT_UPPERCASE;NEW HERO
IDS_UNITS_NEW_COMMANDER_TITLE;New Commander
IDS_UNITS_SUMMON_ANYHERO_INFO_DESC;This Top Sercret Case contains documents with information about every unit you can find on the battlefield. Using this information you can recruit any hero you need!
IDS_UNITS_SUMMON_ANYHERO_INFO_LINK;Hero list for recruitment
IDS_UNITS_SUMMON_ANYHERO_JOURNAL_TITLE;Select Hero
IDS_UNITS_SUMMON_ANYHERO_JOURNAL_TITLE_RARE_WAW;Select Any Hero
IDS_UNITS_SUMMON_ANYHERO_SELECT;Select
IDS_UNITS_SUMMON_ANYHERO_CONFIRM_TITLE;Confirm selection
IDS_UNITS_SUMMON_ANYHERO_CONFIRM_DESC;The hero you will get:\n\n<fnt:Tahoma-Bold>&name</fnt>\n\nThis is the final decision. You won't be able to select another hero after you confirm your choice!
IDS_UNITS_INFO_TAB_ABILITIES;Abilities
IDS_UNITS_INFO_TAB_STATS;Stats
IDS_UNITS_PENTAGRAM_TOP_DAMAGE;Damage
IDS_UNITS_PENTAGRAM_TOP_DAMAGE_HINT;Ability to deal damage
IDS_UNITS_PENTAGRAM_TOP_CONTROL;Control
IDS_UNITS_PENTAGRAM_TOP_CONTROL_HINT;Ability to disable enemy
IDS_UNITS_PENTAGRAM_TOP_BUFF;Assist
IDS_UNITS_PENTAGRAM_TOP_BUFF_HINT;Ability to make ally stronger
IDS_UNITS_PENTAGRAM_TOP_DEBUFF;Weaken
IDS_UNITS_PENTAGRAM_TOP_DEBUFF_HINT;Ability to make enemy weaker
IDS_UNITS_PENTAGRAM_TOP_SURVIVE;Survive
IDS_UNITS_PENTAGRAM_TOP_SURVIVE_HINT;Ability to absorb damage
IDS_UNITS_SPECIAL_BADGE;Special Hero
IDS_UNITS_SPECIAL_BADGE_HINT;Has increased stats.\n\nCan be obtained in events.
IDS_BUILDING_NAME_HEADQUARTERS;HQ
IDS_BUILDING_DESC_SHORT_HEADQUARTERS;Produces Player Experience
IDS_BUILDING_DESC_HEADQUARTERS;Upgrading the HQ allows construction of new buildings and unlocks more construction spots. HQ produces Player Experience.
IDS_BUILDING_RPH_HEADQUARTERS;Experience production per hour: 
IDS_BUILDING_CAPACITY_HEADQUARTERS;Experience storage: 
IDS_BUILDING_NAME_STEEL_PLANT;Plant
IDS_BUILDING_DESC_SHORT_STEEL_PLANT;Produces Steel
IDS_BUILDING_DESC_STEEL_PLANT;A building that produces Steel.
IDS_BUILDING_RPH_STEEL_PLANT;Steel production per hour: 
IDS_BUILDING_CAPACITY_STEEL_PLANT;Steel storage: 
IDS_BUILDING_NAME_STEEL_WAREHOUSE;Steel Warehouse
IDS_BUILDING_DESC_SHORT_STEEL_WAREHOUSE;Stores Steel
IDS_BUILDING_DESC_STEEL_WAREHOUSE;A building that stores Steel.
IDS_BUILDING_NAME_AIRPORT;Airfield
IDS_BUILDING_DESC_SHORT_AIRPORT;Produces Cash
IDS_BUILDING_DESC_AIRPORT;A building that produces Cash.
IDS_BUILDING_RPH_AIRPORT;Cash production per hour: 
IDS_BUILDING_CAPACITY_AIRPORT;Cash storage:
IDS_BUILDING_NAME_OIL_PUMP;Well
IDS_BUILDING_DESC_SHORT_OIL_PUMP;Produces Oil
IDS_BUILDING_DESC_OIL_PUMP;A building that produces Oil.
IDS_BUILDING_RPH_OIL_PUMP;Oil production per hour:
IDS_BUILDING_CAPACITY_OIL_PUMP;Oil storage:
IDS_BUILDING_NAME_SHOOTING_RANGE;Shooting Range
IDS_BUILDING_DESC_SHORT_SHOOTING_RANGE;Produces Combat Experience
IDS_BUILDING_DESC_SHOOTING_RANGE;A building that produces Combat Experience.
IDS_BUILDING_RPH_SHOOTING_RANGE;Experience production per hour:
IDS_BUILDING_CAPACITY_SHOOTING_RANGE;Experience storage:
IDS_BUILDING_NAME_ARSENAL;Arsenal 
IDS_BUILDING_DESC_SHORT_ARSENAL;Creates Equipment
IDS_BUILDING_DESC_ARSENAL;An equipment production center for infantry and machinery.
IDS_BUILDING_DURATION_ARSENAL;Production time:
IDS_BUILDING_NAME_MILITARY_ACADEMY;Academy
IDS_BUILDING_DESC_SHORT_MILITARY_ACADEMY;Produces Commander Experience
IDS_BUILDING_DESC_MILITARY_ACADEMY;Produces Commander Experience
IDS_BUILDING_RPH_MILITARY_ACADEMY;Experience commander exp per hour
IDS_BUILDING_CAPACITY_MILITARY_ACADEMY;Commander Exp storage
IDS_BUILDING_MAX_COMMANDER_LEVEL_MILITARY_ACADEMY;Commander max level
IDS_BUILDING_MAX_COMMANDER_TIER_MILITARY_ACADEMY;Commander max tier
IDS_BUILDING_NAME_SHOP;Shop
IDS_BUILDING_DESC_SHORT_SHOP;Sells equipment and resources.
IDS_BUILDING_DESC_SHOP;A building that sells equipment and resources.
IDS_BUILDING_ACCESS_TO_GOODS_SHOP;Shop items:
IDS_BUILDING_ACCESS_TO_FABRIC_SHOP;Unlocks <fnt:Tahoma-Bold>Factory</fnt>
IDS_BUILDING_ACCESS_TO_OPERATIONS_SHOP;Unlocks the <fnt:Tahoma-Bold>Navy Shop</fnt>
IDS_BUILDING_ACCESS_TO_ARENA_SHOP;Unlocks the <fnt:Tahoma-Bold>Battlegrounds Shop</fnt>
IDS_BUILDING_ACCESS_TO_FACTION_CAMPAIGN_SHOP;Unlocks the <fnt:Tahoma-Bold>Airborne Shop</fnt>
IDS_BUILDING_NAME_RESEARCH_CENTER;Lab
IDS_BUILDING_DESC_SHORT_RESEARCH_CENTER;Enhances units
IDS_BUILDING_DESC_RESEARCH_CENTER;Engaged in research which upgrades attributes of all army units. Upgrading the Lab unlocks new research levels.
IDS_BUILDING_RESEARCH_HP_RESEARCH_CENTER;Unit health
IDS_BUILDING_RESEARCH_DPS_RESEARCH_CENTER;Unit damage
IDS_BUILDING_RESEARCH_ACCURACY_RESEARCH_CENTER;Unit accuracy
IDS_BUILDING_RESEARCH_ARMOR_RESEARCH_CENTER;Unit armor
IDS_BUILDING_RESEARCH_DODGE_RESEARCH_CENTER;Unit dodge
IDS_BUILDING_NAME_SCOUTING_HQ;Intelligence Agency
IDS_BUILDING_DESC_SCOUTING_HQ;Intelligence allows you to learn about the strength of other players on your server as well as collect valuable rewards for meeting your game goals.
IDS_BUILDING_RATINGS_INTELLIGENCE;Unlocks Ratings:
IDS_BUILDING_MILESTONES_INTELLIGENCE;Unlocks Milestones:
IDS_BUILDINGS_REQUIRES_HQ;Requires HQ level &level
IDS_BUILDINGS_REQUIRES_HQ_NEW;HQ &level required
IDS_BUILDINGS_REQUIRES_CAMPAIGN;Complete mission &stage-&mission
IDS_BUILDINGS_SHOP_CHOOSE_BUILDING;Select building
IDS_BUILDINGS_SHOP_AMOUNT;Built: &cur/&max
IDS_BUILDINGS_SHOP_MAX_AMOUNT_NOTIF;Max amount of this building type has been reached
IDS_BUILDINGS_BUTTON_UPGRADE_HQ;Upgrade HQ
IDS_BUILDINGS_BUTTON_CAMPAIGN;Campaign
IDS_BUILDINGS_INFO_TITLE;&building (lev.&level)
IDS_BUILDINGS_INFO_MAX_LEVEL;Max level 
IDS_BUILDINGS_INFO_UPGRADING;Upgrading
IDS_BUILDINGS_INFO_POWER;Base Power
IDS_BUILDINGS_INFO_PRICE_DURATION;Upgrade cost and time:
IDS_BUILDINGS_INFO_RPH_BONUS_HINT;<clr:#48c1ff>+&value</clr> for &reason
IDS_BUILDINGS_INFO_RPH_VIP_BONUS_HINT;<clr:#48c1ff>+&value</clr> for VIP &level
IDS_BUILDINGS_BUILDERS_ARE_BUSY_TITLE;All builders are busy!
IDS_BUILDINGS_BUILDERS_ARE_BUSY_TITLE_2;Your builders
IDS_BUILDINGS_BUILDERS_ARE_BUSY_ITEM_CAPTION;&name\n(lev. &level)
IDS_BUILDINGS_BUILDERS_ARE_BUSY_FINISH_NOW;Finish instantly
IDS_BUILDINGS_BUILDERS_ARE_BUSY_BUILDERS_NUM;Number of your Builders: <fnt:Tahoma-Bold><clr:#ffffff>&num</clr></fnt>
IDS_BUILDINGS_BUILDERS_ARE_BUSY_ADD_BUILDER;Add builder
IDS_BUILDINGS_PRODUCTION_EQUIP_PROCESS;Production process
IDS_BUILDINGS_PRODUCTION_EQUIP_ITEMS_NUM;Number of items:
IDS_BUILDINGS_PRODUCTION_EQUIP_TIME_LEFT;Ends in:
IDS_BUILDINGS_PRODUCTION_EQUIP_COST_AND_TIME;Production cost and time of <fnt:Tahoma-Bold>1</fnt> item:
IDS_BUILDINGS_PRODUCTION_EQUIP_ORDER_1;Order 
IDS_BUILDINGS_PRODUCTION_EQUIP_ORDER_10;Order x10
IDS_BUILDINGS_PRODUCTION_EQUIP_STOPED;Production suspended
IDS_BUILDINGS_PRODUCTION_EQUIP_PROBABILITY_TITLE;Arsenal level &level
IDS_BUILDINGS_PRODUCTION_EQUIP_PROBABILITY;Item creation chance:
IDS_BUILDINGS_PRODUCTION_EQUIP_WARNING_MAX_AMOUNT;Production queue is full
IDS_BUILDINGS_PRODUCTION_EQUIP_CANCEL_CONFIRM_TITLE;Confirm production cancellation
IDS_BUILDINGS_PRODUCTION_EQUIP_CANCEL_CONFIRM_DESC;Do you really want to cancel the production queue?\n\nResources used for the ordered items won't be returned.
IDS_BUILDINGS_FINISH_NOW_TITLE;Finish Now
IDS_BUILDINGS_FINISH_NOW_DESC;Would you like to instantly finish the construction?
IDS_BUILDINGS_ARSENAL_WARNING_UPGRADE_WHILE_CRAFTING;Equipment production in progress
IDS_BUILDINGS_ARSENAL_WARNING_CRAFT_WHILE_UPGRADING;Building upgrade in progress
IDS_BUILDINGS_RESEARCHES_BUTTON_RESEARCH;Research
IDS_BUILDINGS_RESEARCH_MAIN_DESC;Select an upgrade to research\n\nResearch requires <fnt:Tahoma-Bold>Blueprint</fnt>.
IDS_BUILDINGS_RESEARCH_MAIN_ATTR_HP;Health
IDS_BUILDINGS_RESEARCH_MAIN_ATTR_DMG;Damage
IDS_BUILDINGS_RESEARCH_MAIN_ATTR_DMG_SECONDARY;Sec. damage
IDS_BUILDINGS_RESEARCH_MAIN_ATTR_ACCURACY;Accuracy
IDS_BUILDINGS_RESEARCH_MAIN_ATTR_DODGE;Dodge
IDS_BUILDINGS_RESEARCH_MAIN_ATTR_ARMOR;Armor
IDS_BUILDINGS_RESEARCH_MAIN_INFO;Information
IDS_BUILDINGS_RESEARCH_MAIN_BUTTON_LEARN;Research
IDS_BUILDINGS_RESEARCH_MAIN_REQUIRED_RC;Required:\nLab &level lev.
IDS_BUILDINGS_RESEARCH_MAIN_REQUIREMENTS;Requirements:
IDS_BUILDINGS_RESEARCH_MAIN_HELP_TEXT;1. Research increases the power of your heroes and gives them additional attributes.\n2. Research increases the attribute of all heroes of specified type and faction. Every faction and every unit type has their own research thread.\n3. Research "Damage" increases both Primary DPS and Secondary DPS, but by different value.\n4. Studying research requires blueprint which can be acquired through winning the Ladder Arena Battles.\n5. Research of upgrades happens instantly.\n6. The higher the research level, the bigger the attribute bonus.\n7. New research levels become available through upgrading the Lab building.
IDS_BUILDINGS_RESEARCH_CONFIRM_TITLE;Confirm research
IDS_BUILDINGS_RESEARCH_CONFIRM_CHOOSE_RESOURCES;Select resources to make research.
IDS_BUILDINGS_ARSENAL_MAIN_TAB_MODIFY;Modify
IDS_BUILDINGS_MODIFY_EQUIP_SELECT_EQUIP;Select equipment to modify
IDS_BUILDINGS_MODIFY_EQUIP_SELECT_EMBLEM;Select Insignia for modification
IDS_BUILDINGS_MODIFY_EQUIP_PRICE_DESC;Modification cost:
IDS_BUILDINGS_MODIFY_EQUIP_BUTTON_MODIFY;Modify
IDS_BUILDINGS_MODIFY_EQUIP_CHOOSE_EQUIP_AT_FIRST;First select equipment
IDS_BUILDINGS_MODIFY_EQUIP_HELP_TITLE;Equipment modification
IDS_BUILDINGS_MODIFY_EQUIP_HELP_DESC;You can enhance any equipment by modifying it for a certain country.\n\nTo do so you require Insignias which can be acquired through [templ:summon_boosts_link;off:0].\n\nThe modified equipment receives an attribute bonus.
IDS_BUILDINGS_MODIFY_EQUIP_HELP_DESC_LINK;Boost Supply
IDS_BUILDINGS_MODIFY_CHOOSE_EQUIP_TITLE;Select equipment
IDS_BUILDINGS_MODIFY_CHOOSE_EMBLEM_TITLE;Select Insignia
IDS_BUILDINGS_MODIFY_CHOOSE_EMBLEM_DESC;To modify &tier tier equipment &value country Insignias are required. Please select a country Insignia you would like to use for modification.
IDS_BUILDINGS_MODIFY_CHOOSE_EMBLEM_DESC_NEW;To modify [templ:colorfull_tier] tier equipment &value country Insignias are required. Please select a country Insignia you would like to use for modification.
IDS_BUILDINGS_MODIFY_CHOOSE_EMBLEM_WARNING_SAME_FACTION;Equipment already has this country
IDS_BUILDINGS_PUMP_OFFER_POPUP_INFO_LEVEL;Level:
IDS_BUILDINGS_PUMP_OFFER_POPUP_INFO_AMOUNT;Number of buildings:
IDS_BUILDINGS_PUMP_OFFER_POPUP_DESCRIPTION;Buildings on your base will be upgraded.
IDS_SHOPS_TAB_TEMP;Limited
IDS_SHOPS_TAB_DISCOUNT;Discount
IDS_SHOPS_TAB_GOLD;Gold
IDS_SHOPS_TAB_CONTRACTS;Contracts
IDS_SHOPS_TAB_SUBSCRIPTION;Boosters
IDS_SHOPS_TAB_MAIN_SHOP;Main Shop
IDS_SHOPS_TAB_FACTORY;Factory
IDS_SHOPS_TAB_OPERATIONS_SHOP;Navy Shop
IDS_SHOPS_TAB_ARENA;Battlegrounds Shop
IDS_SHOPS_TAB_FACTION_CAMPAIGN;Airborne Shop
IDS_SHOPS_TAB_PROGRESS;Progress\nPacks
IDS_SHOPS_TAB_CONTRACT_SUBSCRIPTIONS;Subscription\nrewards
IDS_SHOPS_TAB_NEWBIE_INFO;Info
IDS_SHOPS_AVAILABLE_TIME;Available: &time
IDS_SHOPS_AVAILABLE_NUM;Available <fnt:Tahoma-Bold>&num</fnt> times
IDS_SHOPS_SOLD_OUT;PURCHASED 
IDS_SHOPS_UPDATE_LEFT_TIME;Refresh in: &time
IDS_SHOPS_UPDATE_LEFT_TIME_2;Refreshes in: &time
IDS_SHOPS_BENEFIT;<sz:20>&value</sz> %\nvalue 
IDS_SHOPS_AD_ATTENTION;Any purchase disables all forced ads!
IDS_SHOPS_BUTTON_DAILY;Daily
IDS_SHOPS_BUTTON_WEEKLY;Weekly
IDS_SHOPS_BUTTON_MONTHLY;Monthly
IDS_SHOPS_GOLD_BONUS;with first\npurchase
IDS_SHOPS_GOLD_PACK_1;Gold Bar
IDS_SHOPS_GOLD_PACK_2;Gold Pile 
IDS_SHOPS_GOLD_PACK_3;Gold Box
IDS_SHOPS_GOLD_PACK_4;Gold Container
IDS_SHOPS_GOLD_PACK_5;Gold Stock
IDS_SHOPS_GOLD_PACK_6;Gold Fund
IDS_SHOPS_BUY_CONFIRM_OFFER_TITLE;Confirm purchase 
IDS_SHOPS_BUY_CONFIRM_GOLD_TITLE;&base gold
IDS_SHOPS_BUY_CONFIRM_GOLD_TITLE_WITH_BONUS;&base gold + &bonus gold
IDS_SHOPS_BUY_CONFIRM_GOLD_DESC;Purchase <fnt:Tahoma-Bold>&base</fnt> gold and get <fnt:Tahoma-Bold>&bonus</fnt> gold free!
IDS_SHOPS_CHOOSE_AMOUNT_DESC;Select the quantity to buy:
IDS_SHOPS_CHOOSE_AMOUNT_AMOUNT;Available: <fnt:Tahoma-Bold>&cur</fnt>
IDS_SHOPS_CONTRACTS_COMMON;Common Contract
IDS_SHOPS_CONTRACTS_SUPER;Super Contract
IDS_SHOPS_CONTRACTS_NOT_ACTIVATED;not activated
IDS_SHOPS_CONTRACTS_DAYS_LEFT;&day days
IDS_SHOPS_CONTRACTS_REWARD_FOR_ACTIVATE;Activation reward:
IDS_SHOPS_CONTRACTS_REWARD_FOR_DAY;Daily reward:
IDS_SHOPS_CONTRACTS_REWARD_PER_DAY;&value per day
IDS_SHOPS_CONTRACTS_TOTAL;Total in &days days:
IDS_SHOPS_CONTRACTS_CONFIRM_TOTAL;In <fnt:Tahoma-Bold>&days</fnt> days you will get:
IDS_SHOPS_CONTRACTS_CONFIRM_INSTANT;Instant reward:
IDS_SHOPS_CONTRACTS_CONFIRM_REQUEST;Activate contract for <fnt:Tahoma-Bold>&days</fnt> days
IDS_SHOPS_SUBSCRIPTION_TITLE;Boosters
IDS_SHOPS_SUBSCRIPTION_WEEK;Weekly subscription
IDS_SHOPS_SUBSCRIPTION_MONTH;Monthly subscription
IDS_SHOPS_SUBSCRIPTION_TRIAL;(3-day free trial)
IDS_SHOPS_SUBSCRIPTION_ACTIVATED;Subscription active
IDS_SHOPS_SUBSCRIPTION_MANAGEMENT;Subscription settings
IDS_SHOPS_SUBSCRIPTION_ITEM_GENERATORS_SPEED;+&value% Resource generation speed
IDS_SHOPS_SUBSCRIPTION_ITEM_CAMPAIGN_REWARD;+&value% Victory in the campaign mission
IDS_SHOPS_SUBSCRIPTION_ITEM_SECOND_CAMPAIGN_REWARD;+&value% Victory in the quests Behind Enemy Lines
IDS_SHOPS_SUBSCRIPTION_ITEM_EVENT_REWARD;+&value% Victory in the Navy Operation battles
IDS_SHOPS_SUBSCRIPTION_ITEM_IDLE_QUEST_ADD_COUNT;+&value Guerrilla Raids
IDS_SHOPS_SUBSCRIPTION_ITEM_UNIT_SUMMON_PRICE;&value% Hero recruitment discount 
IDS_SHOPS_SUBSCRIPTION_ITEM_SHOP_BY_SOFT_PRICE;&value% Discount in Main Shop, Factory and Navy Shop
IDS_SHOPS_SUBSCRIPTION_CONFIRM_TITLE;Confirm subscription
IDS_SHOPS_SUBSCRIPTION_CONFIRM_DESC;Subscription activates the following bonuses:
IDS_SHOPS_SUBSCRIPTION_CONFIRM_PRICE;Price:
IDS_SHOPS_SUBSCRIPTION_CONFIRM_WEEK;<fnt:Tahoma-Bold>&value</fnt>/week
IDS_SHOPS_SUBSCRIPTION_CONFIRM_MONTH;<fnt:Tahoma-Bold>&value</fnt>/month
IDS_SHOPS_SUBSCRIPTION_MANAGEMENT_TITLE;Subscription settings
IDS_SHOPS_SUBSCRIPTION_MANAGEMENT_DATE_LEFT;Current subscription expires in:
IDS_SHOPS_SUBSCRIPTION_MANAGEMENT_DESC;Subscription cancellation usually takes some time. For further details and information please go to Settings - Active Subscriptions.
IDS_SHOPS_SUBSCRIPTION_MANAGEMENT_CANCEL;Cancel subscription
IDS_SHOPS_SUBSCRIPTION_INFO_TITLE;Subscription Details
IDS_SHOPS_SUBSCRIPTION_INFO_DESC;Subscription allows you to enjoy the following bonuses over the duration of the subscription period:\n\n<fnt:Tahoma-Bold>&specs_list</fnt>\n\nSubscription Cycles include:\n\n<fnt:Tahoma-Bold>&weekly_price /week\n&monthly_price /month</fnt>\n\nThe method of payment for this item is consistent with other in-app purchase methods.\n\nCancelling Subscriptions: To cancel or change a subscription, you may proceed to your app store's account page to manage/cancel your current subscription.\n\nRenewing Subscriptions: At the end of your subscription cycle your subscription will automatically be renewed and extended by one subscription cycle.
IDS_SHOPS_SOFT_MAIN_SHOP_NEXT_ITEMS_RISE;Upgrading the Shop enhances items being sold.
IDS_SHOPS_SOFT_FABRIC_SHOP_UNLOCK_COND;Upgrade the Shop to level <fnt:Tahoma-Bold>&level</fnt> to unlock the Factory.
IDS_SHOPS_SOFT_OPERATIONS_SHOP_UNLOCK_COND;Upgrade the Shop to level <fnt:Tahoma-Bold>&level</fnt> to unlock the Navy Shop.
IDS_SHOPS_SOFT_ARENA_SHOP_UNLOCK_COND;Upgrade the Shop to level <fnt:Tahoma-Bold>&level</fnt> to unlock the Battlegrounds Shop.
IDS_SHOPS_SOFT_FACTION_CAMPAIGN_SHOP_UNLOCK_COND;Upgrade the Shop to level <fnt:Tahoma-Bold>&level</fnt> to unlock the Airborne Shop.
IDS_SHOPS_REFRESH_SOFT_SHOP_TITLE;Refresh the Shop?
IDS_SHOPS_REFRESH_SOFT_SHOP_TEXT;Refresh shop items for\n[img:icon_gold;sz:(42,43);off:11] <fnt:Tahoma-Bold><sz:30>&gold</sz></fnt> 
IDS_SHOPS_COMPATIBLE_UNITS_TITLE;Information
IDS_SHOPS_COMPATIBLE_UNITS_TEXT;These heroes can be enhanced with this item:
IDS_SHOPS_IS_BUSY;Payment processing is currently busy. Please try again in a minute or contact support.
IDS_SHOPS_TEMP_ITEMS_LIST_LINK;Items list
IDS_SHOPS_TEMP_PACK_INCLUDE_TITLE;PACK INCLUDES
IDS_SHOPS_PROGRESS_TITLE_BIG;Large progress pack
IDS_SHOPS_PROGRESS_TITLE_MEDIUM;Medium progress pack
IDS_SHOPS_PROGRESS_TITLE_SMALL;Small progress pack
IDS_SHOPS_PROGRESS_TEXT;Buy <fnt:Tahoma-Bold><clr:#006789>&name</clr></fnt> and receive:
IDS_SHOPS_PROGRESS_NOW;Right now:
IDS_SHOPS_PROGRESS_FOR_ALL_CAMPAIGN;For the whole campaign:
IDS_SHOPS_PROGRESS_FOR_ALL_HERO;For all hero levels:
IDS_SHOPS_PROGRESS_FOR_ALL_HQ;For all HQ levels:
IDS_SHOPS_PROGRESS_TOTAL;Total:  [img:icon_gold;sz:(42,43);off:11] <fnt:Tahoma-Bold>&gold</fnt> gold!
IDS_SHOPS_PROGRESS_COLLECT;Collect
IDS_SHOPS_PROGRESS_RECEIVED;Received!
IDS_SHOPS_PROGRESS_UNLOCK_CAMPAIGN;Unlock country to collect reward.
IDS_SHOPS_PROGRESS_UNLOCK_HERO;Upgrade any hero to collect reward.
IDS_SHOPS_PROGRESS_UNLOCK_HQ;Upgrade HQ building on the base to collect reward.
IDS_SHOPS_PROGRESS_TARGET_HQ;HQ lv. &level
IDS_SHOPS_PROGRESS_TARGET_HERO;Hero lv. &level
IDS_SHOPS_PROGRESS_BOTTOM_CAMPAIGN;Receive [img:icon_gold;sz:(21,21);off:5] <clr:#ffe950><sz:25>&gold</sz></clr> gold for completing the campaign.\nThe best offer in the game!
IDS_SHOPS_PROGRESS_BOTTOM_HQ;Receive [img:icon_gold;sz:(21,21);off:5] <clr:#ffe950><sz:25>&gold</sz></clr> gold for upgrading Headquarters.\nGreat value for money!
IDS_SHOPS_PROGRESS_BOTTOM_HERO;Receive [img:icon_gold;sz:(21,21);off:5] <clr:#ffe950><sz:25>&gold</sz></clr> gold for upgrading your Heroes.\nBest price!
IDS_SHOPS_PROGRESS_BOTTOM_UNLOCKED;Rewards unlocked!\nYou can collect: [img:icon_gold;sz:(21,21);off:5] <clr:#ffe950><sz:25>&gold</sz></clr> more gold.
IDS_SHOPS_NEWBIE_PROFIT;VALUE
IDS_SHOPS_TAB_NEWBIE_INFO_DESC;General,\n\nSmugglers' freight zeppelin has just arrived.\n\nThese guys are rare guests and do not stay for long. They offer valuable items with a huge discount and that is probably the only reason why they are still alive.\n\nIt's a big luck that they are visiting us today.
IDS_SHOPS_NEWBIE_BANNER_DESC;Unique offer! Only available once! 50% discount on all items in the premium shop.
IDS_SHOPS_ZEPPELIN_TITLE;Smugglers' Shop
IDS_SHOPS_VIDEO_ADS_BRIEFING_REWARDS;BRIEFING REWARDS
IDS_SHOPS_VIDEO_ADS_BUTTON_START;Start
IDS_SHOPS_VIDEO_ADS_TITLE_BRIEFING;Briefing
IDS_SHOPS_VIDEO_ADS_CRATE_TITLE;Ad Set
IDS_SHOPS_VIDEO_ADS_POSSIBLE_REWARDS;Possible reward:
IDS_SHOPS_VIDEO_ADS_GUARANTIED_REWARDS;Guaranteed reward:
IDS_SHOPS_VIDEO_ADS_RESTARTS_IN;Available in:\n&time
IDS_SHOPS_VIDEO_ADS_HINT;Watch the ad and get a prize!
IDS_SHOPS_CHAIN_OFFER_WATCH_ADS;Watch Ads
IDS_SHOPS_CHAIN_OFFER_COLLECT_ALL;COLLECT ALL REWARDS AND GET TOP PRIZE!
IDS_SHOPS_CHAIN_OFFER_NOTIF_COLLECT;First you need to collect previous awards!
IDS_SHOPS_CHAIN_OFFER_COLLECTED;Collected
IDS_SHOPS_CONTRACT_SUBSCRIPTION_ACTIVATION;Every &days days
IDS_SHOPS_CONTRACT_SUBSCRIPTION_DAILY;Daily
IDS_SHOPS_CONTRACT_SUBSCRIPTION_BUILDERS;Builders per &days days
IDS_SHOPS_CONTRACT_SUBSCRIPTION_ACTIVE;Active
IDS_SHOPS_CONTRACT_SUBSCRIPTION_SUSPENDED;Suspended
IDS_SHOPS_CONTRACT_SUBSCRIPTION_NAME;Contract No.&num
IDS_SHOPS_CONTRACT_SUBSCRIPTION_HINT;Subscription activation unlocks following bonuses:\n\nUpon activation and renewal of a subscription you will receive all resources from "Activation" section.\n\nAlso during the next 7 days you will be receiving resources from "Daily" section every day.\n\nThe price of a subscription is stated in a corresponding subscription section.\n\nYou can activate all 5 subscriptions at the same time and they will be working together.\n\nMaximum amount of additional active builders from all subscriptions if 15.\n\nThe method of payment for this item is consistent with other in-app purchase methods.\n\nCancelling Subscriptions: To cancel or change a subscription, you may proceed to your app store's account page to manage/cancel your current subscription.\n\nRenewing Subscriptions: At the end of your subscription cycle your subscription will automatically be renewed and extended by one subscription cycle.
IDS_SHOPS_SINGLE_OFFER_WARNING_POPUP_DESC;Limited offer!\n\nIf you close this offer window, it will disappear forever.\n\nClose anyway?
IDS_SHOPS_SINGLE_OFFER_WARNING_POPUP_TITLE;Are you sure?
IDS_SHOPS_SINGLE_OFFER_WARNING_POPUP_CANCEL;Return
IDS_SHOPS_SINGLE_OFFER_WARNING;If you close this offer window, you will lose it forever.
IDS_SHOPS_RETENTION_OFFER_NOTIFICATION;General, the reward you've purchased is waiting for you!
IDS_SHOPS_RETENTION_OFFER_WAIT_NEXT_DAY;Reward will be available &time
IDS_SHOPS_RETENTION_OFFER_DAY_N;Day &value
IDS_SHOPS_OFFER_HINT;Advantageous offer
IDS_BATTLE_DEBRIEFING_DEFEAT;Defeat
IDS_BATTLE_DEBRIEFING_VICTORY;Victory
IDS_BATTLE_DEBRIEFING_UNITS_LEVEL_UP;Level up your heroes
IDS_BATTLE_DEBRIEFING_UNITS_RISE_UP;Promote your heroes in the Academy
IDS_BATTLE_DEBRIEFING_UNITS_SUMMON;Recruit new heroes
IDS_BATTLE_DEBRIEFING_REWARD;Rewards:
IDS_BATTLE_DEBRIEFING_VIP_REWARD;Bonus rewards:
IDS_BATTLE_DEBRIEFING_VIP_REWARD_WITH_ACCELERATOR; + Booster
IDS_BATTLE_DEBRIEFING_BUTTON_RESTART;Restart
IDS_BATTLE_DEBRIEFING_BUTTON_NEXT_MISSION;Next Mission
IDS_BATTLE_DEBRIEFING_DISABLE_ADS;Remove ADS
IDS_BATTLE_DEBRIEFING_NECESSARY_VIP_LEVEL;VIP level &level is required
IDS_BATTLE_BEFORE_BATTLE_NO_UNITS_NOTIFICATION;You have no heroes of selected country or type
IDS_BATTLE_BEFORE_BATTLE_DUPLICATED_UNIT;The same hero is already in use 
IDS_BATTLE_BEFORE_BATTLE_ALL_SLOTS_FILLED;All slots are filled
IDS_BATTLE_PAUSE_TITLE;Pause
IDS_BATTLE_PAUSE_BUTTON_RESUME;Continue
IDS_BATTLE_PAUSE_BUTTON_RESTART;Restart battle
IDS_BATTLE_PAUSE_BUTTON_QUIT;Exit battle
IDS_BATTLE_AURA_TITLE_PLAYER;Auras affecting you
IDS_BATTLE_AURA_EMPTY_PLAYER;Here you can see the auras that affect you
IDS_BATTLE_AURA_TITLE_OPPONENT;Auras affecting your opponent
IDS_BATTLE_AURA_EMPTY_OPPONENT;Here you can see the auras that affect your opponent
IDS_BATTLE_AURA_ADD_ARMOR_NAME;Armor Increase Aura
IDS_BATTLE_AURA_ADD_ARMOR_DESC;Increases armor of all allied forces by <fnt:Tahoma-Bold>&value</fnt> points
IDS_BATTLE_AURA_ADD_CRIT_CHANCE_NAME;Crit Damage Aura
IDS_BATTLE_AURA_ADD_CRIT_CHANCE_DESC;Increases the chance of all allied forces to deal critical damage by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_ADD_HP_RESTORE_NAME;Regeneration Aura
IDS_BATTLE_AURA_ADD_HP_RESTORE_DESC;Increases recovery of all allied forces by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_ADD_DPS_NAME;Damage Increase Aura
IDS_BATTLE_AURA_ADD_DPS_DESC;Increases DPS of all allied forces by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_ADD_LUCK_NAME;Good Luck Aura
IDS_BATTLE_AURA_ADD_LUCK_DESC;Increases the chance of skill casting of all allied forces by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_ADD_DODGE_NAME;Camouflage Aura
IDS_BATTLE_AURA_ADD_DODGE_DESC;Increases dodge of all allied forces by <fnt:Tahoma-Bold>&value</fnt> points
IDS_BATTLE_AURA_DEC_DEBUFF_TIME_NAME;Negative Effect Aura
IDS_BATTLE_AURA_DEC_DEBUFF_TIME_DESC;Increases the duration of the negative effects on the enemy heroes by &value%.
IDS_BATTLE_AURA_DEC_DPS_NAME;Damage Reduction Aura
IDS_BATTLE_AURA_DEC_DPS_DESC;Decreases DPS of the opponent forces by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_DEC_LUCK_NAME;Bad Luck Aura
IDS_BATTLE_AURA_DEC_LUCK_DESC;Reduces the chance of skill casting of the opponent forces by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_DEC_HP_RESTORE_NAME;Degeneration Aura
IDS_BATTLE_AURA_DEC_HP_RESTORE_DESC;Decreases recovery of the opponent forces by <fnt:Tahoma-Bold>&value%</fnt>
IDS_BATTLE_AURA_DEC_DODGE_NAME;Decamouflage Aura
IDS_BATTLE_AURA_DEC_DODGE_DESC;Decreases dodge of the opponent forces by <fnt:Tahoma-Bold>&value</fnt> points
IDS_BATTLE_AURA_DEC_ARMOR_NAME;Armor Decrease Aura
IDS_BATTLE_AURA_DEC_ARMOR_DESC;Decreases armor of the opponent forces by <fnt:Tahoma-Bold>&value</fnt> points
IDS_BATTLE_FORMATIONS_TITLE;Formations
IDS_BATTLE_FORMATIONS_BUTTON_SAVE;Save formation
IDS_BATTLE_FORMATIONS_EMPTY;You don't have any saved formations
IDS_BATTLE_FORMATIONS_MARKER_USED;In use
IDS_BATTLE_FORMATIONS_ITEM_TITLE;Formation &index
IDS_BATTLE_FORMATIONS_NOTIFICATION_ALREDY_SAVED;The current formation is already saved
IDS_BATTLE_FORMATIONS_NOTIFICATION_NO_ONE_UNITS;To save the formation you need to place at least one hero on the field
IDS_BATTLE_FORMATIONS_NOTIFICATION_OVERFLOW;The formation list is full. Remove any formation to save a new one 
IDS_BATTLE_FORMATIONS_NOTIFICATION_REINFORCEMENTS;Formations with reinforcement heroes cannot be saved
IDS_BATTLE_SPEEDUP_WARNING;Battle speed-up can be unlocked forever through making any purchase in the Premium Shop.
IDS_BATTLE_ORDER_AUTOCAST_WARNING;Auto order apply can be acquired for ever through making any purchase in Shop.
IDS_BATTLE_HELP_TITLE;Battle Rules
IDS_BATTLE_HELP_FACTIONS_DESC;Heroes of certain countries deal <fnt:Tahoma-Bold>&value% more</fnt> damage to heroes of other countries. 
IDS_BATTLE_HELP_BATTLEFIELD_1;Defeat the opponent heroes within a limited time frame.
IDS_BATTLE_HELP_BATTLEFIELD_2;<fnt:Tahoma-Bold>Active abilities</fnt> of heroes have a chance to be activated with every shot. Activation chance specified in the ability description is indicated for a fire rate one shot per second. If a hero fires more slowly, then the chance will be multiplied by its fire rate.\n<fnt:Tahoma-Bold>Passive</fnt> abilities and <fnt:Tahoma-Bold>auras</fnt> are constantly in effect.
IDS_BATTLE_HELP_BATTLEFIELD_3;Tanks and artillery use <fnt:Tahoma-Bold>close combat and range weapons</fnt>. The close combat weapon is less powerful and doesn't activate abilities. 
IDS_BATTLE_HELP_BATTLEFIELD_4;Heroes have <fnt:Tahoma-Bold>attack priorities</fnt>:\n   Infantry - Infantry, Artillery, Tanks.\n   Tanks - Tanks, Artillery, Infantry.\n   Artillery - Tanks, Artillery, Infantry.
IDS_BATTLE_NOTIFICATION_SELECT_HEROES;Select heroes for battle in the bottom bar
IDS_BATTLE_MISS;Miss
IDS_BATTLE_FIRST_BLOOD;First blood
IDS_BATTLE_DOUBLE_KILL;Double kill
IDS_BATTLE_TRIPLE_KILL;Triple kill
IDS_BATTLE_QUAD_KILL;Quad kill
IDS_BATTLE_PENTA_KILL;Penta kill
IDS_BATTLE_RAMPAGE;Rampage
IDS_BATTLE_ANNIHILATION;Annihilation
IDS_BATTLE_HERO_ABILITIES;Hero skills:
IDS_BATTLE_REPLAY_NAME;Battle recording
IDS_BATTLE_REPLAY_ERROR_OUTDATE_VERSION;Battle recording copy is outdated. Recording cannot be played.
IDS_BATTLE_REPLAY_ERROR_NEWER_VERSION;There's a newer recording copy. Please update the application.
IDS_BATTLE_REPLAY_ERROR_NO_AVAILABLE;Battle recording is no longer available.
IDS_BATTLE_REPLAY_ERROR_UNKNOWN;Something went wrong. Please contact support.
IDS_BATTLE_REPLAY_LOADING;Loading...
IDS_BATTLE_REPLAY_START_BUTTON;Start
IDS_BATTLE_REPLAY_REPLAY;Replay
IDS_BATTLE_AUTO_SELECT;Выставить войска
IDS_BATTLE_ARMY_PLAYER_TITLE;Your army
IDS_BATTLE_ARMY_OPPONENT_TITLE;Opponent army
IDS_BATTLE_HELP_TA_BATTLEFIELD_1;<fnt:Tahoma-Bold>1.</fnt> Destroy the opponent HQ before they destroy yours.
IDS_BATTLE_HELP_TA_BATTLEFIELD_2;<fnt:Tahoma-Bold>2.</fnt> <fnt:Tahoma-Bold>Active abilities</fnt> of heroes have a chance to be activated with every shot. Activation chance specified in the ability description is indicated for a fire rate one shot per second. If a hero fires more slowly, then the chance will be multiplied by its fire rate.\n<fnt:Tahoma-Bold>Passive</fnt> abilities and <fnt:Tahoma-Bold>auras</fnt> are constantly in effect.
IDS_BATTLE_HELP_TA_BATTLEFIELD_3;<fnt:Tahoma-Bold>3.</fnt> Tanks and artillery use <fnt:Tahoma-Bold>close combat and range weapons</fnt>. The close combat weapon is less powerful and doesn't activate abilities.
IDS_BATTLE_HELP_TA_PROS_CONS_1;<fnt:Tahoma-Bold>Strengths and Weaknesses</fnt>
IDS_BATTLE_HELP_TA_PROS_CONS_2;Every unit type has an advantage over another unit type and a weakness towards a third unit type.
IDS_BATTLE_HELP_TA_PROS_CONS_3;Heroes from certain countries deal <fnt:Tahoma-Bold>25% more</fnt> damage to heroes from other countries.
IDS_BATTLE_PLAYER;Player
IDS_BATTLE_OPPONENT;Opponent
IDS_BATTLE_DEBRIEFING_WIN_VIDEO_WATCH;Watch the ad and get the bonus!
IDS_BATTLE_DEBRIEFING_WIN_VIDEO_REWARD;Your bonus reward:
IDS_BATTLE_NOTIFICATION_NO_SUITABLE_TARGETS;There are no suitable targets
IDS_BATTLE_WAW_UPGRADE_BASE_TITLE;Fortifications upgrades
IDS_BATTLE_WAW_UPGRADE_BASE_HP;Base strength
IDS_BATTLE_WAW_UPGRADE_BASE_ENERGY;Energy production
IDS_BATTLE_WAW_UPGRADE_BASE_ENERGY_VALUE;&value/sec
IDS_BATTLE_WAW_UPGRADE_ARMY_TITLE;Army upgrades
IDS_BATTLE_WAW_HINT;Only the strongest troops participate in the battle.\nOne tank, artillery and infantry are selected.
IDS_BATTLE_WAW_WARNING;There are not enough gears.\nReceive them in battle for killing enemies and causing damage to the enemy base.
IDS_BATTLE_WAW_GEARS_COLLECTED;Gears received
IDS_BATTLE_WAW_FINAL_WAVE;FINAL WAVE
IDS_BATTLE_WAW_WAVE;WAVE &num
IDS_BATTLE_WAW_TO_BASE;To the base
IDS_BATTLE_WAW_COLLECT_X2;[img:waw_icon_ads;sz:(25,25);off:3]  Bonus [img:icon_gears;sz:(25,25);off:6] &value
IDS_BATTLE_WAW_DISABLE_ADS;Turn off
IDS_BATTLE_WAW_NO_ADS_TEXT_1;Advertising helps us support and develop the game.\nWe understand that many people don't like it, so we offer options on how to play without it.
IDS_BATTLE_WAW_NO_ADS_TEXT_2;After purchasing the set, forced advertising will be disabled forever!
IDS_BATTLE_WAW_BUTTON_PLAY_WITH_ADS;Play\nwith Ads
IDS_BATTLE_WAW_MERCENARY;Mercenary
IDS_BATTLE_WAW_REROLL;Change
IDS_BATTLE_WAW_BOSS;Boss
IDS_BATTLE_WAW_AI_WAVE;AI Wave
IDS_BATTLE_WAW_FORCE_AI_WAVE;Force AI Wave
IDS_BATTLE_WAW_TAP_ON_BF;Tap on enemy
IDS_BATTLE_WAW_READY;READY!
IDS_BATTLE_WAW_TARGETING;Targeting:
IDS_BATTLE_WAW_RANGE;Range
IDS_BATTLE_WAW_MOVESPEED;Movespeed
IDS_BATTLE_WAW_ENEMY_NO_DEBUFF;Unit with no debuff
IDS_BATTLE_WAW_RANGE_HINT;Unit's attack range
IDS_BATTLE_WAW_MOVESPEED_HINT;The speed at which a unit moves across the battlefield
IDS_BATTLE_WAW_TAP_ON_ALLY;Tap on ally
IDS_BATTLE_WAW_NO_TARGETS;No targets in range
IDS_BATTLE_WAW_ENEMY_HEROES;Enemy heroes
IDS_BATTLE_WAW_BATTLE_HELP_LEFT;Tap and hold on hero to open "Hero stats" screen
IDS_BATTLE_WAW_BATTLE_HELP_RIGHT;Counter heroes\nare highlighted
IDS_BATTLE_WAW_COUNTER_HERO;Counters
IDS_BATTLE_WAW_HINT_2_1;Artillery deals heavy damage but it is very vulnerable
IDS_BATTLE_WAW_HINT_2_2;Cover it with tanks.
IDS_BATTLE_WAW_HINT_1_1;Infantry breaks through to Artillery.
IDS_BATTLE_WAW_HINT_1_2;Stop infantry with infantry.
IDS_BATTLE_WAW_HINT_3_1;Abilities can be activated upon hitting an enemy.
IDS_BATTLE_WAW_HINT_3_2;Abilities are upgraded and unlocked at special levels (20/40/60, etc.).
IDS_BATTLE_WAW_HINT_TITLE;Tactical advice N&value
IDS_BATTLE_WAW_NO_UNITS;You don't have any suitable units.
IDS_BATTLE_WAW_COUNTER_HERO_MINUS;-25% HP
IDS_BATTLE_WAW_COUNTER_HERO_PLUS;+25% DPS
IDS_BATTLE_WAW_SELECTED;Selected &count/&total
IDS_BD_BATTLE_HELP_SPAWN_1;<fnt:Tahoma-Bold>Unit Recruitment</fnt>\n\nBy pressing the button you can <fnt:Tahoma-Bold>recruit a random hero</fnt> from the cards you selected for the battle.
IDS_BD_BATTLE_HELP_SPAWN_2;Recruitment uses up the resource Gears which can be acquired through defeating enemies.
IDS_BD_BATTLE_HELP_MERGE_1;<fnt:Tahoma-Bold>Unit Merge</fnt>\n\nYou can merge two <fnt:Tahoma-Bold>identical</fnt> heroes. Such heroes are highlighted in the same <fnt:Tahoma-Bold>color</fnt>.
IDS_BD_BATTLE_HELP_MERGE_2;Merged units receive <fnt:Tahoma-Bold>Stars</fnt>. Every <fnt:Tahoma-Bold>star</fnt> significantly increases these hero attributes: <fnt:Tahoma-Bold>Health, Attack and Fire Rate</fnt>.\n\nThe merge result is <fnt:Tahoma-Bold>random</fnt>. It means that the hero can change into a completely different hero, receiving <fnt:Tahoma-Bold>boost</fnt> at the same time.
IDS_BD_BATTLE_HELP_MOVE_1;<fnt:Tahoma-Bold>Unit Transfer</fnt>\n\nKeep a close eye on defense penetration. You can transfer the units to empty spots or swap them with each other.
IDS_BD_BATTLE_HELP_ATTACK_1;<fnt:Tahoma-Bold>Attack</fnt>\n\nYour units stand still, heroically defending the <fnt:Tahoma-Bold>Base</fnt>, and automatically attack enemies.\n\nEnemy units attack immediate objectives in front of them. If there are no heroes, then your <fnt:Tahoma-Bold>Base</fnt> will be attacked.\n\nEnemy heroes attack in waves. Their power increases with every wave.
IDS_BD_BATTLE_HELP_PROS_CONS_1;<fnt:Tahoma-Bold>Strengths and Weaknesses</fnt>\n\nEvery unit type has an advantage over another unit type and a weakness towards a third unit type.
IDS_BD_BATTLE_HELP_PROS_CONS_2;Heroes from certain countries deal <fnt:Tahoma-Bold>&value% more</fnt> damage to heroes from other countries.
IDS_BD_BATTLE_HELP_RESULT_1;<fnt:Tahoma-Bold>Victory and Defeat</fnt>\n\nIn order to win you need to defend the Base from enemy waves and defeat all enemy units.\n\nYou will lose, if the <fnt:Tahoma-Bold>Base</fnt> health drops to zero.
IDS_BD_BATTLE_WAVE_COUNTER;Wave: &cur/&total
IDS_BD_BATTLE_BASE_HEALTH;Base Health
IDS_BD_BATTLE_BEFORE_BATTLE_SELECT_UNITS;Select heroes: &cur/&total
IDS_BD_BATTLE_TUTORIAL_SANDBOX_HELPER_1_BD;Commander, every unity type has their strengths and weaknesses. Use their strengths to defeat enemies!
IDS_TA_BATTLE_BEFORE_BATTLE_SELECT_UNITS;Select more Heroes for the battle!
IDS_TA_BATTLE_BEFORE_BATTLE_LOADING;Preparing battlefield. Wait a moment.
IDS_HINT_COMMON_OVERALL_POWER;Total Power is the sum of the power of all commanders and heroes with their equipped equipment and other bonuses.\n\nDuplicates of heroes and commanders, as well as equipment kept at the Storage are not taken into account.\n\nFrom several identical heroes and commanders, only the strongest are taken into account.
IDS_HINT_COMMON_BEST_POWER;The power of your top 7 heroes and 4 commanders
IDS_HINT_COMMON_BASE_POWER;Base Power is a sum of power of all buildings on the base. 
IDS_HINT_COMMON_BASE_POWER_2;You can increase Base Power by building new or upgrading existent buildings. Higher building levels provide more Base Power.
IDS_HINT_COMMON_UNIT_POWER;Hero Power includes the power of hero attributes, abilities and equipment.
IDS_HINT_COMMON_COMMANDER_POWER;Commander Power includes the power of attributes and commander's order.
IDS_HINT_COMMON_EQUIP_POWER;Equipment Power is an overall power of all eqipment attributes.
IDS_HINT_RESOURCE_GOLD;A rare resource that can be used to speed up construction, buy new heroes and make purchases in the Shop. You can acquire Gold by completing quests, Navy Operations and Guerrilla Raids
IDS_HINT_RESOURCE_MONEY;A primary resource that can be used to enhance equipment, level up your heroes and make purchases in the Shop. You can acquire Cash by winning battles or collecting it at the base
IDS_HINT_RESOURCE_STEEL;A primary resource that can be used to construct and upgrade buildings at the base. You can acquire Steel by completing quests or collecting it at the base
IDS_HINT_RESOURCE_OIL;A rare resource needed to increase special levels of your heroes. You can acquire Oil by completing quests Behind Enemy Lines, purchasing it in the Shop or collecting it at the base
IDS_HINT_RESOURCE_UNIT_EXP;A primary resource needed to level up your heroes. You can acquire Combat Experience by completing the Campaign, Navy Operations or collecting it at the base
IDS_HINT_RESOURCE_RARE_DOG_TAGS;Collect <fnt:Tahoma-Bold>&amount</fnt> tags to recruit a Rare hero. You can acquire Rare Tags by completing quests, quests Behind Enemy Lines and Guerrilla Raids
IDS_HINT_RESOURCE_EPIC_DOG_TAGS;Collect <fnt:Tahoma-Bold>&amount</fnt> tags to recruit an Epic hero. You can acquire Rare Tags by completing quests and quests Behind Enemy Lines
IDS_HINT_RESOURCE_FOLDERS;Secret Files can be used to recruit new heroes. You can acquire Secret Files by completing quests
IDS_HINT_RESOURCE_FACTION_FOLDERS;Top Secret Files can be used to recruit new heroes of a specific country. You can acquire Top Secret Files by completing quests
IDS_HINT_RESOURCE_COMMON_UPGRADE_TOKEN;Provides <fnt:Tahoma-Bold>&amount</fnt> equipment upgrade points. Can be purchased in the Shop
IDS_HINT_RESOURCE_RARE_UPGRADE_TOKEN;Provides <fnt:Tahoma-Bold>&amount</fnt> equipment upgrade points. Can be purchased in the Shop
IDS_HINT_RESOURCE_RADIO;Reinforcement call-in can be used to fully recover all defeated and injured heroes. Reinforcement call-in is valid only in the Navy Operations. You can acquire Reinforcement call-in by completing the Navy Operations and quests
IDS_HINT_RESOURCE_VIP_POINTS;VIP Points increase your VIP level. You can acquire VIP points by increasing your player level and making in-app purchases
IDS_HINT_RESOURCE_PLAYER_EXP;Player Experience can be used to increase your account level. You can acquire Player Experience by completing the Campaign or collecting it at the base
IDS_HINT_RESOURCE_UNIT_TOKEN;Gears can be used to buy new heroes in the Factory Shop. You can acquire Gears by dismissing heroes
IDS_HINT_RESOURCE_EVENT_POINTS;Can be used to recruit commanders. Can be acquired through completing Navy Operations.
IDS_HINT_RESOURCE_BATTLE_PASS_POINT;Accumulating BP points allows you to unlock different BP rewards. You can acquire BP points by completing quests
IDS_HINT_RESOURCE_DOG_TAGS_BATTLE_PASS_POINT;Accumulating BP points allows you to unlock different BP rewards. You can acquire BP points by completing quests
IDS_HINT_RESOURCE_OIL_BATTLE_PASS_POINT;Oil Tycoon Points can be obtaned by winning battles in Navy Operations.
IDS_HINT_RESOURCE_EPIC_SUMMON_VOLUME;The Top Secret Case allows you to recruit any Epic hero.
IDS_HINT_RESOURCE_UNIT_SUMMON_VOLUME;The Top Secret Case allows you to recruit any hero.
IDS_HINT_RESOURCE_COMMANDER_SUMMON_VOLUME;The Commander Secret Case allows you to recruit any commander.
IDS_HINT_RESOURCE_SINGLE_ARENA_CURRENCY;Can be acquired by participating and winning in Tournaments on the Battlegrounds.\nRequired for Equipment Supply.
IDS_HINT_RESOURCE_COMMON_SINGLE_ARENA_TICKET;Can be acquired in various in-game activities such as events and quests, or purchased in the Premium Shop. Required to participate in Tournaments on the Battlegrounds.
IDS_HINT_RESOURCE_GOLD_SINGLE_ARENA_TICKET;Can be acquired in various in-game activities such as events and quests, or purchased in the Premium Shop. Required to participate in Tournaments on the Battlegrounds with rewards multiplier.
IDS_HINT_RESOURCE_SINGLE_ARENA_LEAGUE_POINT;Can be acquired by participating and winning a Tournament on the Battlegrounds. Required to advance in Leagues.
IDS_HINT_RESOURCE_SINGLE_ARENA_POINT;Can be acquired during a Tournament on the Battlegrounds by participating in a round and by winning the battle. Required to win the Tournament.
IDS_HINT_RESOURCE_EQUIPMENT_SET;After opening the container, you can choose any equipment of tier: <fnt:Tahoma-Bold>&tier</fnt> of a random country.
IDS_HINT_RESOURCE_FACTION_EQUIPMENT_SET;After opening the container, you can choose any Equipment of any country of tier: <fnt:Tahoma-Bold>&tier</fnt>
IDS_HINT_RESOURCE_RANDOM_EQUIPMENT_SET;The container stores various equipment. Open the container to collect it. You have chance to find an equipment of a <fnt:Tahoma-Bold>&tier</fnt> quality in this container.
IDS_HINT_RESOURCE_ACTIVITY_EVENT_POINTS;Awarded for completing event tasks and for usual game activities. Required to receive event prizes.
IDS_HINT_RESOURCE_FUEL_CAN;Fuel Can supply for provisioning the army on missions.\n\nSupplies will be replenished in &time up to &amount cans.\n\nAre used to participate in Airborne Missions.\n\nCan be additionally acquired through completing Navy Operations.
IDS_HINT_RESOURCE_CHEVRON;Rewards for completing Airborne Missions.\nCan be used for Medal Supply.
IDS_HINT_RESOURCE_MEDAL_SET;After opening the container, you can choose any Medal of any country of tier: <fnt:Tahoma-Bold>&tier</fnt>
IDS_HINT_RESOURCE_RANDOM_MEDAL_SET;Contains a random Medal of the same tier or higher.
IDS_HINT_RESOURCE_TOURNAMENT_POINT;Champions' Tournament Points are awarded for winning in the Battlegrounds Tournament. To check your position in the Champions' Tournament tap on the Events button in the main menu on the Base. 
IDS_HINT_RESOURCE_RATING_ARENA_CURRENCY;Shotgun Shells are used for Boost Supply.\nCan be acquired by winning in the Ladder Arena Battles.
IDS_HINT_RESOURCE_RATING_ARENA_LEAGUE_POINT;Required for league progression in the Ladder Arena Battles.\n\nCan be acquired by winning in the Ladder Arena Battles. 
IDS_HINT_RESOURCE_RATING_ARENA_ATTACK_TOKEN;Attack Tokens are used for attacks in the Ladder Arena Battles.\n\nAccumulated with time up to the amount of <fnt:Tahoma-Bold>&count</fnt>.\n\nCan be purchased in the Battlegrounds Shop or acquired by completing Daily and Weekly Quests. The cost depends on your current league.\n\nToken in: [img:icon_time;sz:(42,42);off:15][templ:rating_arena_token_timer; off:3]
IDS_HINT_RESOURCE_RATING_ARENA_FIRST_PLACE_BADGE;The best fighters are awarded with this honorary award.\n\nGiven to players who take first place at the end of the  Ladder Arena Battles season.
IDS_HINT_RESOURCE_BLUEPRINT;Blueprint is used to research upgrades at the Lab.\n\nCan be acquired by winning in the Ladder Arena Battles.
IDS_HINT_RESOURCE_FACTION_EMBLEM;Insignia is used to modify hero equipment. Modification increases equipment attributes.
IDS_HINT_RESOURCE_FACTION_EMBLEM_RANDOM;Trophy Insignia is used to modify hero equipment.\n\nModification increases equipment attributes.\n\nModification result: random country.
IDS_HINT_RESOURCE_FACTION_EMBLEM_SET;After opening the container, you can choose insignias: x<fnt:Tahoma-Bold>&amount</fnt>.
IDS_HINT_RESOURCE_RANDOM_FACTION_EMBLEM_SET;The container stores insignias: x<fnt:Tahoma-Bold>&amount</fnt> of a random country.
IDS_HINT_RESOURCE_EQUIPMENT_FACTION_FOLDERS;Equipment File is used for Equipment Supply of a certain country.\n\nCan be acquired by completing quests.
IDS_HINT_RESOURCE_MEDAL_FACTION_FOLDERS;Medal File is used for Medal Supply of a certain country.\n\nCan be acquired by completing quests.
IDS_HINT_RESOURCE_AMPLIFIER_FACTION_FOLDERS;Boost File is used for Boost Supply of a certain country.\n\nCan be acquired by completing quests.
IDS_HINT_RESOURCE_COMMANDER_EXP;Required to increase commander levels.\n\nProduced on the base by the Academy building.
IDS_HINT_RESOURCE_COMMANDER_RARE_DOG_TAGS;Collect <fnt:Tahoma-Bold>&amount</fnt> tags to recruit a Rare commander. Can be acquired through completing quests.
IDS_HINT_RESOURCE_COMMANDER_EPIC_DOG_TAGS;Collect <fnt:Tahoma-Bold>&amount</fnt> tags to recruit an Epic commander. Can be acquired through completing quests.
IDS_HINT_RESOURCE_COMMANDER_FACTION_FOLDERS;Can be used to recruit commanders of certain country. Can be acquired through completing quests.
IDS_HINT_RESOURCE_MEDAL_TOKEN;Gives <fnt:Tahoma-Bold>&amount</fnt> medal upgrade points.
IDS_HINT_RESOURCE_EVENT_MULTIPLIER_COMMON;Increases the obtaining of Navy Medals by &value time(s)
IDS_HINT_RESOURCE_EVENT_MULTIPLIER_RARE;Increases the obtaining of Navy Medals by &value time(s)
IDS_HINT_RESOURCE_EVENT_MULTIPLIER_EPIC;Increases the obtaining of Navy Medals by &value time(s)
IDS_HINT_RESOURCE_BADGE_ASCENDED_PLUS_5_UNITS;The true power of the army and an indicator of readiness for any battle.\n\nIssued for each unique Ascended+ 5 star troop at your disposal.
IDS_HINT_RESOURCE_BADGE_ASCENDED_PLUS_5_COMMANDERS;The true power of commanders and an indicator of readiness for any battle.\n\nAwarded for each unique Ascended+ 5-star commander at your disposal.
IDS_HINT_RESOURCE_BADGE_LOGIN_DAYS_IN_ROW;Awarded for a continuous chain of logins into the game.
IDS_HINT_RESOURCE_BADGE_CAMPAIGN_DIFF_1;An award for the Generals who have overcome the challenges of liberating the world from the burden of global evil.
IDS_HINT_RESOURCE_BADGE_CAMPAIGN_DIFF_2;Unique award given to the Generals who managed to play a key role in the liberation of the world.
IDS_HINT_RESOURCE_BADGE_CAMPAIGN_DIFF_3;Unique award given to the top Generals who managed to turn the tide of the war and liberate the entire world.
IDS_HINT_RESOURCE_BADGE_CAMPAIGN_DIFF_4;Special award given to the Generals who have overcome the global evil.
IDS_HINT_RESOURCE_BADGE_CAMPAIGN_DIFF_5;Great reward for the great Generals who gave freedom to the entire world.
IDS_HINT_RESOURCE_AVATAR_FRAME_CAMPAIGN_DIFF_1;Reward for completing the first difficulty of the campaign
IDS_HINT_ATTRIBUTE_DPS;Damage per second that the hero deals with its primary weapon.
IDS_HINT_ATTRIBUTE_DPS_SECONDARY;Damage per second that the hero deals with its secondary weapon.
IDS_HINT_ATTRIBUTE_HP;Health points define how much damage the hero can survive.
IDS_HINT_ATTRIBUTE_ARMOR;Armor reduces damage that the hero takes.
IDS_HINT_ATTRIBUTE_CRIT_CHANCE;Defines the chance of dealing increased damage to the opponent.
IDS_HINT_ATTRIBUTE_CRIT_COEF;Defines the level of damage increase in case of critical hit.
IDS_HINT_ATTRIBUTE_ACCURACY;The higher the accuracy, the higher the chance to hit the target.
IDS_HINT_ATTRIBUTE_AVOIDANCE;The higher the dodge, the higher the chance to dodge an enemy attack.
IDS_HINT_ATTRIBUTE_HP_RESTORE;Health points restored per second.
IDS_HINT_ATTRIBUTE_DODGE;The higher the dodge, the higher the chance to dodge an enemy attack.
IDS_HINT_ATTRIBUTE_FIRE_RATE;Вefines the rate at which rounds are fired from the hero’s primary weapon.
IDS_HINT_UNIT_TYPE_INFANTRY;Attack priority: Infantry, Artillery, Tanks \nClose combat infantry bonus: +1.5% hp regen \nRange combat infantry bonus: +1 Crit Multiplier 
IDS_HINT_UNIT_TYPE_ROLE_INFANTRY;The infantry can sneak into the rear bypassing tanks to attack enemy artillery. The optimal position on the battlefield is the front (front row of troops).
IDS_HINT_UNIT_TYPE_COMMANDER_INFANTRY;Infantry in battle receives attribute bonus from commander\n\n+&value% to energy from Infantry
IDS_HINT_UNIT_TYPE_TANK;Attack priority: Tanks, Artillery, Infantry \nLight tanks bonus: +200 Dodge \nHeavy tanks bonus: +150 Armor
IDS_HINT_UNIT_TYPE_ROLE_TANK;Armored vehicles that take the main fire on themselves. Optimal position on the battlefield - middle line of troops.
IDS_HINT_UNIT_TYPE_COMMANDER_TANK;Tanks in battle receive attribute bonus from commander\n\n+&value% to energy from Tanks
IDS_HINT_UNIT_TYPE_ARTILLERY;Attack priority: Tanks, Artillery, Infantry \nGuns Bonus: +200 Accuracy \nSelf-propelled Artillery bonus: +15% Crit chance
IDS_HINT_UNIT_TYPE_ROLE_ARTILLERY;Artillery deals a lot of damage but has a weak defense. Needs protection from infantry. The optimal position on the battlefield is the rear (rear row of troops).
IDS_HINT_UNIT_TYPE_COMMANDER_ARTILLERY;Artillery in battle receives attribute bonus from commander\n\n+&value% to energy from Artillery
IDS_HINT_FACTION_USSR;USSR. +25% DPS vs Germany. \nBonus: +1.5% hp regen.
IDS_HINT_FACTION_COMMANDER_USSR;+&value% to energy from USSR troops
IDS_HINT_FACTION_AMERICA;USA. +25% DPS vs USSR. \nBonus: +150 Armor
IDS_HINT_FACTION_COMMANDER_AMERICA;+&value% to energy from USA troops
IDS_HINT_FACTION_UNITED_KINGDOM;Great Britain. +25% DPS vs USA. \nBonus: +200 Dodge
IDS_HINT_FACTION_COMMANDER_UNITED_KINGDOM;+&value% to energy from Great Britain troops
IDS_HINT_FACTION_GERMANY;Germany. +25% DPS vs Great Britain. \nBonus: +200 Accuracy
IDS_HINT_FACTION_COMMANDER_GERMANY;+&value% to energy from Germany troops
IDS_HINT_FACTION_FOR_EQUIPMENT;Can be used only by &faction troops.\n\nModification &faction2: &bonus\nEquipment attributes are increased by <clr:#ffc70b>&value</clr>.\nBonus attribute: <clr:#ffc70b>&name</clr>
IDS_HINT_FACTION_BONUS_ACTIVE;<clr:#0bff0b>bonus is active</clr>
IDS_HINT_FACTION_BONUS_INACTIVE;<clr:#ff0000>bonus is inactive</clr>
IDS_HINT_UNITS_CURRENT_LEVEL;Current level of your hero
IDS_HINT_UNITS_MAX_LEVEL;Max level that the hero can reach
IDS_HINT_PERIODIC_EVENT_GAIN_FOR_ALL;Can be used by any hero
IDS_HINT_ABILITY_COMBAT_EXPERIENCE;The damage from the hero increases for every 1% of health lost by the enemy army.
IDS_HINT_ABILITY_COMBAT_EXPERIENCE_WITH_PARAMS;The damage from the hero increases by <clr:#ffc70b>&param%</clr> for every 1% of health lost by the enemy army. 
IDS_HINT_ABILITY_COMBAT_EXPERIENCE_LEVEL_MAIN;Damage bonus increases up to:
IDS_HINT_ABILITY_COMBAT_EXPERIENCE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr> for every 1% of enemy's health
IDS_HINT_ABILITY_COMBAT_EXPERIENCE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr> for every 1% of enemy's health
IDS_HINT_ABILITY_BATTLE_RAGE;The damage from the hero increases with every opponent they kill. A killed opponent is an opponent who has been last hit by the hero. Remains in force until the end of the battle.
IDS_HINT_ABILITY_BATTLE_RAGE_WITH_PARAMS;The damage from the hero increases by <clr:#ffc70b>&param%</clr> for every opponent they kill. A killed opponent is an opponent who has been last hit by the hero. Remains in force until the end of the battle.
IDS_HINT_ABILITY_BATTLE_RAGE_LEVEL_MAIN;Damage bonus increases up to:
IDS_HINT_ABILITY_BATTLE_RAGE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr> for every killed opponent
IDS_HINT_ABILITY_BATTLE_RAGE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr> for every killed opponent
IDS_HINT_ABILITY_PRECISE_SHOT;Increases the crit multiplier
IDS_HINT_ABILITY_PRECISE_SHOT_WITH_PARAMS;Increases the crit multiplier by <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_PRECISE_SHOT_LEVEL_MAIN;Crit multiplier increases by:
IDS_HINT_ABILITY_PRECISE_SHOT_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_MEDICAL_HELP;The hero calls in field medical care and recovers health of accidental allies.
IDS_HINT_ABILITY_MEDICAL_HELP_WITH_PARAMS;The hero calls in field medical care and recovers health of accidental allies in the amount of <clr:#ffc70b>&param%</clr> of their max health points.
IDS_HINT_ABILITY_MEDICAL_HELP_LEVEL_MAIN;Recovery increases up to:
IDS_HINT_ABILITY_MEDICAL_HELP_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_MEDICAL_HELP_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_AIR_STRIKE;The hero calls for an airstrike on the enemy's lines.
IDS_HINT_ABILITY_AIR_STRIKE_WITH_PARAMS;The hero calls for an airstrike on the enemy's lines. Aviation drops 5 bombs, each bomb dealing <clr:#ffc70b>&param%</clr> of the hero's damage.
IDS_HINT_ABILITY_AIR_STRIKE_LEVEL_MAIN;Bomb damage increases up to:
IDS_HINT_ABILITY_AIR_STRIKE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_AIR_STRIKE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_MORALE;The hero receives temporary immunity to any negative statuses and a damage bonus.
IDS_HINT_ABILITY_MORALE_WITH_PARAMS;The hero receives immunity to any negative effects and <clr:#ffc70b>&param%</clr> of bonus damage for &duration sec. Removes all current negative effects.
IDS_HINT_ABILITY_MORALE_LEVEL_MAIN;Damage bonus increases up to:
IDS_HINT_ABILITY_MORALE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_MORALE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DEMORALIZATION;The hero makes the target immune to any positive effects and increases the incoming damage.
IDS_HINT_ABILITY_DEMORALIZATION_WITH_PARAMS;The hero makes the target immune to any positive effects and increases the incoming damage by <clr:#ffc70b>&param%</clr> for &duration sec. Removes all current positive effects.
IDS_HINT_ABILITY_DEMORALIZATION_LEVEL_MAIN;Incoming damage increases up to:
IDS_HINT_ABILITY_DEMORALIZATION_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DEMORALIZATION_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_LAST_ORDER;After the hero is dead the ally artillery strikes at the enemy within a small radius of the hero's death site. 
IDS_HINT_ABILITY_LAST_ORDER_WITH_PARAMS;After the hero is dead the ally artillery strikes at the enemy within a small radius of the hero's death site. 6 shells are targeted towards the area with each shell dealing <clr:#ffc70b>&param%</clr> of the fallen hero's damage.
IDS_HINT_ABILITY_LAST_ORDER_LEVEL_MAIN;Shell damage increases up to:
IDS_HINT_ABILITY_LAST_ORDER_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_LAST_ORDER_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_PROPAGANDA;The hero can convince the enemy to attack their allies for a short time.
IDS_HINT_ABILITY_PROPAGANDA_WITH_PARAMS;The hero can convince the enemy to attack their allies with a <clr:#ffc70b>&param%</clr> chance for &duration sec. 
IDS_HINT_ABILITY_PROPAGANDA_LEVEL_MAIN;Chance of propaganda increases up to:
IDS_HINT_ABILITY_PROPAGANDA_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_PROPAGANDA_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DOUBLE_ATTACK;With high probability the hero will fire two shots instead of one
IDS_HINT_ABILITY_DOUBLE_ATTACK_WITH_PARAMS;With a <clr:#ffc70b>&param%</clr> chance the hero will fire two shots instead of one
IDS_HINT_ABILITY_DOUBLE_ATTACK_LEVEL_MAIN;Chance of double shot increases up to:
IDS_HINT_ABILITY_DOUBLE_ATTACK_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DOUBLE_ATTACK_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_PIERCE_ARMOR;The hero's attack temporarily reduces the enemy's armor
IDS_HINT_ABILITY_PIERCE_ARMOR_WITH_PARAMS;The hero's attack temporarily reduces the enemy's armor by <clr:#ffc70b>&param</clr> points
IDS_HINT_ABILITY_PIERCE_ARMOR_LEVEL_MAIN;Armor penalty increases up to:
IDS_HINT_ABILITY_PIERCE_ARMOR_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param</clr> pts.
IDS_HINT_ABILITY_PIERCE_ARMOR_LEVEL_VALUE;<clr:#ffc70b>&param</clr>
IDS_HINT_ABILITY_DAMAGE_WEAPON;The hero's attack temporarily reduces the enemy's damage
IDS_HINT_ABILITY_DAMAGE_WEAPON_WITH_PARAMS;The hero's attack temporarily reduces the enemy's damage by <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DAMAGE_WEAPON_LEVEL_MAIN;Damage penalty increases up to:
IDS_HINT_ABILITY_DAMAGE_WEAPON_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DAMAGE_WEAPON_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_POISON_CLOUD;When hitting the opponent a cloud of toxic gas accumulates around them. All enemy heroes that get into the cloud lose their health every second.\nHeroes under affect of Poison cloud can not be healed.
IDS_HINT_ABILITY_POISON_CLOUD_WITH_PARAMS;When hitting the opponent, a cloud of toxic gas accumulates around them. All enemy heroes that get into the cloud, every second lose their health in the amount of <clr:#ffc70b>&param%</clr> of the hero's damage.\nHeroes under affect of Poison cloud can not be healed.
IDS_HINT_ABILITY_POISON_CLOUD_LEVEL_MAIN;Damage increases up to:
IDS_HINT_ABILITY_POISON_CLOUD_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_POISON_CLOUD_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_RICOCHET;When hitting the opponent the shell can rebound into the closest enemy hero and deal 100% damage to them
IDS_HINT_ABILITY_RICOCHET_WITH_PARAMS;When hitting the opponent, with a <clr:#ffc70b>&param%</clr> chance the shell will rebound into the closest enemy hero and deal 100% of damage to them
IDS_HINT_ABILITY_RICOCHET_LEVEL_MAIN;Ricochet chance increases up to:
IDS_HINT_ABILITY_RICOCHET_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_RICOCHET_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_PURE_DAMAGE;With high probability the shot ignores the enemy's armor and deals increased damage.
IDS_HINT_ABILITY_PURE_DAMAGE_WITH_PARAMS;With a <clr:#ffc70b>&param%</clr> chance the shot ignores the enemy's armor and deals &damage% damage.
IDS_HINT_ABILITY_PURE_DAMAGE_LEVEL_MAIN;Chance to ignore the enemy's armor increases up to:
IDS_HINT_ABILITY_PURE_DAMAGE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_PURE_DAMAGE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_CONTUSION;The hero's attack temporarily reduces the enemy's fire rate 
IDS_HINT_ABILITY_CONTUSION_WITH_PARAMS;The hero's attack temporarily reduces the enemy's fire rate by <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_CONTUSION_LEVEL_MAIN;Fire rate penalty increases up to:
IDS_HINT_ABILITY_CONTUSION_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_CONTUSION_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_TANK_LANDING;With high probability an infantry unit emerges next to the hero. The unit acts independently from the hero
IDS_HINT_ABILITY_TANK_LANDING_WITH_PARAMS;With a <clr:#ffc70b>&param%</clr> chance an infantry unit emerges next to the hero. The unit acts independently from the hero
IDS_HINT_ABILITY_TANK_LANDING_LEVEL_MAIN;Chance to bring in an infantry unit increases up to:
IDS_HINT_ABILITY_TANK_LANDING_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_TANK_LANDING_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_REPAIR;The hero recovers their health for a short period of time
IDS_HINT_ABILITY_REPAIR_WITH_PARAMS;During 2 sec. the hero recovers their health in the amount of <clr:#ffc70b>&param%</clr> of their own max health points
IDS_HINT_ABILITY_REPAIR_LEVEL_MAIN;Recovery increases up to:
IDS_HINT_ABILITY_REPAIR_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_REPAIR_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_INJURY_COMMANDER;The hero's attack temporarily disables the enemy's skills
IDS_HINT_ABILITY_INJURY_COMMANDER_WITH_PARAMS;The hero's attack disables the enemy's skills for <clr:#ffc70b>&param</clr> sec
IDS_HINT_ABILITY_INJURY_COMMANDER_LEVEL_MAIN;Block duration increases up to:
IDS_HINT_ABILITY_INJURY_COMMANDER_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param</clr> sec.
IDS_HINT_ABILITY_INJURY_COMMANDER_LEVEL_VALUE;<clr:#ffc70b>&param</clr> sec.
IDS_HINT_ABILITY_STUN;The hero's attack stuns the opponent for a short period of time. The stunned opponent cannot shoot and move
IDS_HINT_ABILITY_STUN_WITH_PARAMS;The hero's attack stuns the opponent for <clr:#ffc70b>&param</clr> sec. The stunned opponent cannot shoot and move
IDS_HINT_ABILITY_STUN_LEVEL_MAIN;Stun duration increases up to:
IDS_HINT_ABILITY_STUN_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param</clr> sec.
IDS_HINT_ABILITY_STUN_LEVEL_VALUE;<clr:#ffc70b>&param</clr> sec.
IDS_HINT_ABILITY_INCENDIARY_SHELL;The hero's attack sets the enemy on fire, deals damage to them, and blocks the incoming healing during &duration sec.
IDS_HINT_ABILITY_INCENDIARY_SHELL_WITH_PARAMS;The hero's attack sets the enemy on fire, deals <clr:#ffc70b>&param%</clr> damage to them, and blocks the incoming healing during &duration sec.
IDS_HINT_ABILITY_INCENDIARY_SHELL_LEVEL_MAIN;Damage increases up to:
IDS_HINT_ABILITY_INCENDIARY_SHELL_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_INCENDIARY_SHELL_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DAMAGE_SIGHT;The hero's attack temporarily reduces the enemy's accuracy
IDS_HINT_ABILITY_DAMAGE_SIGHT_WITH_PARAMS;The hero's attack temporarily reduces the enemy's accuracy by <clr:#ffc70b>&param</clr> points
IDS_HINT_ABILITY_DAMAGE_SIGHT_LEVEL_MAIN;Accuracy penalty increases up to:
IDS_HINT_ABILITY_DAMAGE_SIGHT_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param</clr> pts.
IDS_HINT_ABILITY_DAMAGE_SIGHT_LEVEL_VALUE;<clr:#ffc70b>&param</clr> pts.
IDS_HINT_ABILITY_FINISHING;The hero's attack can immediately destroy an opponent with a small amount of health points
IDS_HINT_ABILITY_FINISHING_WITH_PARAMS;The hero's attack can immediately destroy an opponent with health points lower than <clr:#ffc70b>&param%</clr> of the max level
IDS_HINT_ABILITY_FINISHING_LEVEL_MAIN;Health points required for finishing off increase up to:
IDS_HINT_ABILITY_FINISHING_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_FINISHING_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_BARRICADE;A barricade emerges in front of the hero. The opponent has to destroy the barricade to be able to attack the hero
IDS_HINT_ABILITY_BARRICADE_WITH_PARAMS;A barricade with health points equal to <clr:#ffc70b>&param%</clr> of the hero's max health points emerges in front of the hero. The opponent has to destroy the barricade to be able to attack the hero
IDS_HINT_ABILITY_BARRICADE_LEVEL_MAIN;Barricade health points increase up to:
IDS_HINT_ABILITY_BARRICADE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_BARRICADE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_ASSIST;The hero receives a crit multiplier bonus, swaps the current target for an enemy that has little health left and attacks them during a short period of time. 
IDS_HINT_ABILITY_ASSIST_WITH_PARAMS;The hero receives <clr:#ffc70b>+&param%</clr> to the crit multiplier and swaps the current target for an enemy that has less than &health% of health left. The effect lasts &time sec. and blocks the opportunity to designate the target with other skills. Reloading &cooldown sec. 
IDS_HINT_ABILITY_ASSIST_LEVEL_MAIN;Crit multiplier increases up to: 
IDS_HINT_ABILITY_ASSIST_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_ABILITY_DISORIENTATION;Precise hit disorients the enemy and decreases their firing rate for a short period of time.\n\nDisorientation - under this effect the hero swaps the target for a random one within their firing range. 
IDS_HINT_ABILITY_DISORIENTATION_WITH_PARAMS;Precise hit disorients the enemy for &duration sec. and decreases their firing rate by <clr:#ffc70b>&param%</clr>. Reloading &cooldown sec.\n\nDisorientation - under this effect the hero swaps the target for a random one within their firing range. The effect blocks the opportunity to designate the target with other skills. 
IDS_HINT_ABILITY_DISORIENTATION_LEVEL_MAIN;Firing rate penalty increased up to: 
IDS_HINT_ABILITY_DISORIENTATION_LEVEL_VALUE;<clr:#ffc70b>&param%</clr> 
IDS_HINT_ABILITY_LEVEL_BY_UNIT_LEVEL;Lv. &a_lvl <clr:#c7c7c9>(unlocks at hero level &u_lvl)</clr>:
IDS_HINT_ABILITY_LEVEL_BY_MEDAL_LEVEL;Lv. &a_lvl <clr:#c7c7c9>(unlocks at medal level &u_lvl)</clr>:
IDS_HINT_ABILITY_LEVEL_BY_COMMANDER_LEVEL;Lv. &a_lvl <clr:#c7c7c9>(unlocks at level &u_lvl)</clr>:
IDS_HINT_BRIEFING_BOSS_DESC;Elite Squad
IDS_HINT_AURA_ADD_ARMOR;Armor Increase Aura. Increases armor of all allied forces.
IDS_HINT_AURA_ADD_ARMOR_WITH_PARAMS;Armor Increase Aura. Increases armor of all allied forces by <clr:#ffc70b>&param</clr> points. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_ADD_ARMOR_LEVEL_MAIN;Armor bonus increases up to:
IDS_HINT_AURA_ADD_ARMOR_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param pts.</clr>
IDS_HINT_AURA_ADD_ARMOR_LEVEL_VALUE;<clr:#ffc70b>&param</clr> pts.
IDS_HINT_AURA_ADD_CRIT_CHANCE;Crit Damage Aura. Increases the chance of the allied forces to deal critical damage.
IDS_HINT_AURA_ADD_CRIT_CHANCE_WITH_PARAMS;Crit Damage Aura. Increases the chance of all allies to deal critical damage by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_ADD_CRIT_CHANCE_LEVEL_MAIN;Chance to deal critical damage increases by:
IDS_HINT_AURA_ADD_CRIT_CHANCE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_CRIT_CHANCE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_HP_RESTORE;Regeneration Aura. Increases recovery of all allied forces.
IDS_HINT_AURA_ADD_HP_RESTORE_WITH_PARAMS;Regeneration Aura. Increases recovery of all allied forces by <fnt:Tahoma-Bold>&param%</fnt>. The aura disappears when the carrier Hero dies.
IDS_HINT_AURA_ADD_HP_RESTORE_LEVEL_MAIN;Recovery bonus increases up to:
IDS_HINT_AURA_ADD_HP_RESTORE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_HP_RESTORE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_DPS;Damage Increase Aura. Increases DPS of all allied forces.
IDS_HINT_AURA_ADD_DPS_WITH_PARAMS;Damage Increase Aura. Increases DPS of all allied forces by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_ADD_DPS_LEVEL_MAIN;Damage bonus increases up to:
IDS_HINT_AURA_ADD_DPS_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_DPS_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_LUCK;Good Luck Aura. Increases the chance of skill casting of all allied forces.
IDS_HINT_AURA_ADD_LUCK_WITH_PARAMS;Good Luck Aura. Increases the chance of skill casting of all allied forces by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_ADD_LUCK_LEVEL_MAIN;Chance of skill casting increases by:
IDS_HINT_AURA_ADD_LUCK_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_LUCK_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_ADD_DODGE;Camouflage Aura. Increases dodge of all allied forces.
IDS_HINT_AURA_ADD_DODGE_WITH_PARAMS;Camouflage Aura. Increases dodge of all allied forces by <clr:#ffc70b>&param</clr> point. The aura has effect on all allies but disappears when the carrier hero dies.
IDS_HINT_AURA_ADD_DODGE_LEVEL_MAIN;Dodge bonus increases up to:
IDS_HINT_AURA_ADD_DODGE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param pts.</clr>
IDS_HINT_AURA_ADD_DODGE_LEVEL_VALUE;<clr:#ffc70b>&param</clr> pts.
IDS_HINT_AURA_DEC_DEBUFF_TIME;Negative Effect Aura. Increases the duration of the negative effects on the enemy heroes.
IDS_HINT_AURA_DEC_DEBUFF_TIME_WITH_PARAMS;Negative Effect Aura. Increases the duration of the negative effects on the enemy heroes by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_DEC_DEBUFF_TIME_LEVEL_MAIN;Duration of negative effects increases by:
IDS_HINT_AURA_DEC_DEBUFF_TIME_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_DEBUFF_TIME_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_DPS;Damage Reduction Aura. Decreases DPS of the enemy heroes.
IDS_HINT_AURA_DEC_DPS_WITH_PARAMS;Damage Reduction Aura. Decreases DPS of the enemy heroes by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_DEC_DPS_LEVEL_MAIN;Damage penalty increases up to:
IDS_HINT_AURA_DEC_DPS_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_DPS_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_LUCK;Bad Luck Aura. Reduces the chance of skill casting of the enemy heroes.
IDS_HINT_AURA_DEC_LUCK_WITH_PARAMS;Bad Luck Aura. Reduces the chance of skill casting of the enemy heroes by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_DEC_LUCK_LEVEL_MAIN;Chance of skill casting decreases by:
IDS_HINT_AURA_DEC_LUCK_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_LUCK_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_HP_RESTORE;Degeneration Aura. Decreases recovery of the enemy heroes.
IDS_HINT_AURA_DEC_HP_RESTORE_WITH_PARAMS;Degeneration Aura. Decreases recovery of the enemy Heroes by <clr:#ffc70b>&param%</clr>. The aura disappears when the carrier Hero dies.
IDS_HINT_AURA_DEC_HP_RESTORE_LEVEL_MAIN;Recovery penalty increases up to:
IDS_HINT_AURA_DEC_HP_RESTORE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_HP_RESTORE_LEVEL_VALUE;<clr:#ffc70b>&param%</clr>
IDS_HINT_AURA_DEC_DODGE;Decamouflage Aura. Decreases dodge of the enemy heroes.
IDS_HINT_AURA_DEC_DODGE_WITH_PARAMS;Decamouflage Aura. Decreases dodge of the enemy heroes by <clr:#ffc70b>&param</clr> point. The Aura disappears when the carrier hero dies.
IDS_HINT_AURA_DEC_DODGE_LEVEL_MAIN;Dodge penalty increases up to:
IDS_HINT_AURA_DEC_DODGE_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param pts.</clr>
IDS_HINT_AURA_DEC_DODGE_LEVEL_VALUE;<clr:#ffc70b>&param</clr> pts.
IDS_HINT_AURA_DEC_ARMOR;Armor Decrease Aura. Decreases armor of the enemy heroes.
IDS_HINT_AURA_DEC_ARMOR_WITH_PARAMS;Armor Decrease Aura. Decreases armor of the enemy heroes by <clr:#ffc70b>&param</clr> points. The aura disappears when the carrier hero dies.
IDS_HINT_AURA_DEC_ARMOR_LEVEL_MAIN;Armor penalty increases up to:
IDS_HINT_AURA_DEC_ARMOR_LEVEL;Lev. &a_lvl (unlocks at hero level &u_lvl): <clr:#ffc70b>&param pts.</clr>
IDS_HINT_AURA_DEC_ARMOR_LEVEL_VALUE;<clr:#ffc70b>&param</clr> pts.
IDS_HINT_BATTLE_LOADING_SCREEN;Any purchase turns all forced advertisement off!
IDS_HINT_MEDAL_CLASS_ATTACK;Improves Attack
IDS_HINT_MEDAL_CLASS_DEFENSE;Improves Defense
IDS_HINT_ORDER_ALLY;Select <clr:#28bc00>ally</clr> hero
IDS_HINT_ORDER_ENEMY;Select <clr:#e83700>enemy</clr> hero
IDS_HINT_CAMPAIGN_FINISHED;You’ve completed the campaign! New levels will be added soon.
IDS_HINT_POWER_HERO;Сила героев:
IDS_HINT_POWER_EQUIP;Сила снаряжения:
IDS_HINT_POWER_MEDAL;Сила орденов:
IDS_HINT_POWER_RESEARCH;Сила исследований:
IDS_HINT_POWER_COLLECTION;Сила коллекций:
IDS_HINT_POWER_COMMANDER;Сила командиров:
IDS_TOPS_REWARDS_POPUP_NEED_BUILDING;Requires\nIntelligence Agency lev. &value
IDS_TOPS_REWARDS_POPUP_NEED_CAMPAIGN;Complete mission &stage-&mission in Campaign
IDS_TOPS_NAME_CAMPAIGN_PROGRESS;Campaign progress
IDS_TOPS_NAME_SECOND_CAMPAIGN_PROGRESS;Progress in the quests Behind Enemy Lines
IDS_TOPS_NAME_TOTAL_UNITS_POWER;Total power of all forces
IDS_TOPS_NAME_AMERICA_UNITS_POWER;USA forces power
IDS_TOPS_NAME_UNITED_KINGDOM_UNITS_POWER;Great Britain forces power
IDS_TOPS_NAME_USSR_UNITS_POWER;USSR forces power
IDS_TOPS_NAME_GERMANY_UNITS_POWER;Germany forces power
IDS_TOPS_NAME_TOTAL_COMMANDERS_POWER;Total power of all commanders
IDS_TOPS_NAME_AMERICA_COMMANDERS_POWER;USA commanders power
IDS_TOPS_NAME_UNITED_KINGDOM_COMMANDERS_POWER;Great Britain commander power
IDS_TOPS_NAME_USSR_COMMANDERS_POWER;USSR commander power
IDS_TOPS_NAME_GERMANY_COMMANDERS_POWER;Germany commander power
IDS_TOPS_NAME_WAR_BASE_POWER;Base power
IDS_TOPS_NAME_INFANTRY_POWER;Infantry power
IDS_TOPS_NAME_TANKS_POWER;Tank power
IDS_TOPS_NAME_ARTILLERY_POWER;Artillery power
IDS_TOPS_NAME_EQUIPMENT_POWER;Equipment power
IDS_TOPS_NAME_BEST_UNIT_POWER;The strongest Hero
IDS_TOPS_NAME_ALL_FRIENDS_POWER;Power of all Friends
IDS_TOPS_REWARD_DESC_CAMPAIGN_PROGRESS;The first player on the server who completed mission <fnt:Tahoma-Bold>&value</fnt> in the Campaign
IDS_TOPS_REWARD_DESC_SECOND_CAMPAIGN_PROGRESS;The first player on the server who completed mission <fnt:Tahoma-Bold>&value</fnt> in the quests Behind Enemy Lines
IDS_TOPS_REWARD_DESC_TOTAL_UNITS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> army power
IDS_TOPS_REWARD_DESC_AMERICA_UNITS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> USA army power
IDS_TOPS_REWARD_DESC_UNITED_KINGDOM_UNITS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Great Britain army power
IDS_TOPS_REWARD_DESC_USSR_UNITS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> USSR army power
IDS_TOPS_REWARD_DESC_GERMANY_UNITS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Germany army power
IDS_TOPS_REWARD_DESC_WAR_BASE_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Base power
IDS_TOPS_REWARD_DESC_INFANTRY_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Infantry power
IDS_TOPS_REWARD_DESC_TANKS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Tank power
IDS_TOPS_REWARD_DESC_ARTILLERY_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Artillery power
IDS_TOPS_REWARD_DESC_EQUIPMENT_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Equipment power
IDS_TOPS_REWARD_DESC_BEST_UNIT_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> power of one hero
IDS_TOPS_REWARD_DESC_ALL_FRIENDS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> all Friends army power
IDS_TOPS_REWARD_DESC_TOTAL_COMMANDERS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> commanders power
IDS_TOPS_REWARD_DESC_AMERICA_COMMANDERS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> USA commanders power
IDS_TOPS_REWARD_DESC_UNITED_KINGDOM_COMMANDERS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Great Britain commanders power
IDS_TOPS_REWARD_DESC_USSR_COMMANDERS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> USSR commanders power
IDS_TOPS_REWARD_DESC_GERMANY_COMMANDERS_POWER;The first player on the server who reached <fnt:Tahoma-Bold>&value</fnt> Germany commanders power
IDS_TOPS_NOT_COMPLETE;Not complete
IDS_TOPS_NOT_OCCUPIED;Not occupied
IDS_TOPS_HELP_TITLE;Ratings
IDS_TOPS_HELP_DESC;1.Get rewards for achievements in every Rating. As soon as the first player on the server gets an achievement, the reward becomes unlocked for everyone.\n\n2.The first 5 players who got reward will be listed in the reward journal.\n\n3.Hero Power Ratings - hero power of the heroes not wearing any equipment is taken into calculation. Hero duplicates are not taken into account. From several identical heroes only the strongest one is taken into calculation.\n\n4.Equipment Power Rating - equipment worn by 7 strongest heroes is taken into calculation.
IDS_TOPS_UNITS_POPUP_TITLE;The first 5 players who completed the assignment
IDS_TOPS_MAIN_REQUEST_FAILED;Request couldn't be completed
IDS_IDLE_QUESTS_MAIN_TITLE;Guerrilla Raids
IDS_IDLE_QUESTS_MAIN_LEVEL;Level &level
IDS_IDLE_QUESTS_MAIN_DURATION;Duration: <fnt:Tahoma-Bold>&time</fnt>
IDS_IDLE_QUESTS_MAIN_DISPATCH;Dispatch
IDS_IDLE_QUESTS_MAIN_SAFE_DESC;The Safe stores [templ:vip_link_idle_quest;off:5] bonuses for completed quests
IDS_IDLE_QUESTS_MAIN_SAFE_CONDITION;You can collect stored bonuses at [templ:vip_link_idle_quest;off:5] level &level
IDS_IDLE_QUESTS_MAIN_SAFE_DESC_FULL;By opening the safe you take all current rewards and will automatically receive <fnt:Tahoma-Bold><clr:#006789>all gold VIP rewards for free</clr></fnt> for completing guerrilla raids.
IDS_IDLE_QUESTS_MAIN_SAFE_OPEN_UP;Open the guerrilla raids safe
IDS_IDLE_QUESTS_MAIN_IS_EMPTY;All quests completed!
IDS_IDLE_QUESTS_START_REQUIRED_UNITS;Required Heroes
IDS_IDLE_QUESTS_START_SELECT_HERO;Select a hero
IDS_IDLE_QUESTS_START_REQUIRED_FACTIONS_RARITIES;Required factions and tiers
IDS_IDLE_QUESTS_START_AVALIABLE_UNITS;Available Heroes
IDS_IDLE_QUESTS_START_DURATION;Duration: &hour h.
IDS_IDLE_QUESTS_START_DISPATCH_WARNING;Select heroes of required faction and tier
IDS_IDLE_QUESTS_START_AUTOFILL_WARNING;Unlock VIP level &vip or complete mission &stage-&mission in Campaign to unlock autofill.
IDS_IDLE_QUESTS_START_AUTOFILL_EMPTY;You don't have required heroes
IDS_IDLE_QUESTS_START_AUTOFILL_ALL_BUTTON;Autofill\nall tasks
IDS_IDLE_QUESTS_START_AUTOFILL_ALL_NO_QUESTS;No tasks to start
IDS_IDLE_QUESTS_START_DISPATCH;Dispatch
IDS_IDLE_QUESTS_START_AUTOFILL;Autofill
IDS_IDLE_QUESTS_START_REWARD;Reward:
IDS_IDLE_QUESTS_AUTOFILL_POPUP_HEADER;Quest Autofill
IDS_IDLE_QUESTS_AUTOFILL_POPUP_TEXT;Guerrilla Raids autofill can be unlocked through making any purchase in the Premium Shop.  
IDS_IDLE_QUESTS_HELP_DESC_0;You can dispatch heroes to complete quests Behind Enemy Lines.
IDS_IDLE_QUESTS_HELP_DESC_1;After a certain period of time the quest is considered completed and you get valuable resources.
IDS_IDLE_QUESTS_HELP_DESC_2;Some quests require heroes of specific tier and certain faction.
IDS_IDLE_QUESTS_HELP_DESC_3;Heroes participating in a quest cannot be used in another quest.
IDS_IDLE_QUESTS_HELP_DESC_4;The quests restart every <fnt:Tahoma-Bold>24 hours</fnt>.
IDS_IDLE_QUESTS_HELP_QUESTS_TIER;&tier quests (Radar level &level_min-&level_max)
IDS_IDLE_QUEST_COMMON_1;Fuel Theft
IDS_IDLE_QUEST_COMMON_2;Oil Rush
IDS_IDLE_QUEST_COMMON_3;Vault Cash
IDS_IDLE_QUEST_COMMON_4;Sudden Attack
IDS_IDLE_QUEST_COMMON_5;Golden Desert
IDS_IDLE_QUEST_COMMON_6;Precious Metal
IDS_IDLE_QUEST_RARE_1;Fuel Up
IDS_IDLE_QUEST_RARE_2;First Oil
IDS_IDLE_QUEST_RARE_3;Flip a Coin
IDS_IDLE_QUEST_RARE_4;Warehouse Assault
IDS_IDLE_QUEST_RARE_5;Gold Medals
IDS_IDLE_QUEST_RARE_6;Gold Mine
IDS_IDLE_QUEST_EPIC_1;Oil Tanker Hijack
IDS_IDLE_QUEST_EPIC_2;Nuclear Explosion
IDS_IDLE_QUEST_EPIC_3;Payback
IDS_IDLE_QUEST_EPIC_4;Strength of Spirit
IDS_IDLE_QUEST_EPIC_5;Golden Dawn
IDS_IDLE_QUEST_EPIC_6;Gold Rush
IDS_IDLE_QUEST_LEGENDARY_1;Oil Reserves
IDS_IDLE_QUEST_LEGENDARY_2;Gas Leak
IDS_IDLE_QUEST_LEGENDARY_3;Safe Job
IDS_IDLE_QUEST_LEGENDARY_4;Silver Star
IDS_IDLE_QUEST_LEGENDARY_5;Golden Argus
IDS_IDLE_QUEST_LEGENDARY_6;Flying Ace
IDS_IDLE_QUEST_HEROIC_1;Oil Rig Attack
IDS_IDLE_QUEST_HEROIC_2;Oil Boom
IDS_IDLE_QUEST_HEROIC_3;Cash on the Barrel
IDS_IDLE_QUEST_HEROIC_4;Tank Ace
IDS_IDLE_QUEST_HEROIC_5;Gold Field
IDS_IDLE_QUEST_HEROIC_6;Sniper Ace
IDS_IDLE_QUEST_ASCENDED_1;Oil Spill
IDS_IDLE_QUEST_ASCENDED_2;Onshore Oil Operation
IDS_IDLE_QUEST_ASCENDED_3;Time Is Money
IDS_IDLE_QUEST_ASCENDED_4;War Hero
IDS_IDLE_QUEST_ASCENDED_5;Golden Dragon
IDS_IDLE_QUEST_ASCENDED_6;Platinum Star
IDS_QUESTS_RESTART_IN;Restart in: &time
IDS_QUESTS_ENDS_IN;Event ends in: &time
IDS_QUESTS_COLLECTION_ENDS_IN;Reward collection ends in: &time
IDS_QUESTS_COMPLETE;Completed
IDS_QUESTS_REWARD_POPUP_TITLE;Rewards
IDS_QUESTS_REWARD_POPUP_VIP_TITLE;VIP rewards
IDS_QUESTS_SAFE_POPUP_TITLE;Safe
IDS_QUESTS_DAILY_TITLE;Daily Quests
IDS_QUESTS_DAILY_TAB;Daily
IDS_QUESTS_DAILY_SAFE_DESC;The Safe stores [templ:vip_link_daily;off:5] bonuses for completed daily quests
IDS_QUESTS_DAILY_SAFE_CONDITION;You can collect stored bonuses at [templ:vip_link_daily;off:5] level &level
IDS_QUESTS_DAILY_SAFE_DESC_FULL;Opening the safe you pick up all current rewards and will automatically receive <fnt:Tahoma-Bold><clr:#006789>all gold VIP rewards for free</clr></fnt> for completing daily quests.
IDS_QUESTS_DAILY_SAFE_OPEN_UP;Open the daily quests safe
IDS_QUESTS_WEEKLY_TITLE;Weekly Quests
IDS_QUESTS_WEEKLY_TAB;Weekly
IDS_QUESTS_WEEKLY_SAFE_DESC;The Safe stores [templ:vip_link_weekly;off:5] bonuses for completed weekly quests
IDS_QUESTS_WEEKLY_SAFE_CONDITION;You can collect stored bonuses at [templ:vip_link_weekly;off:5] level &level
IDS_QUESTS_WEEKLY_SAFE_DESC_FULL;Opening the safe you pick up all current rewards and will automatically receive <fnt:Tahoma-Bold><clr:#006789>all gold VIP rewards for free</clr></fnt> for completing weekly quests.
IDS_QUESTS_WEEKLY_SAFE_OPEN_UP;Open the weekly quests safe
IDS_QUESTS_CAMPAIGN_TITLE;Achievements
IDS_QUESTS_CAMPAIGN_TAB;Achievements
IDS_QUESTS_CAMPAIGN_SAFE_DESC;The safe stores [templ:vip_link_campaign;off:5] bonuses for completed achievements
IDS_QUESTS_CAMPAIGN_SAFE_CONDITION;You can collect stored bonuses at [templ:vip_link_campaign;off:5] level &level
IDS_QUESTS_CAMPAIGN_SAFE_DESC_FULL;By opening the safe you take all current rewards and from now on will automatically receive <fnt:Tahoma-Bold><clr:#006789>all gold VIP rewards for free</clr></fnt> for completing achievements.
IDS_QUESTS_CAMPAIGN_SAFE_OPEN_UP;Open achievements safe
IDS_QUESTS_BOOTCAMP_TITLE_0;Bootcamp
IDS_QUESTS_BOOTCAMP_TITLE_1;Military training center
IDS_QUESTS_BOOTCAMP_TITLE_2;Proving ground trials
IDS_QUESTS_BOOTCAMP_TITLE_3;Battle trials
IDS_QUESTS_BOOTCAMP_ITEM_NAME;&index quest
IDS_QUESTS_BOOTCAMP_SAFE_CONDITION;[templ:vip_link_bootcamp;off:5] level &level is required
IDS_QUESTS_DAILY_LOGIN_TITLE_0;Recon Ops
IDS_QUESTS_DAILY_LOGIN_TITLE_1;Counterintelligence missions
IDS_QUESTS_DAILY_LOGIN_TITLE_2;Supply missons
IDS_QUESTS_DAILY_LOGIN_TITLE_3;HQ missions
IDS_QUESTS_DAILY_LOGIN_ITEM_NAME;Day &index login
IDS_QUESTS_DAILY_LOGIN_SAFE_CONDITION;[templ:vip_link_daily_login;off:5] level &level is required
IDS_QUESTS_DAILY_LOGIN_HELP;1. Recon Missions is an event for new players that lasts 7 days.\n\n2. Rewards are received for daily login into the game during the event.\n\n3. Players with VIP level 4 and higher receive premium rewards.\n\n4. After the event is over uncollected rewards disappear.
IDS_QUESTS_BOOTCAMP_HELP;1. Bootcamp is an event for new players that lasts 7 days.\n\n2. Rewards are received for completing missions shown at the left part of the screen.\n\n3. Players with VIP level 4 and higher receive premium rewards.\n\n4. After the event is over uncollected rewards disappear.
IDS_QUESTS_IDLE_QUEST_REQUIRED_UNITS_COMMON;Requires &count <clr:#00b068>Common</clr> heroes.
IDS_QUESTS_IDLE_QUEST_REQUIRED_UNITS_RARE;Requires &count <clr:#0ed3ff>Rare</clr> heroes.
IDS_QUESTS_IDLE_QUEST_REQUIRED_UNITS_EPIC;Requires &count <clr:#f095ff>Epic</clr> heroes.
IDS_QUESTS_IDLE_QUEST_REQUIRED_UNITS_LEGENDARY;Requires &count <clr:#f8c837>Legendary</clr> heroes.
IDS_QUESTS_STORY_QUESTS_REWARDS;CHAPTER REWARD
IDS_QUESTS_STORY_QUESTS_HELP;Complete all quests on the list to get reward!
IDS_QUESTS_STORY_QUESTS_CHAPTER;CHAPTER &num
IDS_QUESTS_STORY_QUESTS_FEATURE_NAME;CHAPTER QUESTS
IDS_QUESTS_STORY_QUESTS_CHAPTER_COMPLETED;CHAPTER COMPLETE
IDS_QUESTS_STORY_QUESTS_FINISH_CHAPTER;Finish chapter
IDS_QUESTS_WARNING_NEED_RESEARCH_CENTER;Completing this quest requires building the Lab.
IDS_QUESTS_WARNING_NEED_ARSENAL;You are required to build Arsenal to complete this quest
IDS_QUESTS_NOTIFICATION_DESC;Tap to start
IDS_QUESTS_COMPLETE_ANY_DAILY_QUEST;Complete any daily quest
IDS_QUESTS_UPGRADE_EQUIPMENT;Upgrade equipment
IDS_QUESTS_BEGIN_IDLE_QUEST;Start a Guerrilla Raid
IDS_QUESTS_BEGIN_IDLE_QUEST_ROUTINE;Start a Guerrilla Raid
IDS_QUESTS_COLLECT_RESOURCES;Collect resources from the base
IDS_QUESTS_COLLECT_RESOURCES_ROUTINE;Collect resources on the Base
IDS_QUESTS_LEVEL_UP_UNIT;Level up a hero
IDS_QUESTS_BEGIN_SECOND_CAMPAIGN_BATTLE;Start a battle Behind Enemy Lines
IDS_QUESTS_BEGIN_SECOND_CAMPAIGN_BATTLE_ROUTINE;Start a battle Behind Enemy Lines
IDS_QUESTS_BEGIN_CAMPAIGN_BATTLE;Start a battle in the Campaign
IDS_QUESTS_BEGIN_CAMPAIGN_BATTLE_ROUTINE;Start a battle in the Campaign
IDS_QUESTS_SUMMON_UNIT;Recruit a hero
IDS_QUESTS_COMPLETE_ANY_WEEKLY_QUEST;Complete any weekly quest
IDS_QUESTS_WIN_FIRST_BOSS_IN_EVENT;Defeat the first General in the Navy Operation
IDS_QUESTS_BUY_EQUIP_IN_MAIN_SHOP;Purchase an equipment in the Shop
IDS_QUESTS_BUY_ITEM_IN_EVENT_SHOP;Purchase an item or hero in the Navy Shop
IDS_QUESTS_WIN_THIRD_BOSS_IN_EVENT;Defeat the third General in the Navy Operation
IDS_QUESTS_UPGRADE_UNIT_TIER;Promote a hero
IDS_QUESTS_COMPLETE_MISSION;Complete a mission in the Campaign
IDS_QUESTS_COMPLETE_STAGE;Finish Stage
IDS_QUESTS_COMPLETE_MISSION_IN_SECOND_CAMPAIGN;Complete a mission Behind Enemy Lines
IDS_QUESTS_GET_UNIT;Get a hero card
IDS_QUESTS_SUMMON_RARE_UNIT;Get a Rare hero card
IDS_QUESTS_SUMMON_EPIC_UNIT;Get an Epic hero card
IDS_QUESTS_SUMMON_LEGENDARY_UNIT;Get a Legendary hero card
IDS_QUESTS_MAX_UNIT_LEVEL;Upgrade a hero to level
IDS_QUESTS_LOOTED_MONEY;Collect Сash from the generator on the base
IDS_QUESTS_LOOTED_UNIT_EXP;Collect Combat Experience from the generator on the base
IDS_QUESTS_LOOTED_STEEL;Collect Steel from the generator on the base
IDS_QUESTS_LOOTED_OIL;Collect Oil from the generator on the base
IDS_QUESTS_UPGRADE_BUILDING;Upgrade a building
IDS_QUESTS_COMPLETE_EVENT;Fully complete a Navy Operation
IDS_QUESTS_COMPLETE_ANY_QUEST;Complete any quest
IDS_QUESTS_UPGRADE_EQUIPMENT_FOR_GRADE;Upgrade equipment to level 3
IDS_QUESTS_WIN_EVENT_BATTLE;Win a Navy Operation battle 
IDS_QUESTS_WIN_EVENT_BATTLE_ROUTINE;Win in a Navy Operation
IDS_QUESTS_COLLECT_FAST_REWARDS;Collect Fast Supply
IDS_QUESTS_FIRE_UNIT;Dismiss a Common hero 
IDS_QUESTS_BUY_ITEM_IN_ANY_SHOP;Purchase an item in any shop
IDS_QUESTS_ACCOUNT_LEVEL_UP;Level up an account
IDS_QUESTS_UPGRADE_HEADQUARTERS;Upgrade HQ
IDS_QUESTS_UPGRADE_HEADQUARTERS_TO_LEVEL;Upgrade HQ to lev. &param
IDS_QUESTS_UPGRADE_STEEL_WAREHOUSE_TO_LEVEL;Upgrade Steel Warehouse to lev. &param
IDS_QUESTS_UPGRADE_AIRPORT_TO_LEVEL;Upgrade Airfield to lev. &param
IDS_QUESTS_UPGRADE_SHOOTING_RANGE_TO_LEVEL;Upgrade Shooting Range to lev. &param
IDS_QUESTS_UPGRADE_SHOP_TO_LEVEL;Upgrade Shop to lev. &param
IDS_QUESTS_UPGRADE_OIL_PUMP_TO_LEVEL;Upgrade Well to lev. &param
IDS_QUESTS_LEVEL_UP_RARE_UNIT_TO_60;Level up any Rare hero to level 60
IDS_QUESTS_LEVEL_UP_EPIC_UNIT_TO_60;Level up any Epic hero to level 60
IDS_QUESTS_LEVEL_UP_LEGENDARY_UNIT_TO_60;Level up any Legendary hero to level 60
IDS_QUESTS_LEVEL_UP_RARE_UNIT_TO_100;Level up any Rare hero to level 100
IDS_QUESTS_LEVEL_UP_EPIC_UNIT_TO_100;Level up any Epic hero to level 100
IDS_QUESTS_LEVEL_UP_LEGENDARY_UNIT_TO_100;Level up any Legendary hero to level 100
IDS_QUESTS_START_GENERATING_EQUIPMENT;Produce any equipment
IDS_QUESTS_WIN_BATTLES_USE_ONLY_USSR;Win any battle with USSR troops only
IDS_QUESTS_WIN_BATTLES_USE_ONLY_AMERICA;Win any battle with USA troops only
IDS_QUESTS_WIN_BATTLES_USE_ONLY_UNITED_KINGDOM;Win any battle with Great Britain troops only
IDS_QUESTS_WIN_BATTLES_USE_ONLY_GERMANY;Win any battle with Germany troops only
IDS_QUESTS_SPEND_MONEY;Spend Cash
IDS_QUESTS_SPEND_UNIT_EXP;Spend Hero Exp.
IDS_QUESTS_LOOTED_PLAYER_EXP;Collect Account Exp.
IDS_QUESTS_SPEND_GOLD;Spend Gold
IDS_QUESTS_SPEND_OIL;Spend Oil
IDS_QUESTS_SPEND_STEEL;Spend Steel
IDS_QUESTS_WIN_IN_EVENT_WITHOUT_LOSS;Win Navy Operation battles without losing any Hero
IDS_QUESTS_KILL_INFANTRY;Defeat enemy infantry
IDS_QUESTS_KILL_ARTILLERY;Defeat enemy artillery
IDS_QUESTS_KILL_TANK;Defeat enemy tanks
IDS_QUESTS_KILL_USSR;Defeat USSR Heroes
IDS_QUESTS_KILL_AMERICA;Defeat USA Heroes
IDS_QUESTS_KILL_UNITED_KINGDOM;Defeat Great Britain Heroes
IDS_QUESTS_KILL_GERMANY;Defeat Germany Heroes
IDS_QUESTS_WIN_SPIES;Defeat Spies
IDS_QUESTS_COLLECT_ACTIVITY_REWARD;Collect Activity Rewards
IDS_QUESTS_COLLECT_FREE_IN_PREMIUM;Collect Free Rewards in the Premium Shop
IDS_QUESTS_USE_RARE_DOG_TAGS;Use Rare Tags
IDS_QUESTS_BEGIN_SINGLE_ARENA;Begin an Arena Tournament
IDS_QUESTS_TAKE_PLACE_IN_SINGLE_ARENA;Take 3rd place or higher in the Arena Tournament
IDS_QUESTS_SUMMON_UNIT_USSR;Recruit USSR Heroes
IDS_QUESTS_SUMMON_UNIT_AMERICA;Recruit USA Heroes
IDS_QUESTS_SUMMON_UNIT_UNITED_KINGDOM;Recruit Great Britain Heroes
IDS_QUESTS_SUMMON_UNIT_GERMANY;Recruit Germany Heroes
IDS_QUESTS_GET_EQUIPMENT;Get any equipment
IDS_QUESTS_WIN_MISSIONS_IN_FACTION_CAMPAIGN;Win Airborne Missions
IDS_QUESTS_WIN_MISSIONS_IN_FACTION_CAMPAIGN_ROUTINE;Win in an Airborne Mission
IDS_QUESTS_COMPLETE_MISSION_IN_FACTION_CAMPAIGN_USSR;Complete Airborne Mission for USSR
IDS_QUESTS_COMPLETE_MISSION_IN_FACTION_CAMPAIGN_GERMANY;Complete Airborne Mission for Germany
IDS_QUESTS_COMPLETE_MISSION_IN_FACTION_CAMPAIGN_AMERICA;Complete Airborne Mission for USA
IDS_QUESTS_COMPLETE_MISSION_IN_FACTION_CAMPAIGN_UNITED_KINGDOM;Complete Airborne Mission for Great Britain
IDS_QUESTS_WIN_RATING_ARENA_BATTLE;Win in Ladder Arena Battles
IDS_QUESTS_WIN_RATING_ARENA_BATTLE_ROUTINE;Win in Ladder Arena Battles
IDS_QUESTS_WIN_SINGLE_ARENA_BATTLE;Win in a Single Tournament
IDS_QUESTS_WIN_SINGLE_ARENA_BATTLE_ROUTINE;Win in a Single Tournament
IDS_QUESTS_SUMMON_COMMANDER;Recruit a Commander
IDS_QUESTS_SUMMON_USSR_COMMANDER;Recruit &param USSR Commanders
IDS_QUESTS_SUMMON_GERMANY_COMMANDER;Recruit &param Germany Commanders
IDS_QUESTS_SUMMON_AMERICA_COMMANDER;Recruit &param USA Commanders
IDS_QUESTS_SUMMON_UNITED_KINGDOM_COMMANDER;Recruit &param Great Britain Commanders
IDS_QUESTS_HAVE_1_COMMANDER_WITH_LEVEL;Get 1 Commander level &special_param
IDS_QUESTS_HAVE_2_COMMANDERS_WITH_LEVEL;Get 2 Commanders level &special_param
IDS_QUESTS_HAVE_3_COMMANDERS_WITH_LEVEL;Get 3 Commanders level &special_param
IDS_QUESTS_HAVE_4_COMMANDERS_WITH_LEVEL;Get 4 Commanders level &special_param
IDS_QUESTS_UPGRADE_COMMANDER_TIER;Promote &param Commanders
IDS_QUESTS_HAVE_1_UNIT_WITH_LEVEL;Get 1 Hero level &special_param or higher
IDS_QUESTS_HAVE_2_UNITS_WITH_LEVEL;Get 2 Heroes level &special_param or higher
IDS_QUESTS_HAVE_3_UNITS_WITH_LEVEL;Get 3 Heroes level &special_param or higher
IDS_QUESTS_HAVE_4_UNITS_WITH_LEVEL;Get 4 Heroes level &special_param or higher
IDS_QUESTS_HAVE_5_UNITS_WITH_LEVEL;Get 5 Heroes level &special_param or higher
IDS_QUESTS_HAVE_6_UNITS_WITH_LEVEL;Get 6 Heroes level &special_param or higher
IDS_QUESTS_HAVE_7_UNITS_WITH_LEVEL;Get 7 Heroes level &special_param or higher
IDS_QUESTS_USE_EQUIPMENT;Put Equipment on Hero
IDS_QUESTS_MODIFY_EQUIPMENT;Modify Equipment
IDS_QUESTS_USE_MEDAL;Put Medal on Hero
IDS_QUESTS_UPGRADE_MEDAL;Upgrade Medal
IDS_QUESTS_HAVE_RARE_MEDAL;Get Rare Medals or higher
IDS_QUESTS_HAVE_RARE_PLUS_MEDAL;Get Rare+ Medals or higher
IDS_QUESTS_HAVE_EPIC_MEDAL;Get Epic Medals or higher
IDS_QUESTS_HAVE_EPIC_PLUS_MEDAL;Get Epic+ Medals or higher
IDS_QUESTS_HAVE_LEGENDARY_MEDAL;Get Legendary Medals or higher
IDS_QUESTS_HAVE_LEGENDARY_PLUS_MEDAL;Get Legendary+ Medals or higher
IDS_QUESTS_HAVE_HEROIC_MEDAL;Get Heroic Medals or higher
IDS_QUESTS_HAVE_HEROIC_PLUS_MEDAL;Get Heroic+ Medals or higher
IDS_QUESTS_UNLOCK_WAR_BASE_BUILD_PLACE;Unlock Zone to built on the base
IDS_QUESTS_BUILD_STEEL_WAREHOUSE;Build Steel Warehouse
IDS_QUESTS_BUILD_AIRPORT;Build Airfield
IDS_QUESTS_BUILD_SHOOTING_RANGE;Build Shooting Range
IDS_QUESTS_BUILD_OIL_PUMP;Build Well
IDS_QUESTS_BUILD_ARSENAL;Build Arsenal
IDS_QUESTS_BUILD_RESEARCH_CENTER;Build Lab
IDS_QUESTS_BUILD_MILITARY_ACADEMY;Build Academy
IDS_QUESTS_UPGRADE_ARSENAL_TO_LEVEL;Upgrade Arsenal to lev. &param
IDS_QUESTS_UPGRADE_RESEARCH_CENTER_TO_LEVEL;Upgrade Lab to lev. &param
IDS_QUESTS_UPGRADE_MILITARY_ACADEMY_TO_LEVEL;Upgrade Academy to lev. &param
IDS_QUESTS_UPGRADE_SCOUTING_HQ_TO_LEVEL;Upgrade Intelligence Agency to lev. &param
IDS_QUESTS_BEGIN_FACTION_CAMPAIGN_BATTLE;Start battle in Airborne Missions mode
IDS_QUESTS_BEGIN_RATING_ARENA_BATTLE;Start battle in Ladder Arena Battles
IDS_QUESTS_WIN_RATING_ARENA_BATTLE_;Win a victory in Ladder Arena Battles
IDS_QUESTS_WIN_SINGLE_ARENA_BATTLE_;Defeat enemies in Single Tournament
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_1;Research upgrades level 1
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_2;Research upgrades level 2
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_3;Research upgrades level 3
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_4;Research upgrades level 4
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_5;Research upgrades level 5
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_6;Research upgrades level 6
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_7;Research upgrades level 7
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_8;Research upgrades level 8
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_9;Research upgrades level 9
IDS_QUESTS_UPGRADE_RESEARCHES_TO_LEVEL_10;Research upgrades level 10
IDS_QUESTS_COLLECT_TOP_RATING_REWARDS;Collect rewards for Player Rating
IDS_QUESTS_REACH_RATING_ARENA_LEAGUE_POINTS;Reach &param League Points in Ladder Arena Battles
IDS_QUESTS_VIEW_AD_VIDEO;Watch an ad
IDS_QUESTS_COMPLETE_ANY_AD_QUEST;Complete &param ad quests
IDS_QUESTS_BUILD_STEEL_PLANT;Build Plant
IDS_QUESTS_UPGRADE_STEEL_PLANT_TO_LEVEL;Upgrade Plant to lev. &param
IDS_QUESTS_COMPLETE_MISSION_STORY;Complete mission &param in Campaign
IDS_QUESTS_COMPLETE_MISSION_IN_FACTION_CAMPAIGN;Complete mission &param for any faction in Airborne Missions mode
IDS_QUESTS_UPGRADE_COMMANDER_LEVEL;Upgrade Commander &param times
IDS_QUESTS_SUMMON_RARE_COMMANDER;Recruit Rare Commander &param times
IDS_QUESTS_SUMMON_EPIC_COMMANDER;Recruit Epic Commander &param times
IDS_QUESTS_UPGRADE_MEDAL_TIER;Upgrade Medal &param time
IDS_QUESTS_SAFE_POPUP_OPEN_WITH_DISCOUNT;Crack with discount
IDS_QUESTS_SAFE_POPUP_PRICE_DISCOUNT_OFF;&value% OFF
IDS_QUESTS_GET_BLUEPRINT;Get Blueprints
IDS_QUESTS_GET_MEDAL;Get Medal
IDS_QUESTS_GET_EMBLEM;Get Insignias
IDS_CAMPAIGN_BOSS;The General
IDS_CAMPAIGN_ATTACK_TITLE;Stage: &stage_name, Mission &stage-&mission
IDS_CAMPAIGN_ATTACK_ENEMY_POWER;Enemy unit: [img:icon_power;sz:(35,35);off:8] <fnt:Tahoma-Bold><sz:25>&power</sz></fnt>
IDS_CAMPAIGN_ATTACK_REWARD_TITLE;Mission completion reward:
IDS_CAMPAIGN_GLOBAL_MAP_CURRENT_MISSION;Mission &stage-&mission
IDS_CAMPAIGN_NAME_FRANCE;France
IDS_CAMPAIGN_NAME_TUNISIA;Tunisia
IDS_CAMPAIGN_NAME_SICILY;Sicily
IDS_CAMPAIGN_NAME_ITALY;Italy
IDS_CAMPAIGN_NAME_BELGIUM;Belgium
IDS_CAMPAIGN_NAME_NETHERLANDS;Netherlands
IDS_CAMPAIGN_NAME_NORWAY;Norway
IDS_CAMPAIGN_NAME_DENMARK;Denmark
IDS_CAMPAIGN_NAME_GERMANY;Germany
IDS_CAMPAIGN_NAME_AUSTRIA;Austria
IDS_CAMPAIGN_NAME_YUGOSLAVIA;Yugoslavia
IDS_CAMPAIGN_NAME_ALBANIA;Albania
IDS_CAMPAIGN_NAME_GREECE;Greece
IDS_CAMPAIGN_NAME_BULGARIA;Bulgaria
IDS_CAMPAIGN_NAME_ROMANIA;Romania
IDS_CAMPAIGN_NAME_HUNGARY;Hungary
IDS_CAMPAIGN_NAME_CZECHOSLOVAKIA;Czechoslovakia
IDS_CAMPAIGN_NAME_POLAND;Poland
IDS_CAMPAIGN_NAME_ESTONIA;Estonia
IDS_CAMPAIGN_NAME_LATVIA;Latvia
IDS_CAMPAIGN_NAME_LITHUANIA;Lithuania
IDS_CAMPAIGN_NAME_BELARUS;Belarus
IDS_CAMPAIGN_NAME_UKRAINE;Ukraine
IDS_CAMPAIGN_NAME_USSR;USSR
IDS_CAMPAIGN_NAME_CAUCASUS;Caucasus
IDS_CAMPAIGN_NAME_TURKEY;Turkey
IDS_CAMPAIGN_NAME_MESOPOTAMIA;Mesopotamia
IDS_CAMPAIGN_NAME_EGYPT;Egypt
IDS_CAMPAIGN_NAME_SAUDI_ARABIA;Saudi Arabia
IDS_CAMPAIGN_NAME_IRAN;Iran
IDS_CAMPAIGN_NAME_TURAN_LOWLAND;Turan Depression
IDS_CAMPAIGN_NAME_KAZAKHSTAN;Kazakhstan
IDS_CAMPAIGN_NAME_MONGOLIA;Mongolia
IDS_CAMPAIGN_NAME_WESTERN_CHINA;Western China
IDS_CAMPAIGN_NAME_TUTORIAL_2;Base Capture
IDS_CAMPAIGN_NAME_TUTORIAL_1;Liberation of the Gulf
IDS_CAMPAIGN_NAME_INDIA;India
IDS_CAMPAIGN_NAME_MYANMAR;Myanmar
IDS_CAMPAIGN_NAME_INDO_CHINA;Indo-China
IDS_CAMPAIGN_NAME_EASTERN_CHINA;Eastern China
IDS_CAMPAIGN_NAME_KOREA;Korea
IDS_CAMPAIGN_NAME_JAPAN;Japan
IDS_CAMPAIGN_NAME_TAIWAN;Taiwan
IDS_CAMPAIGN_NAME_PHILIPPINES;Philippines
IDS_CAMPAIGN_NAME_MALAYSIA;Malaysia
IDS_CAMPAIGN_NAME_INDONESIA;Indonesia
IDS_CAMPAIGN_NAME_NEW_GUINEA;New Guinea
IDS_CAMPAIGN_NAME_AUSTRALIA;Australia
IDS_CAMPAIGN_SPIES_NAME;Spies
IDS_CAMPAIGN_NEW_DIFFICULTY_HAS_OPENED;New difficulty unlocked
IDS_CAMPAIGN_NEW_DIFFICULTY_NEXT;Next difficulty
IDS_CAMPAIGN_NEW_DIFFICULTY_PASSED;Completed difficulties
IDS_CAMPAIGN_NEW_DIFFICULTY_CURRENT;Difficulty: <clr:#ffe950><fnt:Tahoma-Bold>&cur</fnt></clr>
IDS_CAMPAIGN_NEW_DIFFICULTY_DIFFICULTY_1;Job's done
IDS_CAMPAIGN_NEW_DIFFICULTY_DIFFICULTY_2;Try to not give up
IDS_CAMPAIGN_NEW_DIFFICULTY_DIFFICULTY_3;You couldn't do this
IDS_CAMPAIGN_NEW_DIFFICULTY_DIFFICULTY_4;Bullet Hell
IDS_CAMPAIGN_NEW_DIFFICULTY_DIFFICULTY_COMMON;HELL &number
IDS_CAMPAIGN_NEW_DIFFICULTY_TUTOR_HELPER_1;Congratulations, General! It wasn't easy, but you did it. This was the last country we needed to liberate. It's time to celebrate the victory!
IDS_CAMPAIGN_NEW_DIFFICULTY_TUTOR_HELPER_2;Don't honey me!
IDS_CAMPAIGN_NEW_DIFFICULTY_TUTOR_HELPER_3;General, this is not a joke. I have a new order from the Headquarters in my hands. We need to go back and finish off the enemy!
IDS_CAMPAIGN_NEW_DIFFICULTY_TUTOR_ENEMY_1;Not so fast, honey!
IDS_CAMPAIGN_NEW_DIFFICULTY_TUTOR_ENEMY_2;Doesn't matter! While you were finishing your important task, I managed to capture some of the territories!
IDS_CAMPAIGN_NEW_DIFFICULTY_TUTOR_ENEMY_3;You'll never see the day that you get a victory!
IDS_CAMPAIGN_MAP_BANNER_TUTORIAL_1;PVP Rating Arena
IDS_CAMPAIGN_MAP_BANNER_TUTORIAL_2;Your military Base
IDS_TUTORIAL_NOTIFICATION_LOCKED_BY_CAMPAIGN;Complete Campaign level &value to unlock
IDS_TUTORIAL_NOTIFICATION_LOCKED_BY_WARBASE;First capture the Military Base to unlock
IDS_TUTORIAL_HELPER_NAME;Olivia Stux
IDS_TUTORIAL_ENEMY_NAME;Folkraft
IDS_TUTORIAL_FIRST_BATTLE_HELPER_1;General! It's an ambush!\nThe enemy is attacking us with superior numbers! Looks like they've been waiting for us...
IDS_TUTORIAL_FIRST_BATTLE_ENEMY_1;You fools! Machtreich cannot be caught off guard!!\nI keep every meter of the front line under my control!
IDS_TUTORIAL_FIRST_BATTLE_HELPER_2;We need victory!\nYou must take command immediately! There's no way back!
IDS_TUTORIAL_SECOND_BATTLE_HELPER_1;Front line units managed to capture the first war trophies... Congratulations on the victory!
IDS_TUTORIAL_SECOND_BATTLE_HELPER_2;Tap hero to add it to squad, General.
IDS_TUTORIAL_SECOND_BATTLE_HELPER_EXP_1;Greetings, General! You arrived just in time!
IDS_TUTORIAL_SECOND_BATTLE_HELPER_EXP_2;We need to destroy the enemy HQ!
IDS_TUTORIAL_SECOND_BATTLE_HELPER_3;General, please be informed that Tanks take the blow and cover ally forces.
IDS_TUTORIAL_SECOND_BATTLE_HELPER_4;Looks like this battle will be tough. It's good to have one hell of a commander to help us. General, let's add them to the squad.
IDS_TUTORIAL_SECOND_BATTLE_HELPER_5;With this commander we will be able to request air support and bomb the enemy. Tap the commander to add them to the squad.
IDS_TUTORIAL_SECOND_BATTLE_HELPER_6;The commander's order is ready, it's high time to deal a major blow to the enemy!
IDS_TUTORIAL_THIRD_BATTLE_HELPER_1;We've captured the enemy artillery park. Let's test the weapons in battle!
IDS_TUTORIAL_THIRD_BATTLE_HELPER_2;Artillery inflicts great damage on enemy positions long-range!
IDS_TUTORIAL_THIRD_BATTLE_HELPER_3;Artillery is too vulnerable at the forward edge.\nMove it to rearguard!
IDS_TUTORIAL_THIRD_BATTLE_HELPER_4;Excellent, General! Now our fighters will be able to heal during the battle.
IDS_TUTORIAL_FOURTH_BATTLE_HELPER_1;We've received reinforcement, General.\nNow we are in possession of trained and persistent Infantry troops. 
IDS_TUTORIAL_FOURTH_BATTLE_HELPER_2;Infantry can covertly move on the battlefield.\nPosition the squads into the deployment zone!
IDS_TUTORIAL_FOURTH_BATTLE_HELPER_3;If Infantry doesn't run against enemy soldiers, it will attack artillery positions!
IDS_TUTORIAL_FOURTH_BATTLE_HELPER_1_BD;The enemy is advancing, General! Recruit heroes to fight them back!
IDS_TUTORIAL_FOURTH_BATTLE_HELPER_2_BD;Congratulations on the first victory! Recruit heroes and merge two identical heroes together to receive boost.
IDS_TUTORIAL_FOURTH_BATTLE_HELPER_3_BD;As a result of the merge you receive a random hero fully loaded with health.\nThe resulting hero receives a significant increase in power.\nWishing you quick wins, General!
IDS_TUTORIAL_UPGRADE_UNIT_HELPER_1;General, we expect the victory. But if we don't enhance our troops we can forget about it!
IDS_TUTORIAL_UPGRADE_UNIT_HELPER_2;The survivability of the unit in battle and its firepower grows with every new level. Let's enhance our tank!
IDS_TUTORIAL_UPGRADE_UNIT_HELPER_3;Equipment also has impact on the battle skills. Choose better uniform and weapons.
IDS_TUTORIAL_SANDBOX_BEGIN_HELPER_1;This is when we are fully ready to go after Machtreich. The troops are prepared, General, it's your turn now!
IDS_TUTORIAL_SUMMON_UNIT_HELPER_1;General, in order to gather momentum let's use recruitment of new troops!
IDS_TUTORIAL_BOSS_BATTLE_HELPER_1;Now the enemy will most certainly fail to resist! Ahead! Attack!
IDS_TUTORIAL_BOSS_BATTLE_ENEMY_1;Not bad! At least one competent general has remained... But I know some tricks too!
IDS_TUTORIAL_BOSS_BATTLE_ENEMY_2;General, reconnaissance reports that the enemy is using orders too. I suppose this time casualties are unavoidable.
IDS_TUTORIAL_WARBASE_CAPTURED_HELPER_1;We have cleaned up the base, General. It's in our posession now. Would you like to have a look? 
IDS_TUTORIAL_BUILD_STEEL_WAREHOUSE_HELPER_1;Steel Warehouse burnt down during base capture. We won't be able to develop troop production without it.\nLet's build a new one!
IDS_TUTORIAL_BUILD_STEEL_WAREHOUSE_HELPER_2;Every construction requires Steel. Lots of Steel!
IDS_TUTORIAL_BUILD_STEEL_WAREHOUSE_HELPER_3;Construction units are somewhat slow as usual... Let's speed 'em up, General!
IDS_TUTORIAL_COLLECT_STEEL_HELPER_1;We got the Plant undamaged. Collect the resources and fill up the Warehouse!
IDS_TUTORIAL_UPGRADE_HQ_HELPER_1;HQ is the command center of the army. If we upgrade it, we will be able to unlock additional territories and construct new buildings.
IDS_TUTORIAL_UPGRADE_HQ_HELPER_2;Excellent work, General! The zone has been unlocked. Soon we will be able to start equipment production for our troops.
IDS_TUTORIAL_UPGRADE_HQ_HELPER_3;General, there are lots of Machtreich troops around.\nIt's time to clean up the peninsula. Freedom starts out small...
IDS_TUTORIAL_START_CAMPAIGN_HELPER_1;General, the troops await your order.\nFolkraft cannot withstand our pressure. Let's push forward!
IDS_TUTORIAL_AFTER_WARBASE_HINT_1_HELPER_1;General, in order to have our revenge we need to enhance our troops.
IDS_TUTORIAL_AFTER_WARBASE_HINT_1_HELPER_2;For enhancement we can level up this hero and the other ones.
IDS_TUTORIAL_AFTER_WARBASE_HINT_1_HELPER_3;If you hold down the Level Up button, the hero will be raised to its max level.
IDS_TUTORIAL_AFTER_WARBASE_HINT_2_HELPER_1;General, there's a free spot on the battlefield, let's locate a hero there.
IDS_TUTORIAL_AFTER_WARBASE_HINT_3_HELPER_1;General, it would be better to move Artillery to rearguard. It has an extended attack range but weak armor so it should receive damage last.
IDS_TUTORIAL_AFTER_WARBASE_HARD_BATTLE_HELPER_1;You are very lucky. But remember that good luck doesn't last forever. And you'll have to pay for it.
IDS_TUTORIAL_AFTER_WARBASE_HARD_BATTLE_WIN_HELPER_1;Once again we win the battle! The gulf has been cleared, the enemy is fleeing in disorder. I've prepared an overview of the liberated territories.
IDS_TUTORIAL_MODE_MAP_WARBASE_LOCKED;Liberate the peninsula! Complete Campaign's mission 2-5!
IDS_TUTORIAL_WARBASE_WARBASE_LOCKED;Reclaim the base from the enemy. Complete Campaign's mission 1-7!
IDS_TUTORIAL_IDLE_QUESTS_HELPER_1;General, completion of every guerrilla raid requires heroes of certain tier and country. The dispatched heroes can be used in other game modes.
IDS_TUTORIAL_PERIODIC_EVENT_HELPER_1;General, your troops do not recover between Navy Operation battles. You can hire temporary allies and restore health in special buildings on the operation map.
IDS_TUTORIAL_PERIODIC_EVENT_HELPER_2;Your target is the general enemy squad at the end of the map. You can move your squad to any connected cell. To make a move, press selected cell. Good luck!
IDS_TUTORIAL_PERIODIC_EVENT_HELPER_MAP;Commander, everything is ready to set out on the first Navy Operation!\nUsing the capabilities of our fleet, we can move our troops by sea and deal crushing blows to enemy positions.\nAwaiting your order, Commander!
IDS_TUTORIAL_PROMOTE_HELPER_1;General, you can promote your hero to a higher tier in the Academy.\nA higher tier increases original hero attributes and max level.
IDS_TUTORIAL_PROMOTE_HELPER_2;Select a hero to promote.
IDS_TUTORIAL_PROMOTE_HELPER_3;To promote selected hero, we will require a few other heroes as components. After promotion is complete, component heroes will be lost.\n\nSelect a first hero as a component.
IDS_TUTORIAL_PROMOTE_HELPER_4;Select a second hero as a component.
IDS_TUTORIAL_PROMOTE_HELPER_5;The tier of promoted hero will be increased, component heroes will be lost.
IDS_TUTORIAL_PROMOTE_RESULT_HELPER_1;You can recruit new heroes in the Recruit menu: for Gold, Secret or Top Secret Files (to recruit a hero of certain country).\nAt the Storage facility: using Rare or Epic Tags (recruit an Epic hero).
IDS_TUTORIAL_GLOBAL_MAP_HELPER_1;General, because of you we have defeated our closest enemies - a great start of our liberation campaign!
IDS_TUTORIAL_SINGLE_ARENA_HELPER_1;The Single Tournament groups consist of 10 players. Every opponent can be attacked only once. The player who earns the highest rating for 5 fights wins the Tournament.\n\nBest of luck with the Tournament, Commander!
IDS_EQUIPS_INFO_DROP;Remove
IDS_EQUIPS_INFO_CHANGE;Change
IDS_EQUIPS_INFO_CURRENT_GRADE;Current tier 
IDS_EQUIPS_INFO_MAX_GRADE;Max tier
IDS_EQUIPS_INFO_NOTIFY_AFTER_LOCK;Eqiupment is locked
IDS_EQUIPS_INFO_NOTIFY_AFTER_UNLOCK;Equipment is unlocked
IDS_EQUIPS_SELECT_TITLE;Equipment
IDS_EQUIPS_SELECT_EMPTY_DESC;You aren't using any equipment. Select suitable equipment from the list.
IDS_EQUIPS_SELECT_GOTO_SUMMON;Can be found in Equipment Supply
IDS_EQUIPS_SELECT_PICK_UP;Take
IDS_EQUIPS_SELECT_EQUIPED;Equipped
IDS_EQUIPS_UPGRADE_AUTO;Auto-select
IDS_EQUIPS_UPGRADE_CHANGE_TOKENS_TITLE;Don't forget your change!
IDS_EQUIPS_UPGRADE_CHANGE_TOKENS_TEXT;You have some unused points left after enhancement.
IDS_EQUIPS_UPGRADE_CURRENT_LEVEL;Lev.: <fnt:Tahoma-Bold><sz:20>&level</sz></fnt>
IDS_EQUIPS_UPGRADE_NEXT_LEVEL;Lev.: <fnt:Tahoma-Bold><sz:20><clr:#114e00>&level</clr></sz></fnt>
IDS_EQUIPS_UPGRADE_MAX_GRADE_DESC;Max enhancement
IDS_EQUIPS_UPGRADE_NO_LEVEL;Not enhanced
IDS_EQUIPS_UPGRADE_SELECT_ANY_COMPONENT;Select components required for upgrade
IDS_EQUIPS_UPGRADE_BONUS_ATTR_ON;Modification attribute bonus
IDS_EQUIPS_UPGRADE_BONUS_ATTR_OFF;Modify equipment to acquire this attribute.
IDS_EQUIPS_UPGRADE_HELP_TITLE;Upgrading equipment
IDS_EQUIPS_UPGRADE_HELP_TEXT;1. Upgrading equipment level upgrades its attributes.\n\n2. To upgrade equipment, you need to use the same equipment of any other tier.\n\n3. If equipment has been upgraded to its max level, you can increase its tier.\n\n4. Increasing equipment tier significantly increases its attributes.\n\n5. After upgrading and increasing, selected items will be merged. The points of spent equipment items stay within the upgraded item and are not lost. These points can be utilized if you use the item to upgrade another equipment.
IDS_EQUIPS_UPGRADE_GET_EQUIPS;Get equipment
IDS_EQUIPS_UPGRADE_EMPTY_LIST;You don't have required equipment.\n\nUpgrade your equipment using the same equipment of the same faction.
IDS_EQUIPS_UPGRADE_CONFIRM_TITLE;Equipment upgrade confirmation
IDS_EQUIPS_RESET_MODIFIER_TITLE;Tier upgrade 
IDS_EQUIPS_RESET_MODIFIER_TOP_TEXT;If you upgrade this equipment, its modification will disappear and the insignias you spent will be returned to you.
IDS_EQUIPS_RESET_MODIFIER_BOTTOM_TEXT;After the upgrade you can modify this equipment again.
IDS_EQUIPS_SUMMON_BY_RANDOM_SET_SELECT;Select amount of containers to open:
IDS_EQUIPS_SUMMON_BY_SET_TITLE;Select equipment
IDS_EQUIPS_SUMMON_BY_SET_CONFIRM;You will receive the following equipment:\n\n<fnt:Tahoma-Bold>&name</fnt>\n\nThe decision is final. You won't be able to change your selection!        
IDS_EQUIPS_ALREADY_MODIFIED;The equipment is already modified. Please select another equipment.
IDS_EQUIPS_NOT_ENOUGH_EMBLEMS;Insufficient Insignias. Use Boost Supply to get them.
IDS_EQUIPS_SUMMON_COMMON_SUMMON;Common Supply
IDS_EQUIPS_SUMMON_FACTION_SUMMON;Faction Supply
IDS_EQUIPS_SUMMON_OFFER_SUMMON;Special Supply
IDS_EQUIPS_SUMMON_SUPPLY_NAME;Equipment Supply
IDS_EQUIPS_SUMMON_CONDITION;Complete mission &stage-&level in Campaign to upgrade supply.
IDS_EQUIPS_SUMMON_EQUIP;Equipment
IDS_EQUIP_NAME_HEAD_INFANTRY_CRUDE;Old helmet
IDS_EQUIP_NAME_HEAD_INFANTRY_COMMON;Reinforced helmet
IDS_EQUIP_NAME_HEAD_INFANTRY_RARE;Woodland camouflage helmet
IDS_EQUIP_NAME_HEAD_INFANTRY_EPIC;Seasoned vintage helmet
IDS_EQUIP_NAME_HEAD_INFANTRY_LEGENDARY;High quality trophy helmet
IDS_EQUIP_NAME_HEAD_INFANTRY_HEROIC;Helm of conquerors
IDS_EQUIP_NAME_HEAD_TANK_CRUDE;Old stock engine
IDS_EQUIP_NAME_HEAD_TANK_COMMON;Modified engine
IDS_EQUIP_NAME_HEAD_TANK_RARE;Supercharged stock engine
IDS_EQUIP_NAME_HEAD_TANK_EPIC;Modded supercharged engine
IDS_EQUIP_NAME_HEAD_TANK_LEGENDARY;Experimental engine
IDS_EQUIP_NAME_HEAD_TANK_HEROIC;Turbocharged prototype
IDS_EQUIP_NAME_HEAD_ARTILLERY_CRUDE;Spark-gap radio transmitter
IDS_EQUIP_NAME_HEAD_ARTILLERY_COMMON;AM transmitter
IDS_EQUIP_NAME_HEAD_ARTILLERY_RARE;Convenient field radio
IDS_EQUIP_NAME_HEAD_ARTILLERY_EPIC;Vacuum tube radio
IDS_EQUIP_NAME_HEAD_ARTILLERY_LEGENDARY;Multichannel FM radio
IDS_EQUIP_NAME_HEAD_ARTILLERY_HEROIC;Radio with encryption
IDS_EQUIP_NAME_BODY_INFANTRY_CRUDE;Recruit's vest
IDS_EQUIP_NAME_BODY_INFANTRY_COMMON;Regular army vest
IDS_EQUIP_NAME_BODY_INFANTRY_RARE;Army vest with bandolier
IDS_EQUIP_NAME_BODY_INFANTRY_EPIC;Reinforced army vest
IDS_EQUIP_NAME_BODY_INFANTRY_LEGENDARY;Flak jacket
IDS_EQUIP_NAME_BODY_INFANTRY_HEROIC;Bulletproof assault vest
IDS_EQUIP_NAME_BODY_TANK_CRUDE;Damaged caterpillar armor
IDS_EQUIP_NAME_BODY_TANK_COMMON;Fat caterpillar armor
IDS_EQUIP_NAME_BODY_TANK_RARE;Factory armor plates
IDS_EQUIP_NAME_BODY_TANK_EPIC;Solid steel add-on armor
IDS_EQUIP_NAME_BODY_TANK_LEGENDARY;Sloped slat plates
IDS_EQUIP_NAME_BODY_TANK_HEROIC;Spaced heavy slat armor
IDS_EQUIP_NAME_BODY_ARTILLERY_CRUDE;Old gun shield
IDS_EQUIP_NAME_BODY_ARTILLERY_COMMON;Stock gun shield
IDS_EQUIP_NAME_BODY_ARTILLERY_RARE;Stainless steel shield
IDS_EQUIP_NAME_BODY_ARTILLERY_EPIC;Hardened steel shield
IDS_EQUIP_NAME_BODY_ARTILLERY_LEGENDARY;Curved 8mm gun shield
IDS_EQUIP_NAME_BODY_ARTILLERY_HEROIC;Heavy 10mm gun shield
IDS_EQUIP_NAME_TRACK_INFANTRY_CRUDE;Self-made ammunition
IDS_EQUIP_NAME_TRACK_INFANTRY_COMMON;Regular ammunition
IDS_EQUIP_NAME_TRACK_INFANTRY_RARE;Armor-piercing bullets
IDS_EQUIP_NAME_TRACK_INFANTRY_EPIC;Incendiary ammunition
IDS_EQUIP_NAME_TRACK_INFANTRY_LEGENDARY;Explosive bullets
IDS_EQUIP_NAME_TRACK_INFANTRY_HEROIC;HEAIP bullets
IDS_EQUIP_NAME_TRACK_TANK_CRUDE;Armor piercing shells
IDS_EQUIP_NAME_TRACK_TANK_COMMON;APBC shells
IDS_EQUIP_NAME_TRACK_TANK_RARE;HEAT shells
IDS_EQUIP_NAME_TRACK_TANK_EPIC;APCBC shells
IDS_EQUIP_NAME_TRACK_TANK_LEGENDARY;APDS shells
IDS_EQUIP_NAME_TRACK_TANK_HEROIC;Tandem HEAT shells
IDS_EQUIP_NAME_TRACK_ARTILLERY_CRUDE;Armor piercing shells
IDS_EQUIP_NAME_TRACK_ARTILLERY_COMMON;APBC shells
IDS_EQUIP_NAME_TRACK_ARTILLERY_RARE;Anti-tank missiles
IDS_EQUIP_NAME_TRACK_ARTILLERY_EPIC;Tandem-charge ATM
IDS_EQUIP_NAME_TRACK_ARTILLERY_LEGENDARY;HE fragmentation shells
IDS_EQUIP_NAME_TRACK_ARTILLERY_HEROIC;Anti-tank reactive shells
IDS_EQUIP_NAME_WEAPON_INFANTRY_CRUDE;Service pistol
IDS_EQUIP_NAME_WEAPON_INFANTRY_COMMON;M1897 trench gun
IDS_EQUIP_NAME_WEAPON_INFANTRY_RARE;MP40 submachine gun
IDS_EQUIP_NAME_WEAPON_INFANTRY_EPIC;MP28 submachine gun
IDS_EQUIP_NAME_WEAPON_INFANTRY_LEGENDARY;MG-34 machine gun
IDS_EQUIP_NAME_WEAPON_INFANTRY_HEROIC;Loyal bazooka
IDS_EQUIP_NAME_WEAPON_TANK_CRUDE;Tank gun 20-K
IDS_EQUIP_NAME_WEAPON_TANK_COMMON;6-pounder gun
IDS_EQUIP_NAME_WEAPON_TANK_RARE;Type 97-Kai
IDS_EQUIP_NAME_WEAPON_TANK_EPIC;7.5cm Pak 42 gun
IDS_EQUIP_NAME_WEAPON_TANK_LEGENDARY;D-10 tank gun
IDS_EQUIP_NAME_WEAPON_TANK_HEROIC;M101 howitzer gun
IDS_EQUIP_NAME_WEAPON_ARTILLERY_CRUDE;37mm gun 1-K
IDS_EQUIP_NAME_WEAPON_ARTILLERY_COMMON;Reinforced 37mm gun
IDS_EQUIP_NAME_WEAPON_ARTILLERY_RARE;37mm gun M3
IDS_EQUIP_NAME_WEAPON_ARTILLERY_EPIC;75mm Resita gun
IDS_EQUIP_NAME_WEAPON_ARTILLERY_LEGENDARY;203-mm howitzer B-4
IDS_EQUIP_NAME_WEAPON_ARTILLERY_HEROIC;BL 9.2-inch howitzer
IDS_EQUIP_DESC_HEAD_INFANTRY_CRUDE;Worn, but can save a life
IDS_EQUIP_DESC_HEAD_INFANTRY_COMMON;Improved protection against bullets
IDS_EQUIP_DESC_HEAD_INFANTRY_RARE;Durable and hides you in woods
IDS_EQUIP_DESC_HEAD_INFANTRY_EPIC;Won't help against tank shells though
IDS_EQUIP_DESC_HEAD_INFANTRY_LEGENDARY;High quality and reliability
IDS_EQUIP_DESC_HEAD_INFANTRY_HEROIC;Heavy protection in any situation
IDS_EQUIP_DESC_HEAD_TANK_CRUDE;Old, but works well
IDS_EQUIP_DESC_HEAD_TANK_COMMON;Field engineer added some horsepowers to it
IDS_EQUIP_DESC_HEAD_TANK_RARE;New and performs very well
IDS_EQUIP_DESC_HEAD_TANK_EPIC;Improved cooling system and power
IDS_EQUIP_DESC_HEAD_TANK_LEGENDARY;Excellent speed and reliability
IDS_EQUIP_DESC_HEAD_TANK_HEROIC;Feels like riding a rocket
IDS_EQUIP_DESC_HEAD_ARTILLERY_CRUDE;Remains from the First World War
IDS_EQUIP_DESC_HEAD_ARTILLERY_COMMON;High-frequency signals at our disposal
IDS_EQUIP_DESC_HEAD_ARTILLERY_RARE;Simple and easy to use
IDS_EQUIP_DESC_HEAD_ARTILLERY_EPIC;Attention, keep the tubes safe
IDS_EQUIP_DESC_HEAD_ARTILLERY_LEGENDARY;Change the broadcast channel regularly
IDS_EQUIP_DESC_HEAD_ARTILLERY_HEROIC;Enemy will have a hard time guessing our plans
IDS_EQUIP_DESC_BODY_INFANTRY_CRUDE;Seems to protect only from the cold
IDS_EQUIP_DESC_BODY_INFANTRY_COMMON;Allows to carry small quantities of equipment
IDS_EQUIP_DESC_BODY_INFANTRY_RARE;Better protection and more pockets
IDS_EQUIP_DESC_BODY_INFANTRY_EPIC;Steel elements for protection against bullets
IDS_EQUIP_DESC_BODY_INFANTRY_LEGENDARY;Protects against possible gunshot wounds and shrapnel
IDS_EQUIP_DESC_BODY_INFANTRY_HEROIC;Protects against wounds from firearms and cold weapons, also from fragments of bombs, shells, mines and grenades
IDS_EQUIP_DESC_BODY_TANK_CRUDE;Enhances protection of vulnerable spots
IDS_EQUIP_DESC_BODY_TANK_COMMON;Can withstand even some direct hits
IDS_EQUIP_DESC_BODY_TANK_RARE;Protects against bullets and shells
IDS_EQUIP_DESC_BODY_TANK_EPIC;Specifically against anti-tank guns
IDS_EQUIP_DESC_BODY_TANK_LEGENDARY;Most of the shells just ricochet
IDS_EQUIP_DESC_BODY_TANK_HEROIC;Protects against direct hits from heavy weapons
IDS_EQUIP_DESC_BODY_ARTILLERY_CRUDE;Leaky in patches, but you can hide behind it
IDS_EQUIP_DESC_BODY_ARTILLERY_COMMON;Protects gun operators from bullets
IDS_EQUIP_DESC_BODY_ARTILLERY_RARE;Well made and long lasting
IDS_EQUIP_DESC_BODY_ARTILLERY_EPIC;Cast armor, which has been processed in a special squeezing mechanism
IDS_EQUIP_DESC_BODY_ARTILLERY_LEGENDARY;8 millimeters of excellent rolled homogeneous armor
IDS_EQUIP_DESC_BODY_ARTILLERY_HEROIC;Excellent protection for the gun crew
IDS_EQUIP_DESC_TRACK_INFANTRY_CRUDE;May cause misfires
IDS_EQUIP_DESC_TRACK_INFANTRY_COMMON;Ordinary but reliable ammunition
IDS_EQUIP_DESC_TRACK_INFANTRY_RARE;Designed to pierce lightly armoured targets
IDS_EQUIP_DESC_TRACK_INFANTRY_EPIC;Lethal effect is based on the use of incendiary substances
IDS_EQUIP_DESC_TRACK_INFANTRY_LEGENDARY;Ammo with explosive charge
IDS_EQUIP_DESC_TRACK_INFANTRY_HEROIC;Armor-piercing ammunition with fragmentation and incendiary effects
IDS_EQUIP_DESC_TRACK_TANK_CRUDE;Solid projectiles without an explosive chamber
IDS_EQUIP_DESC_TRACK_TANK_COMMON;Armor-piercing ballistic cap shells
IDS_EQUIP_DESC_TRACK_TANK_RARE;Creates a narrowly directed stream of explosion products with high penetrating power
IDS_EQUIP_DESC_TRACK_TANK_EPIC;Armor-piercing capped ballistic cap shells
IDS_EQUIP_DESC_TRACK_TANK_LEGENDARY;Narrow heavy shells with discarding sabot
IDS_EQUIP_DESC_TRACK_TANK_HEROIC;Universal method of overcoming dynamic tank protection
IDS_EQUIP_DESC_TRACK_ARTILLERY_CRUDE;Solid projectiles without an explosive chamber
IDS_EQUIP_DESC_TRACK_ARTILLERY_COMMON;Armor-piercing capped ballistic cap shells
IDS_EQUIP_DESC_TRACK_ARTILLERY_RARE;Pierces the armor and affects tank crew with an explosion
IDS_EQUIP_DESC_TRACK_ARTILLERY_EPIC;Tandem of explosive and incendiary effect
IDS_EQUIP_DESC_TRACK_ARTILLERY_LEGENDARY;Powerful shells piercing armor and hitting targets with explosions and shrapnel
IDS_EQUIP_DESC_TRACK_ARTILLERY_HEROIC;In addition to the power of the explosion, they are effective to use with any types of guns
IDS_EQUIP_DESC_WEAPON_INFANTRY_CRUDE;Must have for self-defense
IDS_EQUIP_DESC_WEAPON_INFANTRY_COMMON;Pump-action shotgun with an external hammer and tube magazine
IDS_EQUIP_DESC_WEAPON_INFANTRY_RARE;Submachine gun chambered for the 9×19mm Parabellum cartridge
IDS_EQUIP_DESC_WEAPON_INFANTRY_EPIC;Well-established submachine gun
IDS_EQUIP_DESC_WEAPON_INFANTRY_LEGENDARY;Man-portable general purpose machine gun
IDS_EQUIP_DESC_WEAPON_INFANTRY_HEROIC;Man-portable recoilless anti-tank rocket launcher
IDS_EQUIP_DESC_WEAPON_TANK_CRUDE;Light quick-firing anti-tank gun
IDS_EQUIP_DESC_WEAPON_TANK_COMMON;Rapid-firing 57mm anti-tank gun
IDS_EQUIP_DESC_WEAPON_TANK_RARE;Improved Japanese anti-tank gun
IDS_EQUIP_DESC_WEAPON_TANK_EPIC;Powerful 75mm tank gun
IDS_EQUIP_DESC_WEAPON_TANK_LEGENDARY;Extremely powerful and efficient threaded gun
IDS_EQUIP_DESC_WEAPON_TANK_HEROIC;Huge 105mm howitzer cannon
IDS_EQUIP_DESC_WEAPON_ARTILLERY_CRUDE;Light 37mm anti-tank gun
IDS_EQUIP_DESC_WEAPON_ARTILLERY_COMMON;Quick-firing 37mm anti-tank gun
IDS_EQUIP_DESC_WEAPON_ARTILLERY_RARE;Standard anti-tank weapon of infantry units
IDS_EQUIP_DESC_WEAPON_ARTILLERY_EPIC;Armor-piercing 75mm dual-purpose anti-tank gun
IDS_EQUIP_DESC_WEAPON_ARTILLERY_LEGENDARY;Howitzer gun of special power, caliber 203mm
IDS_EQUIP_DESC_WEAPON_ARTILLERY_HEROIC;Heavy siege howitzer gun, caliber 233mm
IDS_SUMMON_EVENT_TITLE;Events
IDS_SUMMON_EVENT_HEADER_EARNED_POINTS;Points earned: <fnt:Tahoma-Bold>&value</fnt>
IDS_SUMMON_EVENT_HEADER_ENDS_IN;Ends in:
IDS_SUMMON_EVENT_HEADER_PERIOD;Start: &begin | End: &end
IDS_SUMMON_EVENT_HEADER_DROP_DOWN;Scroll down
IDS_SUMMON_EVENT_HEADER_NAME;The Great Army
IDS_SUMMON_EVENT_HEADER_DESC;Recruit as many troops as you can to build the greatest army.
IDS_SUMMON_EVENT_REWARDS_TITLE;Rewards
IDS_SUMMON_EVENT_REWARDS_DESC;Earn points, reach goals and get rewards.
IDS_SUMMON_EVENT_RULES_TITLE;Victory conditions
IDS_SUMMON_EVENT_RULES_DESC;Earn points by hiring troops to your army using folders, secret folders or gold.
IDS_SUMMON_EVENT_RULES_ATTENTION;<fnt:Tahoma-Bold>Important:</fnt>\n\nEvents always show the time as <fnt:Tahoma-Bold>UTC</fnt>.\n\nEvent points are awarded for recruiting heroes in the following ways:\n- Recruitment with Secret File\n- Free daily recruitment\n- Recruitment with Top Secret File\n- Recruitment for Gold\n- Purchase heroes in stores\n- Receiving a bonus Epic hero for 100 recruitments\n- Receive hero for completing quests\n- Receive heroes for using recruitments tags\n\nAll rewards not collected during the event will be sent to players by mail.
IDS_SUMMON_EVENT_RULES_POINTS;Points: <fnt:Tahoma-Bold><sz:20>x&value</sz></fnt>
IDS_SUMMON_EVENT_RULES_HERO;Hero
IDS_PERIODIC_EVENT_MAP_TITLE;NAVY OPERATION - PART &level
IDS_PERIODIC_EVENT_MAP_TITLE_PASSED;NAVY OPERATION COMPLETED
IDS_PERIODIC_EVENT_MAP_REMAINED_TIME;Operation ends in:
IDS_PERIODIC_EVENT_MAP_START_TIME;Operation restarts in:
IDS_PERIODIC_EVENT_MAP_PLAYER_PLACE_NOTIF;Choose an enemy to attack
IDS_PERIODIC_EVENT_INFO_TITLE;NAVY OPERATION
IDS_PERIODIC_EVENT_INFO_TEXT;1. For completing Navy Operations you receive <fnt:Tahoma-Bold>Navy Medals</fnt>, which can be exchanged for <fnt:Tahoma-Bold>Commander recruitment items</fnt>.\n2. Common operations can be launched <fnt:Tahoma-Bold>once every day</fnt>.\n3. You can launch additional Navy Operations using Reward Multipliers. These will let you receive more Navy Medals from each operation.\n4. At a single point in time only one Navy Operation can be launched, either common or with a multiplier.\n5. You have up to 24 hours to perform a Navy Operation. During this time you can return to the current operation as much as you like.\n6. If the operation isn't completed within the allotted time, it will be finished automatically. All progress within the operation will be reset and the rewards from undefeated enemies will be lost. The operation can be completed before its term ends, if necessary.\n7. The launch delay of a common Navy Operation will not be applied, if the Operation was fully completed, and as a result the next operation became available.\n8. You can complete the already completed operations more than once to earn Navy Medals.\n9. During the progress of the operation <fnt:Tahoma-Bold>you can move only one cell forward</fnt> horizontally.\n10. For victory over your opponents <fnt:Tahoma-Bold>you receive unique Boosts</fnt>.\n11. The Boosts are valid only in the Navy Operation mode. All Boosts are reset upon operation restart.
IDS_PERIODIC_EVENT_INFO_TIME_IS_OVER_OLD;Event's time is up
IDS_PERIODIC_EVENT_REINFORCEMENTS_TITLE;SELECT REINFORCEMENT
IDS_PERIODIC_EVENT_REINFORCEMENTS_ATTENTION;Reinforcements can be used only during the current <fnt:Tahoma-Bold>Navy Operation</fnt>
IDS_PERIODIC_EVENT_REINFORCEMENTS_WARNING_WHEN_NOBODY_SELECTED;Choose a hero 
IDS_PERIODIC_EVENT_HOSPITAL_TITLE;FIELD HOSPITAL
IDS_PERIODIC_EVENT_HOSPITAL_SELECT_HINT;Choose infantry to heal
IDS_PERIODIC_EVENT_HOSPITAL_POINTS_HINT;Heal points:
IDS_PERIODIC_EVENT_HOSPITAL_UNUSED_POINTS_TEXT;You have some heal points and injured heroes left. Are you sure you want to continue? 
IDS_PERIODIC_EVENT_HOSPITAL_DESCRIPTION;One heal point recovers <fnt:Tahoma-Bold>&value%</fnt> of hero's health
IDS_PERIODIC_EVENT_REPAIR_SHOP_TITLE;REPAIR STATION
IDS_PERIODIC_EVENT_REPAIR_SHOP_SELECT_HINT;Choose machinery to repair
IDS_PERIODIC_EVENT_REPAIR_SHOP_POINTS_HINT;Repair points:
IDS_PERIODIC_EVENT_REPAIR_SHOP_UNUSED_POINTS_TEXT;You have some repair points and damaged machinery left. Are you sure you want to continue? 
IDS_PERIODIC_EVENT_ARMY_TITLE;Army
IDS_PERIODIC_EVENT_RECOVERY_TITLE;Lost and injured heroes 
IDS_PERIODIC_EVENT_RECOVERY_AVAILABLE_NUM;Available recoveries: <fnt:Tahoma-Bold><sz:20>&num</sz></fnt>
IDS_PERIODIC_EVENT_RECOVERY_EMPTY;You have no injured heroes.
IDS_PERIODIC_EVENT_BRIEFING_TITLE_ENEMY;Enemy unit
IDS_PERIODIC_EVENT_BRIEFING_TITLE_MINI_BOSS;Reinforced unit
IDS_PERIODIC_EVENT_BRIEFING_TITLE_BOSS;Elite unit
IDS_PERIODIC_EVENT_VICTORY_RIBBON;Mission complete!
IDS_PERIODIC_EVENT_VICTORY_DESC_TOP;Congratulations!
IDS_PERIODIC_EVENT_VICTORY_DESC_BOTTOM;You've completed this mission!
IDS_PERIODIC_EVENT_VICTORY_BUTTON;Finish mission
IDS_PERIODIC_EVENT_HUD_BUTTON_UNITS;Heroes
IDS_PERIODIC_EVENT_HUD_BUTTON_GAINS;Boosts
IDS_PERIODIC_EVENT_HUD_BUTTON_RECOVERY;Recovery
IDS_PERIODIC_EVENT_HUD_BUTTON_SHOP;Navy Shop 
IDS_PERIODIC_EVENT_GAIN_FOR_ALL;All heroes
IDS_PERIODIC_EVENT_GAIN_HAS_UNIT;You have this hero
IDS_PERIODIC_EVENT_GAIN_HAS_NOT_UNIT;You don't have this hero
IDS_PERIODIC_EVENT_OUTRO_COMPLETE;Operation completed!
IDS_PERIODIC_EVENT_OUTRO_NEXT;Next operation starts in:[img:icon_time;sz:(42,43);off:15]<fnt:Tahoma-Bold>&time</fnt>
IDS_PERIODIC_EVENT_OUTRO_PART;Part &part
IDS_GAIN_HP_NAME;+&value% to health &unit_name
IDS_GAIN_HP_FACTION;+&value% to health of all heroes &unit_faction
IDS_GAIN_HP_TYPE;+&value% to health of all heroes type &unit_type
IDS_GAIN_HP_ALL;+&value% to health of all heroes
IDS_GAIN_DPS_NAME;+&value% to primary DPS &unit_name
IDS_GAIN_DPS_FACTION;+&value% to primary DPS of all heroes &unit_faction
IDS_GAIN_DPS_TYPE;+&value% to primary DPS of all heroes type &unit_type
IDS_GAIN_DPS_ALL;+&value% to primary DPS of all heroes
IDS_GAIN_DPS_SECONDARY_NAME;+&value% to secondary DPS &unit_name
IDS_GAIN_DPS_SECONDARY_FACTION;+&value% to secondary DPS of all heroes &unit_faction
IDS_GAIN_DPS_SECONDARY_TYPE;+&value% to secondary DPS of all heroes type &unit_type
IDS_GAIN_DPS_SECONDARY_ALL;+&value% to secondary DPS of all heroes
IDS_GAIN_ARMOR_NAME;+&value armor to &unit_name
IDS_GAIN_ARMOR_FACTION;+&value armor to all heroes &unit_faction
IDS_GAIN_ARMOR_TYPE;+&value armor to all heroes type &unit_type
IDS_GAIN_ARMOR_ALL;+&value armor to all heroes
IDS_GAIN_CRIT_CHANCE_NAME;+&value% to crit chance &unit_name
IDS_GAIN_CRIT_CHANCE_FACTION;+&value% to crit chance of all heroes &unit_faction
IDS_GAIN_CRIT_CHANCE_TYPE;+&value% to crit chance of all heroes type &unit_type
IDS_GAIN_CRIT_CHANCE_ALL;+&value% to crit chance of all heroes
IDS_GAIN_CRIT_COEF_NAME;+&value to crit multiplier &unit_name
IDS_GAIN_CRIT_COEF_FACTION;+&value to crit multiplier of all heroes &unit_faction
IDS_GAIN_CRIT_COEF_TYPE;+&value to crit multiplier of all heroes type &unit_type
IDS_GAIN_CRIT_COEF_ALL;+&value to crit multiplier of all heroes
IDS_GAIN_HP_RESTORE_NAME;Health regeneration of &unit_name is increased by +&value%
IDS_GAIN_HP_RESTORE_FACTION;Health regeneration of all &unit_faction heroes is increased by +&value%
IDS_GAIN_HP_RESTORE_TYPE;Health regeneration of all &unit_type heroes is increased by +&value%
IDS_GAIN_HP_RESTORE_ALL;Health regeneration of all heroes is increased by +&value%
IDS_GAIN_DODGE_NAME;+&value to dodge &unit_name
IDS_GAIN_DODGE_FACTION;+&value to dodge of all heroes &unit_faction
IDS_GAIN_DODGE_TYPE;+&value to dodge of all heroes type &unit_type
IDS_GAIN_DODGE_ALL;+&value to dodge of all heroes
IDS_GAIN_ACCURACY_NAME;+&value to accuracy &unit_name
IDS_GAIN_ACCURACY_FACTION;+&value to accuracy of all heroes &unit_faction
IDS_GAIN_ACCURACY_TYPE;+&value to accuracy of all heroes type &unit_type
IDS_GAIN_ACCURACY_ALL;+&value to accuracy of all heroes
IDS_GAIN_PRECISE_SHOT_NAME;Crit multiplier increases by &value
IDS_GAIN_PRECISE_SHOT_FACTION;Crit multiplier increases by &value
IDS_GAIN_PRECISE_SHOT_TYPE;Crit multiplier increases by &value
IDS_GAIN_MEDICAL_HELP_NAME;The hero calls in field medical care and recovers health of accidental allies in the amount of &value% of their max health points.
IDS_GAIN_MEDICAL_HELP_FACTION;The hero calls in field medical care and recovers health of accidental allies in the amount of &value% of their max health points.
IDS_GAIN_MEDICAL_HELP_TYPE;The hero calls in field medical care and recovers health of accidental allies in the amount of &value% of their max health points.
IDS_GAIN_AIR_STRIKE_NAME;The hero calls for an airstrike on the enemy's lines. Aviation drops 5 bombs, each bomb dealing &value% of hero damage.
IDS_GAIN_AIR_STRIKE_FACTION;The hero calls for an airstrike on the enemy's lines. Aviation drops 5 bombs, each bomb dealing &value% of hero damage.
IDS_GAIN_AIR_STRIKE_TYPE;The hero calls for an airstrike on the enemy's lines. Aviation drops 5 bombs, each bomb dealing &value% of hero damage.
IDS_GAIN_MORALE_NAME;The hero receives immunity to any negative effects and &value% of bonus damage for &duration sec. Removes all current negative effects.
IDS_GAIN_MORALE_FACTION;The hero receives immunity to any negative effects and &value% of bonus damage for &duration sec. Removes all current negative effects.
IDS_GAIN_MORALE_TYPE;The hero receives immunity to any negative effects and &value% of bonus damage for &duration sec. Removes all current negative effects.
IDS_GAIN_DEMORALIZATION_NAME;The hero makes the target immune to any positive effects and increases the incoming damage by &value% for &duration sec. Removes all current positive effects.
IDS_GAIN_DEMORALIZATION_FACTION;The hero makes the target immune to any positive effects and increases the incoming damage by &value% for &duration sec. Removes all current positive effects.
IDS_GAIN_DEMORALIZATION_TYPE;The hero makes the target immune to any positive effects and increases the incoming damage by &value% for &duration sec. Removes all current positive effects.
IDS_GAIN_COMBAT_EXPERIENCE_NAME;The damage from the hero increases by &value% for every 1% of health lost by the enemy army.
IDS_GAIN_COMBAT_EXPERIENCE_FACTION;The damage from the hero increases by &value% for every 1% of health lost by the enemy army.
IDS_GAIN_COMBAT_EXPERIENCE_TYPE;The damage from the hero increases by &value% for every 1% of health lost by the enemy army.
IDS_GAIN_LAST_ORDER_NAME;After the hero is dead the ally artillery strikes at the enemy within a small radius of the hero's death site. 6 shells are targeted towards the area with each shell dealing &value% of the fallen hero's damage.
IDS_GAIN_LAST_ORDER_FACTION;After the hero is dead the ally artillery strikes at the enemy within a small radius of the hero's death site. 6 shells are targeted towards the area with each shell dealing &value% of the fallen hero's damage.
IDS_GAIN_LAST_ORDER_TYPE;After the hero is dead the ally artillery strikes at the enemy within a small radius of the hero's death site. 6 shells are targeted towards the area with each shell dealing &value% of the fallen hero's damage.
IDS_GAIN_DOUBLE_ATTACK_NAME;With a &value% chance the hero will fire two shots instead of one.
IDS_GAIN_DOUBLE_ATTACK_FACTION;With a &value% chance the hero will fire two shots instead of one.
IDS_GAIN_DOUBLE_ATTACK_TYPE;With a &value% chance the hero will fire two shots instead of one.
IDS_GAIN_PIERCE_ARMOR_NAME;The hero's attack temporarily reduces the enemy's armor by &value pts.
IDS_GAIN_PIERCE_ARMOR_FACTION;The hero's attack temporarily reduces the enemy's armor by &value pts.
IDS_GAIN_PIERCE_ARMOR_TYPE;The hero's attack temporarily reduces the enemy's armor by &value pts.
IDS_GAIN_DAMAGE_WEAPON_NAME;The hero's attack temporarily reduces the enemy damage by &value%.
IDS_GAIN_DAMAGE_WEAPON_FACTION;The hero's attack temporarily reduces the enemy damage by &value%.
IDS_GAIN_DAMAGE_WEAPON_TYPE;The hero's attack temporarily reduces the enemy damage by &value%.
IDS_GAIN_POISON_CLOUD_NAME;When hitting an opponent, a cloud of toxic gas accumulates around them. All enemy heroes that get into the cloud, every second lose their health in the amount of &value% of the hero damage.
IDS_GAIN_POISON_CLOUD_FACTION;When hitting an opponent, a cloud of toxic gas accumulates around them. All enemy heroes that get into the cloud, every second lose their health in the amount of &value% of the hero damage.
IDS_GAIN_POISON_CLOUD_TYPE;When hitting an opponent, a cloud of toxic gas accumulates around them. All enemy heroes that get into the cloud, every second lose their health in the amount of &value% of the hero damage.
IDS_GAIN_RICOCHET_NAME;When hitting an opponent, with a &value% chance the shell will rebound into the closest enemy hero and deal 100% of damage to them.
IDS_GAIN_RICOCHET_FACTION;When hitting an opponent, with a &value% chance the shell will rebound into the closest enemy hero and deal 100% of damage to them.
IDS_GAIN_RICOCHET_TYPE;When hitting an opponent, with a &value% chance the shell will rebound into the closest enemy hero and deal 100% of damage to them.
IDS_GAIN_PURE_DAMAGE_NAME;With a &value% chance the shot ignores the enemy's armor and deals &damage% damage.
IDS_GAIN_PURE_DAMAGE_FACTION;With a &value% chance the shot ignores the enemy's armor and deals &damage% damage.
IDS_GAIN_PURE_DAMAGE_TYPE;With a &value% chance the shot ignores the enemy's armor and deals &damage% damage.
IDS_GAIN_CONTUSION_NAME;The hero's attack temporarily reduces the enemy's fire rate by &value%.
IDS_GAIN_CONTUSION_FACTION;The hero's attack temporarily reduces the enemy's fire rate by &value%.
IDS_GAIN_CONTUSION_TYPE;The hero's attack temporarily reduces the enemy's fire rate by &value%.
IDS_GAIN_BATTLE_RAGE_NAME;The damage from the hero increases by &value% for every enemy they kill. A killed enemy is an enemy who has been last hit by the hero. Remains in force until the end of the battle.
IDS_GAIN_BATTLE_RAGE_FACTION;The damage from the hero increases by &value% for every enemy they kill. A killed enemy is an enemy who has been last hit by the hero. Remains in force until the end of the battle.
IDS_GAIN_BATTLE_RAGE_TYPE;The damage from the hero increases by &value% for every enemy they kill. A killed enemy is an enemy who has been last hit by the hero. Remains in force until the end of the battle.
IDS_GAIN_REPAIR_NAME;During 2 sec. the hero restores their health in the amount of &value% of their own max health points.
IDS_GAIN_REPAIR_FACTION;During 2 sec. the hero restores their health in the amount of &value% of their own max health points.
IDS_GAIN_REPAIR_TYPE;During 2 sec. the hero restores their health in the amount of &value% of their own max health points.
IDS_GAIN_INJURY_COMMANDER_NAME;The hero's attack disables the opponent's skills for &value sec.
IDS_GAIN_INJURY_COMMANDER_FACTION;The hero's attack disables the opponent's skills for &value sec.
IDS_GAIN_INJURY_COMMANDER_TYPE;The hero's attack disables the opponent's skills for &value sec.
IDS_GAIN_STUN_NAME;The hero's attack stuns the opponent for &value sec. The stunned opponent cannot shoot and move.
IDS_GAIN_STUN_FACTION;The hero's attack stuns the opponent for &value sec. The stunned opponent cannot shoot and move.
IDS_GAIN_STUN_TYPE;The hero's attack stuns the opponent for &value sec. The stunned opponent cannot shoot and move.
IDS_GAIN_INCENDIARY_SHELL_NAME;The hero's attack sets the enemy on fire and deals &value% of damage during 5 sec.
IDS_GAIN_INCENDIARY_SHELL_FACTION;The hero's attack sets the enemy on fire and deals &value% of damage during 5 sec.
IDS_GAIN_INCENDIARY_SHELL_TYPE;The hero's attack sets the enemy on fire and deals &value% of damage during 5 sec.
IDS_GAIN_DAMAGE_SIGHT_NAME;The hero's attack temporarily reduces the opponent's accuracy by &value pts.
IDS_GAIN_DAMAGE_SIGHT_FACTION;The hero's attack temporarily reduces the opponent's accuracy by &value pts.
IDS_GAIN_DAMAGE_SIGHT_TYPE;The hero's attack temporarily reduces the opponent's accuracy by &value pts.
IDS_GAIN_FINISHING_NAME;The hero's attack can immediately destroy an opponent with health points lower than &value% of the max level. 
IDS_GAIN_FINISHING_FACTION;The hero's attack can immediately destroy an opponent with health points lower than &value% of the max level. 
IDS_GAIN_FINISHING_TYPE;The hero's attack can immediately destroy an opponent with health points lower than &value% of the max level. 
IDS_GAIN_AURA_ADD_HP_RESTORE_ALL;Increases recovery of all heroes by &value%
IDS_GAIN_AURA_ADD_ARMOR_ALL;Increases armor of all allied forces by &value pts.
IDS_GAIN_AURA_ADD_CRIT_CHANCE_ALL;Increases the chance of all allies to deal critical damage by &value%.
IDS_GAIN_AURA_ADD_DPS_ALL;Increases DPS of all allied forces by &value%.
IDS_GAIN_AURA_ADD_DODGE_ALL;Increases dodge of all allied forces by &value pts.
IDS_GAIN_AURA_ADD_LUCK_ALL;Increases the chance of skill casting of all allied forces by &value%. 
IDS_GAIN_AURA_DEC_HP_RESTORE_ALL;Decreases recovery of all enemy heroes by &value%
IDS_GAIN_AURA_DEC_ARMOR_ALL;Decreases armor of the enemy heroes by &value pts.
IDS_GAIN_AURA_DEC_DPS_ALL;Decreases DPS of the enemy heroes by &value%.
IDS_GAIN_AURA_DEC_DODGE_ALL;Decreases dodge of the enemy heroes by &value pts.
IDS_GAIN_AURA_DEC_LUCK_ALL;Reduces the chance of skill casting of the enemy heroes by &value%.
IDS_GAIN_AURA_DEC_DEBUFF_TIME_ALL;Increases the duration of the negative effects on the enemy heroes by &value%.
IDS_GAIN_HP_TITLE;Increased Endurance
IDS_GAIN_DPS_TITLE;Heavy Caliber
IDS_GAIN_DPS_SECONDARY_TITLE;Suppressive Fire 
IDS_GAIN_ARMOR_TITLE;Heavy Armor
IDS_GAIN_CRIT_CHANCE_TITLE;Precision Optics
IDS_GAIN_CRIT_COEF_TITLE;Heavy Weaponry
IDS_GAIN_HP_RESTORE_TITLE;Accelerated Recovery
IDS_GAIN_DODGE_TITLE;Invisibility
IDS_GAIN_ACCURACY_TITLE;Eagle Eye
IDS_GAIN_PRECISE_SHOT_TITLE;Precise Shot
IDS_GAIN_MEDICAL_HELP_TITLE;Medical Care
IDS_GAIN_AIR_STRIKE_TITLE;Air Support
IDS_GAIN_MORALE_TITLE;Morale 
IDS_GAIN_DEMORALIZATION_TITLE;Demoralization 
IDS_GAIN_COMBAT_EXPERIENCE_TITLE;Combat Experience
IDS_GAIN_LAST_ORDER_TITLE;Last Order
IDS_GAIN_DOUBLE_ATTACK_TITLE;Double Shot
IDS_GAIN_PIERCE_ARMOR_TITLE;Armor Penetration
IDS_GAIN_DAMAGE_WEAPON_TITLE;Weapon Damage
IDS_GAIN_POISON_CLOUD_TITLE;Toxic Gas
IDS_GAIN_RICOCHET_TITLE;Ricochet 
IDS_GAIN_PURE_DAMAGE_TITLE;Pure Damage
IDS_GAIN_CONTUSION_TITLE;Enemy Concussion 
IDS_GAIN_BATTLE_RAGE_TITLE;Combat Rage
IDS_GAIN_REPAIR_TITLE;Repair 
IDS_GAIN_INJURY_COMMANDER_TITLE;Commander Injury
IDS_GAIN_STUN_TITLE;Stun 
IDS_GAIN_INCENDIARY_SHELL_TITLE;Incendiary Shell
IDS_GAIN_DAMAGE_SIGHT_TITLE;Sight Damage
IDS_GAIN_FINISHING_TITLE;Finishing Off
IDS_GAIN_AURA_ADD_HP_RESTORE_TITLE;Regeneration Aura
IDS_GAIN_AURA_ADD_ARMOR_TITLE;Armor Increase Aura
IDS_GAIN_AURA_ADD_CRIT_CHANCE_TITLE;Crit Damage Aura
IDS_GAIN_AURA_ADD_DPS_TITLE;Damage Increase Aura
IDS_GAIN_AURA_ADD_DODGE_TITLE;Camouflage Aura
IDS_GAIN_AURA_ADD_LUCK_TITLE;Good Luck Aura
IDS_GAIN_AURA_DEC_HP_RESTORE_TITLE;Degeneration Aura
IDS_GAIN_AURA_DEC_ARMOR_TITLE;Armor Decrease Aura
IDS_GAIN_AURA_DEC_DPS_TITLE;Damage Reduction Aura
IDS_GAIN_AURA_DEC_DODGE_TITLE;Decamouflage Aura
IDS_GAIN_AURA_DEC_LUCK_TITLE;Bad Luck Aura
IDS_GAIN_AURA_DEC_DEBUFF_TIME_TITLE;Negative Effect Aura
IDS_PERIODIC_EVENT_CHOOSE_MULTIPLIER_CHOOSE_MODE;Select operation mode:
IDS_PERIODIC_EVENT_CHOOSE_MULTIPLIER_RECOMMENDED_POWER;Recommended power:
IDS_PERIODIC_EVENT_CHOOSE_MULTIPLIER_COMMON;COMMON OPERATION
IDS_PERIODIC_EVENT_CHOOSE_MULTIPLIER_MULTIPLIER;REWARDS
IDS_PERIODIC_EVENT_CHOOSE_MULTIPLIER_ADD;Add
IDS_PERIODIC_EVENT_CHOOSE_MULTIPLIER_AVAILABLE_IN;Available in:
IDS_PERIODIC_EVENT_TIME_OVER_TITLE;OPERATION TIME IS OVER
IDS_PERIODIC_EVENT_TIME_OVER_DESC;You didn't complete the operation in time and it's over now.\n\nNo worries, you can always launch a new one.
IDS_PERIODIC_EVENT_CANCEL_MISSION_BUTTON;Surrender
IDS_PERIODIC_EVENT_CANCEL_MISSION_TITLE;Finish operation
IDS_PERIODIC_EVENT_CANCEL_MISSION_DESC;Do you really want to finish the operation?
IDS_PERIODIC_EVENT_MAP_MISSION;Operation &index
IDS_PERIODIC_EVENT_MAP_WARNING;Complete mission &index to unlock the stage
IDS_BEGINNERS_TOURNAMENT_NAME_1;Rookies Tournament
IDS_BEGINNERS_TOURNAMENT_NAME_2;Officers Tournament
IDS_BEGINNERS_TOURNAMENT_NAME_3;Commanders Tournament
IDS_BEGINNERS_TOURNAMENT_NAME_4;Veterans Tournament
IDS_WINNERS_TOURNAMENT_NAME;Champion's Tournament
IDS_BEGINNERS_TOURNAMENT_MAIN_TITLE_1;Campaign Tournament
IDS_BEGINNERS_TOURNAMENT_MAIN_TITLE_2;Hero Power Tournament
IDS_BEGINNERS_TOURNAMENT_MAIN_TITLE_3;Base Power Tournament
IDS_BEGINNERS_TOURNAMENT_MAIN_TITLE_4;Behind Enemy Lines Tournament
IDS_WINNERS_TOURNAMENT_MAIN_TITLE;Champion's Tournament
IDS_BEGINNERS_TOURNAMENT_MAIN_DESC_1;Complete Campaign mission and get Tournament Points: &points
IDS_BEGINNERS_TOURNAMENT_MAIN_DESC_2;Increase Hero Power and get Tournament Points: &points
IDS_BEGINNERS_TOURNAMENT_MAIN_DESC_3;Increase Base Power and get Tournament Points: &points
IDS_BEGINNERS_TOURNAMENT_MAIN_DESC_4;Complete Behind Enemy Lines mission and get Tournament Points: &points
IDS_WINNERS_TOURNAMENT_MAIN_DESC;Win in the Battlegrounds Tournament and receive points: &points
IDS_BEGINNERS_TOURNAMENT_MAIN_REGISTRATION_DATE;Tournament for players signed up on <fnt:Tahoma-Bold>&date</fnt>
IDS_BEGINNERS_TOURNAMENT_MAIN_COL_PLAYER;Player
IDS_BEGINNERS_TOURNAMENT_MAIN_COL_DAYS;Days in game
IDS_BEGINNERS_TOURNAMENT_MAIN_COL_POINTS;Points
IDS_BEGINNERS_TOURNAMENT_MAIN_COL_POINTS_TOOLTIP;Tournament Points
IDS_BEGINNERS_TOURNAMENT_MAIN_COL_PRIZES;Reward
IDS_BEGINNERS_TOURNAMENT_MAIN_COL_BONUS_PRIZES;General's Pass Rewards
IDS_BEGINNERS_TOURNAMENT_HELP_TEXT_1;1. Complete Campaing missions to earn Tournament Points. Each completed mission gives <fnt:Tahoma-Bold>&points</fnt> points.
IDS_BEGINNERS_TOURNAMENT_HELP_TEXT_2;1. Increase Hero Power to earn Tournament Points. Each Hero Power obtained gives <fnt:Tahoma-Bold>&points</fnt> Tournament point.
IDS_BEGINNERS_TOURNAMENT_HELP_TEXT_3;1. Increase Base Power to earn Tournament Points. Each Base Power obtained gives <fnt:Tahoma-Bold>&points</fnt> Tournament points.
IDS_BEGINNERS_TOURNAMENT_HELP_TEXT_4;1. Complete Behind Enemy Lines missions to earn Tournament Points. Each completed mission gives <fnt:Tahoma-Bold>&points</fnt> points.
IDS_WINNERS_TOURNAMENT_HELP_TEXT;1. Win Battleground Tournaments to earn points in the Champion's Tournament.\n2. The better place you take at the Battleground Tournament the more points in the Champion's Tournament you will receive.
IDS_BEGINNERS_TOURNAMENT_HELP_TEXT_COMMON;2. The tournament is formed by players who started playing the game on the same day.\n3. Each player is given the same amount of time (<fnt:Tahoma-Bold>&tournament_duration hours</fnt>) to earn points. Players that start at 00.01 and 23.59 on the same day have equal opportunities.\n4. Tournament time is counted from the moment player starts the game for the first time. Everyone has equal opportunities.\n5. Rookies tournaments are divided into groups of <fnt:Tahoma-Bold>&players_in_chain players</fnt>.\n6. If you come to the game in the morning and your friend in the evening then you may find yourself in different tournament groups of the same day.
IDS_MAIN_TOURNAMENT_NAME_0;HQ Games
IDS_MAIN_TOURNAMENT_NAME_1;Bounty Hunters
IDS_MAIN_TOURNAMENT_MAIN_COL_PRIZES;Reward
IDS_MAIN_TOURNAMENT_MAIN_COL_WINNERS;Winners
IDS_MAIN_TOURNAMENT_MAIN_COL_POINTS;Points required
IDS_MAIN_TOURNAMENT_MAIN_COL_BONUS_PRIZES;General's Pass Rewards
IDS_MAIN_TOURNAMENT_MAIN_PLAYERS;Players: <fnt:Tahoma-Bold>&amount</fnt>
IDS_MAIN_TOURNAMENT_MAIN_AND_ALSO_PLAYERS;and also <fnt:Tahoma-Bold>&amount</fnt> players
IDS_MAIN_TOURNAMENT_MAIN_YOUR_POINTS;Your points:
IDS_MAIN_TOURNAMENT_HELP_TEXT_COMMON;1. The tournament is formed from all players.\n2. The tournament has a fixed start and end date. The earlier a player starts participating in the tournament the more chances he has to win!\n3. The tournament starts every Friday at 00:00 UTC
IDS_MAIN_TOURNAMENT_HELP_TEXT_0;4. Tournament points for HQ Games are awarded for:\n - Completing daily quests - 1 point\n - Completing weekly quests - 5 points\n - Completing the campaign quests - 5 points\n - Completing Guerrilla Raids - 1 point
IDS_MAIN_TOURNAMENT_HELP_TEXT_1;4. Tournament points for Bounty Hunters are awarded for:\n - Victory in a Navy Operation battle - 1 point\n - Defeating Spies - 2 points
IDS_TOURNAMENTS_MAIN_REMAIN_TIME;Ends in: <fnt:Tahoma-Bold>&time</fnt>
IDS_TOURNAMENTS_MAIN_FINISHED;<fnt:Tahoma-Bold>Tournament completed!</fnt>
IDS_TOURNAMENTS_MAIN_RULES;Tournament rules
IDS_TOURNAMENTS_MAIN_COLLECT_REMAIN_TIME;Collect rewards in: <fnt:Tahoma-Bold>&time</fnt>
IDS_TOURNAMENTS_MAIN_BUY_BONUS;Get Pass
IDS_TOURNAMENTS_MAIN_BONUS_BOUGHT;Prizes can be collected after tournament is over
IDS_TOURNAMENTS_MAIN_REWARD_CLAIMED;Reward receved!
IDS_TOURNAMENTS_PASS_TITLE;General's Pass
IDS_TOURNAMENTS_PASS_TEXT_1;Purchase general's pass to unlock tournament's golden rewards
IDS_TOURNAMENTS_PASS_TEXT_2;For the first place you will receive:
IDS_TOURNAMENTS_PASS_TEXT_3;To the victory!
IDS_TOURNAMENTS_PASS_TEXT_4;Pass is purchased only for the current tournament
IDS_TOURNAMENTS_PASS_TEXT_1_COLLECTED;Unlock General's Pass and collect all golden rewards:
IDS_TOURNAMENTS_PASS_TEXT_2_COLLECTED;You will receive:
IDS_TOURNAMENTS_PASS_TEXT_3_COLLECTED;Collect
IDS_TOURNAMENTS_CONFIRM_TITLE;Tournament rewards
IDS_TOURNAMENTS_CONFIRM_TEXT;You did a great job and showed what you worth! You can receive common reward or unlock <fnt:Tahoma-Bold><clr:#006789>General's Pass</clr></fnt> and receive all tournament rewards.
IDS_TOURNAMENTS_CONFIRM_COMMON_REWARD;Common reward:
IDS_TOURNAMENTS_CONFIRM_BONUS_REWARD;Common and General's reward:
IDS_TOURNAMENTS_RESULT_TITLE;Tournament finished
IDS_TOURNAMENTS_RESULT_PLACE;&value PLACE
IDS_TOURNAMENTS_RESULT_WITHOUT_BONUS;No General's Pass
IDS_TOURNAMENTS_RESULT_WITHOUT_REWARD;Winners write history and losers seek excuses
IDS_TOURNAMENTS_RUNNING_STRING_LEADER;Player <fnt:Tahoma-Bold><clr:#f9e855>&player_name</clr></fnt> is leading in the <fnt:Tahoma-Bold><clr:#4db6ea>&tournament_name</clr></fnt> tournament!
IDS_TOURNAMENTS_RUNNING_STRING_FINISH_WITH_REWARD;<fnt:Tahoma-Bold><clr:#4db6ea>&tournament_name</clr></fnt> is over! Congratulations, <fnt:Tahoma-Bold><clr:#ff9900>you got &place place</clr></fnt>. Please collect your deserved rewards!
IDS_TOURNAMENTS_RUNNING_STRING_FINISH;<fnt:Tahoma-Bold><clr:#4db6ea>&tournament_name</clr></fnt> is over! You got <fnt:Tahoma-Bold><clr:#7a869a>&place</clr></fnt> place.
IDS_TOURNAMENTS_BONUS_PRIZE;Bonus prize:
IDS_CHAMPIONS_TOURNAMENT_INVITATION_DESC;<fnt:Tahoma-Bold>Participate in the Champion's Tournament and compete for the main prize.</fnt>\nTo become a participant, complete at least one Battlegrounds Tournament.
IDS_CHAMPIONS_TOURNAMENT_BUTTON_GO_TO_ARENA;To Battlegrounds!
IDS_CHAMPIONS_TOURNAMENT_INVITATION_REWARD_PLACE;&place place
IDS_SLIDES_COUNTRY_TUTORIAL_1;Tutorial p. 1
IDS_SLIDES_COUNTRY_TUTORIAL_2;Tutorial p. 2
IDS_SLIDES_COUNTRY_FRANCE;Double Trophies
IDS_SLIDES_COUNTRY_TUNISIA;Blood of War
IDS_SLIDES_COUNTRY_SICILY;Crossroads Island
IDS_SLIDES_COUNTRY_ITALY;A Kick in the Underbelly
IDS_SLIDES_COUNTRY_BELGIUM;Undefeated Fort
IDS_SLIDES_COUNTRY_NETHERLANDS;The Dambusters
IDS_SLIDES_COUNTRY_NORWAY;Death amidst Icebergs 
IDS_SLIDES_COUNTRY_DENMARK;Mine Soup
IDS_SLIDES_COUNTRY_GERMANY;Artificial Blood
IDS_SLIDES_COUNTRY_AUSTRIA;Vengeance Weapon
IDS_SLIDES_COUNTRY_YUGOSLAVIA;Guerrilla Land
IDS_SLIDES_COUNTRY_ALBANIA;People Unite!
IDS_SLIDES_COUNTRY_GREECE;Island Cannons
IDS_SLIDES_COUNTRY_BULGARIA;Wunderwaffe 
IDS_SLIDES_COUNTRY_ROMANIA;Black Gold
IDS_SLIDES_COUNTRY_HUNGARY;Spring Wakeup
IDS_SLIDES_COUNTRY_CZECHOSLOVAKIA;Even More Tanks!
IDS_SLIDES_COUNTRY_POLAND;Death Factory
IDS_SLIDES_COUNTRY_ESTONIA;Self-Defense of Collaborators
IDS_SLIDES_COUNTRY_LATVIA;Forced Colonization
IDS_SLIDES_COUNTRY_LITHUANIA;Scorched-Earth Tactics
IDS_SLIDES_COUNTRY_BELARUS;Vigilantes
IDS_SLIDES_COUNTRY_UKRAINE;Titans' Dam
IDS_SLIDES_COUNTRY_USSR;Liberation 
IDS_SLIDES_COUNTRY_CAUCASUS;Sharp-Toothed Passes
IDS_SLIDES_COUNTRY_TURKEY;Ottoman Dream
IDS_SLIDES_COUNTRY_MESOPOTAMIA;Ancestral Home of Civilizations
IDS_SLIDES_COUNTRY_EGYPT;Valley of the Pyramids
IDS_SLIDES_COUNTRY_SAUDI_ARABIA;Last Oil
IDS_SLIDES_COUNTRY_IRAN;The Shah Will Help?
IDS_SLIDES_COUNTRY_TURAN_LOWLAND;Key to East Asia
IDS_SLIDES_COUNTRY_KAZAKHSTAN;Steppe Chase
IDS_SLIDES_COUNTRY_MONGOLIA;Breakthrough to Ulaanbaatar
IDS_SLIDES_COUNTRY_WESTERN_CHINA;No One Will Escape Retaliation!
IDS_SLIDES_COUNTRY_INDIA;Fanatical Persistence
IDS_SLIDES_COUNTRY_MYANMAR;Eastern Ally
IDS_SLIDES_COUNTRY_INDO_CHINA;Commonwealth of Aggressors
IDS_SLIDES_COUNTRY_EASTERN_CHINA;Trap Escape
IDS_SLIDES_COUNTRY_KOREA;Rage of the Exhausted Rat
IDS_SLIDES_COUNTRY_JAPAN;Evacuation to the Islands
IDS_SLIDES_COUNTRY_TAIWAN;Beautiful Island of Death
IDS_SLIDES_COUNTRY_PHILIPPINES;Help Has Come!
IDS_SLIDES_COUNTRY_MALAYSIA;Strategic Raw Material
IDS_SLIDES_COUNTRY_INDONESIA;Reshuffle of Colonialism
IDS_SLIDES_COUNTRY_NEW_GUINEA;Climate Is Worse Than a Bullet
IDS_SLIDES_COUNTRY_AUSTRALIA;Rush to the Green Continent
IDS_SLIDES_SLIDES;Slides
IDS_MAIL_LIST_TITLE;Inbox
IDS_MAIL_LIST_DELETE_ALL;Delete all
IDS_MAIL_LIST_COLLECT_ALL;Collect all
IDS_MAIL_LIST_EMPTY;You have no new messages
IDS_MAIL_DELETE_ALL_TITLE;Delete messages
IDS_MAIL_DELETE_ALL_TEXT;Delete all read messages?
IDS_MAIL_CONTENT_REWARD;Your reward:
IDS_MAIL_CONTENT_SENDER;Sent: &sender
IDS_MAIL_CONTENT_ENDS_IN;Ends in: &time
IDS_MAIL_DAILY_REWARD_SUBJECT;Daily Quests
IDS_MAIL_DAILY_REWARD_BODY;Auto collected rewards for completed <fnt:Tahoma-Bold>daily quests</fnt>
IDS_MAIL_DAILY_REWARD_SUBJECT_0;Daily Quests
IDS_MAIL_DAILY_REWARD_BODY_0;Auto collected rewards for completed <fnt:Tahoma-Bold>daily quests</fnt>
IDS_MAIL_DAILY_REWARD_SUBJECT_1;Counterintelligence missions
IDS_MAIL_DAILY_REWARD_BODY_1;Auto collected rewards for completed <fnt:Tahoma-Bold>Counterintelligence missions</fnt>
IDS_MAIL_DAILY_REWARD_SUBJECT_2;Supply missons
IDS_MAIL_DAILY_REWARD_BODY_2;Auto collected rewards for completed <fnt:Tahoma-Bold>Supply missons</fnt>
IDS_MAIL_DAILY_REWARD_SUBJECT_3;HQ missions
IDS_MAIL_DAILY_REWARD_BODY_3;Auto collected rewards for completed <fnt:Tahoma-Bold>HQ missions</fnt>
IDS_MAIL_WEEKLY_REWARD_SUBJECT;Weekly Quests
IDS_MAIL_WEEKLY_REWARD_BODY;Auto collected rewards for completed <fnt:Tahoma-Bold>weekly quests</fnt>
IDS_MAIL_BOOTCAMP_REWARD_SUBJECT;Event Bootcamp is over
IDS_MAIL_BOOTCAMP_REWARD_BODY;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Bootcamp</fnt>
IDS_MAIL_BOOTCAMP_REWARD_SUBJECT_0;Event Bootcamp is over
IDS_MAIL_BOOTCAMP_REWARD_BODY_0;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Bootcamp</fnt>
IDS_MAIL_BOOTCAMP_REWARD_SUBJECT_1;Event Military training center is over
IDS_MAIL_BOOTCAMP_REWARD_BODY_1;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Military training center</fnt>
IDS_MAIL_BOOTCAMP_REWARD_SUBJECT_2;Event Proving ground trials is over
IDS_MAIL_BOOTCAMP_REWARD_BODY_2;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Proving ground trials</fnt>
IDS_MAIL_BOOTCAMP_REWARD_SUBJECT_3;Event Battle trials is over
IDS_MAIL_BOOTCAMP_REWARD_BODY_3;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Battle trials</fnt>
IDS_MAIL_BATTLEPASS_REWARD_SUBJECT;Event Battle Pass is over
IDS_MAIL_BATTLEPASS_REWARD_BODY;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Battle Pass</fnt>
IDS_MAIL_OILPASS_REWARD_SUBJECT;Event Oil Tycoon is over!
IDS_MAIL_OILPASS_REWARD_BODY;Automatically collected resources for completing tasks in the <fnt:Tahoma-Bold>Oil Tycoon</fnt> event.
IDS_MAIL_DAILY_LOGIN_REWARD_SUBJECT;Event Recon Ops is over
IDS_MAIL_DAILY_LOGIN_REWARD_BODY;Auto collected rewards for completed quests of the <fnt:Tahoma-Bold>Recon Ops</fnt>
IDS_MAIL_INVESTMENTS_REWARD_SUBJECT;Contract Reward
IDS_MAIL_INVESTMENTS_REWARD_BODY;Daily reward for active Common Contract and Super Contract
IDS_MAIL_SHOPS_CONTRACT_SUBSCRIPTION_REWARD_SUBJECT;Subscription rewards
IDS_MAIL_SHOPS_CONTRACT_SUBSCRIPTION_REWARD_BODY;Commander, during your absence, your active subscription Contract No.&num has generated valuable resources!
IDS_MAIL_VIP_CONTRACTS_REWARD_SUBJECT;VIP Contract Reward
IDS_MAIL_VIP_CONTRACTS_REWARD_BODY;Daily VIP reward for active Common Contract and Super Contract
IDS_MAIL_SUMMON_EVENT_REWARD_SUBJECT;Event Great Army is over!
IDS_MAIL_SUMMON_EVENT_REWARD_BODY;General, the Great Army event has ended. You have shown everything you are capable of and you are getting a well-deserved rewards!
IDS_MAIL_BEGINNER_TOURNAMENT_REWARD_SUBJECT;Tournament is over!
IDS_MAIL_BEGINNER_TOURNAMENT_REWARD_BODY;General, you have done well and you are getting a well-deserved reward!
IDS_MAIL_ACTIVITY_EVENT_REWARD_SUBJECT;Event For Honor and Courage is over!
IDS_MAIL_ACTIVITY_EVENT_REWARD_BODY;General, the For Honor and Courage event has finished. You received well deserved rewards and can be proud of your accomplishements!
IDS_MAIL_CHAMPIONS_TOURNAMENT_REWARD_SUBJECT;Tournament is over!
IDS_MAIL_CHAMPIONS_TOURNAMENT_REWARD_BODY;General, you have done well and you are getting a well-deserved reward!
IDS_MAIL_RATING_ARENA_REWARD_SUBJECT;Ladder Arena Battle Reward
IDS_MAIL_RATING_ARENA_REWARD_BODY;General, you displayed valour and bravery in the Ladder Arena battles and ranked the <fnt:Tahoma-Bold>&place</fnt> place. You will receive a well-deserved reward for this.
IDS_MAIL_RATING_ARENA_SEASON_WINNER_SUBJECT;To the best fighter
IDS_MAIL_RATING_ARENA_SEASON_WINNER_BODY;Congratulations, Commander!\n\nYou won the 1st place in the Top League at the end of the season! As a reward for your achievements you get a <fnt:Tahoma-Bold>Ladder Arena Winner Medal</fnt>!
IDS_MAIL_VIP_BATTLEPASS_REWARD_SUBJECT;Event Road to Victory is over!
IDS_MAIL_VIP_BATTLEPASS_REWARD_BODY;Auto collected rewards for completed tasks in the <fnt:Tahoma-Bold>Road to Victory</fnt> event.
IDS_MAIL_RETENTION_OFFER_REWARD_SUBJECT;Purchases in the shop
IDS_MAIL_RETENTION_OFFER_REWARD_BODY;Auto collected rewards from <fnt:Tahoma-Bold>discount offers</fnt>
IDS_MAIL_GOLD_BATTLEPASS_REWARD_SUBJECT;The Gold Rush event has ended.
IDS_MAIL_GOLD_BATTLEPASS_REWARD_BODY;Automatically collected rewards from the <fnt:Tahoma-Bold>Gold Rush</fnt> event.
IDS_MAIL_CONTRACT_SUBSCRIPTION_REACTIVATION_REWARD_SUBJECT;Renewal of subscriptions
IDS_MAIL_CONTRACT_SUBSCRIPTION_REACTIVATION_REWARD_BODY;Commander, your subscription Contract No.&num has been successfully renewed, receive valuable rewards!
IDS_MAIL_ALLIANCE_JOIN_REWARD_SUBJECT;Joining the Alliance
IDS_MAIL_ALLIANCE_JOIN_REWARD_BODY;Congratulations Commander, you have joined your first Alliance! We believe that with your participation the Alliance will succeed
IDS_MAIL_ALLIANCE_LEADER_CHANGE_SUBJECT;You have been appointed as an Alliance Leader!
IDS_MAIL_ALLIANCE_LEADER_CHANGE_BODY;Congratulations! <clr:#00648a><fnt:Tahoma-Bold>&leader_name</fnt></clr> gave you leadership in the Alliance. This achievement demonstrates your outstanding leadership abilities and dedication to the Alliance. We are confident that you will take the Alliance to an even higher level. Good luck!
IDS_MAIL_ALLIANCE_PLAYER_KICK_SUBJECT;You have been expelled from the alliance
IDS_MAIL_ALLIANCE_PLAYER_KICK_BODY;You have been expelled from the alliance by reason - <fnt:Tahoma-Bold>&reason</fnt>
IDS_MAIL_ALLIANCE_WAR_REWARD_SUBJECT;The Battle of the Alliances reward
IDS_MAIL_ALLIANCE_WAR_REWARD_BODY;General, you showed courage and defended the honor of your Alliance in the Battle of the Alliances and took <fnt:Tahoma-Bold>&place place</fnt> in the ranking. For this you receive a well-deserved reward.
IDS_MEDALS_MAIN_SLOT_DEFENSE;Defense Medal Slot
IDS_MEDALS_MAIN_SLOT_ATTACK;Attack Medal Slot
IDS_MEDALS_MAIN_POWER;Medal Power
IDS_MEDALS_SELECT_TITLE;Medals
IDS_MEDALS_SELECT_EMPTY_DESC;You are not using anything right now. Select a Medal from the list.
IDS_MEDALS_SELECT_GOTO_SUMMON;Can be found in Medal Supply.
IDS_MEDALS_SELECT_SAME_MEDAL_TYPE;Medal of the same type is already equipped.
IDS_MEDALS_UPGRADE_EMPTY_GRADE;You don't have required medals.\n\nUpgrade your medals using the same medals of the same faction.
IDS_MEDALS_UPGRADE_EMPTY_ASCEND;To increase tier you need to use Medals of certain country and tier.\n\nYou have none of them at the moment.
IDS_MEDALS_UPGRADE_EMPTY_COMMON;You can acquire Medals by completing\n[templ:get_medals_link;off:0]
IDS_MEDALS_UPGRADE_EMPTY_LINK;Airborne Missions
IDS_MEDALS_UPGRADE_CONFIRM_TITLE;Medal upgrade confirmation
IDS_MEDALS_UPGRADE_CONFIRM_TEXT;Do you really want to upgrade\n<fnt:Tahoma-Bold><clr:#006789>&name</clr></fnt>?\nThis can't be undone.
IDS_MEDALS_UPGRADE_CONFIRM_SOURCE;The following will be used:
IDS_MEDALS_UPGRADE_CONFIRM_RESULT;Result:
IDS_MEDALS_UPGRADE_WARNING_ASCEND;Insufficient Medals
IDS_MEDALS_UPGRADE_GET_MEDALS;Get medal
IDS_MEDALS_HELP_TITLE;Medal Upgrade
IDS_MEDALS_HELP_TEXT;1. Increasing the <fnt:Tahoma-Bold>level</fnt> of a Medal increases its stats.\n\n2. To increase the level of a Medal, the player needs to invest any other Medals in the amount of a specified sum of points.\n\n3. If a Medal was upgraded to its maximum level, the Medal's tier can be increased.\n\n4. Increasing the <fnt:Tahoma-Bold>tier</fnt> of a Medal significantly increases its stats and ability power.\n\n5. Increasing the tier requires a Medal of the same tier and country as the Medal that is being upgraded.\n\n6. By increasing the level and the tier, selected items will be taken over. The points of invested Medals stay within the upgraded item and are not used up. These points can be spent if the item is used to upgrade another Medal.
IDS_MEDALS_HINT_SLOT_LOCK;Requires tier &tier.
IDS_MEDALS_HINT_POWER;Medal Power
IDS_MEDALS_ABILITY_LOCKED;Ability &name will be unlocked at Medal tier: &tier
IDS_MEDALS_SUMMON_BY_SET_TITLE;Choose Medal
IDS_MEDALS_SUMMON_BY_SET_CONFIRM;You will receive the following medal:\n\n<fnt:Tahoma-Bold>&name</fnt>\n\nThe decision is final. You won't be able to change your selection!        
IDS_MEDALS_SUMMON_BY_RANDOM_SET_SELECT;Select number of sets to open:
IDS_MEDALS_SUMMON_SUPPLY_NAME;Medal Supply
IDS_MEDALS_SUMMON_MEDAL;Medal
IDS_MEDALS_NEW_MEDAL_TITLE;New Medal
IDS_MEDALS_JOURNAL_MEDALS_USSR;USSR Medals
IDS_MEDALS_JOURNAL_MEDALS_AMERICA;USA Medals
IDS_MEDALS_JOURNAL_MEDALS_UNITED_KINGDOM;Great Britain Medals
IDS_MEDALS_JOURNAL_MEDALS_GERMANY;Germany Medals
IDS_MEDALS_NAME_TANK_ORDEN_DEF_1;DISTINGUISHED SERVICE CROSS
IDS_MEDALS_HINT_TANK_ORDEN_DEF_1;The second highest award of the United States for extraordinary heroism in battles against the enemy.
IDS_MEDALS_NAME_INFANTRY_ORDEN_ATK_2;GRAND CROSS OF THE IRON CROSS
IDS_MEDALS_HINT_INFANTRY_ORDEN_ATK_2;Award for making important strategic decisions that influenced battle activities within the framework of one or several fronts. 
IDS_MEDALS_NAME_ARTA_ORDEN_DEF_1;MEDAL OF HONOR
IDS_MEDALS_HINT_ARTA_ORDEN_DEF_1;The highest award of the United States for bravery, courage and heroic deeds above and beyond the call of duty.
IDS_MEDALS_NAME_ARTA_ORDEN_DEF_2;AIR FORCE CROSS
IDS_MEDALS_HINT_ARTA_ORDEN_DEF_2;Award for manifestation of exemplary gallantry, courage and devotion to duty during the flights. 
IDS_MEDALS_NAME_TANK_ORDEN_DEF_3;ORDER OF THE PATRIOTIC WAR
IDS_MEDALS_HINT_TANK_ORDEN_DEF_3;Award to soldiers who manifested bravery, intrepidity and courage in battles as well as to servicemen who contributed to the success of the USSR military operations. 
IDS_MEDALS_NAME_ARTA_ORDEN_ATK_2;WAR MERIT CROSS
IDS_MEDALS_HINT_ARTA_ORDEN_ATK_2;Award for courage on the battlefield.
IDS_MEDALS_NAME_INFANTRY_ORDEN_ATK_3;VICTORIA CROSS
IDS_MEDALS_HINT_INFANTRY_ORDEN_ATK_3;The highest military award of Great Britain for conspicuous heroism in battles.
IDS_MEDALS_NAME_TANK_ORDEN_ATK_1;THE MOST EXCELLENT ORDER OF THE BRITISH EMPIRE
IDS_MEDALS_HINT_TANK_ORDEN_ATK_1;Award to servicemen and civilians of Great Britain and foreign nationals for taking socially useful actions in the name of the British Empire. 
IDS_MEDALS_NAME_INFANTRY_ORDEN_DEF_1;ORDER OF KUTUZOV
IDS_MEDALS_HINT_INFANTRY_ORDEN_DEF_1;Award to Soviet officers for successful completion of defensive and staff operations. 
IDS_MEDALS_NAME_INFANTRY_ORDEN_DEF_2;ATLANTIC STAR
IDS_MEDALS_HINT_INFANTRY_ORDEN_DEF_2;Award for service in battle areas outside Great Britain. 
IDS_MEDALS_NAME_INFANTRY_ORDEN_ATK_1;LEGION OF MERIT
IDS_MEDALS_HINT_INFANTRY_ORDEN_ATK_1;The highest military award of the United States that could be given to foreign nationals for meritorious achievements in battles against the enemy.
IDS_MEDALS_NAME_INFANTRY_ORDEN_DEF_3;ORDER OF MERIT OF THE GERMAN EAGLE
IDS_MEDALS_HINT_INFANTRY_ORDEN_DEF_3;Award to foreign nationals recognized by Germany.  
IDS_MEDALS_NAME_ARTA_ORDEN_ATK_1;ORDER OF GLORY
IDS_MEDALS_HINT_ARTA_ORDEN_ATK_1;Award to privates and sergeants of the Soviet Army as well as to junior lieutenants of the Soviet Air Forces for personal achievements. 
IDS_MEDALS_NAME_TANK_ORDEN_ATK_2;ORDER OF VICTORY
IDS_MEDALS_HINT_TANK_ORDEN_ATK_2;The highest military award of the USSR for successful operations within the framework of one or several fronts. 
IDS_MEDALS_NAME_TANK_ORDEN_ATK_3;MEDAL FOR MEMBERS OF THE EASTERN PEOPLES
IDS_MEDALS_HINT_TANK_ORDEN_ATK_3;Award to members of the Eastern peoples for courage in rendering direct or indirect assistance to the Reich forces. 
IDS_MEDALS_NAME_ARTA_ORDEN_ATK_3;DISTINGUISHED SERVICE MEDAL
IDS_MEDALS_HINT_ARTA_ORDEN_ATK_3;The third highest award of the United States for distinguished service in a duty of great responsibility.
IDS_MEDALS_NAME_TANK_ORDEN_DEF_2;GERMAN CROSS
IDS_MEDALS_HINT_TANK_ORDEN_DEF_2;Award to holders of the Iron Cross First Class who performed at least 6 acts eligible for the Iron Cross.
IDS_MEDALS_NAME_TANK_ORDEN_DEF_4;THE MOST HONOURABLE ORDER OF THE BATH
IDS_MEDALS_HINT_TANK_ORDEN_DEF_4;The most ancient chivalry award for those whose acts deserved particular honor. 
IDS_MEDALS_NAME_ARTA_ORDEN_DEF_3;ORDER OF THE RED STAR
IDS_MEDALS_HINT_ARTA_ORDEN_DEF_3;Award for great contribution to the defense of the USSR in war and in peacetime.
IDS_MEDALS_NAME_TANK_ORDEN_ATK_4;BRONZE STAR MEDAL
IDS_MEDALS_HINT_TANK_ORDEN_ATK_4;Awarded for meritorious achievements and valiant service to members of U.S. military forces as well as to members of allied military forces.
IDS_MEDALS_NAME_INFANTRY_ORDEN_ATK_4;ORDER OF ALEXANDER NEVSKY
IDS_MEDALS_HINT_INFANTRY_ORDEN_ATK_4;Award for skillful command that ensured successful actions of units.
IDS_MEDALS_NAME_INFANTRY_ORDEN_DEF_4;NAVY CROSS
IDS_MEDALS_HINT_INFANTRY_ORDEN_DEF_4;Award for particularly outstanding heroism during service in the United States Navy.
IDS_MEDALS_NAME_ARTA_ORDEN_ATK_4;DISTINGUISHED FLYING CROSS
IDS_MEDALS_HINT_ARTA_ORDEN_ATK_4;Awarded to personnel of the Royal Air Force for courage while in service.
IDS_MEDALS_NAME_ARTA_ORDEN_DEF_4;WEHRMACHT LONG SERVICE AWARD
IDS_MEDALS_HINT_ARTA_ORDEN_DEF_4;Decoration for servicemen of all military branches of Nazi Germany.
IDS_CHAT_MAIN_MESSAGE_OF_THE_DAY;Сообщение дня
IDS_CHAT_MAIN_BAN;Вы нарушили [templ:chat_rules_link;off:3] и не можете отправлять сообщения еще: 
IDS_CHAT_MAIN_BAN_RULES_LINK;правила чата
IDS_CHAT_MAIN_NEXT_MESSAGE_TIMEOUT;до отправки следующего сообщения
IDS_CHAT_MAIN_CHAT_MESSAGE_PLACEHOLDER;Напишите сообщение...
IDS_CHAT_DROPDOWN_PRIVATE;Личное сообщение
IDS_CHAT_DROPDOWN_ANSWER;Ответить
IDS_CHAT_DROPDOWN_PROFILE;Профиль
IDS_CHAT_DROPDOWN_ADD_TO_FRIENDS;Добавить в друзья
IDS_CHAT_DROPDOWN_IGNORE;Игнорировать
IDS_CHAT_DROPDOWN_COMPLAINT;Жалоба
IDS_CHAT_SETTINGS_MESSAGES_VIEW;Сообщения
IDS_CHAT_SETTINGS_BUTTON_VIEW;Кнопка
IDS_CHAT_SETTINGS_LANGS;Выбор языкового канала
IDS_CHAT_SETTINGS_VIEWS;Вид чата в HUD
IDS_CHAT_SETTINGS_OTHER_LNG;Остальные
IDS_ACTIVITY_EVENT_NAME;For Honor and Courage
IDS_ACTIVITY_EVENT_MAIN_TAB_REWARDS;Rewards
IDS_ACTIVITY_EVENT_MAIN_TAB_TASKS;Tasks
IDS_ACTIVITY_EVENT_MAIN_TAB_SHOP;Shop
IDS_ACTIVITY_EVENT_MAIN_TAB_RATING;Ratings
IDS_ACTIVITY_EVENT_MAIN_BUTTON_PREMIUM;General's Pass
IDS_ACTIVITY_EVENT_MAIN_BUTTON_SPECIAL_REWARD;Special Rewards
IDS_ACTIVITY_EVENT_MAIN_TASKS_UPDATE_REMAIN;Tasks reset in:
IDS_ACTIVITY_EVENT_MAIN_TASKS_TAB_DAILY;Daily
IDS_ACTIVITY_EVENT_MAIN_TASKS_TAB_WEEKLY;Weekly
IDS_ACTIVITY_EVENT_MAIN_TASKS_TAB_DAILY_PREMIUM;Daily
IDS_ACTIVITY_EVENT_MAIN_TASKS_TAB_WEEKLY_PREMIUM;Weekly
IDS_ACTIVITY_EVENT_MAIN_TASKS_DAILY_PASS_DESC;Get Pass to unlock extra daily quests
IDS_ACTIVITY_EVENT_MAIN_TASKS_WEEKLY_PASS_DESC;Get Pass to unlock extra weekly quests
IDS_ACTIVITY_EVENT_MAIN_SHOP_PASS_DESC;Purchase <clr:#ffe950>Pass</clr> to unlock more rewards for completed quests. You will instantly get all rewards for previously completed levels!
IDS_ACTIVITY_EVENT_MAIN_SHOP_PASS_ACTIVATED;Active!
IDS_ACTIVITY_EVENT_MAIN_SHOP_ITEM_HINT;<fnt:Tahoma-Bold>Buy new levels to instantly get rewards for them</fnt>
IDS_ACTIVITY_EVENT_MAIN_RATINGS_EMPTY_LIST;Complete tasks to participate in the rating
IDS_ACTIVITY_EVENT_MAIN_QUESTS_EVENT_FINISHED;Event is over! Please don't forget to collect your rewards.
IDS_ACTIVITY_EVENT_MAIN_UNITS_SLOTS_WARNING;Not enough slots for new heroes in your army
IDS_ACTIVITY_EVENT_MAIN_HELP_TITLE;Rules
IDS_ACTIVITY_EVENT_MAIN_HELP_TEXT;1. In the 'For Honor and Courage' event you are required to collect Event Points by completing various tasks and receive valuable prizes for the completion.\n2. Event tasks can be viewed in the Tasks tab. The tasks can be completed unlimited number of times.\n3. The VIP level has no effect on the Event Points received.
IDS_ACTIVITY_EVENT_HINT_BAR_NAME;Event Level
IDS_ACTIVITY_EVENT_HINT_BAR_TEXT;Get Event Points to reach higher levels. Levels unlock valuable prizes.
IDS_ACTIVITY_EVENT_HINT_POINTS_NAME;Event Points
IDS_ACTIVITY_EVENT_HINT_POINTS_TEXT;Awarded for completing event tasks and for usual game activities. Required to receive event prizes.
IDS_ACTIVITY_EVENT_HINT_FINISH_TIME_NAME;Event Timer
IDS_ACTIVITY_EVENT_HINT_FINISH_TIME_TEXT;Shows how much time you have until event ends.
IDS_ACTIVITY_EVENT_HINT_COLLECT_TIME_NAME;Rewards Timer
IDS_ACTIVITY_EVENT_HINT_COLLECT_TIME_TEXT;Shows how much time you have to collect prizes.
IDS_ACTIVITY_EVENT_PASS_TITLE;General's Pass
IDS_ACTIVITY_EVENT_PASS_DESC;Buy <clr:#eedcb9>Pass</clr> to get access to extra rewards and quests!
IDS_ACTIVITY_EVENT_PASS_PLUS_LEVELS;+levels
IDS_ACTIVITY_EVENT_PASS_SALE;SALE
IDS_ACTIVITY_EVENT_PASS_SALE_YANDEX;SALE
IDS_ACTIVITY_EVENT_PASS_DISCONT;off <sz:17>&value%</sz>
IDS_ACTIVITY_EVENT_PASS_LEVEL;Levels
IDS_ACTIVITY_EVENT_PASS_HELP_TITLE;Help
IDS_ACTIVITY_EVENT_PASS_HELP_TEXT;1. The Pass and the Pass + Levels Combo is purchased only for the current event.\n2. If you purchased the Pass without levels, you will not be allowed to change your mind after the purchase.
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_TITLE;Crate with rewards
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_UNIQUE_REWARDS;Valuable Rewards
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_COMMON_REWARDS;Common Rewards
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_LIMITED_REWARDS;Limited Rewards
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_LIMITED_DESC;Received: <fnt:Tahoma-Bold>&cur</fnt> of <fnt:Tahoma-Bold>&max</fnt>
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_LIMITED_HINT;You can receive a hero only once during the whole event.\n\nIt will be a level 1 and Supreme+ hero on receipt. Later the hero can be upgraded to max stars and max level.\n\nThe hero will be shown in max progression for your reference.\n\nChance of getting a hero from the container: &chance
IDS_ACTIVITY_EVENT_MAIN_PRIZE_CONTENT_LIMITED_HINT_COMMANDER;You can receive a commander only once during the whole event.\n\nIt will be a level 1 and Supreme+ commander upon receipt. Later he can be upgraded to max stars and max level.\n\nThe commander will be shown in max progression for your guidance.\n\nChance of getting a commander from the container: &chance
IDS_ACTIVITY_EVENT_MAIN_SAFE_DESC;Buy <clr:#fff4c3><fnt:Tahoma-Bold>Pass</fnt></clr> to open the safe and get extra Event Points
IDS_ACTIVITY_EVENT_MAIN_TASK_PASS_DESC_NEW;Buy Pass and get access to extra rewards!
IDS_ACTIVITY_EVENT_MAIN_SHOP_PASS_DESC_NEW;Purchase <clr:#ffe950>Pass</clr> to unlock more rewards for completed quests. You will instantly get all rewards for previously completed levels!
IDS_ACTIVITY_EVENT_PASS_DESC_NEW;Buy <clr:#fff4c3>Pass</clr> to get access to extra rewards!
IDS_ACTIVITY_EVENT_HINT_BONUS_POINTS_NAME;Piggy bank
IDS_ACTIVITY_EVENT_HINT_BONUS_POINTS_TEXT;Extra &value% of points for completed quests go to the piggy bank.\n\nBuy the Pass to collect the points from the piggy bank.
IDS_ACTIVITY_EVENT_REWARD_COMMON_GROUP;Your points:
IDS_ACTIVITY_EVENT_REWARD_BONUS_GROUP;Bonus points:
IDS_ACTIVITY_EVENT_REWARD_DESC;Bonus points can be collected from the safe.
IDS_ACTIVITY_EVENT_PASS_GENERAL_1;Epic
IDS_ACTIVITY_EVENT_PASS_GENERAL_2;Legendary
IDS_ACTIVITY_EVENT_PASS_GENERAL_3;Ascended
IDS_CAMPAIGN_FACTION_NAME;Airborne Missions
IDS_CAMPAIGN_FACTION_COUNTRIES_AVAILABLE_IN;Available in:
IDS_CAMPAIGN_FACTION_COUNTRIES_AVAILABLE;Available:
IDS_CAMPAIGN_FACTION_COUNTRIES_AVAILABLE_CLEAR;Available
IDS_CAMPAIGN_FACTION_COUNTRIES_REINFORCEMENTS;Reinf
IDS_CAMPAIGN_FACTION_COUNTRIES_NEXT;Next faction
IDS_CAMPAIGN_FACTION_HELP_TEXT;1. Airborne Missions can be completed only using Heroes of a country that is available at the moment. \n2. If you win a mission that you have already completed, the country will become unavailable until mode reset.\n3. For completing the missions the player is awarded Chevrons which can be exchanged for Medal Sets in the Airborne Shop.\n4. The player can rent reinforcement to improve their results. Once this period expires reinforcement becomes unavailable. Reinforcement can only be used in the Airborne Missions.
IDS_CAMPAIGN_FACTION_HELP_TEXT_LINK;Medal Supply
IDS_CAMPAIGN_FACTION_MAIN_TITLE;&name Missions
IDS_CAMPAIGN_FACTION_MAIN_REINFORCEMENT;Reinforcements
IDS_CAMPAIGN_FACTION_MAIN_SHOW_ALL;Show all
IDS_CAMPAIGN_FACTION_MAIN_COL_LEVEL;Mission
IDS_CAMPAIGN_FACTION_MAIN_COL_POWER;Power
IDS_CAMPAIGN_FACTION_MAIN_COL_REWARD;Reward
IDS_CAMPAIGN_FACTION_MAIN_BTN_ATTACK;Attack
IDS_CAMPAIGN_FACTION_BRIEFING_TITLE;Mission: &stage
IDS_CAMPAIGN_FACTION_BRIEFING_WARNING_AUTOWIN;The strength of your army must be greater than the strength of the enemies. Your strength: &value
IDS_CAMPAIGN_FACTION_FAST_ATTACKS_TITLE;Fast attacks
IDS_CAMPAIGN_FACTION_FAST_ATTACKS_SELECT_DESC;Select the amount of fast attacks:
IDS_CAMPAIGN_FACTION_FAST_ATTACKS_AVAILABLE_CANS;Available Cans:
IDS_CAMPAIGN_FACTION_REINFORCEMENT_TITLE;Reinforcements
IDS_CAMPAIGN_FACTION_REINFORCEMENT_AVAILABLE;Available reinforcements
IDS_CAMPAIGN_FACTION_REINFORCEMENT_AVAILABLE_IN;Will be available in mission &level
IDS_CAMPAIGN_FACTION_REINFORCEMENT_DESC;Any reinforcements will be active &num days after purchase
IDS_CAMPAIGN_FACTION_REINFORCEMENT_UNIT_UNAVAILABLE;Unit unavailable
IDS_CAMPAIGN_FACTION_REINFORCEMENT_PLAYER_HERO;Rent is unavailable. Your Hero is stronger.
IDS_CAMPAIGN_FACTION_REINFORCEMENT_MAX_AMOUNT;You are using the maximum number of reinforcements.
IDS_CAMPAIGN_FACTION_REINFORCEMENT_HIRED_AMOUNT_HINT;Reinforcements
IDS_CAMPAIGN_FACTION_REINFORCEMENT_AMOUNT_HINT;These are temporary troops that can be used in Airborne Missions.\n\nMax number of reinforcements for every country: <clr:#ffe950>&amount</clr>
IDS_CAMPAIGN_FACTION_REINFORCEMENT_CONFIRM_TITLE;Purchase reinforcements?
IDS_CAMPAIGN_FACTION_REINFORCEMENT_CONFIRM_DESC;You will be able to use reinforcements for &num days.
IDS_CAMPAIGN_FACTION_REINFORCEMENT_CONFIRM_WARNING;Attention! You already have this Hero of the &tier rarity in your reinforcements. After confirming the purchase, the old reinforcement will disappear, and its remaining time will be added to the current one.
IDS_CAMPAIGN_FACTION_FUELCAN_SHOP_TITLE;Purchase Fuel Cans
IDS_CAMPAIGN_FACTION_BATTLE_EXIT_CONFIRM_TITLE;Exit Battle
IDS_CAMPAIGN_FACTION_BATTLE_EXIT_CONFIRM_DESC;Fuel Cans spent on this attempt will not be restored. Do you really want to leave the battle?
IDS_CAMPAIGN_FACTION_MILITARY_OPERATION;Military Operation
IDS_CAMPAIGN_FACTION_SLIDES_LIST_TITLE;Military Operations
IDS_CAMPAIGN_FACTION_SLIDE_HINT_TITLE;Episode
IDS_CAMPAIGN_FACTION_SLIDE_HINT_DESC;A bit of history is captured therein.
IDS_CAMPAIGN_FACTION_SLIDES_BUTTON_TEXT;Operations
IDS_CAMPAIGN_FACTION_REINFORCEMENTS_HIRE;Hire
IDS_CAMPAIGN_FACTION_REINFORCEMENTS_AFTER_HIRE;Reinforcements hired
IDS_CAMPAIGN_FACTION_REINFORCEMENTS_BEFORE_HIRE;The level of reinforcements depends on the level of your strongest unit
IDS_ARENA_COMMON;Regular
IDS_ARENA_PREMIUM;Superior
IDS_ARENA_MAP_TITLE;Battlegrounds
IDS_ARENA_MAP_WEST_BUILDING;Single Tournament
IDS_ARENA_MAP_NORTH_BUILDING;Team Tournament
IDS_ARENA_MAP_EAST_BUILDING;Clash of Legends
IDS_ARENA_MAP_SOUTH_BUILDING;Underground Battles
IDS_ARENA_MAP_UNDER_CONSTRUCT;In Development
IDS_ARENA_MAP_HELP_TITLE;Battlegrounds
IDS_ARENA_MAP_HELP_TEXT;1. On the battlegrounds you are battling other generals.\n2. Each battleground has it's own rules and unique rewards.
IDS_ARENA_SINGLE_LEAGUE_TITLE;Tournament Leagues
IDS_ARENA_SINGLE_LEAGUE_SEASON_TIME;Season ends:
IDS_ARENA_SINGLE_LEAGUE_ITEM_BONUS;Bonuses
IDS_ARENA_SINGLE_LEAGUE_ITEM_HQ_REQUIRE;HQ Lv. &level\nrequired
IDS_ARENA_SINGLE_LEAGUE_YOUR_LEAGUE;Your League
IDS_ARENA_SINGLE_LEAGUE_HINT_ATT_1_TITLE;Hero Attack bonus
IDS_ARENA_SINGLE_LEAGUE_HINT_ATT_1_TEXT;Primary and Secondary Attack bonus has effect on all Heroes, in all game modes.
IDS_ARENA_SINGLE_LEAGUE_HINT_ATT_2_TITLE;Hero Health bonus
IDS_ARENA_SINGLE_LEAGUE_HINT_ATT_2_TEXT;Health bonus has effect on all Heroes, in all game modes.
IDS_ARENA_SINGLE_LEAGUE_HELP_TITLE;Single Tournament
IDS_ARENA_SINGLE_LEAGUE_HELP_TEXT;1. A Single Tournament consists of 5 rounds.\n2. In each round the player is required to select an opponent and fight against them.\n3. Opponent selection ends in 30 sec.\n4. For quick opponent selection and defeating the opponent the player is awarded with Battle Points.\n5. The amount of Battle Points received for victory depends on how quickly the enemy was defeated and on their place in the Tournament.\n6. A player that scores the most Battle Points in 5 rounds wins.\n7. Players can receive Ammo and League Points as Tournament rewards.\n8. Ammo can be exchanged for [templ:summon_equips_link;off:0].\n9. League Points are required to move on to the next Tournament Leagues in order to get Hero attribute bonuses and major rewards for victory in the Tournament.\n10. Hero attribute bonuses have effect on all Heroes, in all game modes.\n11. Tournament Leagues are cyclic events with a season running during one month.\n12. In the end of each season the League Points are reset and you get reward of the League which you were in at the close of the season.
IDS_ARENA_SINGLE_LEAGUE_HELP_TEXT_LINK;Equipment Supply
IDS_ARENA_LEAGUE_REWARD_TITLE;League rewards
IDS_ARENA_LEAGUE_REWARD_SEASON_REWARD;Season rewards:
IDS_ARENA_LEAGUE_REWARD_BATTLE_REWARD;Tournament rewards:
IDS_ARENA_LEAGUE_REWARD_PLACE;&place place
IDS_ARENA_MULTIPLIER_CAPTION;Please select a tournament mode:
IDS_ARENA_MULTIPLIER_REWARDS;Rewards х&value
IDS_ARENA_SEARCH_OPPONENTS_PLAYERS;Players found: &cur/&max
IDS_ARENA_SEARCH_OPPONENTS_TIME;Estimated search time: &time
IDS_ARENA_SINGLE_MAIN_TITLE;Single Tournament
IDS_ARENA_SINGLE_MAIN_ROUND_NUM;Round
IDS_ARENA_SINGLE_MAIN_BONUS_POINTS;Bonus Points:
IDS_ARENA_SINGLE_MAIN_YOUR_PLACE;Position:
IDS_ARENA_SINGLE_MAIN_CHOOSE_OPPONENT;Select an opponent
IDS_ARENA_SINGLE_MAIN_FINISHING_ROUND;Waiting for other players
IDS_ARENA_SINGLE_MAIN_BANNER_START;Tournament has started. Round 1
IDS_ARENA_SINGLE_MAIN_BANNER_ROUND;Round &value has begun
IDS_ARENA_SINGLE_MAIN_BANNER_FINISH;Tournament is over
IDS_ARENA_SINGLE_MAIN_ALREADY_BATTLED_WARNING;You have already attacked this player
IDS_ARENA_START_SEASON_TITLE;New season
IDS_ARENA_START_SEASON_TITLE_FIRST;Welcome to the Battlegrounds!
IDS_ARENA_START_SEASON_CAPTION;Season &name has started
IDS_ARENA_START_SEASON_DESC_FIRST;Welcome to the Battlegrounds, General! Defeat other players in fierce battles and receive great prizes.
IDS_ARENA_START_SEASON_REWARD_FIRST;New recruit support from the allies:
IDS_ARENA_START_SEASON_DESC;General, a new season on the Battlegrounds is in. Your League Points have been reset and you get the reward of the League which you were in at the close of the previous season.
IDS_ARENA_START_SEASON_REWARD;Your rewards for the previous season:
IDS_ARENA_BATTLE_VICTORY_REWARD;Victory points:
IDS_ARENA_BATTLE_VICTORY_BONUS_REWARD;Bonus points:
IDS_ARENA_BATTLE_VICTORY_WARNING;You have collected all resource rewards available in this season!\n\nNew rewards will be available in the new season in:
IDS_ARENA_BATTLE_DEFEAT_TEXT;You've lost the battle but you'll receive a bonus reward for the round.	
IDS_ARENA_QUIT_CONFIRM_TITLE;Confirmation
IDS_ARENA_QUIT_CONFIRM_TEXT;Abandon the tournament?\n\nLeaving the tournament will immediately end it on your current place.
IDS_ARENA_BATTLE_START;Start!
IDS_ARENA_BATTLE_HINT_TITLE;Select Troops
IDS_ARENA_BATTLE_HINT_TEXT;General, please select the troops to participate in the Tournament. Please note that after the start of the Tournament the troops can't be changed. Make sure you select the strongest and most balanced army.
IDS_ARENA_LATENESS_WARNING_TITLE;You missed your turn
IDS_ARENA_LATENESS_WARNING_DESC;You did not select your opponent and the tournament continues without you.\n\nYou can still return to the tournament, and compete for prizes.
IDS_ARENA_LATENESS_WARNING_BUTTON;I'm back!
IDS_ARENA_CHOOSE_OPPONENT_TIME;Select an opponent:
IDS_ARENA_CHOOSE_OPPONENT_ARMY_POWER;Power:
IDS_ARENA_CHOOSE_OPPONENT_REWARD;Reward:
IDS_ARENA_BUTTON_MARK_ENEMY;Mark the enemy
IDS_ARENA_BUTTON_UNMARK_ENEMY;Unmark the enemy
IDS_RATING_ARENA_FEATURE_NAME;Ladder Arena Battles
IDS_RATING_ARENA_MAIN_TAB_LEAGUES;League List
IDS_RATING_ARENA_MAIN_TAB_RATINGS;My League
IDS_RATING_ARENA_MAIN_TAB_DEFENCE;Defense
IDS_RATING_ARENA_MAIN_TAB_HISTORY;Attacks History
IDS_RATING_ARENA_MAIN_SEASON_TIMER;Season ends and rating updates in
IDS_RATING_ARENA_ATTACK_UPDATE_OPPONENTS;Find opponents
IDS_RATING_ARENA_ATTACK_FREE_UPDATE_IN;Free in:
IDS_RATING_ARENA_ATTACK_BUTTON_UPDATE;Update list
IDS_RATING_ARENA_ATTACK_WARNING_NOT_UPDATED;Could not update enemy list. Please try later or contact support.
IDS_RATING_ARENA_LEAGUES_BATTLE_REWARDS;Battle Reward
IDS_RATING_ARENA_LEAGUES_ITEM_HQ_REQUIRE;Complete mission\n&stage-&level in Campaign
IDS_RATING_ARENA_RATINGS_CAPTION;Rating
IDS_RATING_ARENA_RATINGS_EMPTY;Forming a list of the best fighters is still in progress.
IDS_RATING_ARENA_DEFENCE_PARTY_POWER;Total army power:
IDS_RATING_ARENA_DEFENCE_BUTTON_APPLY;Use
IDS_RATING_ARENA_DEFENCE_BUTTON_EDIT;Edit
IDS_RATING_ARENA_DEFENCE_HINT_TITLE;Select units
IDS_RATING_ARENA_DEFENCE_HINT_TEXT;General, please select units for defense. They will fight off enemy attacks while you're away. Choose the strongest and well-balanced army as you never know what kind of enemy you'll have to face.
IDS_RATING_ARENA_HISTORY_TAB_DEFENCE;Defense
IDS_RATING_ARENA_HISTORY_EMPTY;No battles to display
IDS_RATING_ARENA_LEAGUE_REWARDS_TITLE;League Rewards
IDS_RATING_ARENA_LEAGUE_REWARDS_DESC;Season Rewards:
IDS_RATING_ARENA_HELP_TITLE;Ladder Arena Battles
IDS_RATING_ARENA_HELP_TEXT;1. Players battle against each other to determine who deserves the <fnt:Tahoma-Bold>title of the strongest player</fnt> and valuable rewards.\n2. A player can attack other players using the <fnt:Tahoma-Bold>Attack Token</fnt>.\n3. Upon a successful attack, the player receives <fnt:Tahoma-Bold>League Points</fnt>.\n4. The more the league points, the higher the position in the players' ranking.\n5. There are several types of opponents. The more difficult the opponent, the more <fnt:Tahoma-Bold>League Points</fnt> are awarded for a victory.\n6. At the end of each season, the strongest players are determined, and they receive <fnt:Tahoma-Bold>League Rewards</fnt>.\n7. When the season ends, all <fnt:Tahoma-Bold>League Points</fnt> are reset to zero.
IDS_RATING_ARENA_WELCOME_TITLE;Ladder Arena Battles
IDS_RATING_ARENA_WELCOME_INTRO;General, welcome to the Ladder Arena Battles! Fight and defeat other players in fierce battles for great prizes.
IDS_RATING_ARENA_WELCOME_REWARD;New recruit support from the Command:
IDS_RATING_ARENA_OPPONENTS_ARMY_TITLE;Defense Squad
IDS_RATING_ARENA_OPPONENTS_ARMY_POWER;Total army power:
IDS_RATING_ARENA_PROFILE_FORMATION;Defense Squad
IDS_RATING_ARENA_NO_REWARD;Move up in the rating\nand get rewards
IDS_RATING_ARENA_COLUMN_NAME_NAME;Name
IDS_RATING_ARENA_COLUMN_NAME_POWER;Power
IDS_RATING_ARENA_COLUMN_NAME_WIN_REWARD;Reward for victory
IDS_RATING_ARENA_COLUMN_NAME_REWARD;Reward
IDS_RATING_ARENA_COLUMN_NAME_ACTION;Action
IDS_RATING_ARENA_COLUMN_NAME_RESULT;Battle result
IDS_RATING_ARENA_COLUMN_NAME_LEAGUE_NAME;League
IDS_RATING_ARENA_COLUMN_NAME_REQUIREMENTS;Requirements
IDS_RATING_ARENA_COLUMN_NAME_ACHIEVEMENTS;Achievements
IDS_RATING_ARENA_COLUMN_NAME_POINTS;Points
IDS_RATING_ARENA_LEAGUES_PLACE;&value place
IDS_RATING_ARENA_LEAGUES_CRUDE;Starter &value
IDS_RATING_ARENA_LEAGUES_COMMON;Common &value
IDS_RATING_ARENA_LEAGUES_RARE;Rare &value
IDS_RATING_ARENA_LEAGUES_EPIC;Epic &value
IDS_RATING_ARENA_LEAGUES_LEGENDARY;Legendary &value
IDS_RATING_ARENA_LEAGUES_HEROIC;Heroic &value
IDS_RATING_ARENA_LEAGUES_ASCENDED;Ascended &value
IDS_RATING_ARENA_LEAGUES_GOLD;Golden &value
IDS_RATING_ARENA_LEAGUES_PLATINUM;Platinum &value
IDS_RATING_ARENA_LEAGUES_DIAMOND;Diamond &value
IDS_RATING_ARENA_LEAGUES_LEAGUE_NAME;League's name
IDS_RATING_ARENA_DEFFICULTIES_EASY;Easy opponents
IDS_RATING_ARENA_DEFFICULTIES_NORMAL;Medium opponents
IDS_RATING_ARENA_DEFFICULTIES_HARD;Difficult opponents
IDS_RATING_ARENA_DEFFICULTIES_ELITE;Elite opponents
IDS_RATING_ARENA_DEFFICULTIES_IMPOSSIBLE;Impossible opponents
IDS_RATING_ARENA_DEFFICULTIES_BOSS;League Champion
IDS_RATING_ARENA_WARNING_OFF_SEASON;Arena will reopen in 3 hours
IDS_RATING_ARENA_EARLY_PROMOTION_BANNER;Defeat the toughest opponent in the league and get rewards for 1st place without waiting for the end of the season!
IDS_RATING_ARENA_EARLY_PROMOTION_TITLE;PROMOTION BY LEAGUES
IDS_RATING_ARENA_EARLY_PROMOTION_DESC;Great job, General!\nYou proved your strength and became the undisputed winner of the <clr:#0074ae>&league</clr> league!\nYou receive rewards and are promoted to the next league. Good luck.
IDS_RESOURCES_SELL_EMBLEMS_CHOOSE_AMOUNT;Select amount to sell
IDS_RESOURCES_SELL_EMBLEMS_BUTTON;Sell for
IDS_RESOURCES_SELL_EMBLEMS_CONFIRM_TITLE;Confirm sell
IDS_RESOURCES_SELL_EMBLEMS_CONFIRM_DESC;You are selling the following insignias:\n\n<fnt:Tahoma-Bold>&name х&amount</fnt>\n\nYour selection is final and cannot be changed afterwards!
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_MAIN_TITLE;Insignias to choose
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_MAIN_DESC;After opening the container, you can choose insignias of any country:
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_MAIN_DESC_2;The collection contains insignias of different countries for equipment modification in number of &amount pcs.\nOpen the collection to collect them.
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_MAIN_CHOOSE_AMOUNT;Select amount of collections to open:
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_TITLE;Select insignias	
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_CONFIRM_DESC;You will receive the following Insignias:\n\n<fnt:Tahoma-Bold>&name </fnt> x<fnt:Tahoma-Bold>&amount</fnt>\n\nYou won't be able to change your selection after you confirm your choice!
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_SET_IN_STOCK;In stock:
IDS_RESOURCES_SUMMON_EMBLEMS_FROM_RANDOM_SET_DESC;The container stores various country insignias for equipment modification in number of &amount pcs.\n\nOpen the container to collect them.
IDS_RESOURCES_SUMMON_SUPPLY_NAME;Boost Supply
IDS_RESOURCES_SUMMON_EMBLEM;Insignia
IDS_RESOURCES_SUMMON_BLUEPRINT;Blueprint
IDS_RESOURCES_SEARCH_TITLE;Where to find?
IDS_RESOURCES_SEARCH_LACKING_TITLE;You don't have enough resources!
IDS_RESOURCES_SEARCH_PREMIUM_NAME;Premium store
IDS_RESOURCES_SEARCH_PREMIUM_DESC;In the premium store, you can find a variety of resources available in any quantity and for any choice.
IDS_RESOURCES_SEARCH_SHOP_DESC;You can buy resources for Gold in the store.
IDS_RESOURCES_SEARCH_BRIEFING_DESC;Participate in the Briefing and guarantee yourself Gold and other valuable rewards!
IDS_RESOURCES_SEARCH_QUESTS_DESC;Complete quest series and receive Gold as a reward!
IDS_RESOURCES_SEARCH_BUILDING_AIRPORT_DESC;Upgrade Airfields and collect even more Cash!
IDS_RESOURCES_SEARCH_BUILDING_MILITARY_ACADEMY_DESC;Upgrade Academy and collect even more Commander Experience!
IDS_RESOURCES_SEARCH_BUILDING_OIL_PUMP_DESC;Upgrade Oil Wells and collect even more Oil!
IDS_RESOURCES_SEARCH_BUILDING_SHOOTING_RANGE_DESC;Upgrade Shooting Ranges and collect even more Combat Experience!
IDS_RESOURCES_SEARCH_BUILDING_STEEL_FACTORY_DESC;Upgrade Plants and collect even more Steel!
IDS_RESOURCES_SEARCH_MODE_FACTION_CAMPAIGN_DESC;By participating in Airborne Missions, you receive Airborne Chevrons as a reward!
IDS_RESOURCES_SEARCH_MODE_PERIODIC_EVENT_DESC;By participating in Navy Operations, you receive Navy Medals as a reward!
IDS_RESOURCES_SEARCH_MODE_RATING_ARENA_DESC;By participating in Ladder Arena battles, you receive Shotgun Shells as a reward!
IDS_RESOURCES_SEARCH_MODE_SINGLE_ARENA_DESC;By participating in Single Tournaments, you receive Ammo as a reward!
IDS_RESOURCES_SEARCH_BUTTON;Forward
IDS_SCIENTISTS_NEW_SCIENTIST_TITLE;New Scientist
IDS_SCIENTISTS_JOURNAL_SCIENTISTS_USSR;USSR Scientists
IDS_SCIENTISTS_JOURNAL_SCIENTISTS_AMERICA;USA Scientists
IDS_SCIENTISTS_JOURNAL_SCIENTISTS_UNITED_KINGDOM;Great Britain Scientists
IDS_SCIENTISTS_JOURNAL_SCIENTISTS_GERMANY;Germany Scientists
IDS_SCIENTISTS_JOURNAL_LOCKED_WARNING;Study research at the Lab in order to unlock scientists.
IDS_SCIENTIST_NAME_OSHEPKOV;Pavel Kondratievich Oshchepkov
IDS_SCIENTIST_NAME_KURCHEVSKY;Leonid Vasilyevich Kurchevsky
IDS_SCIENTIST_NAME_LANGEMAK;Georgy Langemak
IDS_SCIENTIST_NAME_ERMOLIEVA;Zinaida Vissarionovna Ermolyeva
IDS_SCIENTIST_NAME_LARIONOV;Ivan Aleksandrovich Larionov
IDS_SCIENTIST_NAME_SKINNER;Leslie Alfred Skinner
IDS_SCIENTIST_NAME_BROWNING;John Moses Browning
IDS_SCIENTIST_NAME_CHRISTIE;John Walter Christie
IDS_SCIENTIST_NAME_MAXIM;Hiram Stevens Maxim
IDS_SCIENTIST_NAME_TUVE;Merle Anthony Tuve
IDS_SCIENTIST_NAME_TURING;Alan Matheson Turing
IDS_SCIENTIST_NAME_TURPIN;Harold Turpin and Reginald Shepard
IDS_SCIENTIST_NAME_STOKES;Frederick Wilfrid Scott Stokes
IDS_SCIENTIST_NAME_HOBART;Percy Cleghorn Stanley Hobart
IDS_SCIENTIST_NAME_WHITTLE;Frank Whittle
IDS_SCIENTIST_NAME_KRAMER;Max Otto Kramer
IDS_SCIENTIST_NAME_FIEDLER;Richard Fiedler
IDS_SCIENTIST_NAME_GERLICH;Hermann Gerlich
IDS_IRI_INFANTRY_CONSTRUCTOR;Designer
IDS_IRI_INFANTRY_DATES;Produced
IDS_IRI_INFANTRY_COUNT;No. built
IDS_IRI_INFANTRY_WEIGHT;Mass
IDS_IRI_INFANTRY_FIRE_RATE;Fire rate
IDS_IRI_INFANTRY_RANGE;Firing range
IDS_IRI_TANK_WEIGHT;Mass
IDS_IRI_TANK_CREW;Crew
IDS_IRI_TANK_WEAPON;Armament
IDS_IRI_TANK_ARMOR;Armor
IDS_IRI_TANK_SPEED;Max speed
IDS_IRI_TANK_RANGE;Range
IDS_IRI_TANK_YEARS;Produced
IDS_IRI_TANK_COUNT;No. built
IDS_IRI_ARTILLERY_WEIGHT;Mass
IDS_IRI_ARTILLERY_CREW;Crew
IDS_IRI_ARTILLERY_RANGE;Max firing range
IDS_IRI_ARTILLERY_FIRING_ANGLE;Traverse
IDS_IRI_ARTILLERY_ARMOR_PIERCING;Armor penetration
IDS_IRI_ARTILLERY_AMMUNITION;Ammo
IDS_IRI_ARTILLERY_ADOPTED;Produced
IDS_IRI_ARTILLERY_COUNT;No. built
IDS_IRI_MEDAL_DATE;Established
IDS_IRI_MEDAL_TO_WHOM;Awarded to
IDS_IRI_COMMANDER_ARMY_TYPE;Branch
IDS_IRI_COMMANDER_RANK;Rank
IDS_IRI_COMMANDER_BATTLES;Wars
IDS_IRI_SCIENTIST_ACHIEVEMENTS;Achievements
IDS_IRI_SCIENTIST_INVENTION;Inventions
IDS_IRI_LOCK_WARNING;To unlock the episode, complete mission &stage &mission
IDS_IRI_ELNINSKAYA;Elninskaya operation
IDS_IRI_STALINGRAD;The Battle of Stalingrad
IDS_IRI_KURSKAYA;Battle of Kursk
IDS_IRI_BAGRATION;Operation Bagration
IDS_IRI_VISLO_ODERSKAYA;The Visla–Oder offensive
IDS_IRI_WEISS;Operation Weiss
IDS_IRI_WESER;Operation Weser Exercise
IDS_IRI_BELGIAN;Belgian campaign
IDS_IRI_MASSACRE;Operation Massacre
IDS_IRI_MERCURY;Operation Mercury
IDS_IRI_TORCH;Operation Torch
IDS_IRI_HUSKY;Operation Husky
IDS_IRI_OMAHA_BEACH;Normandy landings: Omaha Beach
IDS_IRI_DRAGOON;Operation Dragoon
IDS_IRI_VERITABLE;Operation Veritable
IDS_IRI_COMPASS;Operation Compass
IDS_IRI_CRUSADER;Operation Crusader
IDS_IRI_LIGHTFOOT;Operation Lightfoot
IDS_IRI_EPSOM;Operation Epsom
IDS_IRI_PLUNDER;Operation Plunder
IDS_COMMANDERS_INVENTORY_SLOTS_HINT;Commander slots
IDS_COMMANDERS_INVENTORY_SLOTS_TITLE;Purchase slots for commanders?
IDS_COMMANDERS_INVENTORY_SLOTS_WARNING;Not enough slots for new сommanders in your army.\n
IDS_COMMANDERS_INFO_ORDER;Order:
IDS_COMMANDERS_INFO_ATTRIBUTES;Attributes:
IDS_COMMANDERS_INFO_ATTRIBUTES_INFANTRY;[img:badge_unit_type_infantry;sz:(35,35);off:13] Infantry bonus:
IDS_COMMANDERS_INFO_ATTRIBUTES_TANK;[img:badge_unit_type_tank;sz:(35,35);off:13] Tanks bonus:
IDS_COMMANDERS_INFO_ATTRIBUTES_ARTILLERY;[img:badge_unit_type_artillery;sz:(35,35);off:13] Artillery bonus:
IDS_COMMANDERS_INFO_HP_INFANTRY;Increases Infantry HP
IDS_COMMANDERS_INFO_DPS_INFANTRY;Increases Infantry DPS
IDS_COMMANDERS_INFO_HP_TANK;Increases Tank HP
IDS_COMMANDERS_INFO_DPS_TANK;Increases Tank primary DPS
IDS_COMMANDERS_INFO_DPS_SECONDARY_TANK;Increases Tank secondary DPS
IDS_COMMANDERS_INFO_HP_ARTILLERY;Increases Artillery HP
IDS_COMMANDERS_INFO_DPS_ARTILLERY;Increases Artillery primary DPS
IDS_COMMANDERS_INFO_DPS_SECONDARY_ARTILLERY;Increases Artillery secondary DPS
IDS_COMMANDERS_INFO_MILITARY_ACADEMY_WARNING;To increase level you require: <fnt:Tahoma-Bold>Academy (lev. &level)</fnt>
IDS_COMMANDERS_INFO_MILITARY_ACADEMY_BUTTON;Upgrade Academy
IDS_COMMANDERS_INFO_MILITARY_ACADEMY_NOT_BUILT;Academy is not built
IDS_COMMANDERS_INFO_NOTIFY_AFTER_UNLOCK;Commander is unlocked and can be used for promotion in Academy
IDS_COMMANDERS_INFO_NOTIFY_AFTER_LOCK;Commander is locked and won't be used for promotion in Academy
IDS_COMMANDERS_INFO_NOTIFY_CANT_RESET_FIRST_LEVEL;First level commanders cannot be reset
IDS_COMMANDERS_BATTLE_DUPLICATED;This commander has already been set up
IDS_COMMANDERS_BATTLE_HELP_TITLE;Commanders and orders:
IDS_COMMANDERS_BATTLE_HELP_DESC;Commander doesn’t directly participate in battle, but he increases attributes of the troops that correspond to his <fnt:Tahoma-Bold>speciality</fnt>. There are 3 different specialities: Tanks, Infantry, Artillery.
IDS_COMMANDERS_BATTLE_HELP_DESC_1;Commanders give an opportunity to use their <fnt:Tahoma-Bold>order</fnt> during battle when the <fnt:Tahoma-Bold>energy</fnt> accumulates.
IDS_COMMANDERS_BATTLE_HELP_DESC_2;The energy is accumulated through actions of all <fnt:Tahoma-Bold>troops</fnt>. The troops give more energy to commanders if their <fnt:Tahoma-Bold>country</fnt> and <fnt:Tahoma-Bold>speciality</fnt> match.
IDS_COMMANDERS_BATTLE_HELP_DESC_3;Actions of the troops for which the energy is provided: hitting the enemy, receiving a hit, using an ability and defeating enemy troops.
IDS_COMMANDERS_BATTLE_AURA_TITLE;Сommanders
IDS_COMMANDERS_BATTLE_AURA_EMPTY;Here you can view your commanders
IDS_COMMANDERS_BATTLE_AURA_ATTRIBUTES_TITLE;Commander attributes
IDS_COMMANDERS_BATTLE_AURA_TITLE_OPPONENT;Opponent commanders
IDS_COMMANDERS_BATTLE_AURA_EMPTY_OPPONENT;Here you can view opponent commanders
IDS_COMMANDERS_BATTLE_READY;Ready
IDS_COMMANDERS_SUMMON_BY_PIECES_SELECT;Select amount of commanders to recruit
IDS_COMMANDERS_SUMMON_HINT_SUMMON_POINT_TITLE;Epic commander
IDS_COMMANDERS_SUMMON_HINT_SUMMON_POINT_TEXT;When you get the required amount of Reinforcement points, you will be able to recruit a random Epic commander.
IDS_COMMANDERS_PROMOTE_WARNING;Academy lev. &level is required
IDS_COMMANDERS_PROMOTE_LOCKED_COMMANDER;The commander is locked. The commander can be unlocked in the Army window
IDS_COMMANDERS_PROMOTE_SELECT_MASTER_CARD;Select a commander
IDS_COMMANDERS_PROMOTE_FILTER;Select required commanders on the right
IDS_COMMANDERS_PROMOTE_AUTO_PROMOTE_WARNING;You don't have enough required commanders for auto promotion
IDS_COMMANDERS_SUMMON_ANYCOMMANDER_INFO_DESC;This case contains documents with all data about the most talented commanders. Using the information from the case you'll be able to recruit any commander!
IDS_COMMANDERS_SUMMON_ANYCOMMANDER_INFO_LINK;List of commanders for recruitment
IDS_COMMANDERS_SUMMON_ANYCOMMANDER_JOURNAL_TITLE;Select commander
IDS_COMMANDERS_SUMMON_ANYCOMMANDER_CONFIRM_DESC;You will get this commander:\n\n<fnt:Tahoma-Bold>&name</fnt>\n\nYou won't be able to change your selection after you confirm your choice.
IDS_COMMANDERS_SPECIAL_BADGE;Special Commander
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_TANKS;The shell sets random enemy tank and area around it on fire. The fire blocks HP restore and deals a lot of periodic damage.
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_TANKS_WITH_PARAMS;The shell sets random enemy tank and area around it on fire. The fire blocks HP restore and deals <clr:#fee851>&param</clr> damage in <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_TANKS_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_INFANTRY;The shell sets random enemy infantry and area around it on fire. The fire blocks HP restore and deals a lot of periodic damage.
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_INFANTRY_WITH_PARAMS;The shell sets random enemy infantry and area around it on fire. The fire blocks HP restore and deals <clr:#fee851>&param</clr> damage in <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_INFANTRY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_ARTILLERY;The shell sets random enemy artillery and area around it on fire. The fire blocks HP restore and deals a lot of periodic damage.
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_ARTILLERY_WITH_PARAMS;The shell sets random enemy artillery and area around it on fire. The fire blocks HP restore and deals <clr:#fee851>&param</clr> damage in <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_PHOSPHOROUS_BOMB_ARTILLERY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_BOMBER;Drops bombs on the battlefield dealing damage to all enemy heroes.
IDS_HINT_ABILITY_BOMBER_WITH_PARAMS;Drops bombs on the battlefield dealing <clr:#fee851>&param</clr> damage to every enemy hero.
IDS_HINT_ABILITY_BOMBER_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_INSPIRATION_ARTILLERY;Encourages allied artillery by removing negative effects from them and restoring their HP.
IDS_HINT_ABILITY_INSPIRATION_ARTILLERY_WITH_PARAMS;Encourages allied artillery by removing negative effects from them and restoring <clr:#fee851>&param</clr> HP in <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_INSPIRATION_ARTILLERY_LEVEL_VALUE;<clr:#fee851>&param</clr>
IDS_HINT_ABILITY_INSPIRATION_INFANTRY;Encourages allied infantry by removing negative effects from them and restoring their HP.
IDS_HINT_ABILITY_INSPIRATION_INFANTRY_WITH_PARAMS;Encourages allied infantry by removing negative effects from them and restoring <clr:#fee851>&param</clr> HP in <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_INSPIRATION_INFANTRY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_INSPIRATION_TANKS;Encourages allied tanks by removing negative effects from them and restoring their HP.
IDS_HINT_ABILITY_INSPIRATION_TANKS_WITH_PARAMS;Encourages allied tanks by removing negative effects from them and restoring <clr:#fee851>&param</clr> HP in <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_INSPIRATION_TANKS_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_RESTORATION;Calls reinforcement from behind the lines which helps restore some HP of all allied heroes.
IDS_HINT_ABILITY_RESTORATION_WITH_PARAMS;Calls reinforcement from behind the lines which helps restore <clr:#fee851>&param</clr> HP of all allied heroes.
IDS_HINT_ABILITY_RESTORATION_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_FRENZY_ARTILLERY;Allied artillery falls into a frenzy which removes negative effects from them and increases dealt damage.
IDS_HINT_ABILITY_FRENZY_ARTILLERY_WITH_PARAMS;Allied artillery falls into a frenzy which removes negative effects from them and increases dealt damage by <clr:#fee851>&param</clr> points for <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_FRENZY_ARTILLERY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_FRENZY_INFANTRY;Allied infantry falls into a frenzy which removes negative effects from them and increases dealt damage.
IDS_HINT_ABILITY_FRENZY_INFANTRY_WITH_PARAMS;Allied infantry falls into a frenzy which removes negative effects from them and increases dealt damage by <clr:#fee851>&param</clr> points for <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_FRENZY_INFANTRY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_FRENZY_TANKS;Allied tanks fall into a frenzy which removes negative effects from them and increases dealt damage.
IDS_HINT_ABILITY_FRENZY_TANKS_WITH_PARAMS;Allied tanks fall into a frenzy which removes negative effects from them and increases dealt damage by <clr:#fee851>&param</clr> points for <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_FRENZY_TANKS_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_GB;Reveals vulnerabilities of Great Britain troops and allows allied heroes to deal extra damage to them.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_GB_WITH_PARAMS;Allied heroes deal <clr:#fee851>&param</clr> extra damage to Great Britain troops for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_GB_LEVEL_VALUE;<clr:#fee851>&param</clr>
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_GERMANY;Reveals vulnerabilities of Germany troops and allows allied heroes to deal extra damage to them.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_GERMANY_WITH_PARAMS;Allied heroes deal <clr:#fee851>&param</clr> extra damage to Germany troops for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_GERMANY_LEVEL_VALUE;<clr:#fee851>&param</clr>
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_USA;Reveals vulnerabilities of USA troops and allows allied heroes to deal extra damage to them.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_USA_WITH_PARAMS;Allied heroes deal <clr:#fee851>&param</clr> extra damage to USA troops for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_USA_LEVEL_VALUE;<clr:#fee851>&param</clr>
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_USSR;Reveals vulnerabilities of USSR troops and allows allied heroes to deal extra damage to them.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_USSR_WITH_PARAMS;Allied heroes deal <clr:#fee851>&param</clr> extra damage to USSR troops for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_BATTLE_EXCELLENCE_USSR_LEVEL_VALUE;<clr:#fee851>&param</clr>
IDS_HINT_ABILITY_STUNNING_BLOW_ARTILLERY;Explosion deals moderate damage and stuns random enemy artillery.
IDS_HINT_ABILITY_STUNNING_BLOW_ARTILLERY_WITH_PARAMS;Explosion deals <clr:#fee851>&param</clr> damage to random enemy artillery and stuns it for <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_STUNNING_BLOW_ARTILLERY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_STUNNING_BLOW_INFANTRY;Explosion deals moderate damage and stuns random enemy infantry.
IDS_HINT_ABILITY_STUNNING_BLOW_INFANTRY_WITH_PARAMS;Explosion deals <clr:#fee851>&param</clr> damage to random enemy infantry and stuns it for <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_STUNNING_BLOW_INFANTRY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_STUNNING_BLOW_TANKS;Explosion deals moderate damage and stuns random enemy tank.
IDS_HINT_ABILITY_STUNNING_BLOW_TANKS_WITH_PARAMS;Explosion deals <clr:#fee851>&param</clr> damage to random enemy tank and stuns it for <clr:#fee851>&duration</clr> sec.\n\n&alert
IDS_HINT_ABILITY_STUNNING_BLOW_TANKS_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_AIMED_FIRE_ARTILLERY;Launches missile on random enemy artillery dealing a lot of damage.
IDS_HINT_ABILITY_AIMED_FIRE_ARTILLERY_WITH_PARAMS;Launches missile attack at random enemy artillery dealing <clr:#fee851>&param</clr> damage.\n\n&alert
IDS_HINT_ABILITY_AIMED_FIRE_ARTILLERY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_AIMED_FIRE_INFANTRY;Launches missile on random enemy infantry dealing a lot of damage.
IDS_HINT_ABILITY_AIMED_FIRE_INFANTRY_WITH_PARAMS;Launches missile attack at random enemy infantry dealing <clr:#fee851>&param</clr> damage.\n\n&alert
IDS_HINT_ABILITY_AIMED_FIRE_INFANTRY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_AIMED_FIRE_TANKS;Launches missile on random enemy tank dealing a lot of damage.
IDS_HINT_ABILITY_AIMED_FIRE_TANKS_WITH_PARAMS;Launches missile attack at random enemy tank dealing <clr:#fee851>&param</clr> damage.\n\n&alert
IDS_HINT_ABILITY_AIMED_FIRE_TANKS_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_MORTAR_ROUND;Mortar battery fires a shot dealing damage to a few random enemies.
IDS_HINT_ABILITY_MORTAR_ROUND_WITH_PARAMS;Mortar battery fires &num shots at random enemies and deals <clr:#fee851>&param</clr> damage to each target.
IDS_HINT_ABILITY_MORTAR_ROUND_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_DEADLY_STRIKE;Launches a lethal shell on enemy with the least HP.
IDS_HINT_ABILITY_DEADLY_STRIKE_WITH_PARAMS;Launches a lethal shell that deals <clr:#fee851>&param</clr> damage to the enemy with the least percentage of remaining HP.
IDS_HINT_ABILITY_DEADLY_STRIKE_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_SHARPSHOOTING;Applies boost to allied heroes that increases accuracy and crit chance.
IDS_HINT_ABILITY_SHARPSHOOTING_WITH_PARAMS;Applies boost to allied heroes that increases accuracy by <clr:#fee851>&accuracy%</clr> and crit chance by <clr:#fee851>&param%</clr> for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_SHARPSHOOTING_LEVEL_VALUE;<clr:#fee851>&param%</clr>
IDS_HINT_ABILITY_FORTIFY;Applies boost to allied heroes that increases dodge and armor. 
IDS_HINT_ABILITY_FORTIFY_WITH_PARAMS;Applies boost to allied heroes that increases dodge and armor by <clr:#fee851>&param</clr> for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_FORTIFY_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_SUPRESSIVE_FIRE;Covers all enemy heroes, removes all positive effects from them and deals periodic damage.
IDS_HINT_ABILITY_SUPRESSIVE_FIRE_WITH_PARAMS;Covers all enemy heroes with dense fire, removes all positive effects from them and deals <clr:#fee851>&param</clr> damage in <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_SUPRESSIVE_FIRE_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_RADIO_INTERFERENCE;Strong radio-wave pulse deals moderate damage to all enemies and blocks energy accumulation.
IDS_HINT_ABILITY_RADIO_INTERFERENCE_WITH_PARAMS;Strong radio-wave pulse deals one-time <clr:#fee851>&param</clr> damage to all enemy heroes and blocks energy accumulation for <clr:#fee851>&duration</clr> sec.
IDS_HINT_ABILITY_RADIO_INTERFERENCE_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_MINES_DEPLOYMENT;Covers the battlefield with mines which explode at enemy approach.
IDS_HINT_ABILITY_MINES_DEPLOYMENT_WITH_PARAMS;Covers the battlefield with mines which explode at enemy hero approach and deal <clr:#fee851>&param</clr> short-range damage.
IDS_HINT_ABILITY_MINES_DEPLOYMENT_LEVEL_VALUE;<clr:#fee851>&param</clr> 
IDS_HINT_ABILITY_WRONG_TYPE_ALERT;When applied to other types of troops, the strength of the order is reduced.
IDS_COMMANDER_NAME_G_ZHUKOV;Georgy Konstantinovich Zhukov
IDS_COMMANDER_NAME_A_VASILEVSKY;Alexander Mikhailovich Vasilevsky
IDS_COMMANDER_NAME_K_ROKOSSOVSKY;Konstantin Konstantinovich Rokossovsky
IDS_COMMANDER_NAME_I_KONEV;Ivan Stepanovich Konev
IDS_COMMANDER_NAME_S_BUDYONNY;Semyon Mikhailovich Budyonny
IDS_COMMANDER_NAME_K_VOROSHILOV;Kliment Efremovich Voroshilov
IDS_COMMANDER_NAME_S_TIMOSHENKO;Semyon Konstantinovich Timoshenko
IDS_COMMANDER_NAME_R_MALINOVSKY;Rodion Yakovlevich Malinovsky
IDS_COMMANDER_NAME_W_KEITEL;Wilhelm Keitel
IDS_COMMANDER_NAME_A_JODL;Alfred Jodl
IDS_COMMANDER_NAME_K_DONITZ;Karl Dönitz
IDS_COMMANDER_NAME_E_ROMMEL;Erwin Rommel
IDS_COMMANDER_NAME_G_KLUGE;Günther von Kluge
IDS_COMMANDER_NAME_W_MODEL;Walter Model
IDS_COMMANDER_NAME_A_KESSELRING;Albert Kesselring
IDS_COMMANDER_NAME_H_GUDERIAN;Heinz Wilhelm Guderian
IDS_COMMANDER_NAME_D_EISENHOWER;Dwight D. Eisenhower
IDS_COMMANDER_NAME_G_MARSHALL_JR;George Catlett Marshall, Jr.
IDS_COMMANDER_NAME_D_MACARTHUR;Douglas MacArthur
IDS_COMMANDER_NAME_O_BRADLEY;Omar Nelson Bradley
IDS_COMMANDER_NAME_C_NIMITZ;Chester William Nimitz
IDS_COMMANDER_NAME_H_ARNOLD;Henry Harley Arnold
IDS_COMMANDER_NAME_G_PATTON;George Smith Patton
IDS_COMMANDER_NAME_M_CLARK;Mark Wayne Clark
IDS_COMMANDER_NAME_B_MONTGOMERY;Bernard Law Montgomery
IDS_COMMANDER_NAME_A_BROOKE;Alan Francis Brooke
IDS_COMMANDER_NAME_C_PORTAL;Charles Portal
IDS_COMMANDER_NAME_A_CUNNINGHAM;Andrew Browne Cunningham
IDS_COMMANDER_NAME_A_WAVELL;Archibald Wavell
IDS_COMMANDER_NAME_A_HARRIS;Sir Arthur Harris
IDS_COMMANDER_NAME_H_ALEXANDER;Harold Alexander
IDS_COMMANDER_NAME_L_MOUNTBATTEN;Louis Mountbatten
IDS_COMMANDER_NAME_A_EREMENKO;Andrey I. Eremenko
IDS_COMMANDER_NAME_I_BAGRAMYAN;Ivan K. Bagramyan
IDS_COMMANDER_NAME_F_BOCK;Fedor von Bock
IDS_COMMANDER_NAME_G_RUNDSTED;Gerd von Rundstedt
IDS_COMMANDER_NAME_W_LEAHY;William D. Leahy
IDS_COMMANDER_NAME_W_HALSEY;William Halsey Jr.
IDS_COMMANDER_NAME_J_VEREKER;John Vereker
IDS_COMMANDER_NAME_A_TEDDER;Arthur Tedder
IDS_INVITE_FRIENDS_MAIN_TITLE;Invite a friend
IDS_INVITE_FRIENDS_MAIN_DESC;Invite friends and get valuable rewards after they join the game!	
IDS_INVITE_FRIENDS_MAIN_BUTTON_COPY_LINK;Copy link
IDS_INVITE_FRIENDS_MAIN_BUTTON_SHARE;Share
IDS_INVITE_FRIENDS_MAIN_FRIEND_1;1 friend
IDS_INVITE_FRIENDS_MAIN_FRIEND_2;2 friends
IDS_INVITE_FRIENDS_MAIN_FRIEND_3;3 friends
IDS_INVITE_FRIENDS_MAIN_FRIEND_NAME;Friend's name
IDS_INVITE_FRIENDS_MAIN_STATUS_LOCKED;Will be available after invitation
IDS_INVITE_FRIENDS_NOTIFICATION_LINK_COPIED;Link copied
IDS_ALLIANCES_ALLIANCE_POWER;Alliance Power
IDS_ALLIANCES_ALLIANCE_POWER_HINT;The power of the best 7 heroes and 4 commanders of all alliance members.
IDS_ALLIANCES_WAR_POINTS;Battle Points
IDS_ALLIANCES_WAR_POINTS_HINT;The league leaderboard is formed based on Battle Points.\n\nCan be obtained for victories in Rating Arena.
IDS_ALLIANCES_WAR_BADGE;Victories in the Battle of the Alliances
IDS_ALLIANCES_WAR_BADGE_HINT;The best alliances are awarded with this badge.\n\nIssued to all members of the alliance that won first place in the Battle of Alliances.
IDS_ALLIANCES_JOIN_POPUP_TITLE;Search an Alliance
IDS_ALLIANCES_JOIN_DESCRIPTION;By joining or creating an Alliance you will receive the following rewards:
IDS_ALLIANCES_JOIN_BUTTON_JOIN;Auto search
IDS_ALLIANCES_JOIN_BUTTON_CREATE;Create an Alliance
IDS_ALLIANCES_JOIN_CANT_FIND_ALLIANCE;There is no suitable Alliance to join
IDS_ALLIANCES_JOIN_ENTER_NAME;Enter the name of the Alliance
IDS_ALLIANCES_JOIN_SEARCH;Search
IDS_ALLIANCES_JOIN_FILTER;Filter
IDS_ALLIANCES_JOIN_TITLE;Name
IDS_ALLIANCES_JOIN_MEMBERS;Members
IDS_ALLIANCES_JOIN_WAR_POINTS;Battle points
IDS_ALLIANCES_JOIN_POWER;Alliance power
IDS_ALLIANCES_JOIN_ACTIONS;Actions
IDS_ALLIANCES_JOIN_JOIN;Join
IDS_ALLIANCES_JOIN_NO_AVAILABLE_PLACES;Slots are unavailable
IDS_ALLIANCES_JOIN_REQUEST_SENT;Request is sent
IDS_ALLIANCES_JOIN_APPLICATIONS_CLOSED;Admission is closed
IDS_ALLIANCES_JOIN_RESULTS;Search results
IDS_ALLIANCES_JOIN_NOTHING_TO_SHOW;Nothing found
IDS_ALLIANCES_JOIN_ERROR_MIN_POWER;You do not meet the minimum power requirements
IDS_ALLIANCES_JOIN_ERROR_COOLDOWN;You cannot join the Alliance for another &time
IDS_ALLIANCES_JOIN_ERROR_HAS_ALLIANCE;You are already a member of the Alliance
IDS_ALLIANCES_PROFILE_ALLIANCE;Alliance
IDS_ALLIANCES_PROFILE_VISIT_ALLIANCE;Alliance Info
IDS_ALLIANCES_PROFILE_HAS_NO_ALLIANCE;Player is not in an alliance
IDS_ALLIANCES_APPOINT_LEADER_TITLE;Assign the leader
IDS_ALLIANCES_APPOINT_LEADER_DESC;You are about to resign as leader\n\nPlayer <clr:#00648a><fnt:Tahoma-Bold>&name</fnt></clr> will become the Leader of the Alliance!\n\nYour new rank is <clr:#b73031><fnt:Tahoma-Bold>Deputy</fnt></clr>
IDS_ALLIANCES_APPOINT_LEADER_WARNING;This action is irreversible, you can regain the rank of <fnt:Tahoma-Bold>Leader</fnt> only if another player assign you.
IDS_ALLIANCES_APPOINT_LEADER_CONFIRM;Resign as leader
IDS_ALLIANCES_CREATE_TITLE;Create an Alliance
IDS_ALLIANCES_CREATE_NAME_DESC;The name can contain spaces, Latin letters A-Z, numbers 0-9 and be no more than 18 characters in length.
IDS_ALLIANCES_CREATE_NAME_PLACEHOLDER;Enter the name of the Alliance
IDS_ALLIANCES_CREATE_ENTER_NAME_HINT;Enter the name of the Alliance!
IDS_ALLIANCES_CREATE_WARNING_UNIQUE_NAME;An alliance with this name already exists
IDS_ALLIANCES_CREATE_WARNING_ENTER_COOLDOWN;You cannot join the Alliance for another &time
IDS_ALLIANCES_DISMISS_TITLE;Expel confirmation
IDS_ALLIANCES_DISMISS_CONFIRM;Are you sure you want to expel <clr:#00648a><fnt:Tahoma-Bold>&name</fnt></clr> from the Alliance?
IDS_ALLIANCES_DISMISS_SELECT_REASON;Expel reason:
IDS_ALLIANCES_DISMISS_REASON_ACTIVITY;Low activity
IDS_ALLIANCES_DISMISS_REASON_LEVEL;Low level
IDS_ALLIANCES_DISMISS_REASON_BEHAVIOR;Incorrect behavior
IDS_ALLIANCES_DISMISS_DISMISS;Expel
IDS_ALLIANCES_DISMISS_SELECT_REASON_HINT;Select the reason for the expel
IDS_ALLIANCES_QUIT_TITLE;Leave the Alliance
IDS_ALLIANCES_QUIT_WARNING_LEADER_DESTROY;If you leave the alliance, this will lead to its termination!
IDS_ALLIANCES_QUIT_WARNING_LEADER_APPOINT;If you leave the alliance, the leadership of the alliance will pass to another commander!
IDS_ALLIANCES_QUIT_WARNING_ENTER_COOLDOWN;You will not be able to join another Alliance for another <fnt:Tahoma-Bold>&time.</fnt>
IDS_ALLIANCES_QUIT_DESC;Are you sure you want to leave the Alliance?
IDS_ALLIANCES_QUIT_CONFIRM;Leave
IDS_ALLIANCES_INFO_TITLE;Alliance
IDS_ALLIANCES_INFO_ARENA;The Battle of Alliances
IDS_ALLIANCES_INFO_RATING;Alliance Rating
IDS_ALLIANCES_INFO_CHAT;Alliance Chat
IDS_ALLIANCES_INFO_APPLICATIONS;Requests
IDS_ALLIANCES_INFO_ADMISSION_BY_REQUEST;Admission by requests
IDS_ALLIANCES_INFO_ADMISSION_OPEN;Admission is open
IDS_ALLIANCES_INFO_MIN_POWER;Minimal Power: <fnt:Tahoma-Bold>&value</fnt>
IDS_ALLIANCES_INFO_APPLY;Send request
IDS_ALLIANCES_INFO_MEMBER_TYPE_LEADER;Leader
IDS_ALLIANCES_INFO_MEMBER_TYPE_VICE_LEADER;Deputy
IDS_ALLIANCES_INFO_MEMBER_TYPE_MEMBER;Member
IDS_ALLIANCES_INFO_MEMBER_ACTION_DISMISS;Expel
IDS_ALLIANCES_INFO_MEMBER_ACTION_APPOINT_LEADER;Assign the leader
IDS_ALLIANCES_INFO_MEMBER_ACTION_PROMOTE;Promote
IDS_ALLIANCES_INFO_MEMBER_ACTION_DEMOTE;Demote
IDS_ALLIANCES_INFO_NOTIF_NO_DISCORD_LINK;The chat link is entered incorrectly or is missing
IDS_ALLIANCES_INFO_NOTIF_ENTER_DISCORD_LINK;Enter the Discord channel link
IDS_ALLIANCES_INFO_NOTIF_NAME_COPIED;Alliance name Copied
IDS_ALLIANCES_INFO_NOTIF_ID_COPIED;Alliance ID Copied
IDS_ALLIANCES_HELP_TITLE;Alliances
IDS_ALLIANCES_HELP_TEXT;<fnt:Tahoma-Bold>1.</fnt> Every season, <fnt:Tahoma-Bold>Alliances</fnt> compete for the title of the strongest in the <fnt:Tahoma-Bold>Battle of Alliances</fnt> mode.\n\n<fnt:Tahoma-Bold>2.</fnt> By playing <fnt:Tahoma-Bold>Ladder Arena Battles</fnt> mode, you bring <fnt:Tahoma-Bold>Battle Points</fnt> for the <fnt:Tahoma-Bold>Alliance</fnt>, and based on them, a list of the best Alliances is formed.\n\n<fnt:Tahoma-Bold>3.</fnt> The more <fnt:Tahoma-Bold>Battle Points</fnt> you were able to get and the more active your <fnt:Tahoma-Bold>Alliance</fnt> was, the higher the chances of winning the <fnt:Tahoma-Bold>Battle of Alliances</fnt> and the more valuable the rewards you will receive.
IDS_ALLIANCES_SETTINGS_TITLE;Alliance Settings
IDS_ALLIANCES_SETTINGS_ADMISSION;Admission:
IDS_ALLIANCES_SETTINGS_SAVE;Save
IDS_ALLIANCES_SETTINGS_ADMISSION_OPEN;Opened
IDS_ALLIANCES_SETTINGS_ADMISSION_CLOSE;Closed
IDS_ALLIANCES_SETTINGS_ADMISSION_BY_REQUEST;By request
IDS_ALLIANCES_DESCRIPTION_TITLE;Alliance description
IDS_ALLIANCES_DESCRIPTION_PLACEHOLDER_DESCRIPTION;Type a description...
IDS_ALLIANCES_DESCRIPTION_PLACEHOLDER_DISCORD_LINK;Alliance Discord Chat
IDS_ALLIANCES_DESCRIPTION_NOTIF_INVALID_DISCORD_LINK;Invalid link
IDS_ALLIANCES_WAR_FEATURE_NAME;The Battle of the Alliances
IDS_ALLIANCES_WAR_RATING_ARENA_TAB_NAME_RATINGS;Alliance League
IDS_ALLIANCES_WAR_RATING_ARENA_TAB_NAME_MEMBERS;Battle participants
IDS_ALLIANCES_WAR_RATING_ARENA_TAB_NAME_LEAGUES;List of Alliance Leagues
IDS_ALLIANCES_WAR_RATING_ARENA_RATINGS_TAB_LEADERS;Leaders of your League
IDS_ALLIANCES_WAR_RATING_ARENA_COLUMN_WAR_BADGE;Battle Rewards
IDS_ALLIANCES_WAR_RATING_ARENA_RATINGS_EMPTY_LIST;The list of the best alliances is still in the process of formation
IDS_ALLIANCES_WAR_RATING_ARENA_MEMBERS_EMPTY_LIST;The list of battle participants is empty
IDS_ALLIANCES_WAR_RATING_ARENA_HELP_TITLE;The Battle of the Alliances
IDS_ALLIANCES_WAR_RATING_ARENA_HELP_TEXT;1. In the Battle of the Alliances, participants compete with each other for the <fnt:Tahoma-Bold>title of the strongest and most active Alliance</fnt>.\n2. Alliance members fight in the Rating Arena and earn <fnt:Tahoma-Bold>league points</fnt>.\n3. The sum of all <fnt:Tahoma-Bold>league points</fnt> earned by Alliance participants forms <fnt:Tahoma-Bold>battle points</fnt>.\n4. At the end of the season, the <fnt:Tahoma-Bold>strongest Alliances</fnt> are determined, they receive a special distinctive sign and all alliance members receive rewards depending on the place reached by their Alliance.
IDS_ALLIANCES_WAR_RATING_ARENA_WARNING_OFF_SEASON;The Battle of the Alliances will be available soon
